do You know how to fix the issue with floating?. when I import my blender thingy it sets the root part below the base plate and causes floating. (I also cant move it without moving the torso for some reason.
@mykaiju6 сағат бұрын
I think the floating is caused by the root part, the default origin of the rig is usually at the character's feet and, because that is where the root part is placed, it just makes the character float a bit in roblox. A simple way to fix this is to just move the Armature object in blender below the 3D cursor (the red and white circle) then set the armature’s origin to 3d cursor with right click, make sure the origin of the armature is NOT at the character’s feet and it somewhere around their torso (or just not at the bottom that's all). Then reimport the model into roblox and they shouldn’t float when you move them around, there are also many other ways to fix it like mentioned in the video (using humanoids) but I can’t get into all of them in this comment.
@mykaiju6 сағат бұрын
as for the latter, i don't really understand what you mean by not moving without moving the torso.
@chosen45723 күн бұрын
Mykaiju all the tutorials i see they can select more than 1 thing at a time howbdo i do that?
@mykaiju3 күн бұрын
holding shift allows you to select multiple objects at once, thats a really broad question tho cuz you can also just click L in edit mode (link) and it would select multiple things at once on some conditions
@chosen45723 күн бұрын
@@mykaiju thx dude your a life saver 🙌
@SabbibXiam4 күн бұрын
I have problem with exporting,whenever i export and import it into Roblox, the rotation of each Mesh get changed.... how do I fix this problem?
@mykaiju3 күн бұрын
make sure your object's origin transformation in blender is at zero, you may have rotated the mesh in object mode sometime during modeling. you can apply transformations with Ctrl + A
@nas13739 күн бұрын
this did help but i have a problem, i cant move the parts in roblox studio, is this normal?
@mykaiju9 күн бұрын
if you mean moving the individual parts of the rig in studio causes them to just fly right back to their original position then yes, it's annoying but mesh deformation models are a bit limited in roblox.
@nas13739 күн бұрын
@@mykaiju yea I know, I just figured out that I have to move the bones in Roblox
@Warloadss11 күн бұрын
Make Tutorials ? ❤
@Warloadss11 күн бұрын
Nice brother keep going ❤
@alexandramoutanova657513 күн бұрын
How do you upload this outfit to marketplace? This is the only part I don't understand
@ESCM.431218 күн бұрын
hey you make a suit pls i want it
@Ojo72926 күн бұрын
worked. thank you
@TLFNode26 күн бұрын
Dude you are a life saver, I was SO lost on how to import it has a model on Blender
@ARAK_4628 күн бұрын
for some reason whenever I try to import my rig it just imports its unmounted for some reason
@mykaiju28 күн бұрын
unmounted? wdym
@ARAK_4628 күн бұрын
@@mykaiju all of the objects in my rig are separate meshes and when I import it instead of the pieces of the rig going in the correct position it all just comes unorganized
@mykaiju26 күн бұрын
@@ARAK_46 if by unorganized you mean the objects are literally like all over the place in Roblox instead of being where they were in Blender, that most likely mean your model is far too large in blender when you exported the FBX file, scale everything down in blender and try reimporting it. (or change the initial scaling model from 1 to .5, will mess up the math to convert anim size a bit if the model already has animations)
@laphi7140Ай бұрын
underrated video keep it up
@RanubiАй бұрын
do you by chance have the r6 model on blender that u used
@mykaijuАй бұрын
drive.google.com/file/d/1gwQhEF8seNb_upiPHszoWpCiVm9J1nL5/view?usp=sharing this is the entire model in the video, it's relatively simple and has the R6 model in it, you can just delete the sleeves to make your own or revise what I've made I don't mind
@RanubiАй бұрын
@@mykaiju tysm!!
@Poldi-vx3xxАй бұрын
How can I add a rig to blender like this so I can edit him
@mykaijuАй бұрын
I used the moon animation editor plugin to insert an R6 character into studio and export its meshes as an OBJ. I then imported that OBJ file into blender. You don't need the moon animator for the rig tbh you can just probably find a blocky R6 rig in the toolbox somewhere.
@poorona7721Ай бұрын
wtf heavily underrated blender youtuber... keep it up bro
@KhaiosVashАй бұрын
Nice video keep it up, also awesome pfp. 🔥
@fqiryalАй бұрын
for some reason my rig imports everything as one mesh, rather than having its body parts separate meshes, how can i fix that?
@mykaijuАй бұрын
Make sure the model is separated into different objects in blender before you export (click P in edit mode to separate). If it still merges everything, check the file geometry tab when you import the model into roblox and make sure Merge Meshes isn't on.
@mykaiju2 ай бұрын
Added the file to the description if you want to take a closer look at the model or have access to the R6. Oh yea in blender 4.2 "Auto Smooth" is now a modifier for some reason, it works basically the same tho so after click you shade by auto smooth, go to the modifiers tab and you can edit the smoothing angles there, you can also add it in manually by going into the normals option in add modifier and click "Smooth by Angle"
@rcventz39452 ай бұрын
How do you have the origin in one spot while selecting different parts? I don’t get it
@mykaiju2 ай бұрын
origin doesn't move when you're editing in edit mode, but also when i exported the r6 .obj into blender the origin didn't change when i separated the the limbs into different objects, they use the same origin as when they were merged
@Warloadss2 ай бұрын
Nice bro Really Appreciated 👍 keep going ❤
@goldfreddyexe19902 ай бұрын
the video doesn't fully show how to export it once you do the exportation after you convert it as a fbx file
@mykaiju2 ай бұрын
oh yea thats my bad i didn't record it well, i'll make a shorter video thats actually just the exporting and not the entirety of the rigging process.
@goldfreddyexe19902 ай бұрын
i know this may be stupid from me to be the one to ask but would you mind if doing a full process next time you can? It'd be helpful for me
@Warloadss2 ай бұрын
Also can you make Clothing Tutorial? Will be appreciated 👍
@Warloadss2 ай бұрын
Thanks man helped Alot 👍
@Warloadss2 ай бұрын
So helpful ❤
@Warloadss2 ай бұрын
Bro this Is so helpful 😁 keep uploading,i have subscribed ❤
@Warloadss2 ай бұрын
bro bro bro dont stop making this , continue im looking for this tutorial bro finaly i got one please dont stop making vedios on this topic . i subscribed
@Requieum-zn4vn2 ай бұрын
Hi mykaiju I wanna ask you if you can do a tutorial on haw to make a roblox hoodi please
@auqrist8842 ай бұрын
this is a very helpful tutorial, thank you! I heard that adding weighted normal to your sleeves and stuff makes the folds more visible on roblox
@mykaiju2 ай бұрын
omg I never knew this modifier could do that, I'll make a new video showcasing it soon it actually makes the normals look so much better. thx!
@Skeeww2 ай бұрын
Damn this a really good tutorial. This is the type of stuff you see being made by channels with 100k subs, I hope you become famous like that.
@ZKartstudlo2 ай бұрын
Thank you this truly helped
@Shinji_Ikari-real3 ай бұрын
You could just parent the objects to the bone without weight painting as well
@mykaiju3 ай бұрын
if you parent it without weight paint data (Ctrl + P and set parent to bone, good for rigging something like a gun to character's hand) the rig wont be imported into Roblox, it would make it a lot easier rigging mechanical models if you could just parent it that way but for roblox you, need vertex group deformation data at all times, thats why the IK bones doesn't get imported cause there's no vertex group attached to it. unless there is a way to turn objects that are parented to bones into vertex group data..?
@Shinji_Ikari-real3 ай бұрын
@@mykaiju I see.
@karma63803 ай бұрын
where do i find the settings at 9:37
@mykaiju3 ай бұрын
click File in the top left hand corner, click Export, then click FBX
@mykaiju3 ай бұрын
heres another video that clears up the exporting part (I kept recording in windows instead of display) kzbin.info/www/bejne/eqGym3ungpaBa6c When you swap objects to weight paint, blender actually resets the bone you're selecting even if it's displaying the same bone so when you're weight painting and swap over to an object that would be weight painted to the same bone (like the head and eye part of the mech there), remember to hold Ctrl and select that same bone again or else it'll be weight painted to a different random bone in the armature and mess up the movement.
@Bird_man1803 ай бұрын
Looks really good, appreciate it, Ive had trouble rigging mechs
@mykaiju3 ай бұрын
i was helping a friend with an issue similar to this and it turns out the 3d importer in roblox studios was actually messing up the normals (it flipped both the back faces and the split normals of the certain parts on the model), this issue is new to me and i don't really know the exact cause of it yet but it was fixed by checking invert negative faces in the file geometry option when importing. I will make a video on it if i find an exact reason on why it happens.
@kiim_chiАй бұрын
thank youuuuu my hero
@Bird_man1803 ай бұрын
Based kaiju
@m0pul893 ай бұрын
thx a lot ! i've been wondering for so long why does this happen and how to fix it. it was very helpful !
@Bird_man1804 ай бұрын
What happened to the .155
@mykaiju4 ай бұрын
gone.
@Bird_man1804 ай бұрын
@@mykaiju I eated it all
@DinoIover4 ай бұрын
That’s a lot of Godzilla
@Montasoru_Zero4 ай бұрын
And yet there was still a moron who said that the dev team was ‘Stealing’ MH’s Models to use in game.
@d_g18814 ай бұрын
Is that the guy from fortnite
@SuperBowserJrRyan03054 ай бұрын
The Elder Dragon Himself Nergigante
@CosmicKnight_074 ай бұрын
NERGIGANTE
@MonsterHunterBoi4 ай бұрын
You've done something amazing work with the model, 10/10 so far!