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@ash8458
@ash8458 9 сағат бұрын
do You know how to fix the issue with floating?. when I import my blender thingy it sets the root part below the base plate and causes floating. (I also cant move it without moving the torso for some reason.
@mykaiju
@mykaiju 6 сағат бұрын
I think the floating is caused by the root part, the default origin of the rig is usually at the character's feet and, because that is where the root part is placed, it just makes the character float a bit in roblox. A simple way to fix this is to just move the Armature object in blender below the 3D cursor (the red and white circle) then set the armature’s origin to 3d cursor with right click, make sure the origin of the armature is NOT at the character’s feet and it somewhere around their torso (or just not at the bottom that's all). Then reimport the model into roblox and they shouldn’t float when you move them around, there are also many other ways to fix it like mentioned in the video (using humanoids) but I can’t get into all of them in this comment.
@mykaiju
@mykaiju 6 сағат бұрын
as for the latter, i don't really understand what you mean by not moving without moving the torso.
@chosen4572
@chosen4572 3 күн бұрын
Mykaiju all the tutorials i see they can select more than 1 thing at a time howbdo i do that?
@mykaiju
@mykaiju 3 күн бұрын
holding shift allows you to select multiple objects at once, thats a really broad question tho cuz you can also just click L in edit mode (link) and it would select multiple things at once on some conditions
@chosen4572
@chosen4572 3 күн бұрын
@@mykaiju thx dude your a life saver 🙌
@SabbibXiam
@SabbibXiam 4 күн бұрын
I have problem with exporting,whenever i export and import it into Roblox, the rotation of each Mesh get changed.... how do I fix this problem?
@mykaiju
@mykaiju 3 күн бұрын
make sure your object's origin transformation in blender is at zero, you may have rotated the mesh in object mode sometime during modeling. you can apply transformations with Ctrl + A
@nas1373
@nas1373 9 күн бұрын
this did help but i have a problem, i cant move the parts in roblox studio, is this normal?
@mykaiju
@mykaiju 9 күн бұрын
if you mean moving the individual parts of the rig in studio causes them to just fly right back to their original position then yes, it's annoying but mesh deformation models are a bit limited in roblox.
@nas1373
@nas1373 9 күн бұрын
@@mykaiju yea I know, I just figured out that I have to move the bones in Roblox
@Warloadss
@Warloadss 11 күн бұрын
Make Tutorials ? ❤
@Warloadss
@Warloadss 11 күн бұрын
Nice brother keep going ❤
@alexandramoutanova6575
@alexandramoutanova6575 13 күн бұрын
How do you upload this outfit to marketplace? This is the only part I don't understand
@ESCM.4312
@ESCM.4312 18 күн бұрын
hey you make a suit pls i want it
@Ojo729
@Ojo729 26 күн бұрын
worked. thank you
@TLFNode
@TLFNode 26 күн бұрын
Dude you are a life saver, I was SO lost on how to import it has a model on Blender
@ARAK_46
@ARAK_46 28 күн бұрын
for some reason whenever I try to import my rig it just imports its unmounted for some reason
@mykaiju
@mykaiju 28 күн бұрын
unmounted? wdym
@ARAK_46
@ARAK_46 28 күн бұрын
@@mykaiju all of the objects in my rig are separate meshes and when I import it instead of the pieces of the rig going in the correct position it all just comes unorganized
@mykaiju
@mykaiju 26 күн бұрын
@@ARAK_46 if by unorganized you mean the objects are literally like all over the place in Roblox instead of being where they were in Blender, that most likely mean your model is far too large in blender when you exported the FBX file, scale everything down in blender and try reimporting it. (or change the initial scaling model from 1 to .5, will mess up the math to convert anim size a bit if the model already has animations)
@laphi7140
@laphi7140 Ай бұрын
underrated video keep it up
@Ranubi
@Ranubi Ай бұрын
do you by chance have the r6 model on blender that u used
@mykaiju
@mykaiju Ай бұрын
drive.google.com/file/d/1gwQhEF8seNb_upiPHszoWpCiVm9J1nL5/view?usp=sharing this is the entire model in the video, it's relatively simple and has the R6 model in it, you can just delete the sleeves to make your own or revise what I've made I don't mind
@Ranubi
@Ranubi Ай бұрын
@@mykaiju tysm!!
@Poldi-vx3xx
@Poldi-vx3xx Ай бұрын
How can I add a rig to blender like this so I can edit him
@mykaiju
@mykaiju Ай бұрын
I used the moon animation editor plugin to insert an R6 character into studio and export its meshes as an OBJ. I then imported that OBJ file into blender. You don't need the moon animator for the rig tbh you can just probably find a blocky R6 rig in the toolbox somewhere.
@poorona7721
@poorona7721 Ай бұрын
wtf heavily underrated blender youtuber... keep it up bro
@KhaiosVash
@KhaiosVash Ай бұрын
Nice video keep it up, also awesome pfp. 🔥
@fqiryal
@fqiryal Ай бұрын
for some reason my rig imports everything as one mesh, rather than having its body parts separate meshes, how can i fix that?
@mykaiju
@mykaiju Ай бұрын
Make sure the model is separated into different objects in blender before you export (click P in edit mode to separate). If it still merges everything, check the file geometry tab when you import the model into roblox and make sure Merge Meshes isn't on.
@mykaiju
@mykaiju 2 ай бұрын
Added the file to the description if you want to take a closer look at the model or have access to the R6. Oh yea in blender 4.2 "Auto Smooth" is now a modifier for some reason, it works basically the same tho so after click you shade by auto smooth, go to the modifiers tab and you can edit the smoothing angles there, you can also add it in manually by going into the normals option in add modifier and click "Smooth by Angle"
@rcventz3945
@rcventz3945 2 ай бұрын
How do you have the origin in one spot while selecting different parts? I don’t get it
@mykaiju
@mykaiju 2 ай бұрын
origin doesn't move when you're editing in edit mode, but also when i exported the r6 .obj into blender the origin didn't change when i separated the the limbs into different objects, they use the same origin as when they were merged
@Warloadss
@Warloadss 2 ай бұрын
Nice bro Really Appreciated 👍 keep going ❤
@goldfreddyexe1990
@goldfreddyexe1990 2 ай бұрын
the video doesn't fully show how to export it once you do the exportation after you convert it as a fbx file
@mykaiju
@mykaiju 2 ай бұрын
oh yea thats my bad i didn't record it well, i'll make a shorter video thats actually just the exporting and not the entirety of the rigging process.
@goldfreddyexe1990
@goldfreddyexe1990 2 ай бұрын
i know this may be stupid from me to be the one to ask but would you mind if doing a full process next time you can? It'd be helpful for me
@Warloadss
@Warloadss 2 ай бұрын
Also can you make Clothing Tutorial? Will be appreciated 👍
@Warloadss
@Warloadss 2 ай бұрын
Thanks man helped Alot 👍
@Warloadss
@Warloadss 2 ай бұрын
So helpful ❤
@Warloadss
@Warloadss 2 ай бұрын
Bro this Is so helpful 😁 keep uploading,i have subscribed ❤
@Warloadss
@Warloadss 2 ай бұрын
bro bro bro dont stop making this , continue im looking for this tutorial bro finaly i got one please dont stop making vedios on this topic . i subscribed
@Requieum-zn4vn
@Requieum-zn4vn 2 ай бұрын
Hi mykaiju I wanna ask you if you can do a tutorial on haw to make a roblox hoodi please
@auqrist884
@auqrist884 2 ай бұрын
this is a very helpful tutorial, thank you! I heard that adding weighted normal to your sleeves and stuff makes the folds more visible on roblox
@mykaiju
@mykaiju 2 ай бұрын
omg I never knew this modifier could do that, I'll make a new video showcasing it soon it actually makes the normals look so much better. thx!
@Skeeww
@Skeeww 2 ай бұрын
Damn this a really good tutorial. This is the type of stuff you see being made by channels with 100k subs, I hope you become famous like that.
@ZKartstudlo
@ZKartstudlo 2 ай бұрын
Thank you this truly helped
@Shinji_Ikari-real
@Shinji_Ikari-real 3 ай бұрын
You could just parent the objects to the bone without weight painting as well
@mykaiju
@mykaiju 3 ай бұрын
if you parent it without weight paint data (Ctrl + P and set parent to bone, good for rigging something like a gun to character's hand) the rig wont be imported into Roblox, it would make it a lot easier rigging mechanical models if you could just parent it that way but for roblox you, need vertex group deformation data at all times, thats why the IK bones doesn't get imported cause there's no vertex group attached to it. unless there is a way to turn objects that are parented to bones into vertex group data..?
@Shinji_Ikari-real
@Shinji_Ikari-real 3 ай бұрын
@@mykaiju I see.
@karma6380
@karma6380 3 ай бұрын
where do i find the settings at 9:37
@mykaiju
@mykaiju 3 ай бұрын
click File in the top left hand corner, click Export, then click FBX
@mykaiju
@mykaiju 3 ай бұрын
heres another video that clears up the exporting part (I kept recording in windows instead of display) kzbin.info/www/bejne/eqGym3ungpaBa6c When you swap objects to weight paint, blender actually resets the bone you're selecting even if it's displaying the same bone so when you're weight painting and swap over to an object that would be weight painted to the same bone (like the head and eye part of the mech there), remember to hold Ctrl and select that same bone again or else it'll be weight painted to a different random bone in the armature and mess up the movement.
@Bird_man180
@Bird_man180 3 ай бұрын
Looks really good, appreciate it, Ive had trouble rigging mechs
@mykaiju
@mykaiju 3 ай бұрын
i was helping a friend with an issue similar to this and it turns out the 3d importer in roblox studios was actually messing up the normals (it flipped both the back faces and the split normals of the certain parts on the model), this issue is new to me and i don't really know the exact cause of it yet but it was fixed by checking invert negative faces in the file geometry option when importing. I will make a video on it if i find an exact reason on why it happens.
@kiim_chi
@kiim_chi Ай бұрын
thank youuuuu my hero
@Bird_man180
@Bird_man180 3 ай бұрын
Based kaiju
@m0pul89
@m0pul89 3 ай бұрын
thx a lot ! i've been wondering for so long why does this happen and how to fix it. it was very helpful !
@Bird_man180
@Bird_man180 4 ай бұрын
What happened to the .155
@mykaiju
@mykaiju 4 ай бұрын
gone.
@Bird_man180
@Bird_man180 4 ай бұрын
@@mykaiju I eated it all
@DinoIover
@DinoIover 4 ай бұрын
That’s a lot of Godzilla
@Montasoru_Zero
@Montasoru_Zero 4 ай бұрын
And yet there was still a moron who said that the dev team was ‘Stealing’ MH’s Models to use in game.
@d_g1881
@d_g1881 4 ай бұрын
Is that the guy from fortnite
@SuperBowserJrRyan0305
@SuperBowserJrRyan0305 4 ай бұрын
The Elder Dragon Himself Nergigante
@CosmicKnight_07
@CosmicKnight_07 4 ай бұрын
NERGIGANTE
@MonsterHunterBoi
@MonsterHunterBoi 4 ай бұрын
You've done something amazing work with the model, 10/10 so far!
@ByakurenHijiri
@ByakurenHijiri 7 ай бұрын
YEAHHHHHH!!!!!!!!!!
@MonsterHunterBoi
@MonsterHunterBoi 8 ай бұрын
IM HERE FROM DISCORD BTW!