How to ACTUALLY import a blender rig to Roblox..

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Mykaiju

Mykaiju

Күн бұрын

unprofessionalism at its finest

Пікірлер: 13
@poorona7721
@poorona7721 Ай бұрын
wtf heavily underrated blender youtuber... keep it up bro
@TLFNode
@TLFNode 26 күн бұрын
Dude you are a life saver, I was SO lost on how to import it has a model on Blender
@KhaiosVash
@KhaiosVash Ай бұрын
Nice video keep it up, also awesome pfp. 🔥
@Warloadss
@Warloadss 2 ай бұрын
Nice bro Really Appreciated 👍 keep going ❤
@fqiryal
@fqiryal Ай бұрын
for some reason my rig imports everything as one mesh, rather than having its body parts separate meshes, how can i fix that?
@mykaiju
@mykaiju Ай бұрын
Make sure the model is separated into different objects in blender before you export (click P in edit mode to separate). If it still merges everything, check the file geometry tab when you import the model into roblox and make sure Merge Meshes isn't on.
@ash8458
@ash8458 9 сағат бұрын
do You know how to fix the issue with floating?. when I import my blender thingy it sets the root part below the base plate and causes floating. (I also cant move it without moving the torso for some reason.
@mykaiju
@mykaiju 6 сағат бұрын
I think the floating is caused by the root part, the default origin of the rig is usually at the character's feet and, because that is where the root part is placed, it just makes the character float a bit in roblox. A simple way to fix this is to just move the Armature object in blender below the 3D cursor (the red and white circle) then set the armature’s origin to 3d cursor with right click, make sure the origin of the armature is NOT at the character’s feet and it somewhere around their torso (or just not at the bottom that's all). Then reimport the model into roblox and they shouldn’t float when you move them around, there are also many other ways to fix it like mentioned in the video (using humanoids) but I can’t get into all of them in this comment.
@mykaiju
@mykaiju 6 сағат бұрын
as for the latter, i don't really understand what you mean by not moving without moving the torso.
@ARAK_46
@ARAK_46 28 күн бұрын
for some reason whenever I try to import my rig it just imports its unmounted for some reason
@mykaiju
@mykaiju 28 күн бұрын
unmounted? wdym
@ARAK_46
@ARAK_46 28 күн бұрын
@@mykaiju all of the objects in my rig are separate meshes and when I import it instead of the pieces of the rig going in the correct position it all just comes unorganized
@mykaiju
@mykaiju 26 күн бұрын
@@ARAK_46 if by unorganized you mean the objects are literally like all over the place in Roblox instead of being where they were in Blender, that most likely mean your model is far too large in blender when you exported the FBX file, scale everything down in blender and try reimporting it. (or change the initial scaling model from 1 to .5, will mess up the math to convert anim size a bit if the model already has animations)
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