Trying out Which Wizard with friends!
3:28:15
Hello FFXI my old friend...
6:41:42
Just two Dans hunting some monsters
4:52:03
Let's Play Zenless Zone Zero Wrong
2:13:05
Пікірлер
@a.d.snickles9450
@a.d.snickles9450 6 күн бұрын
Did he never continue after this? I loved watching him play FFV, really hoped to see him reach the end :(
@Tr1sh4Lynn
@Tr1sh4Lynn 6 күн бұрын
I caught this on the GDQ Twitch VOD archive and it was so fun to hear your go off like a regular e-sports/speedrunning commentator. So knowledgable!
@Laurielle
@Laurielle 8 күн бұрын
Oh I'm so here for this
@Hazelduff
@Hazelduff 9 күн бұрын
I would absolutely love more of this, every now and then I feel like picking this up, troublesome set-ups be damned
@chrishill601
@chrishill601 9 күн бұрын
1:43:55 I had completely forgotten I wasn't just watching a vod, so that time skip startled me. I'm grateful for it, I just wasn't expecting it!
@MageKiton
@MageKiton 10 күн бұрын
Definitely need to have an animated Ragdolling emote
@ArtArtisian
@ArtArtisian 11 күн бұрын
The movement tech is satisfying to see
@jlrine
@jlrine 11 күн бұрын
Yay!
@relsre
@relsre 11 күн бұрын
Dang shame Pinball RS wasn't playing well on your emulator; strange because GBA emulation should be pretty mature and undemanding. Pinball RS is something I unexpectedly play a lot on the go, such a charming game. :) Do give this a revisit if you update your emulation set-up!
@Fawriel
@Fawriel 14 күн бұрын
I will say, the overanimation on #BLUD does make for some pretty nice clarity. I often have a hard time telling when enemies attack, but it’s looking pretty easy to react to attacks here. EDIT: Wow you contradicted that exact point like the moment I hit Send. Whoops.
@dimwarlock
@dimwarlock 16 күн бұрын
Giving a "like" because of that super cute moment when they gathered around the fire to tell the story of how Dan helped with the animation.
@alenezi989a3
@alenezi989a3 17 күн бұрын
Dan if there's a chance please do a full playthrough of Saviorless, it's a pretty short game, and pretty fun.
@meej33
@meej33 17 күн бұрын
Dan Prime should definitely have let Carrie control the evil wizard.
@thhkhht
@thhkhht 18 күн бұрын
Is among us but wizards just "a magus"?
@saint23thomas
@saint23thomas 18 күн бұрын
That gray wizard seems real sketchy.
@Obzerver
@Obzerver 18 күн бұрын
First, congrats to the devs on actually making a game. I am well aware how hard it is to actually get anything to a really playable state. However, as someone who has played (and especially watched) far too much Among Us I can't imagine playing this game. I mean that literally, I can't imagine convincing 9 friends to buy this game and sit down to play it at the same time. Even if I bought it for people (its cheap enough) scheduling 10 people to play the same game at the same time is so hard. It took a global pandemic where many people had to give up a bunch of other hobbies for a time and were forced to be at their computers to make Among Us work. Among Us is now at least popular enough that you can play in public lobbies to round out the people you're missing but I highly doubt this game would ever capture enough players to get good quality games without ridiculous wait/queue times. And even if you did get a game you'd run into the same issues Among Us public lobbies have with people leaving or trolling. Switch to 15 max players helped alleviate some of that for Among Us but that's requiring an even bigger player base for this game to work. These type of games just don't really work with small amounts of players. We saw at the start of the stream when playing with 5 the flow is: get 1 kill -> vote 1 person out -> game ends (either evil gets voted or doesn't and just gets 1 more kill for the win). So you only have 1 round of information for the entire game and if you have kill cooldown of 30s then that means a game is literally 30s long (plus meeting time). At that point there is no reason to do tasks as you will never get a task win. People can have restraint and skip to get 1 more round of information but then you run into the other problems. For example, the size of the map doesn't scale with the number of players. So what might be a good amount of running into other people or finding bodies with 10 players becomes never seeing anyone with 4 or 5. The result is 1 to 2 rounds of no information to try and solve the game. It just doesn't work. As a side note - in a normal Among Us game people will intentionally group more at later stages in the game because they understand the risk and are also finished their tasks causing people to be spread out less. Because tasks refresh in this game there is no mechanism to draw people together as the game progresses. So even if you start with 10 people you'll get the same lack of interaction in later rounds as if you started with less. Giving good people a way to defend themselves with the frog is an interesting and fun take on things. But many of the other spells seems very tame. For example, the crow is literally just cams from Among Us but with less counter play (no cams light that I saw and the cams person could be hiding anywhere or moving so its hard to target them). None of the abilities jumped out as being as interesting as the roles in Among Us (especially modded). I don't mean to be harsh on the devs. Again, I understand making anything is very hard. This is just some honest feedback.
@opekamma
@opekamma 18 күн бұрын
I just love these wizards toddling around
@Sientir
@Sientir 19 күн бұрын
These aren't my types of games to actually play, but they are a delight to watch! And I have to say, I think I like the mechanics in Which Wizard better than those of Among Us.
@amandasheffey7742
@amandasheffey7742 19 күн бұрын
@curtisturpin9389
@curtisturpin9389 19 күн бұрын
I swear, I don't hate Dans!
@techercat3668
@techercat3668 19 күн бұрын
Really enjoyed this! 😊
@timothymclean
@timothymclean 19 күн бұрын
Thoughts about each game: #BLUD - I love the style they're going for, but it's a case study in why limited animation isn't _just_ a cost-saving tool. Suicide Squad - Didn't watch; I don't have six hours to watch game animation and I'm not super interested in this particular aesthetic. Alruna and the Necro-Industrialists - Love the themes, love the art, animation isn't remarkable. Neva - I've seen all of this before, but it's still pretty. Saviorless - I like a lot of what the artists are trying to do (and some of what they did), but it doesn't fit the kind of game the gameplay programmers made. Gestalt: Steam & Cinder - I've seen all of this before, it's still pretty. I think I like this one's aesthetics more than Neva, even though on paper I feel like I should like Neva's more? It feels like Gestalt is to SNES or GBA titles what Shovel Knight is to NES ones. It’s evoking the feeling of late pixelart, but doing it a bit more smoothly than the old consoles could. Alethia’s cape of hair and coat and other flowy bits are the highlight; look at the sub-pixel animation! Metaphor: ReFantazio: It's an Atlus game. I can't think of anything to say that Dan didn't say better, either here or in one of the videos where he mentions _Persona 5._ I have more thoughts on each game, but KZbin doesn't seem to like me trying to post them all at once.
@timothymclean
@timothymclean 19 күн бұрын
12:40: Ooh, neat dialogue animations. I can see those hyperactive loops getting on my nerves if #BLUD was a visual novel and they were onscreen for long stretches of time, but it's not a visual novel, so it isn't. 15:15: Not sure I'm so happy about this loop, though. Motion is nice, I guess, but all of Becky's motion distracts from the item she just got, which I assume is supposed to be the focus of this pose, especially since the loop is just kinda…shifting back and forth. It also detracts from the "Cartoon Network" aesthetic, since Cartoon Network would absolutely _not_ pay animators to draw ten frames when one would work. 16:45: Love the background art, though. It doesn't look like it was drawn by the same artist(s) as the moving characters, just like the cel animation days! I kinda wish they'd commit to the bit and draw the park bench and other objects that are about to move/be blown up more like the characters than the background, but whatever. 25:35: It's actually derived from the French word for "grammar," "grammaire". Which I suspect is also where the English word for "grammar" comes from. 35:20: The sound effects are _very_ cartoony. 42:55: Yeah. 1:06:20: So is there a reason Becky grabbed that trophy stick and not literally any other hockey stick in the school? 2:37:30: It's remarkable how much of Alruna is just…not told to you. If you don't experimentally whip weird plants, you won't learn how to save your game. The game tells you controls, but mostly not how they interact with the environment. 2:51:05: Another case in point. 2:39:10: Hm. Subtle. …actually, is that subtle to y'all? Is this obvious, or am I Anti-Capitalist Rhetoric Georg? 3:01:18: _Grease_ is more than a few years old, Dan. The original musical is more than 50 years old. 3:03:30: I'm a big sucker for contrast. Those shots with a stark white wolf struggling against pitch-black skeleton arms? Beautiful. …the wolf probably disagrees. 3:07:25-3:08:00: Ah. This is one of those games which focuses on making your animal companion as lovably verisimilitudinous as they can. 3:09:05, 3:18:25, 3:26:00: I wonder what's gonna happen to the dog in act 3. 3:34:35: Is it just me, or does that boss look less like a giant version of the mooks than a mook that's unusually close to the camera? I'm not getting a sense of mass from its design or poses, never mind the animation. 3:57:20: Len's animation is really neat and feels full of character. Tobias and Arimbo feel dominated by their breathing loop. 3:59:05: I feel like I'd like Antar's walk animation more if it was in an adventure game. If you just needed to go left and right, then a sort of shuffling half-jog could be a neat little way to convey some character trait. But it looks wrong next to a six-foot vertical leap, and I don't think the writers want me to compare Antar to Guybrush Threepwood walking down to the Scumm Bar. (I think they want more of a Limbo feel?) 4:08:00: Most of the narrative so far has been built around the metanarrative with Narrators and Protagonists. I might have eaten it up 10-15 years ago, but I've seen it done a lot now. Will this game do anything _The Princess Bride_ or _Doki Doki Literature Club_ didn't do better? 4:13:35: The worms are now the highlight of the game, both narratively (there is a story going on) and animation-ly (look at it inch its way across the ground!) 4:17:50: If we plot the protagonist intelligence between "sex comedy" and "mystery," Antar lands somewhere below "shonen battle manga". Which is a problem, since he doesn't have the strength to solve his problems with brute force.
@timothymclean
@timothymclean 19 күн бұрын
4:20:35: I like some of the monster designs. They're not unique or mind-bending, but they're distinctive. 4:21:03: That's a tone-setter. It's not full "I can be your angle or yuor devil," but it feels a bit "I would have thought this was cool when I was a teenager". I don't think the pre-game exposition dump is doing this story any favors. If this was scattered through conversations and little lore-dumps, it wouldn't front-end all the most generic parts of the lore. 4:23:25: Nope. That is just Bible Canaan. It's probably subtle to someone who skipped Sunday School. (Or who didn't grow up in a society which Christianity left its mark on, but this game feels distinctly Western.) Anyways, “Akhaian” is a word Homer used for the Greeks. Like, he called the Greeks “the Akhaians” when he was talking about them as a whole and not one specific subgroup. Later, it was used to refer to Greeks from a small region Homer called Aegialus. Long after Homer, it was called Achaea or Akhaia, and that region is mentioned a few times in the New Testament. However you slice it, that’s a _much_ deeper cut than Canaan. 4:28:30: It’s always interesting to see how/if games justify their bonfire/estus flask mechanics. Also, “won’t blow the Steam back into a corpse” has some interesting lore implications. Lots of cultures use breath as a synonym for life or the soul, and it sounds like Steam has the same implications here. 4:32:30: I feel like Alethia should know better to stand on that kinda pedestal while some Tinker or Spark or whatever this universe calls ‘em is playing with it. Best case scenario, you get sent back in time 400 years and cause a temporary time paradox. 4:35:07: …I _swear_ I wrote that _Chrono Trigger_ joke before finding out that Alethia is wearing Marle’s pendant. It’s gotten some upgrades! 4:40:00: There sure are a lotta people in these ruins. No wonder Simon thought he could dash in and mess with ancient artifacts. 4:48:48: Some of them are even _deeper_ than Simon and his artifact! Gwen’s just working down here on level 2 and people are chewing Simon out for poking around on level 1? I call BS! 4:57:10: I agree with Dan. There’s a lot of words and not much reason to care about them. If there’s something that distinguishes this story from its genre counterparts, lead with the less generic stuff. 5:01:10-5:02:40: Opening cutscene, two and a half minutes. We cram all the generic scheming noble stuff here, along with some exposition about royal magic and war and so on. The 5:07:13: It’s a very different style than the Persona 5 style, or for that matter the less distinctive Persona 4 style. But it’s a style that the Persona team hasn’t used in Persona games, and it’s one they commit to. 5:09:18: Oh look, it’s Detective Prince Naoto! Or possibly just Normal Prince Naoto. 5:10:50: Prince Naoto is the youngest-looking Elder I’ve ever seen. 5:12:07: As far as fairy companions go, Gallica seems pretty top-tier. Or maybe I just like her hair. That bangs-over-one-eye look is _quite_ enigmatic! (When it’s not communicating shyness, ut Gallica doesn’t seem shy.) 5:15:48: I’d like to formally apologize to Naoto Shirogane for comparing her to this heterochromic dweeb. 5:18:10: Ooh, I’m pretty sure those are CGI models in the background and 2D animation in the foreground. But the CGI models aren’t animated on ones. I can’t say that makes them look like 2D cel animation (Atlas ≠ ArcSys), but it probably makes the difference between them less stark. 5:26:35: In some ways, Gallica is functional, as all fairy companions are. But she’s also got a personality, and it’s dysfunctional enough to be interesting. Or not boring, at least. 5:30:35-31:15: Not only do I expect M:RF to introduce me to a cast of compelling characters, I already like Gallica more than I liked the entire cast of G:SC combined. And the plot is a bit more interesting. There’s not a lot to it, but there’s not much to G:SC’s either. G:SC has ancient ruins and a bunch of evil demons and that’s about it. By comparison, M:RF’s plot is moving at lightning speed! We got to see the inciting incident right at the start, instead of…actually I’m not sure we saw G:SC’s actual inciting incident. 5:36:25: Hot take, but an RPG with voiced dialogue letting you rename _any_ character feels like a mistake. The most important lines of dialogue are always voiced, and they need to write around the name of what is usually the most central character. It’s so absurd! Honestly, I think voice acting in RPGs is overrated to begin with, but if you’re gonna do it don’t make your job harder for yourself. 5:52:34: The honest answer for most things I’m interested in. Give me a couple hours to prepare a speech and 5-10 minutes to deliver it, and I might be able to explain part of it. If you don’t mind spoilers. 5:59:20: Guys…you’re making Leeroy Jenkins look clever. You’re making the chumps in SAO Abridged look clever. At least group up before hitting it until one of you dies! 6:15:20: I’m kinda disappointed that Will doesn’t get a magical girl transformation. But whatever this is, it’s cooler than Persona 3’s Evokers. 6:24:30: If you’re gonna put someone clueless enough that he can have everything in the game explained to him, can you _please_ come up with an explanation for it? 6:35:00: The simpler the plan and the more insistent the old guy is about seeing it through, the deathier his flags. 5:42:45: The weakest part of the ReFantasio’s story so far is the fantasy-racism. Call it “tribes” all you like, the way they’re treating each other is how fantasy racists treat other races. _(Also, some of them are obviously elves and beastmen with the serial numbers filed off.)_ And so far, the story is treating fantasy-racism with all the cliché bits that get on my nerves. It’s all individual assholes being assholes because of their individual beliefs, with our pure snowflake protagonists being nice enough that they can see past it without even trying. I don’t want to say Atlus _can’t_ write a good fantasy-racism story, but ReFantasio hasn’t done much to convince me they _can._ 5:44:20: Combining it with a character looking directly at what is clearly supposed to be our modern Earth and saying “This is a place where all of those problems have been solved” is _not_ helping my impression of ReFantasio’s fantasy racism. “No soul is born into discrimination” my butt. “Less differences means less to argue over” also grinds my gears, but it’s more explicitly one character’s opinion. It’s creating caricatures of racism that no one could recognize themselves in, and saying “Isn’t that such a terrible thing?” And it also suggests that avoiding that absurd hatred is easy, that if you just choose to treat everyone equally you’re free from racism. After all, look at all of these people who simply decided not to be racist! Maybe the game could turn it around if there’s a twist where out party gets reverse-isekai’d to that fantasy world and sees what it’s actually like, and there’s a modern-Earth character who gets dragged back, but there are a lot of ways that kind of plot point could turn rancid too.
@ciarannihill
@ciarannihill 2 күн бұрын
Metaphor addresses literally every gripe you mention in its story, including the idea that our world is some sort of utopia free of discrimination being nonsense and the reason the protagonist seems unaware of certain things. The title of the game is Metaphor -- don't take everything at face value.
@Uberphish
@Uberphish 19 күн бұрын
Definitely worth checking out Satisfactory just for a bit, whenever you find the time. Its moment-to-moment animation is mostly straightforward (lots of moving bits and interesting details in the factory structures, but it's all pretty linear stuff), but whenever you unlock a new tool, the ways the player character fiddles with them and looks them over is surprisingly detailed and gives some great character!
@gigabyte2248
@gigabyte2248 19 күн бұрын
Game #3, Alruna and the Necro-Industrialists... is the style it's trying to imitate Game Boy Colour? Sound-wise, that's definitely an 8-bit sound chip. In terms of the number of colours on screen and in sprites, it's behind the GBA/SNES but does seem to be ahead of the NES. So... maybe GBC?
@ayme9153
@ayme9153 19 күн бұрын
This is a very cool and adorable game! Bought, love it and left a review
@SpiritOnAdventure
@SpiritOnAdventure 19 күн бұрын
2:16:53 Dan Jones’ “I panicked!! I panicked!!” Was SO funny
@andrewgrant6516
@andrewgrant6516 19 күн бұрын
Aren't all wizards evil, at the end of the day?
@SpiritOnAdventure
@SpiritOnAdventure 19 күн бұрын
What about gandalf?
@rissaarei5336
@rissaarei5336 19 күн бұрын
Let the enfrogening begin! Frogs, frogs everywhere! 🐸🐸🐸
@Megaboss_Bor
@Megaboss_Bor 19 күн бұрын
Oh hell yes, you were involved in the Will shenanigans
@zachrodan7543
@zachrodan7543 20 күн бұрын
5:13:33 more yelling, yes. But also: MORE EYES. Zubat has none.
@phillibeafsteak
@phillibeafsteak 21 күн бұрын
It's been a while since I was emotionally invested in a game in the first 5 minutes... as a lover of animals Neva really pulled at my heart with just the opening scene. 🥺
@Manduck2k3
@Manduck2k3 22 күн бұрын
5:01:00 Forget the game I wanna watch the amime :-)
@timothymclean
@timothymclean 19 күн бұрын
Says someone who has never watched the anime adaptations of Atlus games. (They have a reputation for being messy. Just like most video game anime. And most attempts to directly adapt video games to more linear storytelling media, for that matter.)
@TheIrishJackel
@TheIrishJackel 22 күн бұрын
By sheer coincidence I happened to be listening to the song yesterday so I recognized it, but an additional reference in Alruna is the lady on the surface just quoting System of a Down's "Prison Song" at you lol. "They're trying to build a prison! They're trying to build a prison! They're trying to build a prison for you and me to live in!"
@themothreborn
@themothreborn 24 күн бұрын
u gotta see arzette man
@playframeplusstreamarchive
@playframeplusstreamarchive 22 күн бұрын
I've seen it, but I don't think the cutscene animation succeeds in imitating the specific flavor of "bad" seen in the CD-i games it's inspired by, and the game's animation is otherwise fine but unremarkable.
@TheAdarkerglow
@TheAdarkerglow 24 күн бұрын
First one is very cartoon network, yeah. Sort of that fusion of old timey/classic cartoons with brighter and sharper colors and the sometimes too much detail a'la Ren and Stimpy (and then Spongebob and others).
@Osteichthyes
@Osteichthyes 24 күн бұрын
I can confirm that 100% of this game's story can be done solo with some effort and strategy. Maybe not the newest, newest stuff, haven't even tried that, but everything up to the end of Rhapsody of Vanadiel (the main final storyline) can be done. Also /jump is a command that makes you jump. It has no uses.
@JM-nothing-more
@JM-nothing-more 24 күн бұрын
i'd guess this'll be spoilers for the customary end-of-year video?
@Ryotsu2112
@Ryotsu2112 25 күн бұрын
I played FFXI from NA PC launch (which I thought was 2002 but everyone keeps saying it was 2003) though around 2010 when my Fairy server was forced merged with Sylph. It was still the old 75 level cap. I miss that era of the game. I would be so happy if Yoshi P would make a ‘classic’ version of it, but using the FFXIV engine and UI to take out a lot of the clunkiness. I was actually hoping for that mobile version they abandoned just for the different graphics.
@GobiPup
@GobiPup 27 күн бұрын
I’ve never understood why translation is so important
@andy4an
@andy4an 28 күн бұрын
i wonder if there's lots of mario/zelda and few fighting games, because "which mario/zelda?" resulted in a scattering of opinions, in a way that street fighter 2 just didn't.
@andy4an
@andy4an 28 күн бұрын
i like that the list tries to balance quality with significance pokemon gold/silver is not the most significant, nor the best pokemon game but it's so good on both those metrics, and feels like the right choice
@SatansBestBuddy1
@SatansBestBuddy1 29 күн бұрын
so, way, way back when EGM was still releasing monthly, they had a top 100 games list in their #150 issue, and as a kid just getting into games and forming a lot of my early opinions of games from this magazine, I remember reading through that list and thinking "oh there's no way Ocarina of Time isn't gonna be #1, they talk about it all the time, it's the best game I've ever played, I can't think of anything that can even come close to-" #1 - Super Metroid What The Hell Is A Metroid?!? I went and rented it that weekend and had an absolute blast, and even now I can remember sitting there as the credits rolled, stunned that I'd never even heard of this game before, when it's _so damn good_ I am not surprised Metroidvania became a genre, but I am in utter disbelief at how long it took to really get going Anyway, I kinda wish they had published the individual lists the people submitted, I feel like those would have been a lot more personal and included more interesting picks, or if not that much then at least some honourable mentions or something
@Sientir
@Sientir Ай бұрын
While I might not have played FF11, I did play Guild Wars 1 in late 2005, and the way Dan describes party dynamics is giving me flashbacks to those days. If you weren't a Monk (the healing class in that game), you'd struggle to find parties, but if you were, you'd get so many party invites whenever you entered a town, especially for a hard mission. (You have to party in Guild Wars 1, too, though there have always been AI companions called Henchmen that you could add to your party, though they really sucked back in the day. Customizable versions, called heroes, have completely outclassed them these days. Like FF11, Guild Wars 1's official servers are still online and active!)
@sherlockjones8389
@sherlockjones8389 Ай бұрын
If i had to describe it, ff xi feels like the world doesn´t revolve around you but rather that the world is bigger than you, in ff xiv, on the other hand, you are The Warrior Of Light and everybody knows your name and you have that rollercoaster ride treatment I would like to watch another stream, i also would like a playthough of the story of ff xi like the one for xiv, because i have not seen anybody doing that, but i understand if it was a lot more challenging and a lot less fun to do
@myew
@myew Ай бұрын
No question about it, the most annoying, absolutely worst monster that I will always hate and get tilted by is Gigginox in 3rd gen. 🤮
@MisterTTG
@MisterTTG Ай бұрын
13:30 KotOR is mac'lunky?
@igorarmellini1041
@igorarmellini1041 Ай бұрын
Oh the nostalgia, this has been a massive trip down memory lane. You young whippersnappers don't know just how good you have it nowadays. mumble grumble... get off my lawn!
@Minihood31770
@Minihood31770 Ай бұрын
*hands you some jerky* "This is an item known among adventurers as a meal." That's so funny to me
@dimwarlock
@dimwarlock Ай бұрын
It's so weird that you have to explain every single detail of an older game... for me it's like "that's obvious" but I know that people who might be watching are younger than FFXI.
@Raganui
@Raganui Ай бұрын
Ow, thinking of that, my age hurts.
@dimwarlock
@dimwarlock Ай бұрын
Wow, so... 14:00 Square tried the idea of "The Metaverse", but moved on from it when they realized that it is a bad idea... and that was 20 years before techbros tried to force sell it to us in social media along with NFTs? that's hilarious.