question here, i used he drag and drop methdo but didnt work and displaying this instead: Error [love "boot.lua"]:330: Cannot load game at path 'C:/Users/*******/Desktop/LUA.lnk'. Make sure a folder exists at the specified path. Traceback [love "callbacks.lua"]:228: in function 'handler' [C]: in function 'error' [C]: in function 'xpcall' [C]: in function 'xpcall' how to fix it?
@theonlybow5130Сағат бұрын
meanwhile he alt l mehod didnt do a thing in vsc
@readmore897413 сағат бұрын
How did you get the parameter hints working for VSCode?
@crim50n_Күн бұрын
Very nice, love to watch this build over time, and I assure you it inspires every person who watches.
@UsedToBeRoninКүн бұрын
Is there anywhere we can test your game?
@yoavih2778Күн бұрын
Hey, I'm new to creating games and I thought maybe can you start making tutorial videos about how you create things in your games or something like it? i just want to see how u do all of this
@celtico5779Күн бұрын
which engine do you use?
@ChallacadeКүн бұрын
Love2D
@thenex16x_doodlebobКүн бұрын
Looks like hollow night which means it looks great
@LildoverКүн бұрын
A battle royale in this art style would be sick
@jacobgirman6352Күн бұрын
I'm learning Lua and using Love2D, your videos and tutorials have been super helpful. Can't wait to see your full game release.
@devinegamingtv3427Күн бұрын
I know this video is 1 year old, but I just wanted to point out the cave sound by itself made the game at that given point 10000x% better. Sound is everything, sound/music ques can literally make or break the game. Imagine back in 2007, you are on your Runescape character, and you enter wilderness, and "Wilderness 1" or what he name was started playing. Shit was scary as ffffffuck.
@jcfrankadrianfronda3884Күн бұрын
How did you download your main character sprite sheet or mage sprite? Im gonna download it. I want to make character like that, just like the Magic Rampage
@skylerviers6857Күн бұрын
The fact that math is over looked in gaming is insane
@TheReverser-yo6qr2 күн бұрын
Unrelated from the video but when I saw moon shite got an update I decided to play it but I was trying to figure out how to pause so first I clicked the keyboard buttons one by one but then I just started mashing my keyboard IN THE VILLAGE but I somehow enabled hit boxes and activated everything bts like how enemys see you but I alsoteleported to the cave area after the eye flower arena so I skipped the part when you fight the flower guy and now im stuck but i still can't if this is a bug or my fault
@Heillygamings2 күн бұрын
But the character turn...
@lVaderl552 күн бұрын
I wonder if we're getting a game dev course from you
@r3y02 күн бұрын
I just test the demo and wow your game is amazing, can't wait for the full version.
@jonatanesoloweyjonatanesol28792 күн бұрын
where local coop
@Qwerka2 күн бұрын
Those instances look a lot like mine! 😂 We humans think the same for real
@Andreiandrei__2 күн бұрын
What game is this?
@dacwardztv3 күн бұрын
i NEED to play this!!
@babyist76453 күн бұрын
A comment
@sammybowker78233 күн бұрын
Would love to see special weapons earned from specific bosses or enemies!
@The_stupido62043 күн бұрын
What's the name of the game
@gac74833 күн бұрын
Added this game to my wishlist on Steam!
@cyzgodol3 күн бұрын
what engine are you using?
@Challacade3 күн бұрын
Love2D
@pilutinho3 күн бұрын
What Lua version do you use?
@txdmsk4 күн бұрын
Do I have to code all user input inside the update function? Does MonoGame have trigger based stuff, like in Warcraft III's JASS?
@SmellyFerret1464 күн бұрын
It should announce the name of the boss when doing its intro i think! 👍
@dextertheio28574 күн бұрын
let me donate to this game please
@aasshmangupta95534 күн бұрын
Had a question: Will this game be free after the full development?
@gamingguy10034 күн бұрын
I really hope you get to release this game to everyone even console players
@archi79965 күн бұрын
Hehe... custom sprites...
@shadowdemonaer5 күн бұрын
Add an achievement for of the player does when they hit the ground falling from up there lol
@user-gy9dh2ox6p5 күн бұрын
Who made the assets? I wanna make a game with that bird
@jordanneal5765 күн бұрын
I remember the first time I ran into this was in college. I was messing with a very primitive graphics engine we'd be given for an assignment and rendered the Zelda 1 Link sprite with movement. I decided to add diagonal movement and ran into exactly this. Fun little problem to solve at the time.
@TiltLoop5 күн бұрын
Yep, always normalize
@Leonardo-hy1fo5 күн бұрын
@challacade Hi there, i played your game. It was awsome, just i found a few bugs that i thought i cloud tell you to fix em. (There bugs were found in the cloud area during the lighting core quest) 1. When you fight the evil co-workers, when you fall into the void, the worker will follow you. Since its a death zone, the coworker dies and the platforms are unlocked. (The other waves get skipped, but they still spawn) The coworker still "lives" he can deal damage and die. When you die to him tho all the waves just disapear. You can get softlocked by that. The platforms dont move anymore. 2. Make "no respawn zones", like on a moving platform. When you fall you should respawn on the last "ground" you were on. 3. If you die make a new “character” which is the death animation, but immobile. Because sometimes the character just moves of the screen. 4. Make a Variable that checks if you died. Because sometimes it creates the see through player when you get hit, or roll. The Variable will make it so, that no new characters can spawn. (The last to I added, and are suggestions. If they’re to hard, you don’t have to make them. Don’t worry I’m not calling you a bad dev, it’s an amazing game, better than I could ever make. Even tho I’m a new programmer myself!) Great game! I am really enjoying this. Keep up the good work. Leonardo
@Challacade5 күн бұрын
Thank you for playing, and the feedback!
@RichRaptorVr5 күн бұрын
Love the game. I will definitely play it.
@NoahHayes5 күн бұрын
Has using the assist mode in your testing caused you to re-evaluate the balance for anything? Like has increasing attack power or speed been more fun and as a result are you thinking of increasing the default value?
@Scyther-ys7jn5 күн бұрын
If I had to suggest something, I would suggest maybe making the charged attacks of the various weapons more unique. The base sword, great sword and spear are all the same. Other than that this game is great and improving rapidly!
@NaliKnight5 күн бұрын
Do you have any plans to release Moonshire on console?
@Dontwhisk5 күн бұрын
I ain’t going to be using math for movement direction
@dontthinktoomuch71526 күн бұрын
Niceee
@St.Littington6 күн бұрын
In breath of the wild if you climb diagonally, I've noticed that you climb a little bit faster, so that must be the same phenomenon.😮
@Angemell6 күн бұрын
Hello hello... just for the record; I could not find any hint regarding in which engine this game is being made? Godot by any chance? Best wishes for this great game: this is becoming a great model for my own project
@Challacade5 күн бұрын
Hi! I use a game framework called Love2D
@Ecerlix5 күн бұрын
Does the setup video you have still work or has it changed I finished following the tutorial and it wouldn't work at all so I don't know if I did something wrong or if it's outdated@@Challacade
@kingcash94546 күн бұрын
Not a magic system type thing but maybe you could add a Buff type system? Sacrificing certain weapons give you different passive buffs. Torch could be something like the whole screen becomes visible in dark areas.
@dragneel32816 күн бұрын
For the dye system, it would be cool to have a preview of what your character will look like before using the dye. You could allow the player to select all the dyes on each part (as you did already), and then have confirm / cancel buttons. Only if the player clicks confirm, the changes happen and the dye is consumed. This will allow the dye to be a one time use item, while still having the convenience of previewing how it will look before applying it and using it up.