Improving Combat with Spells! | Devlog

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Challacade

Challacade

Күн бұрын

Пікірлер: 101
@OnlyNeedJuan
@OnlyNeedJuan Жыл бұрын
I love how this went from "oh we're doing zelda" to evolving into its own little thing entirely. Wonderful to see.
@milesparker557
@milesparker557 Жыл бұрын
I really like the cooldown system since it encourages you to to actually cast spells, unlike RPGs where casts cost mana so you end up saving them only for boss battles. Maybe you can still have spells cost mana, but you gain mana by doing combos using your main weapon. That way, you're forced to constantly switch between using the main weapon and casting spells.
@kelsierii4747
@kelsierii4747 Жыл бұрын
Im absolutely using this
@revimfadli4666
@revimfadli4666 Жыл бұрын
Basic attacks regenerating mana reminds me of the hydro class in Sonny
@flyinyoku3543
@flyinyoku3543 Жыл бұрын
​@@revimfadli4666Sonny is such a classic game, i was surprised to hear someone mention a flash game, but it's so unique as an RPG
@RandomPerson-pr6cm
@RandomPerson-pr6cm Жыл бұрын
Just found your channel today and I'm looking forward to your game, it looks absolutely fantastic Personally, I prefer a CD system over a mana system, because with CD it feels like we have to carefully use abilities, while a mana system can be exploited (especially if there's mana restoring items like mana potions)
@modley_the_m_guy
@modley_the_m_guy Жыл бұрын
REAL
@seth-blank
@seth-blank Жыл бұрын
Dude your stuff is so polished it looks so good! So underrated!
@EnzoAntunes-lt2xp
@EnzoAntunes-lt2xp Жыл бұрын
i am doing a game in lua, so thank you for inspiring me
@EnzoAntunes-lt2xp
@EnzoAntunes-lt2xp Жыл бұрын
the game name is fallen
@RaonakDM
@RaonakDM Жыл бұрын
Wow, the game looks so much better than before. The feel and art look very polished. Great work!
@missinglink_eth
@missinglink_eth Жыл бұрын
I am so impressed with your game so far. You are building the game I would have loved as a kid. I grew up playing Zelda 1, 2, & 3 as well as FF1 & 2 (really 4) right when they came out. You are speaking to my nostalgia here.
@LSPTaris
@LSPTaris Жыл бұрын
This game looks so smooth ! Can’t wait to see more !
@devkumo
@devkumo Жыл бұрын
YO! I'm really digging the combat loop you're creating and how it's catering to both the hardcore and casual audiences. Keep it UP friend ✌
@toddkronenberg4126
@toddkronenberg4126 3 ай бұрын
Just watched this video to help improve my own combat ideas for a magic-based game I'm about to start working on (just started learning game dev this month so we'll see how jumping straight into making a game goes haha), but your game looks so cool in this video that now I'm downloading the demo on Steam!
@vibe2111
@vibe2111 11 ай бұрын
THIS IS GIVING ME MY YEARLY GAME MAKING MOTIVATION AHHHHH
@Kennedy00Louis
@Kennedy00Louis Жыл бұрын
I'm still going through each devlog in order so idk if this has already been added, but I want to note that as cool and well thought the loadout and cooldowns system is, they can also make some players too passive by just casting spells and walking around barely attacking, waiting for the spells to recharge. I think that a way to fix this is by giving an incentive to fight with the weapons in order to recharge the spells, either by filling a "mana" that is separate for each spell, and when you attack enemies you fill both spells' mana, or make really long cooldowns for the spells but the players can speed up those cooldowns if they attack enemies. (Edit: I have now catched up on the newer devlogs and given how the combat system changed to a simpler system, this idea wouldn't benefit the game anymore I think :D)
@Challacade
@Challacade Жыл бұрын
I still appreciate your comment!
@julianbaert
@julianbaert Жыл бұрын
I…. Am stunned by how much youre vision for the game is just amazing
@bartoszmaj8691
@bartoszmaj8691 Жыл бұрын
Damn man this looks amazing. I was so captivated by the gameplay.
@tatsinis0
@tatsinis0 Жыл бұрын
I found you today and saw all the videos from "recreating zelda", the progress is insane! Totally subscribed!
@mxblong
@mxblong Жыл бұрын
This is amazing. You should be able to change the weapons with the scroll wheel or have an inventory
@HyruleHerb
@HyruleHerb Жыл бұрын
This has been very entertaining to watch and I have just finished watching all these videos. I think it would be great if you could make your weapon affect your spells. For example making a sword burn enemies when you press the spell and attack button at the same time. I look forward to watching the next videos you upload.
@OliverBeebe
@OliverBeebe Жыл бұрын
the game feel looks really good, everything is so snappy and crisp.
@DavidBarile
@DavidBarile Жыл бұрын
I love your game... brilliant style. My two cents about the spells...I love the fire visuals. I like the ice visuals tho I'd like to see it beefed up a bit to match the fire (maybe a particle blast of snowflakes or slaggy ice radiating out from the player). The lightning comparatively is a bit underwhelming. I think a jagged electrical charge around the player and a screen flash would really help sell its power. A brief discharge anim after the attack would be cute too (think R2-D2 after he gets electrocuted in Star Wars).
@its_meeeet
@its_meeeet Жыл бұрын
The loadout system sounds really clever , nice 🌟. Looking forward to more devlogs.
@SebastianGraves
@SebastianGraves Жыл бұрын
This project is awesome man. The combat looks really fluid and fun.
@GamingTardigrade
@GamingTardigrade Жыл бұрын
I really love how weighty the combat looks
@daveeska
@daveeska Жыл бұрын
The xenoblade background music is so nostalgic
@TheAugmentedMan1
@TheAugmentedMan1 7 ай бұрын
I thought I was the only one that noticed that
@mordecaimcpains
@mordecaimcpains Жыл бұрын
Dang! This is so satisfying
@Wartoz
@Wartoz Жыл бұрын
Love the spell animations
@GergelyGati
@GergelyGati Жыл бұрын
Looks amazing!
@RadPotato2
@RadPotato2 Жыл бұрын
I think cooldown is the way to go, it keeps it simple. Also I’d love it if the weapon icons did a little bounce or something when you use the weapons lol
@Akromee
@Akromee Жыл бұрын
glad i discovered your channel
@pr4shantishere
@pr4shantishere Жыл бұрын
Hey, Challacade I never liked 2D but your channel made me fall in love with it. Also, what made you choose Love2d rather than unity or Godot?
@Challacade
@Challacade Жыл бұрын
Im sure I would love Godot, I just haven't tried it out yet. I chose LOVE just because it's the first framework that really clicked for me
@toastedplaya
@toastedplaya Жыл бұрын
I can’t wait to buy this game this looks lit
@Teemsploit
@Teemsploit Жыл бұрын
I have seen your tiktok videos and didn't know you made longer KZbin videos I am glad KZbin recommended this to me
@missinglink_eth
@missinglink_eth Жыл бұрын
Cooldowns are awesome too.
@willexcel
@willexcel Жыл бұрын
I have a few suggestions. I think you should switch the Ice spell to temporarily freeze the enemies. I think that instead of dropping coins, I think you should vary it by what you are vanquishing. Such as enemies give you coins, and vegetation gives you herbs. Following up on that, I suggest that you can craft items. Like combining two herbs to make a health potion. In addition to dropping coins the enemies should drop items that help you upgrade your gear (weapons and armor). Skills or abilities should also be upgradeable. Defeating enemies gives you xp, and you can level up. Leveling up gives you a skill point, and the player has to decide if they want to use it to increase their health or magic level (magic attacks are more effective). I know these sound a little cliche, but I would love to see them implemented in one way or another.
@kkrup5395
@kkrup5395 Жыл бұрын
Damn, boi you're smart
@sang1s160
@sang1s160 Жыл бұрын
The game looks so cool now compared to when it first started!
@snuffy_tv
@snuffy_tv Жыл бұрын
god i love the magic so much
@Challacade
@Challacade Жыл бұрын
Thank you!!
@ToddsDiscGolf
@ToddsDiscGolf Жыл бұрын
Tell me the truth, is that spot on the wall at 0:55 bombable for a secret entrance??? 😮😮😮
@Challacade
@Challacade Жыл бұрын
I'll never tell 👀
@writingreality
@writingreality Жыл бұрын
I like the idea of swapping weapons but the weapons have different gear and spells. Nice!
@boxzoopa
@boxzoopa Жыл бұрын
I like the idea alos those animations are amazing
@kailevil3444
@kailevil3444 Жыл бұрын
This is an idea, but for the time the third weapon comes, you could make that the player only can use 2 main weapons and that they choose which one to use. Althouth now that I think about it, that would go against your idea of the weapons at the beginning of the video, so if you want, take something of this, and if not, I am just glad commenting here.
@jaybugo
@jaybugo Жыл бұрын
This looks super cool and I would love to try it out soon! I do have a little nitpicky thing that I just want to throw out there. I may be in the minority, but have you considered putting the health/weapon interface in the center top or bottom? The only reason I thought to mention this was because you talked about cooldown management and personally, I prefer those cooldown animations to be in the center for better periphery awareness, especially during high level play. Again, I may be in the minority with that opinion, but I'm curious if anyone else feels the same. Or perhaps the ability for the player to move the UI around a bit. In any case, loved this video!
@Deeredman4
@Deeredman4 Жыл бұрын
You could make the 3rd weapon a side quest that is only available near the end of the game. That way you don't really have to balance around it too much and any balancing that you do have to do is near the end of the game where it might be arguably ok to snowball a little bit. If I could make a suggestion for the final weapon; allow people to equip another spell in their weapon spot, giving them a total of 4 spells and allowing them to play more like an AOE caster class.
@hassanjomaa4073
@hassanjomaa4073 Жыл бұрын
First, you did a very great work. Second, in my opinion I think that for your game's game-style it is much better for the abilities to have the same cool-down for all the loadouts so player should not burst every ability they have (which in my opinion is not fun at all) which makes the game harder (better and more fun).
@ludamillion
@ludamillion Жыл бұрын
Commenting late to the party so I don't know if you've made changes to the spell system but using a cool down technique opens up a nice possibility for spell levels too. You could have charged versions of each spell that are more powerful but take a little longer to cast and corresponding longer to cool down.
@angryexpo6297
@angryexpo6297 Жыл бұрын
If I have a suggestion for further incentivising switching loadouts mid combat. You should have certain enemies null certain elemental attacks. Like how you can't use your fire ball on a fire slime so you switch to your ice loadout to kill it.
@lakc_5458
@lakc_5458 Жыл бұрын
whats it called
@Vader-dude642
@Vader-dude642 Жыл бұрын
I love it
@cringeylol4078
@cringeylol4078 Жыл бұрын
For a third main weapon I had an idea a whip kind of like a merge of sword and bow more range than sword more dmg than bow also shadow spell which deals low dmg but makes enemies slower or not dashing it might be cool to play around with and my last idea a bird nest 🪺 which has a long cooldown similar to spells but is gear and when used spawns a bird that attacks enemies for mediocre dmg for half the cooldown
@LORDSofCHAOS333
@LORDSofCHAOS333 Жыл бұрын
that's a cool system
@Baka_Dan
@Baka_Dan Жыл бұрын
You should have your spells auto swap like Sora in Smash Bros. It will likely feel cumbersome press button to swap the. Press again to activate. Alternatively, I would consider how Dark souls does their item swapping and spell swapping all on the D pad allowing for infinite scrolling in any of the four directions.
@Hypesutube
@Hypesutube Жыл бұрын
I want the mc of this game as a plush
@kristian9795
@kristian9795 Жыл бұрын
Nice looking game,i played the demo and i have a sugestion,it would be cool if you would add different weapon types with different stats,an example:Katana-fast,less damage but gives a bleed effect wich will take a bit of life of an enemy every 2 seconds;Axe-big damage,kinda slow and it will stun enemies a LOT and others types
@gamingwithpf3688
@gamingwithpf3688 Жыл бұрын
Add a lot more Elements or maybe combining 2 elements to form another maybe combining fire and ice wull give frost fire? Idk what you think
@RizZzaK
@RizZzaK Жыл бұрын
Yoooo totally forgot your content existed. Haven’t seen a Tiktok of you in ages my man, post some if you can!
@akirokun1397
@akirokun1397 Жыл бұрын
YO THIS IS COOL
@pr4shantishere
@pr4shantishere Жыл бұрын
Add an earthquake spell
@mrfrog0913
@mrfrog0913 Жыл бұрын
I think you should have "variants" of weapons that are basically different types of that weapon that can fit someones setup better like a wand instead of a bow that makes all your spells recharge quicker when you attack with the wand but you don't deal as much damage. There should be melee varaiants that change the how you use the sword an ranged variants that change how you use the bow.
@loxyrakkary3502
@loxyrakkary3502 Жыл бұрын
What about a parry ? I always like that mechanic in games, if you parry at the perfect time it will deal a massive amount of dmg back to the attacker. Can even throw in some movement in there, if you parry at a distance, you can then dash to the ennemy and then you add your short spell bursts :)
@fierorecensione5828
@fierorecensione5828 Жыл бұрын
What software are you using? Thank you, best videos!!
@SideCurve
@SideCurve Жыл бұрын
Hey. Feel like ice spell(s) should slow the enemies + a small damage debuff like you've done. Maybe the weaker the enemy, the more the freeze has an impact?
@Phodis
@Phodis Жыл бұрын
Ice should slow them a bit as well.
@BenGraceCreative
@BenGraceCreative Жыл бұрын
Just seeing your videos- what engine are you using? New developer interested in making a similar sort of arpg
@robertpopowski4712
@robertpopowski4712 Жыл бұрын
Emezing
@godofthecripples1237
@godofthecripples1237 Жыл бұрын
Have you considered having one cool down for both spells? That way, it becomes an active choice which spell is appropriate for the situation?
@kuuluna
@kuuluna Жыл бұрын
So how about passive items like artifacts that gives permanent buffs to either your weapons or spells. It's either a boss drop or items found throughout the map. Also I have this idea either having all weapons only for a run or spells only. I have a weapon idea for blunt weapon. It's morning star or hammer. Reduce enemies armor and small chance to stun.
@Seraph.slice.
@Seraph.slice. Жыл бұрын
I woud love to see water, nature spells
@ShakeyBox
@ShakeyBox Жыл бұрын
Does having the fire spell on the sword loadout work differently than if it were part of the bow load out? If there isn't a difference yet, adding one may be cool to see. (Maybe spells cast with the bow loadout have more range but longer cooldown?)
@Masda.X
@Masda.X Жыл бұрын
Nice
@swiftoatmeal1874
@swiftoatmeal1874 Жыл бұрын
do spells on a point system like in god of war series ie you get either health or blue orbs for mana from enem,ies
@mogr488
@mogr488 Жыл бұрын
Question : where did you learn pixel art ?
@uncolorr
@uncolorr Жыл бұрын
very nice game
@malemolente9847
@malemolente9847 Жыл бұрын
Você pretende criar controles para uma possível versão mobile? Gostei muito do seu canal. 🇧🇷
@sameernasir1
@sameernasir1 Жыл бұрын
did you use visual studio to make this game?
@EnnuiAbhi
@EnnuiAbhi Жыл бұрын
Can you tell me all the tools that you are using
@ismailyossef7153
@ismailyossef7153 Жыл бұрын
Hey man the game looks super fun but I'm on Android so will it be available on Android
@ReubMann
@ReubMann Жыл бұрын
nice music. where is it from?
@kingkazuma2568
@kingkazuma2568 9 ай бұрын
what game engine are you makeing this in ?
@mannyw_
@mannyw_ Жыл бұрын
What’s the song playing in the background?
@Challacade
@Challacade Жыл бұрын
Gaur Plains (Night) from Xenoblade Chronicles
@weebycraft
@weebycraft Жыл бұрын
please make it available for android...i will help it review on my gaming channel.. also i want to play so badly...fantasy fan
@mayedalshamsi
@mayedalshamsi 7 ай бұрын
Do you create your own art?
@joemogus2551
@joemogus2551 11 ай бұрын
I'm really loving the combat system but do you plan on changing the mobs especially the bone man that shit looks goofy ngl AHAHAHA (NO HATE)
@joemogus2551
@joemogus2551 11 ай бұрын
shiiit nvm i didnt see your latest upload my bad
@urkeej
@urkeej 10 ай бұрын
NAME OF THE GAME??
@loganbrown6914
@loganbrown6914 Жыл бұрын
Instead of having to step on the coins can the coins fly to you once you get close, also I love the spell animations in the game :)
@Challacade
@Challacade Жыл бұрын
This is something I will definitely do, I think that would be a lot more convenient. Thank you for the suggestion!
@lavabucket713
@lavabucket713 Жыл бұрын
can you please tell which game engine is it???
@nathanielblairofkew1082
@nathanielblairofkew1082 Жыл бұрын
why don't you let them swap side items with spells to form glitchy or mysterious or something 'reverse effects', of some sort.
@7projected
@7projected Жыл бұрын
If you ever add difficulties when the game is near completion, please add an extreme difficulty, this game looks like it would be really good if it was difficult
@kaboomsihal1164
@kaboomsihal1164 Жыл бұрын
I'm not a fan of the spell loadout idea tbh. I get what you're trying to go for I think but to me it looks like all 3 spells are just area damage so basically the same spell and the loadout swapping is just there to artificially make you press more buttons. It doesn't sound like a rewarding system. Just a clunky system. I like the idea of loadout swaps to fit the situation but having spells spread out over them and the POINT of swapping being only the cooldowns just feels like an arbitrary "dance monkey dance" rotation being forced onto the player. There's no actual gameplay reason to swap. A loadout swap imo needs to offer a noticeably different playstyle to swap into, so that players feel like they can use it to adapt to the situation and so it also rewards players for actually setting up their loadouts well. Especially if that then comes with a learning curve for good setups/combinations. Taking only the cooldowns from the god of war system is basically taking only the mildly annoying side effect of having to rotate for maximum efficiency and leaving all the good stuff behind. Maybe take a look at the system in moonlighter, I think they did their "skill system" well. You decide which weapons to take, you can swap but only between the limited weapons you brought with you, each weapon has its own very unique playstyle so you need to both figure out which ones you like and pick a combination that helps you deal with all types of enemies. Combining something like that with spells that actually do more than just an AoE damage effect so your choice of spell can compliment the playstyle of the weapon would probably be really fun.
@deadzonerl
@deadzonerl Жыл бұрын
hi
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