and with this short 4 min video you gained a subscriber. Also: i absolutely love that you don't beg for subscriptions like others do. "Subscribe if you want" Yeah, that's how it should be done
@serendipinator3 ай бұрын
How did you do this? Are they built into 4.3? When I add a compositor and try to add components there is nothing at all not even the option to create blank one
@ionthedev3 ай бұрын
You will need to create the compositor effect as a C# or GDScript. Then you'll need to create a .glsl script. It pushes data parameters into the glsl in a byte array. This pull request has some information on it! github.com/godotengine/godot/pull/80214 Also feel free to look at the demo project as well! github.com/BastiaanOlij/godot-demo-projects/tree/compute_post_shader/compute/post_shader If you'd like a tutorial feel free to let me know.
@serendipinator3 ай бұрын
@@ionthedev oh absolutely if you’d make a tutorial that would be amazing! But I’d love to just get these effects if you’d release the to buy
@ionthedev3 ай бұрын
@@serendipinator they are! They're included in the itch.io link the description. //CONST //INT is a framework I'm building for psx styles games to make games easier to make in Godot by providing some out of the box features like build in player with ladder and stairs climbing & interaction component. I'm building it as a GDextension so it can be used with both GDscript and C# I'm building it for my project but it is the code base for my project so all I make for it, you'll get too
@Badguy2923 ай бұрын
This looks awesome! I dig it~
@ionthedev3 ай бұрын
Glad you like it!
@abaddonarts11293 ай бұрын
This was very helpful to me, I'm just joining a large project and we didn't know how to do this successfully. I think it should work for our uses and it'll save so much time!
@Josh.Atkins3 ай бұрын
Hily hell FINALLY someone shares a solution that works. I have a scene with hundreds of unique objects so snapping them to the world origin and exporting one by one is not feasible when you just have to rearrange the whole scene again in Unreal. You tha real MVP
@ionthedev3 ай бұрын
I'm so glad this video keeps helping people even a year after releasing it.
@dabblerlabs3 ай бұрын
1 yr later this is still the best solution. And the only video to mention it, thanks. Note: there's currently a bug in Unreal that makes your BP invisible when adding it to the level. The only fix I found was to click the play button, and then everything will be visible.
@mizzymcmizzbutt55602 ай бұрын
omg I was so confused as to why the bp wasn't working right. Thank you so much for commenting this!
@HazyBabyyy3 ай бұрын
How about texture
@AceSpectre4 ай бұрын
i need this
@tumbleweb4 ай бұрын
Per texel shading Pixel phong shading
@ionthedev4 ай бұрын
It's a MF ANTHEM
@luisxdsalas38224 ай бұрын
i a have problem whit the scale :,(
@paulopetrone66924 ай бұрын
Imagine having to individually export every object into your scene. This will save so much time. Thank you
@Im_Ninooo5 ай бұрын
sorry man, FBX just aint it anymore..
@ionthedev5 ай бұрын
I'd love to know what would be a better option! Always open to learning new things.
@Im_Ninooo3 ай бұрын
@@ionthedev USD, with the Omniverse plugins by NVidia
@elganzandere5 ай бұрын
why'd you leave UE ?
@ionthedev5 ай бұрын
I actually love and still use UE on a daily basis fory 9-5. I don't post about that here on this channel for NDA reasons. For my personal projects I wanted to move to an engine that Is open, has better documentation and still own 100% of my game once I release it.
@didi81505 ай бұрын
I guess I am the only one with trouble.everytime it says me that no mesh or animation is found .. dying
@godril905 ай бұрын
life saver, this is by far the best method...
@al-tayf5 ай бұрын
hey how to add collisions to all at once, is there any trick to do all at once or we have to separately or individually add collision to each and every object
@Inputbrick5 ай бұрын
fucking incredible video ty
@ionthedev5 ай бұрын
Thank you @inputbrick, now please don't hurl yourself through my window.
@shaheen066 ай бұрын
😶
@shaheen066 ай бұрын
do more like this .please no bg music.its a bit distracting.i will support your channel
@ionthedev6 ай бұрын
Most definitely noted. I like to work with music so I can understand how it can be a bit conflicting. Streams every weekend!
@bikelife_gus3196 ай бұрын
Can I do this on a map I already made ?
@ionthedev6 ай бұрын
Is the map made in blender or unreal. If unreal then most certainly! Blender you will need to do these steps with every object.
@smendez16 ай бұрын
I stumbled upon this video while searching for how to setup exports from blender to ue4 and this was a godsend. Thank you
@CoKeHQ16 ай бұрын
Thank you so much, it sure has felt like so many blender to UE guide makers just googled and talked about what they find, that being the same non useful stuff and just believing there is no better way before unreal engine patches things. but you arrive with the quick and actually really useful information!
@KB-kp2oz7 ай бұрын
a 4 minute video with a guy talking crap for 90 seconds. Easy pass.
@ionthedev7 ай бұрын
Thank you for the engagement!
@ArthyProjects7 ай бұрын
Hi! Never thought, there is a such import option, i always imported the same method, but via the iport to level tab, gives a exactly this result, described in the video, but your method is faster, thanks for the info!
@Hannantonova7 ай бұрын
🤟Nice! I like such tutorials, short and helpful!
@hireathecho47 ай бұрын
This was amazing! Wish I'd found this before... could have saved me so much time. Thank you!
@slamotte7 ай бұрын
Sweet and simple. Thank you :)
@artistatic7 ай бұрын
600th subscriber i think lol XD
@periapsis4137 ай бұрын
Wow so insanely useful. I like blocking things out in Blender first so this is perfect for me. Thanks for the video
@cokemango8 ай бұрын
I cant thank you enough, I spent over a week trying to get my UE5 to not crash when importing over 11k objects.
@kmanL3G3N3D8 ай бұрын
I felt heavenly inclined to subscribe. That's awesome
@ionthedev8 ай бұрын
Thank you so much, I feel some people underestimate how much a subscription can help a small channel.
@alecpizz8 ай бұрын
might feel a little less gross to use a dictionary, where the enum name is the key, and the light string is the value!
@ProGaming-kb9io8 ай бұрын
Nice video bro! One quick question, where can I find those songs?
@ionthedev8 ай бұрын
I make music and these songs are beats I made back in 2018 and released as [bumps] under the name Nodfather
Interesting video, but I found the music a bit too loud, and it competes with your voice at times.
@ionthedev8 ай бұрын
I noticed that a bit after uploading, future videos will NEVER have that again thanks to side chain compression haha
@sauzeefy8 ай бұрын
Not to sound weird or anything, but I coincidentally had a dream last night that you actually appeared in.
@ionthedev8 ай бұрын
MY MAN! It's been a minute, join the discord in the bio and I'll shoot you a DM
@w花b8 ай бұрын
Wut
@ionthedev8 ай бұрын
@@w花b he's on a childhood friend
@scuffy29458 ай бұрын
This is so good! You deserve more subs
@ionthedev8 ай бұрын
I'm so glad you enjoyed it. Hopefully this video can help build the audience.
@HubertKnoblauch3DContentOnline8 ай бұрын
alternately you can use the other method, exporting all, but retaining each individual pivot. not sure why no one is using it. but good tip on the port-to-blueprint, did not know that!
@Chukakennedy8 ай бұрын
What method is that, can you please let me know that
@KUREHA3D8 ай бұрын
bless! thank you for this!
@ChadBossingham9 ай бұрын
You are amazing!! Thank you for this straightforward tutorial. This was perfect!
@ws6nick9 ай бұрын
Interesting, so does this create proper individual mesh distance fields for each mesh or one big one for everything in the fbx?