Пікірлер
@grayscaleskiesx
@grayscaleskiesx 39 минут бұрын
not sure what this is for, but i am convinced
@Andrei-YT01
@Andrei-YT01 26 күн бұрын
thanks. but what about materials? how to make it more efficient?
@azudevcr
@azudevcr Ай бұрын
wow THANK YOU!!!!!!!
@D01Light
@D01Light Ай бұрын
is color reduction working on rgb? Because it's looking a bit weird, you should make the reduction on the hue
@3dfromzero
@3dfromzero 2 ай бұрын
Brilliant! Thank you!!
@hamadachibout7090
@hamadachibout7090 2 ай бұрын
bro this really helped me out, GREAT JOB!!!
@jenerub
@jenerub 2 ай бұрын
Dude, it's so simple, but also something I've overlooked a ton of times. Thanks for the info man, lifesaver!
@totheknee
@totheknee 2 ай бұрын
1:14 - 🗳Noooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ionthedev
@ionthedev 2 ай бұрын
AND I'LL DO IT AGAIN TOO
@2iemniak666
@2iemniak666 3 ай бұрын
and with this short 4 min video you gained a subscriber. Also: i absolutely love that you don't beg for subscriptions like others do. "Subscribe if you want" Yeah, that's how it should be done
@serendipinator
@serendipinator 3 ай бұрын
How did you do this? Are they built into 4.3? When I add a compositor and try to add components there is nothing at all not even the option to create blank one
@ionthedev
@ionthedev 3 ай бұрын
You will need to create the compositor effect as a C# or GDScript. Then you'll need to create a .glsl script. It pushes data parameters into the glsl in a byte array. This pull request has some information on it! github.com/godotengine/godot/pull/80214 Also feel free to look at the demo project as well! github.com/BastiaanOlij/godot-demo-projects/tree/compute_post_shader/compute/post_shader If you'd like a tutorial feel free to let me know.
@serendipinator
@serendipinator 3 ай бұрын
@@ionthedev oh absolutely if you’d make a tutorial that would be amazing! But I’d love to just get these effects if you’d release the to buy
@ionthedev
@ionthedev 3 ай бұрын
@@serendipinator they are! They're included in the itch.io link the description. //CONST //INT is a framework I'm building for psx styles games to make games easier to make in Godot by providing some out of the box features like build in player with ladder and stairs climbing & interaction component. I'm building it as a GDextension so it can be used with both GDscript and C# I'm building it for my project but it is the code base for my project so all I make for it, you'll get too
@Badguy292
@Badguy292 3 ай бұрын
This looks awesome! I dig it~
@ionthedev
@ionthedev 3 ай бұрын
Glad you like it!
@abaddonarts1129
@abaddonarts1129 3 ай бұрын
This was very helpful to me, I'm just joining a large project and we didn't know how to do this successfully. I think it should work for our uses and it'll save so much time!
@Josh.Atkins
@Josh.Atkins 3 ай бұрын
Hily hell FINALLY someone shares a solution that works. I have a scene with hundreds of unique objects so snapping them to the world origin and exporting one by one is not feasible when you just have to rearrange the whole scene again in Unreal. You tha real MVP
@ionthedev
@ionthedev 3 ай бұрын
I'm so glad this video keeps helping people even a year after releasing it.
@dabblerlabs
@dabblerlabs 3 ай бұрын
1 yr later this is still the best solution. And the only video to mention it, thanks. Note: there's currently a bug in Unreal that makes your BP invisible when adding it to the level. The only fix I found was to click the play button, and then everything will be visible.
@mizzymcmizzbutt5560
@mizzymcmizzbutt5560 2 ай бұрын
omg I was so confused as to why the bp wasn't working right. Thank you so much for commenting this!
@HazyBabyyy
@HazyBabyyy 3 ай бұрын
How about texture
@AceSpectre
@AceSpectre 4 ай бұрын
i need this
@tumbleweb
@tumbleweb 4 ай бұрын
Per texel shading Pixel phong shading
@ionthedev
@ionthedev 4 ай бұрын
It's a MF ANTHEM
@luisxdsalas3822
@luisxdsalas3822 4 ай бұрын
i a have problem whit the scale :,(
@paulopetrone6692
@paulopetrone6692 4 ай бұрын
Imagine having to individually export every object into your scene. This will save so much time. Thank you
@Im_Ninooo
@Im_Ninooo 5 ай бұрын
sorry man, FBX just aint it anymore..
@ionthedev
@ionthedev 5 ай бұрын
I'd love to know what would be a better option! Always open to learning new things.
@Im_Ninooo
@Im_Ninooo 3 ай бұрын
@@ionthedev USD, with the Omniverse plugins by NVidia
@elganzandere
@elganzandere 5 ай бұрын
why'd you leave UE ?
@ionthedev
@ionthedev 5 ай бұрын
I actually love and still use UE on a daily basis fory 9-5. I don't post about that here on this channel for NDA reasons. For my personal projects I wanted to move to an engine that Is open, has better documentation and still own 100% of my game once I release it.
@didi8150
@didi8150 5 ай бұрын
I guess I am the only one with trouble.everytime it says me that no mesh or animation is found .. dying
@godril90
@godril90 5 ай бұрын
life saver, this is by far the best method...
@al-tayf
@al-tayf 5 ай бұрын
hey how to add collisions to all at once, is there any trick to do all at once or we have to separately or individually add collision to each and every object
@Inputbrick
@Inputbrick 5 ай бұрын
fucking incredible video ty
@ionthedev
@ionthedev 5 ай бұрын
Thank you @inputbrick, now please don't hurl yourself through my window.
@shaheen06
@shaheen06 6 ай бұрын
😶
@shaheen06
@shaheen06 6 ай бұрын
do more like this .please no bg music.its a bit distracting.i will support your channel
@ionthedev
@ionthedev 6 ай бұрын
Most definitely noted. I like to work with music so I can understand how it can be a bit conflicting. Streams every weekend!
@bikelife_gus319
@bikelife_gus319 6 ай бұрын
Can I do this on a map I already made ?
@ionthedev
@ionthedev 6 ай бұрын
Is the map made in blender or unreal. If unreal then most certainly! Blender you will need to do these steps with every object.
@smendez1
@smendez1 6 ай бұрын
I stumbled upon this video while searching for how to setup exports from blender to ue4 and this was a godsend. Thank you
@CoKeHQ1
@CoKeHQ1 6 ай бұрын
Thank you so much, it sure has felt like so many blender to UE guide makers just googled and talked about what they find, that being the same non useful stuff and just believing there is no better way before unreal engine patches things. but you arrive with the quick and actually really useful information!
@KB-kp2oz
@KB-kp2oz 7 ай бұрын
a 4 minute video with a guy talking crap for 90 seconds. Easy pass.
@ionthedev
@ionthedev 7 ай бұрын
Thank you for the engagement!
@ArthyProjects
@ArthyProjects 7 ай бұрын
Hi! Never thought, there is a such import option, i always imported the same method, but via the iport to level tab, gives a exactly this result, described in the video, but your method is faster, thanks for the info!
@Hannantonova
@Hannantonova 7 ай бұрын
🤟Nice! I like such tutorials, short and helpful!
@hireathecho4
@hireathecho4 7 ай бұрын
This was amazing! Wish I'd found this before... could have saved me so much time. Thank you!
@slamotte
@slamotte 7 ай бұрын
Sweet and simple. Thank you :)
@artistatic
@artistatic 7 ай бұрын
600th subscriber i think lol XD
@periapsis413
@periapsis413 7 ай бұрын
Wow so insanely useful. I like blocking things out in Blender first so this is perfect for me. Thanks for the video
@cokemango
@cokemango 8 ай бұрын
I cant thank you enough, I spent over a week trying to get my UE5 to not crash when importing over 11k objects.
@kmanL3G3N3D
@kmanL3G3N3D 8 ай бұрын
I felt heavenly inclined to subscribe. That's awesome
@ionthedev
@ionthedev 8 ай бұрын
Thank you so much, I feel some people underestimate how much a subscription can help a small channel.
@alecpizz
@alecpizz 8 ай бұрын
might feel a little less gross to use a dictionary, where the enum name is the key, and the light string is the value!
@ProGaming-kb9io
@ProGaming-kb9io 8 ай бұрын
Nice video bro! One quick question, where can I find those songs?
@ionthedev
@ionthedev 8 ай бұрын
I make music and these songs are beats I made back in 2018 and released as [bumps] under the name Nodfather
@svovel_llc
@svovel_llc 8 ай бұрын
awesome vid man!
@ChristianIce
@ChristianIce 8 ай бұрын
precache_sound ("ambience/background_music.wav"); sound (self, CHAN_AUTO, "ambience/background_music.wav", 0.2, ATTN_NORM); <3
@awesomedude70
@awesomedude70 8 ай бұрын
Interesting video, but I found the music a bit too loud, and it competes with your voice at times.
@ionthedev
@ionthedev 8 ай бұрын
I noticed that a bit after uploading, future videos will NEVER have that again thanks to side chain compression haha
@sauzeefy
@sauzeefy 8 ай бұрын
Not to sound weird or anything, but I coincidentally had a dream last night that you actually appeared in.
@ionthedev
@ionthedev 8 ай бұрын
MY MAN! It's been a minute, join the discord in the bio and I'll shoot you a DM
@w花b
@w花b 8 ай бұрын
Wut
@ionthedev
@ionthedev 8 ай бұрын
@@w花b he's on a childhood friend
@scuffy2945
@scuffy2945 8 ай бұрын
This is so good! You deserve more subs
@ionthedev
@ionthedev 8 ай бұрын
I'm so glad you enjoyed it. Hopefully this video can help build the audience.
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 ай бұрын
alternately you can use the other method, exporting all, but retaining each individual pivot. not sure why no one is using it. but good tip on the port-to-blueprint, did not know that!
@Chukakennedy
@Chukakennedy 8 ай бұрын
What method is that, can you please let me know that
@KUREHA3D
@KUREHA3D 8 ай бұрын
bless! thank you for this!
@ChadBossingham
@ChadBossingham 9 ай бұрын
You are amazing!! Thank you for this straightforward tutorial. This was perfect!
@ws6nick
@ws6nick 9 ай бұрын
Interesting, so does this create proper individual mesh distance fields for each mesh or one big one for everything in the fbx?