Bless you for this. You're absolutely right in saying so many tutorials out there are ridiculously long winded. Thank you for keeping this information clear and concise!
@huntermaverickwells72892 жыл бұрын
Good tip. This makes sense and is easy. I also saw the tutorial with the sandy tower assets, and knew there had to be a more practical/less anti-pattern way.
@dabblerlabs3 ай бұрын
1 yr later this is still the best solution. And the only video to mention it, thanks. Note: there's currently a bug in Unreal that makes your BP invisible when adding it to the level. The only fix I found was to click the play button, and then everything will be visible.
@mizzymcmizzbutt55602 ай бұрын
omg I was so confused as to why the bp wasn't working right. Thank you so much for commenting this!
@al-tayf5 ай бұрын
hey how to add collisions to all at once, is there any trick to do all at once or we have to separately or individually add collision to each and every object
@SoaringSimulator Жыл бұрын
Finally, a Unity dev that explains how Unreal works! 😂🤣🙃
@Josh.Atkins3 ай бұрын
Hily hell FINALLY someone shares a solution that works. I have a scene with hundreds of unique objects so snapping them to the world origin and exporting one by one is not feasible when you just have to rearrange the whole scene again in Unreal. You tha real MVP
@ionthedev3 ай бұрын
I'm so glad this video keeps helping people even a year after releasing it.
@abhiraaid Жыл бұрын
how can we control each object, it seems to have same property(eg. material) and no hierarchy in the outliner. Any workaround?
@ionthedev Жыл бұрын
Each object is imported in as its own static mesh. On the import menu you can select the rules for the materials. In the blueprint it makes containing all of them, it will have static mesh components for each individual mesh that you can then interact with separately.
@macada3163 Жыл бұрын
Bros, I thought this method was bullet proof but unfortunately I realised something: - Global illummination (Lumen) kinda entire point of UE5 does not work when I import FBX scene like this... Check it yourself, if you change view to Lumen Visualisation View -> Overview your imported objects will be invisible to lumen. Please let me know if there is any solution at all to this, thx
@griseldaflores6362 Жыл бұрын
Have you tried turning nanite off on the mesh on ue5? Sometimes I find that works for me when a material is being stubborn and doesn't appear
@HubertKnoblauch3DContentOnline8 ай бұрын
alternately you can use the other method, exporting all, but retaining each individual pivot. not sure why no one is using it. but good tip on the port-to-blueprint, did not know that!
@Chukakennedy8 ай бұрын
What method is that, can you please let me know that
@kellyvill9413 Жыл бұрын
What's the best way to export a scene with instanced arrays?
@2iemniak6663 ай бұрын
and with this short 4 min video you gained a subscriber. Also: i absolutely love that you don't beg for subscriptions like others do. "Subscribe if you want" Yeah, that's how it should be done
@KB-kp2oz7 ай бұрын
a 4 minute video with a guy talking crap for 90 seconds. Easy pass.
@ionthedev7 ай бұрын
Thank you for the engagement!
@rangeslider Жыл бұрын
You made my day twice, first by showing me a new workflow that really helps me & second, with your warmth & positivity. Bless you! Have a lovely week ahead!
@Restart-Gaming Жыл бұрын
Will this also work for exporting female models
@abaddonarts11293 ай бұрын
This was very helpful to me, I'm just joining a large project and we didn't know how to do this successfully. I think it should work for our uses and it'll save so much time!
@pierreseaumaire6988 Жыл бұрын
What about animation please ??? When I import with animation there is ton of differents animation data, I just want one ! Please help me i lov u
@jenerub2 ай бұрын
Dude, it's so simple, but also something I've overlooked a ton of times. Thanks for the info man, lifesaver!
@didi81505 ай бұрын
I guess I am the only one with trouble.everytime it says me that no mesh or animation is found .. dying
@hamadachibout70902 ай бұрын
bro this really helped me out, GREAT JOB!!!
@hellerart Жыл бұрын
Does this also wotk for a spaceship that hat lets say 200 parts and they are parented to each other? For example parented in a way that some parts like jet exhausts or doors can be animated easily be rotating them aound the origion... well I will simple try LOL EDIT: Okay cool, works, my first crane in Unreal engine
@fritslyneborg Жыл бұрын
And now for the materials?
@LucasPfaff Жыл бұрын
not gonna lie, this is the single most useful video I found on the matter, so thank you for that. The issue that I just can't get around is importing the camera of my scene properly. Importing through the FBX scene function it does import, but there's no animation on it, even if I hit the "Dynamic" option during the import. Importing it seperately to a camera actor in the sequencer, it doesn't match the scene. I only want to export a scene of a tracked camera with some ref geometry to go from there, and this seemingly easy task is somehow very hard. Do you maybe have an idea how to get the camera in there properly alongside the fixed scene?
@jorgebernier5d Жыл бұрын
Can you delete the empty in Unreal and still keep the objects with theirs empties intact? Great tutorial by the way. Thanks for sharing it
@shivangipriya415310 ай бұрын
Thank you, but I need to copy materials direct like what did .. how I do??
@franklinfache11 ай бұрын
What if my scene have parenting and child of constraints, does that carry over to unreal?
@godofdream9112 Жыл бұрын
Hai I am using ue4, its not working properlay...each mesh imported separate, and the jointed (all mesh group to the emty) one is very small, and dont move.
@Inputbrick5 ай бұрын
fucking incredible video ty
@ionthedev5 ай бұрын
Thank you @inputbrick, now please don't hurl yourself through my window.
@BooneyianLogic Жыл бұрын
i love the adult swim style intro
@ionthedev Жыл бұрын
Thank you so much! I like to have fun with my edits, got some plans for the next one.
@alexjun8314 Жыл бұрын
Thanks for the tip! This helps a lot for those who use these two tools, but when I use this method, the materials are all messed up. For example if a material has 3 slots, with M1/M2/M3 it looks something like M2/M3/M2. If I click to go back to the default, it is normal, but in a scene with hundreds of objects it is completely impractical to do this one by one, do you know how to fix this?
@sadecese2302 Жыл бұрын
blender-set origin points to mesh-done
@Hannantonova7 ай бұрын
🤟Nice! I like such tutorials, short and helpful!
@SoaringSimulator Жыл бұрын
In Unreal at 2:40, You selected "RootNode" insted of only "Empty". Is that nesesary (to live RootNode selected) or will add additional staff?
@manisond967 Жыл бұрын
why the objects in the static mesh option are so small? I have a lot of problem with this when I tried to create blueprint with one of the mesh.
@samhallvfx Жыл бұрын
Thank you for making this make sense. I love a tutorial that gets right to the point.
@ionthedev Жыл бұрын
That's the whole thang. Anyone working in this field knows how important attention span is, especially when working in a crunch which is far too often.
@paulopetrone66924 ай бұрын
Imagine having to individually export every object into your scene. This will save so much time. Thank you
@RandMpinkFilms Жыл бұрын
Yeah, golden tip! Thank you!!
@MIHAO Жыл бұрын
i dont even use unreal but this is gold
@MG619Day Жыл бұрын
Why can’t I walk on my scene? I uploaded an entire city but I can’t walk on it. I can only walk around it like if it was a big object.
@noxagonal Жыл бұрын
I think it's the collision ue5 generates. Check your meshes, there are 2 types of collisions in ue, simple and complex. Simple is typically used to determine where you can walk to and is generated by ue when importing a mesh. See the mesh details in ue.
@noxagonal Жыл бұрын
I just started with ue5 and blender... I know blender, but know barely anything about ue5. I almost immediately encountered this... Thanks for showing, I'm going to try this today. I remember someone talking about a script for either ue5 or blender to more easily import stuff. I should probably try that too.
@Doubleaa500 Жыл бұрын
Wait. So you mean people try and make this harder??? Lol This is perfect!!
@wrillywonka132010 ай бұрын
Any updates since blender 4.0 ?
@cokemango8 ай бұрын
I cant thank you enough, I spent over a week trying to get my UE5 to not crash when importing over 11k objects.
@luisxdsalas38224 ай бұрын
i a have problem whit the scale :,(
@artistatic7 ай бұрын
600th subscriber i think lol XD
@arisynily188211 ай бұрын
Alembic File Format: Am I a joke to you?
@fernandodesa952 Жыл бұрын
amazing man! im new to the 3D world but i feel the best pipeline is create your stuff in Blender and Render it in Unreal 5 to take advantage of nanite, lumen and fast rendering in high quality, top tutorial appreciate a lot
@OficinadoArdito Жыл бұрын
That's LIFE SAVING stuff!
@RDD87z2 жыл бұрын
finally! i couldnt believe nobody really showed this before. thank you, man!
@ionthedev2 жыл бұрын
Anytime! I discovered it on accident and was mind blown. Glad to have helped!
This is a nice tip! But the scale is wrong ! You have to switch Blender Units to 0.01 and to centimeters so your scale in UE to be 1.0 and not 100, like in your case 2:56! I think its important for Unreal rednering and in general its better to work in a proper scale , because it can cause problems further on with lighting and etc! ANd keep in mind do the scale thing in Blender before you start modeling or you have to scale your objects by 100 and then apply scale again in BLender!
@spydergs0711 ай бұрын
Or scale/move the object in Edit mode and then you don't have to apply the scale/location/rotation.
@vilshady51102 жыл бұрын
Love u man
@ionthedev2 жыл бұрын
Love you too
@MarvelMaster2 жыл бұрын
nice
@Stimulated_Vision Жыл бұрын
I think this is the way that it is meant to be done. Sheesh miles of trash import tutorials just to find this one.
@HazyBabyyy3 ай бұрын
How about texture
@stonbax Жыл бұрын
Nice trick. I wonder if it's still possible to reimport the objects individually? like if you want to edit just the cube in blender, but not the whole scene
@Doubleaa500 Жыл бұрын
I'm sure you can replace the actor? or mesh? There is a replace option
@stepovyk01 Жыл бұрын
Finally. Thank you so much.
@CoKeHQ16 ай бұрын
Thank you so much, it sure has felt like so many blender to UE guide makers just googled and talked about what they find, that being the same non useful stuff and just believing there is no better way before unreal engine patches things. but you arrive with the quick and actually really useful information!
@smendez16 ай бұрын
I stumbled upon this video while searching for how to setup exports from blender to ue4 and this was a godsend. Thank you
@uberdragon2986 Жыл бұрын
Brilliant! That was super helpful, you’ve earned a sub
@ArthyProjects7 ай бұрын
Hi! Never thought, there is a such import option, i always imported the same method, but via the iport to level tab, gives a exactly this result, described in the video, but your method is faster, thanks for the info!
@chriszagas Жыл бұрын
Legend!
@cokehorse1 Жыл бұрын
good fuckn work !!
@macada31632 жыл бұрын
You brilliant, brilliant man.. thank you so much, just as I lost all hope with all these other rubbish export options. Thank you so much! Another pretty good one is exporting as USD (Universal Scene Description) - it exports very cleanly , fast and pivots are as in Blender - unfortunately I cannot get different materials within same object to work this way, they always come out with only one default material :( But your solution with empty and FBX scene is excellent!
@JamesKaudewitz Жыл бұрын
YOu might be interested to look at the Omniverse branch of Blender (through the Omniverse Launcher). It has improved USD/Material exports built by nvidia
@ChadBossingham9 ай бұрын
You are amazing!! Thank you for this straightforward tutorial. This was perfect!
@steve_rico9 ай бұрын
Very useful!!
@paulhildebrandt7379 ай бұрын
AWESOME !!!!!!
@omerrudnick819511 ай бұрын
The textures don't have to be baked right?
@ionthedev11 ай бұрын
it does not
@KUREHA3D8 ай бұрын
bless! thank you for this!
@ws6nick9 ай бұрын
Interesting, so does this create proper individual mesh distance fields for each mesh or one big one for everything in the fbx?
@ytmusic9819 Жыл бұрын
how do i change the material?
@fluidexpressions6856 Жыл бұрын
very helpful
@bikelife_gus3196 ай бұрын
Can I do this on a map I already made ?
@ionthedev6 ай бұрын
Is the map made in blender or unreal. If unreal then most certainly! Blender you will need to do these steps with every object.
@hireathecho47 ай бұрын
This was amazing! Wish I'd found this before... could have saved me so much time. Thank you!
@AndrewLyon23 Жыл бұрын
Doesnt work the same for mine. Once the fbx scene is imported when I drag the elements onto my project it has changed and shrunk them all to a weird degree.
@davestomper3428 Жыл бұрын
Smart Polly did a video for an add on that makes things exported from blender to unreal 4 and I believe it works on unreal 5 the work flow looks straight forward and seems to work by even bringing over models textures looks like a pretty good ad on and it might help with work flow if you guys are interested in checking it out but great video thank you
@wegotguns33252 жыл бұрын
Do you have any tutorials about importing into ue with materials intact? Whenever I import an fbx from blender the metal, roughness and the normals will be missing.
@ionthedev Жыл бұрын
I have a video planned discussing this. This has to be done very specifically
@dacarly1330 Жыл бұрын
does this work with animation
@periapsis4137 ай бұрын
Wow so insanely useful. I like blocking things out in Blender first so this is perfect for me. Thanks for the video
@wyattblends7643 Жыл бұрын
Got my sub. That's for damn sure
@wyattblends7643 Жыл бұрын
Cool name btw
@jacksparrowramirez3312 Жыл бұрын
thanks!
@Sir_Loin_ Жыл бұрын
Genius
@jannisgnadt25242 жыл бұрын
THX such a lifesaver
@ionthedev2 жыл бұрын
Glad to have been able to help you out!
@chumcool Жыл бұрын
DOPE!
@pxrposewithnopurpose5801 Жыл бұрын
thats insane
@Andrei-YT0126 күн бұрын
thanks. but what about materials? how to make it more efficient?
@hugochan4309 Жыл бұрын
Hi Ion, thank you for the tutorial. I also want to ask, is it possible to build nanite to the mesh through this import method? Thank you!
@bonjourbonjour1008 Жыл бұрын
giga ultra mega iq
@Speedy-nq9ro Жыл бұрын
Hey how would you do this with UE4?
@ionthedev Жыл бұрын
It should be the same process. I'm not too sure though since I've only used unreal 5
@rezainjust Жыл бұрын
this is a great tutorial.
@midgetvikinggames924 Жыл бұрын
Good work.
@Ex7aSzY Жыл бұрын
Broooooooooo 🎉🎉🎉
@Ex7aSzY Жыл бұрын
Thank you so much !!!
@TRANSISTOOR Жыл бұрын
Great tip! Thank you!
@g0th1cazn2 жыл бұрын
I was wondering how to do this because I want to make scenes or object in blender and do want to recreate it in unreal.
@Blue_snapdragons Жыл бұрын
What about the blender to UE pipeline addon?
@stonbax Жыл бұрын
Honestly I tried it and I thought it was really good but actually it cost me a lot of time because you still have to check your materials textures and stuff so I still think that classic fbx import is better than the "send to ue" addon. Also I got problems with reimport because it was reimporting the wrong objects everytime. Also It does't support renaming so you have to keep the garbage folder names like "untitled asset"
@slamotte7 ай бұрын
Sweet and simple. Thank you :)
@JamesClement_DarthDisembowel11 ай бұрын
Brilliant! So many advantages to doing it this way. Thanks!
@tinman3000 Жыл бұрын
I'm fairly new to UE5 and I'm not sure why but when I import the objects, the gizmo is really far away from them. I did import the textures as well... not sure if that makes any difference though.
@ionthedev Жыл бұрын
This is probably due to the position of the mesh in the 3D software when you export into unreal. One thing you may want to look into is the Send2Unreal blender plugin by Epic Games. I will do a video on this soon.
@tinman3000 Жыл бұрын
@@ionthedev thanks... if I can use a plugin to do the heavy lifting, I'm totally good with that. I look forward to the video... until then, I've subscribed to your channel.
@hasaraka2 жыл бұрын
So damn good you got me a subscribe and like. Flawless perfect and makes just damn sense.