TRUCKY VR - History Collection
14:43
V-TUBING / METATUBING - Life Updates!
10:53
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@CSJxlp
@CSJxlp Күн бұрын
THANKS FOR SHARING!, this is super helpful for adjusting my physics to not be janky
@LeoMumford
@LeoMumford 5 күн бұрын
I played it when it was out. It was amazing. It just needs a graphics mod and that would be awsome. There is a project where someone is porting it to VR, maybe with vorpox but I think with unity
@GamingsMostAmazingSoundtracks
@GamingsMostAmazingSoundtracks 7 күн бұрын
This is how I expect the next-gen 3D Mario to look. Mario Odyssey had outdated textures, lighting, and vegetation. You should continue this Mario project.
@soniasquishy
@soniasquishy 10 күн бұрын
With working crawling there, I really REALLY want to know if quadrupedal avatars are a possibility. One of the big things I've missed is being able to play as a quadruped, and no games have made any real effort to solve it (other than a publication from November 21st of this year that tried to solve it called 'Dog Code: Human to Quadruped Embodiment using Shared Codebooks'). Best I've seen in a commercial product is a game using gorilla-tag style locomotion, while not showing the movement of the body or hind legs. If there are NPCs, I'd also be very excited to see non-humanoids there, too! The Bonelab SDK has been basically useless for adding new enemies with unique behaviors and bodytypes, and at least in my opinion, that's one of the game's biggest follies. Also curious to see if multiplayer might be a possibility. This really is the closest I've seen to the elusive "VR GMod", and that's sort of the dream game for a lot of VR users, at least in the circles I've been around. A multiplayer, moddable, physics-based VR game, with little custom campaigns, gamemodes, and minigames. Even if it was a separate game that came down the road, it'd be extremely exciting to be able to mod in maps and modes from all over the place (especially with your avatar presence stuff, which looks a lot less awkward than having weirdly-proportioned characters in any other game).
@OrangeTiger71-d5z
@OrangeTiger71-d5z 11 күн бұрын
the whole time I'm thinking "this would be perfect for a gta5 rp online type of game
@OrangeTiger71-d5z
@OrangeTiger71-d5z 11 күн бұрын
i have been fallowing this dude for YEARS, he is underrated asf!
@rudyhill1550
@rudyhill1550 11 күн бұрын
if stress level zero asked you to join them dont, keep making this!
@OrangeTiger71-d5z
@OrangeTiger71-d5z 12 күн бұрын
underrated af
@elimcgamerguy
@elimcgamerguy 12 күн бұрын
Imagine a minigun backpack like in jetpack joyride
@elimcgamerguy
@elimcgamerguy 13 күн бұрын
o7
@elimcgamerguy
@elimcgamerguy 13 күн бұрын
climbing around with the grabbers reminded me of suction cup man lol
@elimcgamerguy
@elimcgamerguy 14 күн бұрын
Imagine a hide & seek type game with player physics like this
@elimcgamerguy
@elimcgamerguy 15 күн бұрын
It's little big planet style grabbing!
@elimcgamerguy
@elimcgamerguy 15 күн бұрын
guy was a physicist in a past life, or is a physicist turned game dev
@elimcgamerguy
@elimcgamerguy 15 күн бұрын
As I was trolling through free PCVR indie games on itch one day much earlier this year, and I came across the hybrid locomotion test chamber's page. Now, tech demos don't typically hold my interest for very long (see also: another youtuber's version of 'portal vr' tech demo) but I've played around in there for a couple hours until I was drenched with sweat, but I thoroughly enjoyed it! Since then, I'll occasionally pick it back up to kill a couple hours. Sometimes I'll turn on the "zombies" and run into them without a gun and just punch them, or I'll turn out the lights, grab a small arm and the flashlight, I'll grab an automatic weapon and crank up the zombies, or I'll just play around in the hub for a while... And just today I've found out that you have a youtube channel. Well! I have a devlog rabbit hole to jump down! Unfortunately, my rift's cable died a few months ago, so now I'm waiting for Christmas because I have a quest 3S waiting, but in the meantime, I found something to binge!
@LukeShanley-ps7cx
@LukeShanley-ps7cx 16 күн бұрын
i'm just seeing the reflections in the player model, is this ray tracing in VR?
@NimsoStudios
@NimsoStudios 16 күн бұрын
Nope, I just set up my lighting nicely.
@ScrapzRust
@ScrapzRust 22 күн бұрын
Please make a video showcasing this full tilt system fully from the first person POV, even if it’s a bit disorienting in its current state it would be insanely helpful to see what the player is actually seeing. Super excited to see how you handle the player laying on the ground interactions and blending those into the upright standing pose. I think you’re the first to genuinely attempt this so please keep going!
@BigWhoop4
@BigWhoop4 25 күн бұрын
Npcs should be aware of the beings and physical properties around them, they should also know that the beings around them are intelligent enough to have a complicated understanding of the things around them too, and be aware of their objective and what’s going on in that moment.
@freedomofspeech2100
@freedomofspeech2100 Ай бұрын
Has anoyone made some kind of a chart with details about what each type of hand can do?
@Bonky_TheYoutuber
@Bonky_TheYoutuber Ай бұрын
Can the game be released in oculus? Coz i really want to buy it so bad!
@ImpalerVR
@ImpalerVR Ай бұрын
pls bro release the engine and license it. We want to see what games can be made with this.
@lilyfurley9833
@lilyfurley9833 Ай бұрын
wish this level was available for download
@jjhbjhbhjgjhgfjhghjg
@jjhbjhbhjgjhgfjhghjg Ай бұрын
Can you combine from Nintendo 64
@RAFA120HOJAZ
@RAFA120HOJAZ Ай бұрын
The future
@z4p0tek
@z4p0tek Ай бұрын
Omg those NPC mechanics are next kevel. I have never seen anthibg like that! You have done amazing job. What bothers me are the knees on your model. They are just a bit too bent and it makes the model movement look a bit silly. Am I alone with my opinion? Could be. I have autism.
@Iggy58444
@Iggy58444 Ай бұрын
Coming back to your channel to see your progress, and progress sure is looking goooooooood. Keep it up sir im looking forward to your stuff
@feinky8489
@feinky8489 Ай бұрын
I hope you were doing well but i think people do need a demo to hype this up
@allsmalls
@allsmalls Ай бұрын
When can we play
@oskark312
@oskark312 Ай бұрын
qestion: there are VR glowes with fedback so, how hard wuld it be to implement the finger feedback as an addon or something or just how hard is it to do fedback calculation in this? I am intrested.
@High_Line_Media
@High_Line_Media Ай бұрын
is there a download for this?
@ch1codopao
@ch1codopao Ай бұрын
dowload😭
@Lee-i2s
@Lee-i2s 2 ай бұрын
Beautiful I'm proud of your work to especially the slowmotion
@Taguirre1409
@Taguirre1409 2 ай бұрын
if you haven’t made it a game pls make it 1.00 or free plsssssss
@Taguirre1409
@Taguirre1409 2 ай бұрын
what’s the game called
@Mrbob-lq6ok
@Mrbob-lq6ok 2 ай бұрын
Hi
@Ayurai
@Ayurai 2 ай бұрын
23:32 just saying, you could slowdown the video (play at 0.25x) to show better what you showing, just think that will help you xD. Very very good video by the way
@StickzDev
@StickzDev 2 ай бұрын
Been awhile since anyone commented
@Jrdn357
@Jrdn357 2 ай бұрын
Why did you stop working on Tiny Knights? It was a really fun game and I would have loved to see more updated versions of it. On the game's page it said many more updates were coming, but they sadly never did.
@alexmighty693
@alexmighty693 2 ай бұрын
I wonder if this plus an actual treadmil would feel better than one of the sliding treadmils
@egehosgungor2897
@egehosgungor2897 2 ай бұрын
Bro, we need your VR Engine to become a standard in VR industry more details on that pleaseee :(
@lindsaybruce1396
@lindsaybruce1396 2 ай бұрын
I loved how you spent ages explaining "imposters". You could have just said, in game terms, this is an "extra" (or what's the phrase filmmakers use now, "Background artists"?). They have no consequence to the story or gameplay, they're just there to fill in the world.
@MadsterV
@MadsterV 2 ай бұрын
Oh god I hate unpredictable order of updates so much. Of course the answer is that updates should depend on the previous state, not the current one, but then you need to store the old and the current copy of the state. It seems this game needed a some more time in the oven, all of these things are fixable and not that terribly hard to fix.
@the_jjabberwock
@the_jjabberwock 2 ай бұрын
I like your videos.
@rmjrmj4
@rmjrmj4 2 ай бұрын
44:15 Yup, it's a slop and it plays a different animation when going down or up stairs. Oh, and that could be it too -(1,1). May the Force (of game development) be with you.
@justafro2478
@justafro2478 2 ай бұрын
SOFT
@BionicFreakOfficial
@BionicFreakOfficial 2 ай бұрын
We need to start a petition to get Bethesda to offer to make a deal with Nimso to make a Hybrid Engine version of Skyrim! That would be to die for!
@adamcookie26
@adamcookie26 2 ай бұрын
I hope they make a Starfield VR but I suppose the playerbase for it wouldn't be as big as Fallout and Skyrim so they might not find it worth it
@THEcjustins
@THEcjustins 2 ай бұрын
Awesome insights! I’m fine with a little jank in my games as long as they’re fun!! I had A blast with Assassins Creed Nexus. I also love the PTX development videos. Can’t wait to play it. Even an early access sandbox level would be awesome! Keep up the great work!!!
@VskutkuTrigen
@VskutkuTrigen 2 ай бұрын
I wanna create something like the studio u use. Its soo cool its for me reasson to learn game engine
@florianschmoldt8659
@florianschmoldt8659 2 ай бұрын
I'm sure sitting characters are just animated meshes, completely seperated from any walking npc's and possible interactions. They don't use a different gameplay state. Those meshes simply have none. Just as dead inside as the average Ubisoft CEO
@NimsoStudios
@NimsoStudios 2 ай бұрын
That's basically what an imposter/crowd NPC is. Effectively just objects designed to look like NPCs. In hitman these have a bit more interactivity but you can usually tell immediately that they're not real. GTA is one of few games that uses real NPCs for basically everyone.
@florianschmoldt8659
@florianschmoldt8659 2 ай бұрын
@@NimsoStudios A couple of games with bigger crowds switch NPCs and animated meshes based on distance or interactions. I guess they haven't tried to have characters sit and stand up because they would clip through the tables
@Deliveredmean42
@Deliveredmean42 2 ай бұрын
Repeatable mechanics while is fine, Ubisoft approach kind of take it a step further and probably why most Ubisoft games feels the same in obvious (the infamous towers) or subtle ways.
@MadsterV
@MadsterV 2 ай бұрын
I always thought of building a little stable of reusable pieces when building games and picking from that with each new project, but it seems Ubisoft just retrofits every game into a standard design: same pieces used in the same way. Of course it gets old, it's the same game!