This man is single handedly advancing the medium of vr, major respect!
@Kyss00710 ай бұрын
It's just crazy how this one dude basically has THE best VR character controller. As a gamedev myself I can't tell how valuable this whole channel is to me as an information source alone. But the stuff he does is allways seriously impressive
@Atlas_96610 ай бұрын
Annnddd never releases any of it and restarts, and does the whole thing over again, and again, and again. This guy can’t release a single product after like 7 years in development.
@Kyss00710 ай бұрын
@Atlas_966 yeah it's kinda like starcitizen. But how I understand it is that he's now on the way to release this
@g-starthefirst10 ай бұрын
@@Atlas_966I’m pretty sure the game is near completion.
@patek238510 ай бұрын
@@g-starthefirst where is the gameplay then? We only see mechanics without any story, enemies, goal, nothing. It's not even a game, just a tool.
@DrTheRich10 ай бұрын
The way those parries look with the sword, so natural. No swords getting stuck on the physics
@thing482610 ай бұрын
I haven't watched this channel much has he talked about it before? I know physics engines tend to hate thin objects colliding with other thin objects.
@javannapoli20186 ай бұрын
@@thing4826I do remember him talking about object collision in one of his videos on the development of this engine. I can't remember which exactly as I've watched them all, but I definitely remember him talking about how immersion breaking it is when you hit something with an object, only for it to clip through and how he wanted to prevent it.
@Favmir10 ай бұрын
Dude casually showing off his sword skills
@DrHammerr10 ай бұрын
This makes me so nostalgic for the 2000's era emphasis on robust physics systems that seems to have waned in the subsequent decades. I can't wait to back this project on kickstarter! I am probably sounding like a broken record, but I really hope you end up licensing this system out. This being available to any earnest developer/studio could really breath some fresh life into VR and up the quality of games across the board.
@JimboJuice9 ай бұрын
its crazy that red faction guerilla is the best physics based terrain destruction game and it was made in 2009.
@gloves76310 ай бұрын
These are probably the most dynamic physics I've ever seen in VR! As a suggestion, shouldn't the harder materials like concrete crack and break if you manage to penatrate their surfaces?
@FugaceFugite9 ай бұрын
Exactly ! It could be interesting to have a physical property to drive the "stability" of a material. For example dirt wouldn't be stable so no matter how much you stab it it's always going to resist and be add friction to pulling out, as if the material is moving to conform to the stabbing object and filling the gap again. Whereas marble/concrete would be more "stable" and wouldn't slow down pulling out an object as much, simulating a crack that won't close back on its own. Would be even cooler if repeated strikes progressively lower the stability of an object, as if to say its crumbling.
@Robian_10 ай бұрын
Proper physics is vital for the future of VR and immersion. If funding helps you achieve it, then I think it's a great idea.
@RedZFlame10 ай бұрын
the reason that these mechanics are so well implemented is because they aren't designed to work for as specific use and are designed to work in general. the choice to determine what can and can't be stabbed (or really how easy it is to stab), not by some boolean that can be changed as a setting, but by the density of the actual material is insane and really thought out.
@no7r3k10 ай бұрын
Man, you should find a way to sell a license to some or the full physics system or even the setup. This might help fund your project and allow other devs to try their hand on it.
@Robian_10 ай бұрын
The stabbing physics were soooo satisfying, wish they left a mark though afterwards
@pzxel10 ай бұрын
Yes!!
@DrTheRich10 ай бұрын
dirt should be way less dense than wood tho in terms of how easy it is too stab...
@dactorwatson431310 ай бұрын
I mean, depends on the type of wood and the type of dirt, no? A lot of dirt is very dense and some woods are very porous
@DrTheRich10 ай бұрын
@@dactorwatson4313 sure but if you take averages. Unless it's very rotten, even very soft woods aren't easy to stab through, and those are not very common to be used. While a loose pile or patch of dirt is very common. Wood is fibers held together by organic kind of glue (lignin), while dirt is just particles packed together by gravity, which is why there is a difference, it's not just the density that matters (dirt is more dense because each particle is made from heavier molecules tightly bound together) If someone were to implement the system for their own world, they could make as many variations as they want of course. Either way, the stabbing friction should get harder the further you've pushed in. You shouldn't just be able to keep pushing with the same force.
@lolindirlink10 ай бұрын
Maybe too much to ask, But the stabbed locations should ofcourse be more easy to stab a second time!
@Tucagodofmusic10 ай бұрын
If you want to go for crowdfunding, I'd definitely like to see access to the tech demo in some tier. I've been following these tech demos as they've come out for the past 3 or 4 updates, and I just want to feel all this stuff myself! Would be very quick to pledge if i could jump in and try it all.
@pidgey683010 ай бұрын
From the video, he plans to release the kickstarter alongside the (presumably free) tech demo.
@NimsoStudios10 ай бұрын
This little tech demo (with some things added or removed) will be out for everyone to really get people to see the uniqueness of this compared to anything else. Then I'm thinking to make a bigger expanded demo for backers if I go that route.
@coltynstone-lamontagne10 ай бұрын
@NimsoStudios I love hearing this. This seems like the perfect middle ground
@doctorduck200010 ай бұрын
This is a really exciting project to me. Bonelab is cool and all, but at times, it's so obviously breaking physics, like when you can lift youself up with 1 arm stretched completely out. The way you're simulating a muscle system is super cool and makes it look so much better and more polished. I really hope this will have multiplayer and moddingfunctionality, because it could be incredible. Bonelab Fusion, for all of its many faults (especially the difficulty of getting it installed), is one of the best times I've had in VR, because of its multiplayer and modding capabilities. This seems to be an upgrade in every possible way, and I'm really looking forward to see where this is going in the future.
@Brosquini10 ай бұрын
Just an idea: you could have a system where if limbs bend beyond there limits they can either go rag doll or extremely reduced strength to simulate broken, or tired limbs. This would work nicely as well for things like climbing, if you have a limb bearing a lot of weight it’s strength goes downover time temporarily. Having the feature of being tired or having broken limbs (limb strength) would be great for lots of other stuff too
@melonga743510 ай бұрын
Uh... What? This is VR, you control your limbs in real life to move your limbs in-game. There's literally no need to simulate "tiredness" lol, having it on legs would be annoying gameplay wise also
@ElPostschioJrJVI10 ай бұрын
@@melonga7435 I disagree, if you hold a weight, for example, and bend your arm backwards, if the weight is greater value to the strength, it could, in this term: break backwards, and this guy more or less stated that it would be cool if something like that would happen, it would be cool to see the part of which the joint could be connecting to make limb or in turn make both parts to the joint seem limb or ragdoll-ish. Thank you o7.
@hisdarkestfear10 ай бұрын
This might be the first VR physics player I can actually imagine being able to play VR golf in without doing tricks like you see in Walkabout Mini Golf and the like, might be an interesting experiment sometime 😁
@itspoidaman495710 ай бұрын
walkabout isn't too bad, feels relatively natural and consistent = easy to understand and playable golf it on the other hand was.. strange. but agreed would love to see a minigolf game with this engine
@hisdarkestfear10 ай бұрын
@@itspoidaman4957 Aye, Walkabout is great! I was mainly thinking about how Nimso's player arms behave in such a natural way that you could actually swing a club without having to change the length of the club mid-swing like Walkabout does or get the really odd behavior the player in Boneworks/labs experiences when swinging at lower angles
@itspoidaman495710 ай бұрын
@@hisdarkestfear absolutely it'd be interesting to see, also having an actually physics based putter in this framework would be maybe an interesting experience, I wonder if it'd feel more or less natural by comparison
@williammonden87110 ай бұрын
I have been watching for years now, and I am continually blown away by your work, and since you are talking about the release (even if it is far off) the two things I want more than anything are multiplayer, and modding. The possibilities would be endless. Keep up the good work!
@kronozytv926510 ай бұрын
MY BRO MY PAL ISSSSS BACK!. You are amazing seriously, I have a oculus quest 2 and I am a fan of VR and physics game so seeing your project makes me very happy. You are revolutionizing the physics games of VR
@snazzyktv598010 ай бұрын
epic voice actor cameo from that glass, really cool
@Killingtrent10 ай бұрын
Been watching your progress since I was 14 now I’m 22 time flies and so does your progress. Best vr dev to walk😤
@MrCybersnow10 ай бұрын
Its always so refreshing to see your love in developing for VR Brings me a smile everytime
@whwhwhhwhhhwhdldkjdsnsjsks654410 ай бұрын
Awesome. Tbh this seems like it would be most incredible in a multiplayer open world survival sort of thing
@BionicFreakOfficial4 ай бұрын
I need to see a Hybrid Engine version of Skyrim. That would be unrivaled.
@delboy63015 ай бұрын
19:53 that is probably the coolest thing I've seen in vr, just that shift in hand position to get more leverage is amazing
@datechnoman210 ай бұрын
Sword physics looks so satisfying!
@Hypothic10 ай бұрын
I need some good sword Physics for my project.
@Taffman9110 ай бұрын
Id be so happy playing this demo with my buddies in the future :)
@stillzen-dev10 ай бұрын
slowly, and in the background - this man and his team (if that exists?) will single handedly evolve vr into what it was always dreamed of being.
@_devitryi_9 ай бұрын
Would gladly pay for a dev kit release of this. Would revolutionize the VR industry overnight.
@sodiacTV8 ай бұрын
And big money.
@rovertronic10 ай бұрын
All the mechanics shown in these videos are spectacular and profound. Every video just gets better and better. I do like the more dynamic approach you take to physics VR too, more realistic while eliminating limitations. (For example, being able to stab concrete with enough force or being able to use 2 hands on anything.) It's always satisfying seeing robust versatile systems instead of boolean checklists. Good job!
@jayjo068510 ай бұрын
That was a freaking milestone here❤❤❤ wish vr game developers would implent this system, it would be the perfect solution for having realistic combat
@Rainy_R7 ай бұрын
him having so much fun with swinging around with rockets and showing off all of this makes me so happy! It's incredible how much this man has done with this, and it's so refreshing to see the developer himself having some fun in the process, too.
@MayaUnknownn10 ай бұрын
I would love for this project to have a kickstarter, you seriously deserve it, not even mentioning the good your doing for other vr developers
@tarkua110 ай бұрын
Everything about this video is beyond fascinating. Nothing can describe the amount of joy and satisfaction I feel when viewing a game with this many well coded mechanics. It's surely going to turn into something beautiful, I'm absolutely funding this on patreon! Hope you do a kickstarter :)
@LukeFlavel6 ай бұрын
Nimso this is amazing! I'm floored by the work you've done!
@appleua480710 ай бұрын
I would love to see you make the material stabbing more realistic. It's amazing what you have done, but it seems the object can go through as deep as it wants. What if you make it so the material stops at a certain point, because the friction gets multiplied the deeper the object goes in the material. So you could use the friction value, the density value and how much of the object is within the existing material, add some math to slow down the object until it can't move (You can still make it removable, but difficult), and there, realistic material stabbing. Obviously some materials can be stabbed as deep as you want, but wood for example will grip something like an axe with immense strength when dug too deep. (Love what you're doing, can't wait for the end result) (Edit: just thought that if you want to go the extra mile, you can also make it more difficult if you stab something against instead of with the grain. Once again the axe comes to play, if you want to chop wood you would do it with the grain because that's the weak point. This is not needed, but if you want great realism this is something to keep in mind)
@ManiSalcedo10 ай бұрын
Not only is this guy doing so much for the VR community, but its refreshing how he's having so much fun doing it. You can tell he enjoys very much his work.
@thabomthembu628110 ай бұрын
The way you make this project look so fun. It's making me smile like am the one playing with the physics.
@figbloppa718310 ай бұрын
Thank you for taking the steps towards making my VR headset not be an expensive dust collecter.
@Ozone94610 ай бұрын
The grapple swing was an amazing thing to see, looks extremely fun!
@shailist10 ай бұрын
Always get excited for a new video by you :) I definitely think this project (and you) deserves proper funding, because I'm sure it will have massive influence on the future of VR.
@iskda158510 ай бұрын
Your work is sooooooo underrated. Props to you
@manuel.746110 ай бұрын
As always the most impressive VR demo to this date.
@KeepTheChange9910 ай бұрын
Seriously impressive stuff dude! I'm just curious why dirt has more friction/higher density than wood? Also a very minor thing and I don't know how easy it would be to change but at 38:38 when the watermelon gets smashed, I think it looks just a little bit odd for the hammer to bounce back up as much. Amazing work though man, I can't wait for the release of this tech demo!
@definitelynotdistracted10 ай бұрын
36:28 THIS is why what you are doing is unique and incredible and revolutionary. I n no other game could you do something so weird, cool and fun that wasn't expressly coded in and have it just work so well.
@Handvr10 ай бұрын
Imagine if SLZ and him worked on the a game together, it would make society into that futuristic pic meme
@Banana_Yuh10 ай бұрын
I always look forward to your videos every month!
@bornassassin963010 ай бұрын
This looks incredible i'll be sure to follow along. You seem to be very passionate and im here for it.
@Hattonz9 ай бұрын
Truly Legendary devoloper!! : )
@zeeyuh610 ай бұрын
nice vid man, looking foward to see what this becomes
@Martencell10 ай бұрын
These physics would make for the BEST multiplayer sword fighting game in VR's history
@theunderscoreisme10 ай бұрын
I absolutely need to see the game you're envisioning! Someone viewbot this so its shared more /j DUDE THE SOUNDS ARE SO SATISFYING also stabbing has friction?? stabbing with a bottle is hilarious
@IWAJVR10 ай бұрын
The new updates are looking CRISP, I love this yt devlog series, honestly one of my favorites, maybe some time in the future you could do an inside the engine showing you working your magic, can’t wait for the public beta to release, and I was going to say to take your time with the updates, but you updated SO MUCH in not that long, keep up the good work man
@Divine_Knowing_310 ай бұрын
It’s coming along great! I love that the big boss guy is physically stronger in the game, that’s pretty cool
@thijshoevenaars173710 ай бұрын
this dude making the best vr experience. the muscles system is insaaane
@James_Kosmo10 ай бұрын
Very cool! I love seeing someone taking all those small mechanics that you would normally make for a small junky demo and actually combine them into something special and polished!
@bepis_lord788310 ай бұрын
This guy is singlehandedly beating entire multi-billion dollar companies. Absolutely beautiful.
@kronozytv926510 ай бұрын
I think that a kickstarter would be beneficial to you and the project. I personally would try to pay money for this
@zacharytack693210 ай бұрын
The force pull should pull back on the player!! it would turn the instant at 35:50 into a cool mechanic! Amazing work!!
@ScriptVR10 ай бұрын
Great video like always, cant wait for the tech demo!!
@sweapytv10 ай бұрын
Nimso always suprise us
@DrTheRich10 ай бұрын
The Nimso Studio mantra: "But it's more than that..."
@crassirus10 ай бұрын
I started following you back in the 'spiderini' video days, it's good to see you still grinding down this interactive physics codebase into further levels of refinement. You make all these interactions look super slick and I'm, excited to see what it's actually like to use them myself in the tech demo. If its as good as my optimistic side is hoping for I can't help but feel like this is going to be a massive leap forward for everybody.
@Mr_i_o10 ай бұрын
amazing work.
@GLASSHEAD10 ай бұрын
this plus some nice netcode would go so crazy, love the work on this so far ground breaking stuff
@kalla10310 ай бұрын
this is insane, i remember one of your earlyer videos... you have come so far, there's truly nothing like this
@PajamaMan_10 ай бұрын
This is truly amazing. The awesome attention to detail just makes me giddy. I especially love the material-based sound system and how dynamic it can be. I've been wondering why nobody seems to have done things like these with this level of care before... originally I thought maybe it was to do with performance and just too many little things adding up, but is it just that nobody has taken the time and care to implement all these things before Nimso?
@markp857210 ай бұрын
It's so cool to see how you improving your project and your passion about it!
@TKEnvironments10 ай бұрын
You just made one of my dreams come true: to make a breakable bottle in VR! No joke, I've been wanting to do since I got my first VR headset (DK2) haha. Awesome work, can't wait to see where this will go next!
@LemmonTea10 ай бұрын
Yeahhhh! Another one ❤❤❤
@ryankurte10 ай бұрын
this is incredible! i hope you'll consider publishing / licensing this as a library or SDK or something (once you've got your own game sorted), your work seems like it could improve the whole VR ecosystem ^_^
@Breadman24787 ай бұрын
40:46 oh you thought you we're sneaky I'm on ironically hyped for this game
@rioluvo10 ай бұрын
best video yet i love it, i was planning on only watching half now and half later but it was so good i didnt even realize it was the end until you started doing the outro lol. the way you speak is so nice and calming and the music is happy and joyful and your game is so interesting to watch. i love how you go over and analyze everything so descriptively and meticulously. my only thing to improve on is that the mic was getting a little loud and your old mic does sound much smoother and nicer. you did say that this headset was much easier to use so perhaps a high quality external mic could be good. much love nimso 🦔❄
@Lost_scorpion10 ай бұрын
Finally! A new video
@MasterThief11710 ай бұрын
This is so much fun and your enthusiasm and energy is amazing and contagious! Keep being yourself when showing this game engine off! This game and engine is exactly what we need in the VR world. You're taking VR to the next level and are single-handedly becoming a major VR developer and doing significantly more than what even major game studios are doing.
@zight12310 ай бұрын
I beleive the advancements hes making here for VR can really make huge changes in even non VR game physics, his tying properties to the materials rather than objects is insane, this is someone that loves what hes doing.
@Struikbeheerder10 ай бұрын
This is so utterly pogchamp!! D:
@dadkiller443410 ай бұрын
DUUUDE I LOVE THE SOUND STUFF!!! please continue all that cuz i think sound is always overlooked in games and never given that realistic feel
@atlev10 ай бұрын
The way that the muscles actually function and support like real muscles is so cool. Also your sword skills were super satisfying!
@garrettthefrank190310 ай бұрын
I have quite a decent amount of hands on experience with proper swords (mostly longsword) and seeing a VR sword behave correctly is incredible. It just looks very correct. Genuinely very excited to see where this goes! Also props to getting the sword weight correct! so many vr weapons are incredibly heavy.
@ИгорьСавенков-и3х10 ай бұрын
The best vr physics I've ever seen. I'm really looking forward to trying it
@Mint25pop10 ай бұрын
I was just thinking I would like to watch a new nimso video, my wishes has been answered!
@nathancantsleep10 ай бұрын
absolutely fantastic work! super excited to see this tech demo release!!!
@KermenTheFrog10 ай бұрын
Those sound effects 🔥🔥🔥 I would love to know how to do that when I build out my first full vr game in the second half of this year
@blackcatthegreat18210 ай бұрын
Bro, you've been working on this stuff for years now, I remember seeing this forever ago and i've rediscovered you, some wonderful work for VR.
@ThatOneUnityGamedev10 ай бұрын
I can't wait one day to get a full body suit that relays forces onto the human body so you can actually feel it On real life
@RussDnB10 ай бұрын
Sir, I've been watching your work for some time now and you are doing phenomenal work right here. Seriously think I'm ready to support whatever you choose to do. Your efforts deserve being supported. For what it's worth, I'm a Steam VR user. Vive Pro 2 with Index controllers.
@redboiblu274710 ай бұрын
This is awesome work my man! The level of effort and love that clearly goes into these videos and the physics behind them is astounding!! If I had the money I'd for sure be getting into the patreon! Keep it up you're doing amazing!
@ognianov690110 ай бұрын
This is incredible. Keep up the amazing work.
@BlackDragonProductions10 ай бұрын
this is really good mate, top job; been very interesting as a VR developer following along with your journey
@IBeChubbz10 ай бұрын
Dying to know if these systems allow for flow arts. The swords, the bats and hell, even the pool cue... Every time I see them, I want to know if you can spin them and if it's possible, make a request for the addition of bo/jo staffs. Regardless, love the work you do and every video you put out. Thank you for continuing to push vr to its limits.
@k0lpA9 ай бұрын
I really like how nimso is enjoying himself
@eliteap_10 ай бұрын
So basically, you're making Boneworks 3 ;) Amazing work, been following this project for a while now, don't stop now!
@Filip_Z10 ай бұрын
CROWD FUUUNNDD
@Higgsboson2010 ай бұрын
this is just phenomenal. Congrats on your work!
@Not_Niall10 ай бұрын
🔥 Loving the progression 🔥
@joshuaseitler60037 ай бұрын
the weight and friction mechanics are so cool!
@Shynxey6 ай бұрын
How is it possible that this guy isn't famous this stuff is awesome
@copordrop10 ай бұрын
You're doing an amazing job man, I really hope you can secure some funding! Commenting to drive some engagement and hopefully get this video seen by more people!
@KylezUwU10 ай бұрын
I think a demo first before crowd funding would be great to showcase what you have so far and gives the consumer a vision/trust on the product they are helping to fund. Looking amazing as always btw :))
@cate01a10 ай бұрын
extremely impressive! fantastic work!
@MrDragonRyan1310 ай бұрын
Love the weight-based force-based pull!
@Extex_10 ай бұрын
The weight physics look so good that my arms hurt watching your avatar struggling golding it at the end of the handle