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@chiefbearington
@chiefbearington 4 күн бұрын
Thanks for putting together this video!
@bubblepins
@bubblepins 3 күн бұрын
It was fun making it!
@KNJIPODCAST
@KNJIPODCAST 5 күн бұрын
thank you
@bubblepins
@bubblepins 3 күн бұрын
Thanks for watching!
@bennyboo82
@bennyboo82 15 күн бұрын
When I'm using the attribute wrangle to restrict to one axis, it flattens my geo on the zeroed axis, instead of zeroing the animation position, any tips?
@bubblepins
@bubblepins 14 күн бұрын
I think you are overwriting the world position, that's like redefining the position on every frame according to where it is in the scene world. You need the local position, you try plugging a sphere into the 2nd input of the wrangle and lock it down to the axis of the sphere that way at least u have a way to control the position lock. Hope that helps!
@bennyboo82
@bennyboo82 15 күн бұрын
Amazing, thank you!!
@bubblepins
@bubblepins 15 күн бұрын
Thanks for watching!
@aviv32
@aviv32 15 күн бұрын
hey i got an issue, i did udim for my terrain, but it aint 1x1 square, i scaled them a bit so they wont touch the sides of each uv for sure (it can create problems if its excatly on the lines) so my question is how do i export using my correct uv with the scale and transform difference?
@bubblepins
@bubblepins 15 күн бұрын
There is no special export settings to export udim, it just works as the uv udim coordinates are baked into the geometry itself. But double check the import settings of the software, like in Substance Painter, you have to enable the UDIM, at import per project via choosing the correct uv workflow setting. Hope that helps!
@vvvvvvvvvvvvvvvvvvvvvvvvvvvv0
@vvvvvvvvvvvvvvvvvvvvvvvvvvvv0 28 күн бұрын
Do you recommend learning Apex for animation and rigging than Maya for the future? It's for personal projects.
@bubblepins
@bubblepins 26 күн бұрын
I've never used Maya for animation, so I'm not sure. BUT I have to say Maya is the industry standard when it comes to animation. Houdini still has some ways to go. So if you are a student and looking for an immediate job, I think Houdini may give you an edge in the market jsut cuz no one knows how to use it, but there might be more Maya animation jobs in comparison to Houdini animation jobs, that is character rigging animation. I Hope that helps!
@oil_molecule
@oil_molecule Ай бұрын
Would you know of any reason why when I use the rbd deform pieces node it crashes houdini 20.5.370?
@bubblepins
@bubblepins Ай бұрын
I just checked the SideFX bug list and it seems they ahve been fixing some RBD bugs from 370 (inclusive) and later. Try updating to the daily build and see if it still crashes? Here a link to the bug list that I was referring to. Hope this helps! www.sidefx.com/changelog/?journal=20.5&categories=&body=rbd&version=&build_min=&build_max=&show_versions=on&show_compatibility=on&items_per_page=
@dellomodarmedamien3248
@dellomodarmedamien3248 Ай бұрын
Thank you so much for your amazing Houdini tutorials! They've helped me a lot to improve my skills. Keep up the great work!
@bubblepins
@bubblepins Ай бұрын
Thanks for watching! THis was one of the earlier videos, I was always planning to make a new video on the new FLIP SOP nodes, soon!
@CodyBurke3D
@CodyBurke3D Ай бұрын
Hi, new member and signed up for the perk 2 members only subscription. I'm having issues downloading the HDA with the correct password.
@bubblepins
@bubblepins Ай бұрын
Hi, welcome to the community! I usually post a link on the bubblepins website that backlinks to the password just for convenience. The hip project for this video is: bubblepins.com/membership/facial-deformer-hda The link to the password is right below the download link, The line that says "KZbin Community tab post link". There's also a link to the password in the description of the videos as well, but there are a few times I forget to add the link in the description. But let me paste the link to the password in here as well: kzbin.info/door/gSL2gPQragMHtVh3f2YUQAcommunity?lb=Ugwl5uT0uETmcKwNmf94AaABCQ Hope that helps!
@CodyBurke3D
@CodyBurke3D Ай бұрын
@@bubblepins Thank you for your response, I'm still having issues with which password is the correct one. On the link you sent there are 3 different versions of the HDA. Can we move this conversation to email so I can show you what passwords I'm trying?
@bubblepins
@bubblepins Ай бұрын
@@CodyBurke3D sure my email is [email protected]
@bubblepins
@bubblepins Ай бұрын
@@CodyBurke3D Both HDA & HIP file is using the same password. THere's a limit to the file upload size I can upload to the website so I had to split it between 2 files. Sorry for the inconvenience. You can still email me, the email is in the previous comment and also on my KZbin Channel About page.
@CodyBurke3D
@CodyBurke3D Ай бұрын
@@bubblepins Email sent! Thank you
@nazimba
@nazimba Ай бұрын
love this video!
@bubblepins
@bubblepins Ай бұрын
I had fun making this one too!
@Learn_9654
@Learn_9654 Ай бұрын
The content is good and the voice sounds wonderful
@bubblepins
@bubblepins Ай бұрын
THanks so much for the lovely comment!
@Resol-world
@Resol-world Ай бұрын
Isn't there a name node?
@bubblepins
@bubblepins Ай бұрын
There is! I just got use to using the wrangles
@Bbentley81
@Bbentley81 Ай бұрын
Thank you so much for doing these tests!! You've saved me so much time!!!
@bubblepins
@bubblepins Ай бұрын
Thank u for watching! I love using the curves to animate makes things a bit more easier to control and non-destructive. After getting the rotations figured out, I could use the curve editor in UE more easily.
@vjp2866
@vjp2866 Ай бұрын
Why you got only less views ?
@Bew-Web
@Bew-Web 2 ай бұрын
"Is their Earth it's the only Earth that they know about" deeply 😀
@bubblepins
@bubblepins 2 ай бұрын
they live a short life span of 240 frames lol Any larger Earth would confuse the creatures
@Bew-Web
@Bew-Web Ай бұрын
@@bubblepins we live in 24f/s and it's already confuse xD
@bubblepins
@bubblepins Ай бұрын
@@Bew-Web haha! so true
@gamingclip_s
@gamingclip_s 2 ай бұрын
can you do a tutorial on vex code for beginners please?
@bubblepins
@bubblepins 2 ай бұрын
I did do one b4! The VEX tutorials have terrible views, it's heartbreaking! Pouring all that effort into the video only to have it turn out really bad. I may try again one day, because I really do like vex and I want to do more advanced topics, but I don't know if my audience is ready for that.
@electronicbagatelle
@electronicbagatelle 2 ай бұрын
Is there something equivalent to animbot in Houdini? I'm in the process of learning it now. I started with Softimage then Maya then Blender. hahaha.
@bubblepins
@bubblepins 2 ай бұрын
Sorry this is the first time I'm hearing about animbot, I just googled it and it looks like it's a plugin for Maya to speed up animation? In Houdini, you can create your own plugins and there are also ones available online for purchase. I also made a few HDA's for my YT Perk Members over the past. Houdini plugins for purchase are as widely available as other software ones on the market. Are u looking into rigging or animation tools for Houdini?
@electronicbagatelle
@electronicbagatelle 2 ай бұрын
@@bubblepins Hey yes, it has a lot of shortcuts for keying, tweening,saving poses, copying global locations etc Yes I am tempted to learn houdini to improve my skills. Industry is a bit quiet atm as you know and i'm hoping more skills will help!!!
@bubblepins
@bubblepins 2 ай бұрын
@@electronicbagatelle Houdini is a good choice, because it's not only a 3d software for CGI, it's also used in medical visualization and presentations and a lot of other data visualization tasks. Cuz Houdini has an unique feature being able to handle large amounts of data very fast and easily. It's a good choice in skill to have in the workforce. I wish you best of luck! If u have any suggestions for future topics, I always welcome feedback. I may not be able to cover it right away, but I'll slowly get through it in my to do list.
@electronicbagatelle
@electronicbagatelle 2 ай бұрын
@@bubblepins lovely :) thanks so much, and very good valid points!!! thank you. I will if I think of something for sure!
@6axy3
@6axy3 Ай бұрын
Some of the animbot functionalities are already in houdini, like tween machine and similar. Some of those are not needed as Houdini solved them much better then maya, like constrains, orientation points etc... So a lot of animbot functionalities are actualy already included in Houdini animation toolset. More will come probably as well so I don;t doubt that animbot functions in this way or another will be there if they are not allready.
@lenxie4501
@lenxie4501 2 ай бұрын
I want to do the same thing, combine the procedual power of houdini with realtime power of UE5, I find the new houdini session sync very efficient(use the shared memory mode), without creating many HDAs, you can transfer all asset over, but skeletal mesh still not fully functional , that has to be done using fbx, and your video helped me a lot, thank you very much!
@bubblepins
@bubblepins 2 ай бұрын
Yeah! Imagine what we could do in games! Imagine all the various types of characters we can create! I actually just released a newer video on getting houdini rigs → UE modular control rigs: kzbin.info/www/bejne/l3fToZ6Zm6mbnLs
@lenxie4501
@lenxie4501 2 ай бұрын
If only one day Houdini Engine supports direct session sync for character creation, we could transfer all Apex rigs to control rigs. But for now, we have to stick to FBX, and your video is invaluable for that route
@bubblepins
@bubblepins 2 ай бұрын
If only! But if that was possible then we probably could transfer UE Control rigs to APEX!
@SyntaxDomain
@SyntaxDomain 2 ай бұрын
So i *think* that the reason your pull vectors are not working is because your arms and legs are too straight. Unreal doesnt know what direction the elbow or knees need to bend towards because theres no preference from the skeleton. You fixed the arms by going an a pose, but that shouldnt have been fully necessary. Just add a slight bend to the arms and legs, and the pull vector should be able to be generated regardless of if its an A or T pose. Again, I *think*. But what do i know? Im just a rando in the internet. :-)
@bubblepins
@bubblepins 2 ай бұрын
You do have a point, but UE Rigs do have to be in A Pose. I'll try that for the knees and see if the leg's pole vectors get fixed.
@ZachTheExcitedViper
@ZachTheExcitedViper 2 ай бұрын
Im about a year into my project and about two weeks into houdini - Im tempted to move from rigging in blender to houdini, videos like this are helping me figure out if its worth it.
@bubblepins
@bubblepins 2 ай бұрын
I'll be honest it depends on the type of character rig u want to create. Houdini's power is in procedural workflows, so making 1 arm and making 1000 arms is almost the same amount of work, but in blender I'm not sure if you'll get this leisure. If you only want to make very simple characters like the one shown in this video, maybe blender would be a better fit, because the autorig pro addon will give you a "click click" super fast solution, but only for biped characters with 2 arms. Houdini will allow you to take things to the next level. I will have more videos like this to come showing more complex character types and using Control Rig blueprints to create even more complex things in Unreal Engine soon!
@ZachTheExcitedViper
@ZachTheExcitedViper 2 ай бұрын
@@bubblepins Im about a year into my project but Ive been setting up one system at a time, so its not too late. Most of my rigging will be mech's of a bipedal nature, and regular organic animals. I know I can retarget in Blender, but (like you say) being able to produce many of these with rapidity may make relearning this step in Houdini worth it. Im having to do everything myself, so I have to gauge if endeavoring to do things differently will save me enough time, and Im very ignorant about Houdini still,so Im just watching clip after clip. Im going to try doing a simple from scratch character and use your vid to see what that experience is like, and go from there. Cheers!
@bubblepins
@bubblepins 2 ай бұрын
@@ZachTheExcitedViper I like how u think! I wanna do everything myself too, I think it's because we love what we do so much! We just want to learn everything! I have a KineFX playlist of basic concepts u can check out, it starts from the very very basic to somewhat intermediate... kzbin.info/aero/PLqovuMX-teVNd499Qmlj9BBc6hrux4yTj I only have 1 live stream tutorial on APEX and that was before the major update in H20.5 where sidefx added in a buncha handy presets. Hope everything works out!
@3dwithsb
@3dwithsb 2 ай бұрын
1st❤
@bennyboo82
@bennyboo82 2 ай бұрын
Thank so much! Does vellum work when you have layers of clothing using the layer system in marvelous? For example, my character is in a suit, the shirt is tucked in into the pants, jacket over the shirt, tie inside the collar, but over the shirt etc.
@bubblepins
@bubblepins 2 ай бұрын
I have made it work! But it is sometimes a little tricky, u have to double check all your geometry and make sure they are not overlapping. And you'll need a lot of topology as well for better results so that slows down the vellum solver. But it works!
@bennyboo82
@bennyboo82 2 ай бұрын
@@bubblepins Ok thanks, worse comes to worse I might use marvelous sim but I do wanna work with vellum, I'm gonna try!
@bubblepins
@bubblepins 2 ай бұрын
@@bennyboo82 marvelous designer sim is actually better than houdini's vellum for clothing, but Houdini can do a lot more things making it more creative to use vellum than marvelous... I guess u can't go wrong either way! I wish u the best on ur project! I hope to see it on social media one day!
@hosseinse4079
@hosseinse4079 2 ай бұрын
thank u
@bubblepins
@bubblepins 2 ай бұрын
I'm happy you found it useful!
@3dwithsb
@3dwithsb 2 ай бұрын
Thank u so much for this tutorial love from India ❤
@bubblepins
@bubblepins 2 ай бұрын
I appreciate the love from India! YT is awesome how it can reach people from all over the world!
@닭다리-o8h
@닭다리-o8h 2 ай бұрын
Password for Perk 2 Members Password for Perk 1 Members I can download the file from the path you provided, but when I click to see the password, it says 'There was a problem.' Is there an error on the page? Or do I need to sign up for a paid membership to see it?
@bubblepins
@bubblepins 2 ай бұрын
Sorry for the inconvenience, the project files are only available for my YT Perk Members, which has 2 levels: Perk 1 & Perk 2. If you're interested in joining you can click on this link or the Join button on my KZbin channel: kzbin.info/door/gSL2gPQragMHtVh3f2YUQAjoin
@va1ent1
@va1ent1 2 ай бұрын
Thank you, great tut! I'm trying to make a similar scene and sometimes after an agent passes a trigger the direction of its movement is changing. I checked the 'crowdsource' and there is no randomization on any of the parameters. I found that I can force it to go another direction by slightly changing the transition time. Should it be like this? Do you have the same behavior and could it be fixed?
@bubblepins
@bubblepins 2 ай бұрын
I think I know what u mean by these anomalies I get them once in awhile too. THe crowd system is actually a particle system so each agent acts on a force that is calculated on them, sometimes the slightest force added to the crowd system will affect their movement. It could sometimes be a wall, another agent, or maybe a trigger condition in the crowd dopnet. I think u could use a few steps to debug what affecting it to directional change. Maybe remove the trigger and see if the agent still has that change. Or reposition the trigger point so that the agent goes a little further and see if the directional change still occurs. In each transition, there's a ramp where u can change the blending between the states as it undergoes the transition, maybe try making that ramp sharper. Maybe something with the animation is affecting the directional change. I hope these ideas help with the debugging!
@va1ent1
@va1ent1 2 ай бұрын
​ @bubblepins Thank you for the reply. What I found so far: I visualized "v" attribute after the sim. and before the first trigger, the direction of the vector v is constant {1,0,0} as I expected. But after the first trigger the direction of the vector 'v' is not constant anymore. It is swaying slightly from side to side. And when entering the second trigger the agent takes some random direction. (probably the direction is based on the orientation of 'v' at the moment of entering the trigger) By repositioning the second trigger or by changing the transition time of different anim states I can get a different random direction. My guess is that the observed vector v-swaying could be inherited from the moment of the hips-bone (or some other root bone) in the animation. But I checked the settings of fbx_animation_import for every animation I'm using and all the settings are the same
@bubblepins
@bubblepins 2 ай бұрын
@@va1ent1 Nice debugging work!! What's happening in the 1st trigger? It sounds like that's the source of a chain reaction of random directions! I believe the crowds in Houdini uses the Root bone or what they call the locomotive joint to control the agent movements in the Crowds dopet. I donno if it goes into the complexity of affecting the actual rig, I know that ragdolls does that, but not sure about the Crowds.
@jamesc1589
@jamesc1589 2 ай бұрын
Amazing video! Was wondering if anyone knew where to input Ambient Occlusion. For now I've been using the MtlX AO node and mixing it into the base color. It "works" but is almost definitely wrong, any ideas?
@bubblepins
@bubblepins 2 ай бұрын
I'm assuming u mean AO texture map? I'm sorry if I misunderstood! Technically Karma doesn't need AO, because it has ray tracing so we don't need fake AO's. U can get ray traced AO's calculated from the Karma engine that will dynamically update, even better than AO texture maps that won't update!
@jamesc1589
@jamesc1589 2 ай бұрын
@@bubblepins Exactly what I meant! And even better I don't have to worry about it. Thanks for the quick reply, and for your channel as a whole. Doing Gods work for the Houdini community!
@bubblepins
@bubblepins 2 ай бұрын
@@jamesc1589 Ur words r too kind!
@3dwithsb
@3dwithsb 2 ай бұрын
hi i have a question how can i export maya skeleton mesh with camera in unreal tried but the camera and character position is mismatch
@bubblepins
@bubblepins 2 ай бұрын
Sorry I don't use Maya, I'm not sure, but I believe if you export as USD, which should be universal, it should work .... I'm not sure, cuz I don't use Maya.
@3dwithsb
@3dwithsb 2 ай бұрын
@@bubblepins there is a problem with usd when we import that in unreal it comes with geometry cache so that's why I am not able to parent any objects or niagra particles
@bubblepins
@bubblepins 2 ай бұрын
@@3dwithsb What happens when you export as FBX from Maya to UE? Just to reiterate, I don't use Maya, if u wanted to export Houdini→UE for character rig, I can do that VERY well, in fact that's the topic for the next video, but I donno Maya, I'm sorry!
@3dwithsb
@3dwithsb 2 ай бұрын
@@bubblepins ok thanks 👍
@StarCourtesan
@StarCourtesan 2 ай бұрын
Is that your voice or an ai voice? Curious what service you're using
@bubblepins
@bubblepins 2 ай бұрын
.... This is my actual voice.
@StarCourtesan
@StarCourtesan 2 ай бұрын
@@bubblepins ah shit im so sorry haha. I really like your voice! It sounded similar to juxtapose ( youtuber ) so I thought yall were using the same ai voice or something since thats becoming more common
@3dwithsb
@3dwithsb 2 ай бұрын
i have a question i have to animated fighter jets i want to destroy them when they collide each other ho can i do that i tried but it is working on only static objects they aren't following animation direction?
@bubblepins
@bubblepins 2 ай бұрын
In Houdini, I use a cheap trick with the copy to points on a line path where u have to add normals or it use to be called edge direction on the points on the line path to orient the object in the right direction. In UE, I believe u need to do it in a Blueprint flowgraph to follow a spline curve. I think that's the only way in UE, but I could be wrong. I hope that helps!
@3dwithsb
@3dwithsb 2 ай бұрын
@@bubblepins I couldn't understand?😢
@bubblepins
@bubblepins 2 ай бұрын
@@3dwithsb which software r u using?
@3dwithsb
@3dwithsb 2 ай бұрын
@@bubblepins houdini
@bubblepins
@bubblepins 2 ай бұрын
@@3dwithsb yeah that makes it easier, well probably cuz I know houdini better than UE. Drop down a curve or a line of path then resample for points and copy to points. For orientation, make sure each point has proper N (normals) !
@sridharan5172
@sridharan5172 2 ай бұрын
Do moon walk candy 😂
@bubblepins
@bubblepins 2 ай бұрын
That's a good idea!
@gamingclip_s
@gamingclip_s 2 ай бұрын
Hi thank you for your videos, I wanted to ask if the sim at minute 10:45 is included in the hip file, ty
@bubblepins
@bubblepins 2 ай бұрын
I usually post the screenshots for the project files on my blog. The project file for that running sim u r interested in should be included, but NOT the toon goon character, because that's something I don't have rights to distribute. I swapped out the toon goon character for one of Houdini's default character: bubblepins.com/membership/cinematic-destruction-basic-concept-1-rbd-emission
@gamingclip_s
@gamingclip_s 2 ай бұрын
@@bubblepins Alright thank you!
@justmax271
@justmax271 2 ай бұрын
cursed..
@serhiipes
@serhiipes 3 ай бұрын
Much more clear and understandable tutorials about crowds than on the official Houdini channel! Thanks
@bubblepins
@bubblepins 3 ай бұрын
THanks for watching!