Awesome. Happy that you are presenting this. I am a longtime GURPS GM and player (since 1995) and a frequent playtester (as a scientist- I am a geneticist) of GURPS Books, like Low-Tech, Space, Bio-Tech, etc.. Great job with the video!!
@CastleArchon2 күн бұрын
Thanks! Yeah they do a great job of presenting tech to RPG. I'm more space opera that hard sci-fi (in RPGs anyway), but for hard sci-fi I cannot think of anything else that comes close to covering tech to such a degree.
@slaapliedje3 күн бұрын
This is an idea I've floated around, but currently only have 4 players, so haven't really needed to do this. But to scale up more players, and keep the action flowing. Use the combat cards. There are cards you can order from Warehouse23, they have all of the combat maneuvers on them. You have the players pick their maneuvers / targets. Give them X amount of time for them all to decide. Then you have them place whichever card they're going to use down, then go clockwise for their turns. They should have declared their targets before calculating everything out. This would give the fast paced 1 second per turn feeling they were going for, and not really allow changes until the next turn. This means that if PC 1 was able to shoot and take down an opponent on their phase, and PC3 was shooting at that same one, then either the shot flies over their lifeless body, or they could shoot them while they're on the ground (which of course gives them bonuses or penalties if they're behind cover now). I feel this would definitely hype up tension in battles too. Everyone sitting around the table and trying to decide what they want to do on their turn slows down any kind of game. Pathfinder 2e is a perfect example of this, since each character has three different actions they can do, it isn't always so simple / quick to go through them.
@emrek992053 күн бұрын
GRRM has touted GURPS as an influence of his books. While I don't know if he has officially written out the sheets you can almost see them behind each of his ASOIAF characters. Which makes me wonder if George's writing method doesn't involve him playing a solo TTRPG with all of them to see how they would react to each scene based on their individual skills, advantages, and disadvantages.
@emrek992053 күн бұрын
Oddly enough one of GURPS' biggest downfalls is its over encompassing genre, or specifically it's lack of one. While yes you can play any genre, world, or system with it, most players won't. Why work to make a Firefly 'verse in GURPS when you could just play the Firefly RPG? Many people buy into the name and will play whatever official game the IP produces over that which has the ability to best encapsulate the story and the mechanics of the world. Which brings up the other problem, the name. By itself GURPS doesn't ring bells to know what it means. At best it sounds like a disease or some type of phlegm or mucus. You hear Traveler, D&D, Rolemaster, Pathfinder, Star Fleet Battles, Macho Babes with Guns, TMNT, etc and you can get a good guess on what the game will be like. Hearing "GURPS" you get next to nothing. Far too late, nearly 40 years later, but it would be nice to have a name change to something that rolls better off the tongue and doesn't need an immediate breakdown of what each letter in the anagram means. Best Roleplaying Encyclopedia of Accurate Simulation in Tactical Scenarios. Calling it BREASTS would draw a lot more interest in the game. "I picked up a new BREASTS book and am so excited to start playing." (Definition needs work but you get the point.)
@scotmcpherson7 күн бұрын
I haven’t even watch the whole video, but 💯. If you need to figure out how to solve a problem, GURPS likely has an answer for how you can handle it.
@danielbiedess254510 күн бұрын
I’ve had the old one for a few years. I just picked up the starter and the blue/green at GenCon this year.
@RobertFisher196912 күн бұрын
Ordered! Thanks for the tip. I plan to use these to better organize the dice collection. And I suspect we'll find other uses for them.
@CastleArchon12 күн бұрын
Yup I use them for dice as well!
@disciple01220 күн бұрын
0:17 "OSR, also known as Old School Essentials." OSR stands for Old School Revival/Old School Renaissance. It's a catch-all term for any game that is made to mimic old TTRPG games from the 70s through the 90s. There's a whole bunch of different games that fall under the OSR banner, such as Basic Fantasy, Dungeon Crawl Classics, White Box Fantasy Medieval Adventure Game, and Old School Essentials.
@CastleArchon20 күн бұрын
Right. I got that mixed up. Should have said "OSE"
@Gold_Bug20 күн бұрын
Loved the mullet photo
@CastleArchon20 күн бұрын
@@Gold_Bug who doesn't? :)
@MrTabanese20 күн бұрын
Virgin Persuade and Chad Diplomacize. 😂 Fun review.
@adamkubica8322 күн бұрын
This all years ant still no gameplay wideo ?
@CastleArchon22 күн бұрын
@@adamkubica83 I have to admit that is something then I should be working on.
@michaelweigand934624 күн бұрын
When I run DnD, I’m constantly telling the PCs “oh I got that idea from GURPS”. It’s a hard game to teach, but so much inspiration!
@CastleArchon24 күн бұрын
I hope to make video about bridging that gap of teaching.
@josepablolunasanchez128325 күн бұрын
When you need balance, and you have many strategies or moves, balance these moves so they cost the same. There is nothing worse than having a game where one strategy wins the game.
@CastleArchon25 күн бұрын
Most of the straightforward wargames are like that. Also though, you have to be careful not to make the extra options feel shoehorned in.
@josepablolunasanchez128325 күн бұрын
Battletech has imperfect forces. There is a trade-off between armor, speed and firepower. It does not have the Super robots like animes where you face hordes of alien enemies..
@CastleArchon25 күн бұрын
I am SO tempted to get back into BattleTech. I hate the idea of painting and mins are super expensive.
@josepablolunasanchez128325 күн бұрын
@@CastleArchon I do not paint minis either. I just play. And I like the affordability of Battletech.
@DavidSmith-eb3pt26 күн бұрын
I was a player in a GURPS 3e game with 4 other players. We got in a brawl with 4 dire wolves at the beginning of one of our sessions. It took almost 3 hours. It was the last time we played GURPS. I never considered scale. Im going to give it another look
@CastleArchon26 күн бұрын
Glad to hear it!
@slaapliedje3 күн бұрын
Much like most RPG systems, you definitely want to introduce the rules as you go. Like the first session probably should skip damage multipliers, and keep the combat to 'attack skill > defense > damage resistance > damage. When I first started playing, I'd read the rules like a year before (had to wrap up the D&D game and then convince the players to play GURPS) and forgot most of the rules. But this does simplify things a lot. Introduce hit locations and multipliers after people are more used to it. We've been playing 4e/DFRPG and I threw an ettin against the 4 players. Within the first round, the ettin knocked one PC down to negative hitpoints and he went down like a chunk of meat... and then the wizard tossed his fireball, and the knight took a hefty swing and got a critical hit. Ettin was out in one turn... The group of giant spiders they fought on the next session took about 3 hours, but that's because there were a lot of them in different areas... I don't think they even killed them all either...
@ausferret27 күн бұрын
GURPS is the first game i saw that has default skills. A character who has not trained in a skill may be able to do it, a little less well than a similar skill, or at a value based on an attribute. For example, learning survival in one type of environment allows a character a lower chance to survive in other environments.
@CastleArchon27 күн бұрын
@@ausferret yeah I thought that was a pretty cool feature myself.
@HeatherGemmen28 күн бұрын
TEMU is owned by the Chinese Commies. It's hard to understand why you are promoting Communists.
@ardwulfslair29 күн бұрын
I did pick up The Fantasy Trip (you're a bad influence!) and there is an absolutely insane amount of stuff in there.
@CastleArchon29 күн бұрын
Wait until you pick up the Bestiary! If you think you have counters now...
@MeanderingMikesManCave29 күн бұрын
Great video ... thanks!
@CastleArchon29 күн бұрын
Thanks Mike! Just looked at your painting video. kzbin.info/www/bejne/pqTYo3Rqirqda9E Yours's turned out pretty nice. I usually hate painting, but I know I have to do it. I would much rather just play. I have to do a video on the paints I use. They are really good for speed painting for those of us who just want to get the job done and done decently.
@fpassow1Ай бұрын
Awesome! I didn't know people were still playing Starlet Battles. I played back in the late 80's but hadn't heard of it since then.
@CastleArchonАй бұрын
Yes they do, although I think a lot of people have moved to Federation Commander, which is the same game from Stephen V. Cole, just reimagined and streamlined. You can get it here... warehouse23.com/search?q=federation&options%5Bprefix%5D=last
@CoriandrАй бұрын
I once ran a game for 8 characters. That was so tedious. Some people weren't even playing when other were active. And yes they do Warhammer Epic, but now it called Legiones Imperialis and it's set in times of Horus Heresy.
@slaapliedje3 күн бұрын
I was playing for a long time (before Covid hit) a cyberpunk game that grew from 4 to 6 players. It never really bogged down during combat. Ha, it was bogging down a bit when they were sitting for a few sessions trying to plot how to kidnap a girl from a hospital...
@aqrxvАй бұрын
For dungeon adventurers in GURPS I usually ran it with a party of three players each with one character, plus another GM-controlled ally NPC, with their typical opposition being 1-2 major monsters e.g a dragon or vampire or whatever, or about 5-6 lesser foes like orcs, goblins, or whatever.. This is about the same level I'd use in a TFT solo adventure (where one person has to run everything). That didn't really bog down, even using advanced combat and a hexgrid and miniatures, which is what I did. In contrast, when I was running old school OSR games (AD&D 1st or Basic D&D rules), I'd be fairly comfortable engaging a party of 5-6 PCs with a group of 20-30 orcs, kobolds or whatever. Of course, I was very familiar with both GURPS and D&D. I didn't use miniatures for those, just theatre of the mind, though sometimes placed figures on a chess board or something for marching order. TFT in non-solo adventures I was comfortable with a party of 3-5 PCs vs. about 5-8 opponents, a bit more than GURPS, played on a hex grid with counters. With TFT I rarely exceeded that not because the game couldn't handle it but because TFT rules (no defenses like in GURPS, weaker armor) make outnumbering the enemy much more powerful. But I feel TFT is about 1/2 as complex as GURPS and OSR D&D at levels 1-6 about 1/4 as complex, but this rises dramatically with 3e or later with higher level characters, map-based play, and much more complex feat and power builds, and the much more resilient monsters. Traveller scaling I felt was about the same as OSR D&D in terms of difficulty, I want dropped a group of 40 NPCs against the party with eight players, it took 3 hours to play, on a grid, took 3 hours but was fun for all.
@CastleArchonАй бұрын
@@aqrxv thanks for the detailed explanation! You certainly have a lot of experience. The reason I went back into this dive of groups is because I wanted to try to take things from it over to tft, which you may have seen in a previous video. The verdict is I think I'm going to leave things the way they are and let gurps be gurps and let the fantasy trip be the fantasy trip.
@SeekersHollowАй бұрын
Great point, couldn’t agree more. At 2-3 characters it’s brilliant fun and the details make the experience so rich and rewarding. At 4-5 it bogs down immediately. I’ve only been playing DFRPG, which of course is a bit more streamlined, but I still feel the same way.
@CastleArchonАй бұрын
I have really believed that if people were introduced to the game with this in mind it would retain a lot more players.
@hrothgarrannulfr1972Ай бұрын
Thank you. Good video. Good topic. Does GURPS have rules to handle larger scale battles?
@CastleArchonАй бұрын
It has rules for Mass battles. It does have suggestions for larger battles, and you can even use the basic combat system which would improve things a little bit.
@slaapliedje3 күн бұрын
A friend and I have long discussed doing a 'Hamburger Hill' scenario. We'd just create some templates for characters, soldier, radio, medic, etc. Then try to take a hill with dugouts for machine guns and other infantry. We haven't done it yet, but there for sure are a lot of rules for burst fire and the range / speed / modifier would get memorized fairly quickly in such an event... But otherwise, yes, this would be a large scale battle...
@danielward7747Ай бұрын
I think to "fix" fantasy trip you need to split up the three functions of DX. Raising sword use should not improve spell casting. Runequest was the first game made by SCA players. Gurps is a conversion to 3d6 along with the inclusions of champions advantages.
@CastleArchonАй бұрын
You mean raising DX improves both spellcasting and sword skill?
@danielward7747Ай бұрын
@@CastleArchon As I recall, DX was used to cast spells. So yes you raise dx and your attacks, skill use, and spell casting improved. FT was a good solo system though. One of the few where a tank build actually made sense.
@CastleArchonАй бұрын
@@danielward7747 Attribute raises do effect everything else for that category, but I find that true in other games as well. There are specific skills to raise weapon skills that do not cause magical skills to raise. However, I do understand the idea of attributes raises being overly generic, but that is what is solved, as I see it anyway, with the GURPS skill system.
@stevekillgore9272Ай бұрын
2024 is the 50th Anniversary of Starforce Alpha Centauri ! One of my earliest, and still most beloved wargames.
@Bryon1187Ай бұрын
That was QUICK! 🤣🤣🤣
@CastleArchonАй бұрын
Yeah, normally I go off and make a long video. But my first videos for the fantasy trip we're actually 6 minutes or under covering a certain subject and people really like the small doses. I've just been talking a lot in one video lately. I don't have any other subjects that only go 2 minutes or less again but, I think the rest of the group's videos will be 5 minutes max.
@Will_GM_for_FoodАй бұрын
And ironically, I'm currently working on a video on GURPS Ogre for my channel.
@CastleArchonАй бұрын
I'm trying hard not to start picking up old books. That would be one...
@Will_GM_for_FoodАй бұрын
@@CastleArchon I know how you feel. I'm getting better at avoiding starting any new RPG systems, but those convention flea markets still get me every time.
@Will_GM_for_FoodАй бұрын
Ugh...I really wish I had kept my copy of Man-to-Man.
@CastleArchonАй бұрын
Yeah, I got the PDF, but I want to hunt down the real one.
@dane3038Ай бұрын
Well, that WAS quick. Abrupt, even.
@CastleArchonАй бұрын
It was some leftover footage I had. Figured it would be weird to have the ending logo at the end. I guess just cutting off is just as weird. LOL!
@dane3038Ай бұрын
@@CastleArchon I'll complain more when my channel does better. Oh wait...
@nat-vb6wfАй бұрын
are the cards exclusive or can it be also found in the outdoor encounter cards?
@CastleArchonАй бұрын
They are exclusive. The cards are not found in any other deck.
@Roy-rm6jjАй бұрын
Thanks for covering this classic. It has always been one of the SPI games I have always enjoyed. It has aged well.
@Renigade16Ай бұрын
Very helpful! The poker bit at the start made me rethink how I'll set up my game next week eeek lol Im designing a skirmish game and this is helping me decide what dice i wanna use.
@CastleArchonАй бұрын
Glad to be of help!
@LeverquinАй бұрын
What is the prisoner
@CastleArchonАй бұрын
It was a wild psycho-drama about a secret agent that gets captured with different ways to get information out of him. Trippy. pshycho
@michaelweigand934624 күн бұрын
One of the greatest pieces of narrative art. Very 60’s, but if you’re into Orwell and Huxley it’s perfect
@Leverquin24 күн бұрын
@@michaelweigand9346 oh i love huxley
@LeverquinАй бұрын
I love gurps. My group dnd. I would even play a pathfinder just to not olay dnd
@CastleArchonАй бұрын
I know the feeling. I am going to do a video about trying to convert players over.
@energyscholarАй бұрын
I love running GURPS games. I've run GURPS games for years. My favorite genres are Science Fiction, Fantasy, and Modern Day. I'm a pro DM. What genre should I run next?
@CastleArchonАй бұрын
Horror would be one to try. The books on that were pretty good. Wild West too.
@captainnolan5062Ай бұрын
This is a great game. Thanks for spotlighting it!
@CastleArchonАй бұрын
@@captainnolan5062 totally underrated and out of the spotlight. Out of all the other games at SPI put into a box set. Although I have to admit the reason they probably didn't is because of lack of interest in the theme. Science fiction and fantasy will always sell better than history
@captainnolan5062Ай бұрын
@@CastleArchon WW1 was fairly well received at the time it was published in 1975. I was an SPI subscriber at the time when the game came out, and I spent many hours playing it. I still have my original copy, and had it on the table about 10 months ago. It was nice to find this video. Per the internet: "Critics praised the game for its short playing time, resource management focus, and clever rules." Keep in mind that WWI was only 60 years in the past when the game was published in 1975, and there was renewed interest in WW1 at that time. Avalon Hill had come out with the game 1914 in 1968, and Vera Brittan's book "Testament of Youth" had been reprinted in 1970 as well.
@CastleArchonАй бұрын
@@captainnolan5062 Good history. I was an 80's gamers so I'm glad for your perspective.
@captainnolan5062Ай бұрын
@@CastleArchon You bet. I worked in a bookstore in Washington State, and we carried SPI, GDW, and Gamma Two Games [later renamed Columbia Games] (as well as others). That is where I met Tom (though I doubt he remembers, as I was a teen back then) when he came into the shop, and have corresponded with [and finally met] Grant as well.
@CastleArchonАй бұрын
@@captainnolan5062 Yeah before Magic, the only place to get these weird and wonderful games were book stores.
@Electric-BoogaloАй бұрын
Funny , I was just looking at my old Traveller books today.
@CastleArchonАй бұрын
I never knew that Traveller was so popular when I was a kid. Star Frontiers was my bag. Certainly different as it was more space opera feeling.
@rogerleroux2786Ай бұрын
The short story that was in the magazine was great, and the game was a really solid choose your own adventure paragraph game. And unusual for its time, there was a female SSR on the game map, so you could play either version.
@aqrxvАй бұрын
I really enjoyed the Stainless Steel Rat series (best read in publication order). Everyone in my gaming group read it (in c. 1984) and we borrowed several ideas for my campaign with the characters joining the Special Corps. The books were pretty influential - didja know that the Stainless Steel Rat series was the first to come up with the terms "gauss pistol" and "gauss rifle"? I bought the SPI magazine and enjoyed it (also for the Universe space article, as I used to run a hybrid Universe-Traveller game).
@CastleArchonАй бұрын
I did not know that about the gauss weaponry. Funny how much science fiction writers influence things.
@erichchavesАй бұрын
It is a great cover and name!
@CastleArchonАй бұрын
Hard to resist!
@keithfta789Ай бұрын
Love me some gurps:)
@indus7841Ай бұрын
I played ice age yesterday! Was just a one shot but i did.
@CastleArchonАй бұрын
@@indus7841 congrats! What was the idea of the adventure?
@ibgh0549Ай бұрын
I’m so glad you posted this video. There is so few GURPS content, us, the “younger” gurpsers are starving
@CastleArchonАй бұрын
I got your back! More to come! SJG just sent me the solo Conan adventures because I wanted to cover solo play, which it think is one area I think it shines.
@jlv61560Ай бұрын
Another thought on the Health thing versus TFT is that you could simply state that the character's HP are 2x ST. Basically this would "solve" the old conundrum in TFT where you enter a dungeon, tangle with a couple of orc guards, lose half your strength or more and then run across some piddly little thing that instantly kills you in the next room, or, you realize that's probably what's going to happen, so after your first encounter you flee the dungeon, return to town, heal for several weeks, and then go back and try to clear that first room again... Clearly Steve recognized this issue when he was first designing GURPS (after he lost TFT to Howard Thompson for 35 years), since he purposely included a Health stat in GURPS to help overcome this very issue. Of course, another way to solve this would be more ways to heal efficiently -- healing potions, healing magic, First Aid rules, etc, and indeed, SJ addressed this in the new edition of TFT to some extent. but I still like the idea of increasing native HP in some way. I get the argument that doubling HP doesn't really reflect the reality of how wounds and healing work, but on the other hand, it's called The FANTASY Trip, not The REALITY Trip, and doubling HP this way would certainly smooth the flow of play instead of the old 1-2-3, kick method of dungeon adventuring. Also, why insist on absolute "reality" in this one aspect of the game, when you're talking about some guy that routinely violates all known physical laws with his mind?
@mrgunn2726Ай бұрын
Good stuff Jim. Question: Do electrolytes have travability?
@CastleArchonАй бұрын
If the plants crave it enough, I suppose they would yes!
@hammerdoggamesАй бұрын
Wait what...we could have CHARGED YOU???
@CastleArchonАй бұрын
You weren't supposed to hear that! LOL!
@hammerdoggamesАй бұрын
@@CastleArchon Well we also heard "It has electrolytes" and that's definitely worth the price of a screen. So I guess it's all good. :D
@mrgunn2726Ай бұрын
@@hammerdoggames Screendo, The PC mutilator, it has electrolytes, it's what GMs crave.
@aqrxvАй бұрын
I do think GURPS movement distances is far superior to TFT for the simple reason that moving half as many hexes (4-6 for humans and 10-14 for horses) fits much better on a game map than 6-12 hexes for humans and 16-24 hexes for horses. The latter tends to run off the map. Making hex maps for TFT adventures is a pain because characters move off the map so easily! So I prefer the halved speeds in GURPS. How to do that in TFT? The simplest solution is to just massage the turn length or hex scale slightly. Go to 2m or 6 feet hexes (which actually fits better with the scale of TFT counters -- a person fills the entire hex when lying prone, not two hexes, and it makes dragons etc. look more impressive, while still working for horses!) and maybe 3 second turns (20 to a minute instead of 12). None of that hurts anything else in the game, and I think it works better with the look of buildings and dungeons.
@johnsnyder619Ай бұрын
3rd edition is fantastic! It's an easy read, easy to find things, great layout. 4th edition is a slog, it's dry, dull, it's a huge turn off.
@CastleArchonАй бұрын
I think it's a layout issue. The three columns just doesn't work.