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@keithfta789
@keithfta789 Күн бұрын
Love me some gurps:)
@indus7841
@indus7841 2 күн бұрын
I played ice age yesterday! Was just a one shot but i did.
@CastleArchon
@CastleArchon 2 күн бұрын
@@indus7841 congrats! What was the idea of the adventure?
@jlv61560
@jlv61560 4 күн бұрын
Another thought on the Health thing versus TFT is that you could simply state that the character's HP are 2x ST. Basically this would "solve" the old conundrum in TFT where you enter a dungeon, tangle with a couple of orc guards, lose half your strength or more and then run across some piddly little thing that instantly kills you in the next room, or, you realize that's probably what's going to happen, so after your first encounter you flee the dungeon, return to town, heal for several weeks, and then go back and try to clear that first room again... Clearly Steve recognized this issue when he was first designing GURPS (after he lost TFT to Howard Thompson for 35 years), since he purposely included a Health stat in GURPS to help overcome this very issue. Of course, another way to solve this would be more ways to heal efficiently -- healing potions, healing magic, First Aid rules, etc, and indeed, SJ addressed this in the new edition of TFT to some extent. but I still like the idea of increasing native HP in some way. I get the argument that doubling HP doesn't really reflect the reality of how wounds and healing work, but on the other hand, it's called The FANTASY Trip, not The REALITY Trip, and doubling HP this way would certainly smooth the flow of play instead of the old 1-2-3, kick method of dungeon adventuring. Also, why insist on absolute "reality" in this one aspect of the game, when you're talking about some guy that routinely violates all known physical laws with his mind?
@mrgunn2726
@mrgunn2726 6 күн бұрын
Good stuff Jim. Question: Do electrolytes have travability?
@CastleArchon
@CastleArchon 6 күн бұрын
If the plants crave it enough, I suppose they would yes!
@hammerdoggames
@hammerdoggames 6 күн бұрын
Wait what...we could have CHARGED YOU???
@CastleArchon
@CastleArchon 6 күн бұрын
You weren't supposed to hear that! LOL!
@hammerdoggames
@hammerdoggames 6 күн бұрын
@@CastleArchon Well we also heard "It has electrolytes" and that's definitely worth the price of a screen. So I guess it's all good. :D
@mrgunn2726
@mrgunn2726 6 күн бұрын
@@hammerdoggames Screendo, The PC mutilator, it has electrolytes, it's what GMs crave.
@aqrxv
@aqrxv 11 күн бұрын
I do think GURPS movement distances is far superior to TFT for the simple reason that moving half as many hexes (4-6 for humans and 10-14 for horses) fits much better on a game map than 6-12 hexes for humans and 16-24 hexes for horses. The latter tends to run off the map. Making hex maps for TFT adventures is a pain because characters move off the map so easily! So I prefer the halved speeds in GURPS. How to do that in TFT? The simplest solution is to just massage the turn length or hex scale slightly. Go to 2m or 6 feet hexes (which actually fits better with the scale of TFT counters -- a person fills the entire hex when lying prone, not two hexes, and it makes dragons etc. look more impressive, while still working for horses!) and maybe 3 second turns (20 to a minute instead of 12). None of that hurts anything else in the game, and I think it works better with the look of buildings and dungeons.
@johnsnyder619
@johnsnyder619 11 күн бұрын
3rd edition is fantastic! It's an easy read, easy to find things, great layout. 4th edition is a slog, it's dry, dull, it's a huge turn off.
@CastleArchon
@CastleArchon 11 күн бұрын
I think it's a layout issue. The three columns just doesn't work.
@SeekersHollow
@SeekersHollow 11 күн бұрын
My basic set arrived yesterday. Love these books as a game, as a reference, just for reading or staring at on the shelf, haha.
@CastleArchon
@CastleArchon 11 күн бұрын
I've played the staring game myself with some games, dreaming abut a great game in the future.
@Agni1965
@Agni1965 11 күн бұрын
Been running GURPS since 2004. Just being able to create any campaign setting in any genre in any time period makes it my go to game system. That plus the digital support of GCA has made it far smoother than alternatives. Yes, it requires a bit of work on the GMs part to set-up but is totally worth it.
@Bryon1187
@Bryon1187 13 күн бұрын
One other system rule I have pulled into my TFT game is armor absorbing different amounts against the three types of damage (S, C, I). For example, chain is good against slashing, but not against crushing and plate is good agist all three - I got that from HarnMaster.
@CastleArchon
@CastleArchon 13 күн бұрын
That would work!
@Bryon1187
@Bryon1187 13 күн бұрын
Sweet!
@CastleArchon
@CastleArchon 13 күн бұрын
Agreed! :)
@josephwiesenfarth9989
@josephwiesenfarth9989 14 күн бұрын
I combined elements of Melee, GURPS and Harn into our Dark Age fantasy game called Teranor. For weapon damage cutting weapons do listed damage. The first point of crushing damage is treated as a point of fatigue. Impaling weapons that roll 3 less than adj DX or less do 1.5x damage (vital organ hit) after subtracting target DR (but a 3 or 4 only does 2x damage).
@CastleArchon
@CastleArchon 14 күн бұрын
TFT/GURPS is perfect for Hârn!
@CastleArchon
@CastleArchon 14 күн бұрын
For that point of crushing damage, I assume no defense for it? Interesting take on impaling.
@RichardChappell1
@RichardChappell1 13 күн бұрын
I just use TFT for my mechanics and use the Mystara environment. I have created a different game mechanic for clerics as TFT didn't really like them and DnD treats them as just another spell caster.
@josephwiesenfarth9989
@josephwiesenfarth9989 13 күн бұрын
@@CastleArchon We use a DR of 4/3 crushing for mail armor. Whips also do crushing damage. This allows punches, cleric maces, constable clubs and whippings to be less lethal. Fatigue + damage totaling ST or more results in unconsciousness. Damage totaling 1.5x ST or more results in death.
@aqrxv
@aqrxv 13 күн бұрын
First crushing damage as fatigue is a neat rule
@aqrxv
@aqrxv 14 күн бұрын
Fun video! The main GURPS-TFT variant I use is that I let TFT characters make defense rolls at (DX/2) + 3, or (DX/2) + 4 if they retreat into a rear hex.
@CastleArchon
@CastleArchon 14 күн бұрын
Interesting. How much does it elongate play?
@aqrxv
@aqrxv 13 күн бұрын
@@CastleArchon It mostly depends on how you design the opposition. I've not used it with games where people are routinely DX 16+. In games where I usually restrain myself and have most foes at DX 10-12 it adds maybe 50% to combat lengths; it tends to be mitigated because the system strongly encourages higher DX PCs to *not* wear more armor (unlike GURPS) and this reduces the length of combat, though beware gaming the system when it is combined with stuff like no energy cost Stone Flesh rings. I mostly like it for games where I want to keep DX 14+ PCs alive longer without over-reliance on magic etc.. Note that this is adjusted DX, obviously. I''ve also used it with a few other experimental variations, including "partial armor" (if you buy partial armor, wt. and cost halve, but so is the armor DX penalty is halved, but the armor can be bypassed on any called shot to do so made at a -3 DX).
@CastleArchon
@CastleArchon 13 күн бұрын
@@aqrxv I would imagine maybe eliminating the +3 might make it better for DX16+ to be in it without making it real long. Sure, most people won't dodge well, but with the RAW they wouldn't have a chance anyway.
@aqrxv
@aqrxv 12 күн бұрын
@@CastleArchon Mostly depends on the power levels you play at. I usually like games where most people are DX 12-14, and with a plus 3, even someone like Belladonna (DX 15) would be only stopping things one time out of six (only 1 in 11 tries if DX 12 and less than 1 in 20 if DX 10). At that point you're wasting more time with fruitless die rolls that don't do anything and with delayed combats from attacks getting blocked. An interesting sub-variant, though, is to allow a defense roll at higher probability but to require it cost 1 ST as fatigue....
@CastleArchon
@CastleArchon 12 күн бұрын
@@aqrxv OK. You use (DX/2)+3 right? But if Bellonda has a DX 15 that would make her dodge (15/2=7 round down assumed)+3, so 10 final. That's 50%. Far from 1 in 6. So what am I missing? Are you using 4 dice for this roll? Ah, I think you are am I right? Because rounding that up instead of down would be 11, which on a 4/DX would be 16%, or 1 in 6.
@edtcrandall
@edtcrandall 14 күн бұрын
I played GURPS with my brother and nephews before TFT was re-released (when we were young my brothers and I played TFT instead of D&D because, well, the rules actually worked). As soon as TFT was re-released I dropped GURPS - I personally prefer the simplicity of TFT as it allows much faster game play, especially in combat.
@CastleArchon
@CastleArchon 14 күн бұрын
I wonder what TFT would have looked like if it stayed in Steve's hands on his split from Metagaming.
@RichardChappell1
@RichardChappell1 13 күн бұрын
@@CastleArchon I think we kinf of know - GURPS... Part of the problem is publishers' need to add and justify new editions.
@aqrxv
@aqrxv 11 күн бұрын
@@CastleArchon It's an interesting question. SJ Games' Space Gamer articles were already adding super powers and advantage and disadvantage-like abilities (inspired by Champions). The primary difference I really found (hence my variant) was the Runequest-inspired active defense rule. In TFT you may be a DX 15 fencer, but you simply can't parry effectively and still fight, so you could never really simulate any sort of heroic fantasy fiction where people who are faster can parry and still attack, like the fights in the amber novels or in conan stories or in any sort of swashbuckling movie from Robin Hood to the Princess Blade to Three Musketeers to lightsaber duels in Star Wars. TFT (original) works well for a samurai movie where the first strike is the decisive one, or where it's armored knights hacking at each other but relying on shields for defense, but otherwise while it PLAYS very well, it doesn't emulate the fiction for me. So given that the parry rule is - for me - the big mechanical difference between TFT combat and GURPS combat (I think the the cut/impale/crush thing is a minor modification relative to that). But I think having a defense system of some sort is the change that SJ would have made. Maybe not a parry system -- it might have just been something like a stronger penalty to hit for characters with Fencing or something like the Expert and Master swordsman talents giving a DX penalty to enemy attacks - but I think there would have been added.
@Coramonde97
@Coramonde97 6 күн бұрын
Dark City Games effectively added Active Defense to TFT. You can download the rules for free at their site and they work nicely, at least for me playing solo. One of the Defenses is Counterstrike so if you live through the attack you get one attack roll. Thing is if you decide to use this option you lose your next turn, as per their adaptation.
@aqrxv
@aqrxv 4 күн бұрын
@@Coramonde97 I've seen their system. It produces a very interesting dynamic of "being pushed back" that mimics cinematic fencing when DX 12+ is involved. However, it can be pretty frustrating in a one-on-one between two high DX fighters as someone will be forced on the defensive for MANY terms until the other one gives them an opening by missing, then it will swing back. But when you get DX 14+ this can be a bit too extreme. It is NOT a big problem in solo games but while I like it from an atmospheric level, it can be super frustrating to do this system in GMed games, as one person can be on the defensive constantly. (Also, it does mean that outnumbering an enemy is really, really potent -- if one person is fighting two fighters who are high DX, they'll just keep you on the defensive and finish you quickly. ) To mitigate this frustration I tried using the Active Defense system with a Runequest-style rule where attacks and defenses are divided into single or double successes. A double success occurs whenever you hit or defend and roll doubles or triples (rather than the usual 3-4); it beats a normal defense but is blocked by a double defense. It does double damage if the target fails to defend, and if the defender gets a double defense against a normal attack and you're using "Dark City" rules, the defender DOESN'T lose their action. This, I found, made things a bit more dynamic. (A mitigated version of this system is that a double success only occurs on doubles if you're an Expert; otherwise you need triples.) I've also tried this system without forfeiting your defense at all (i.e., active defense is GURPS style but is vs. full DX instead of half dX+3) with the double success/failure option. Instead, I allow a double defense vs. a normal attack to hit the attacker for half damage, disarm, or trip (depending on the situation and weapons or lack involved). The results have been some really dynamic fights, but they've also occasionally led to some overly extended combats.
@RichardChappell1
@RichardChappell1 14 күн бұрын
I was hooked on Metagaming games back in the late 70s. I still use Melee and Wizard for my mechanics. I like the TFT idea of not using classes, but having skills. It always felt so much more realistic.
@CastleArchon
@CastleArchon 14 күн бұрын
Open skills in TFT and different damage types in GRUPS I think were both a first when they came out.
@RichardChappell1
@RichardChappell1 13 күн бұрын
@@CastleArchon At the time, there were really very few RPGs in existence, and only a couple of them were fantasy based. I feel like DnD's system was borne out of the wargaming background - thinking of the players as specific soldier types, like most of the wargame rules - infantry, machine gunners, etc.
@CastleArchon
@CastleArchon 13 күн бұрын
@@RichardChappell1 Yes it was and Steve's games aren't much different in wargaming in its simplicity (TFT) or detail (GURPS).
@Coramonde97
@Coramonde97 6 күн бұрын
⁠@RichardChappell1 : ⁠Just wondering how you adapted your Clerics for TFT? Did you create a talent package and add Clerical spells or abilities? HOW gives them like a Detect Evil skill and a Turn Undead mechanic…thanks!
@RichardChappell1
@RichardChappell1 6 күн бұрын
​@@Coramonde97 I call the cleric's equivalent of a spell or skill a "blessing." The clerk can call for blessings he has learned at any time, but his success will depend on his faith and "divine favor." Clerics gain their abilities by demonstrating their devotion to their deity. This is represented by faith points, which are accumulated through acts of devotion, adherence to their deity's precepts, and ritualistic practices. I haven't got a full list of possible blessings created, but have used D&D and others as ideas. I tend to put a higher cost on them that the D&D skill level so they aren't too over powered. I do use the 6 D&D stats, and use Wisdom as the basic Cleric stat. In the same ways as other skills, the wisdom score represents the cleric's capacity to learn certain blessings (which can only be learned at their religion's version of a church/monastery/temple with a mentor, who must know the blessing(s) being learned - a week spent per point of ability - learning the rituals and searching his deity for wisdom on application. Each cleric has to start with defining his faith, along with the various regular rituals that define their faith. Maybe it's stopping and facing a direction for prayers several times a day, or maybe it's an attempt to proselyte someone (only a mechanic, no actual missionary work at the table, although some role play here is ok and fun depending on the user). I use the Mystara setting, so it comes with a bunch of defined faiths, but users can define their own that makes sense in the world, and we agree on how their religion demonstrates/practices faith before play starts. I use D&D alignment, so the faith has to be defined along an alignment with the blessings appropriate for the alignment (LE can't bless, but can curse for example). Faith points are like hit points, and are expended with the calling for a blessing. A cleric blesses water, which is 1 FP, loses a faith point, and on and on, until he is out of faith points and will no longer be able to call for blessings, until he can replenish them. For actual application, the cleric starts (generally daily) with a number of faith points equal to his wisdom and 2 points per priestly rank (there are 5 from acolyte to pope equivalent). The priest expends the point value of the blessing until they get renewed (through their religious ritual). Success is rolling 3d6 under the wisdom stat, with the allowance of the DM to add up to 3 points of "Divine Favor" based on how he decides the cleric is practicing his faith. The number can increase by 1 with each priestly rank. Yes, it's a bit arbitrary, but it represents the kind of fits with the "mysteries of God." Initially a cleric can start with the number of blessings learned with a faith point value totaling up to his wisdom number. A wisdom of 12 will allow blessings totaling 12 faith points initially - and any individual blessing can't be a higher point value than his wisdom score (regardless of his faith points). I don't have any limits to the number of abilities a cleric can learn. A cleric could learn a hundred blessings. How many he can actually use depends on his current level of faith (faith points). The faith point cost increases with the impact of the blessing. A Bless, Detect, Purify and other minimal impact blessings are 1 or 2 faith points, while a Raise Dead is going to be about 8 or 9 faith points. I have a special set for Healing Touch - it has a 2 faith point threshold to heal 2 HP, with an additional point cost per additional HP of healing. So healing 6 HP will cost 6 faith points. So the cleric can apply some strategy to the application. Faith points can be gained/restored with a night's sleep, or through acts of faith - ie the practice of the predefined rituals. The effort of the ritual determines the amount of faith gained - Daily Prayer (Spend at least 1 hour in prayer and meditation to regain 1d4 FP), Weekly Sermon (Conduct a sermon to a group of at least 5 followers to regain 1d6 FP), Monthly Holy Ritual (Perform a significant ritual in a holy place, regaining 1d8 FP), etc - based on predefined rituals per religion. It sounds pretty technical, but hasn't been any harder to manage mechanically, and it makes the cleric feel like a person of faith rather than just another spell caster.
@2001lextalionis
@2001lextalionis 14 күн бұрын
many happy memories playing TFT. Still on the shelf.
@CastleArchon
@CastleArchon 14 күн бұрын
Get it on the table! :)
@FrostSpike
@FrostSpike 15 күн бұрын
I think GURPS is great but... having supplements for so many things caused some contradictions between them so you need to be careful which ones you pick for your setting and then resolve any areas where there are overlaps. GURPS 4e did try and bring things together and resolve them in the core books but it's still not 100%. GURPS Traveller supplements are *THE BEST* Traveller setting source books!
@SeekersHollow
@SeekersHollow 16 күн бұрын
I just backed the DFRPG version. Really excited to get it! I'm a solo player and playing solo through Saethor's Bane (DFRPG) right now as my tutorial for getting into DFRPG / GURPS. It's been great so far!
@PiniaXprss
@PiniaXprss 16 күн бұрын
I've just bought a 4th edition NEW with plastics on a flea market for $2 . Was a good deal?
@CastleArchon
@CastleArchon 15 күн бұрын
You got plastics with it?
@wardragonprime
@wardragonprime 17 күн бұрын
Stick with the non-tactical game. It is more fun.😀😀😀
@bopaintsminis
@bopaintsminis 19 күн бұрын
To me GURPS is not a matter of taking the supplements and using them with other games. Rather it's the core system that I really like. While the 4E books could use an edit and fix some layout and formatting issues, at its heart the rules are really good. Role 3d6 against a modified or opposed skill roll. There is a simicity to it. Unfortunately that simplicity is not easy to see in some of those rules. And yes, the GM has to pick and choose which of the rules to use. I started with GURPS Lite (still free!) and added what I wanted until I built a robust and dynic sci-fi campaign (its motto: "The physics are theoretical but the fun is real."). I took bits from Space, Spaceships, Traveller, Nordlondr Ovinabokin, Robots, Mecha, and some others. GURPS is what you are willing to make it, and ignore the haters.
@jamesmaclennan4525
@jamesmaclennan4525 19 күн бұрын
I have about 100 GURPS Books from 1st-3rd Eds as my gaming reference. Also GURPS Traveller is best Traveller
@CastleArchon
@CastleArchon 19 күн бұрын
@@jamesmaclennan4525 your rabbit hole is deep indeed
@jamesmaclennan4525
@jamesmaclennan4525 19 күн бұрын
@@CastleArchon Well it's being dug for the last 50 years.
@bopaintsminis
@bopaintsminis 19 күн бұрын
@@jamesmaclennan4525 GURPS Traveller is indeed the best Traveller.
@indus7841
@indus7841 2 күн бұрын
Whats your favorite setting? Whats your favorite setting you havent run?
@jamesmaclennan4525
@jamesmaclennan4525 2 күн бұрын
@@indus7841 My Favourite was Time travel which let me use all the Historical books. I had a scenario in which Einstein had invented a time Machine and everything kicked off on the Night orson Welles broadcast War of the Worlds..it was a deal of fun. The one I would have loved to have run was Traveller.
@bopaintsminis
@bopaintsminis 19 күн бұрын
I'm in. You talked me into it.
@CastleArchon
@CastleArchon 19 күн бұрын
Enjoy!
@yellingintothewind
@yellingintothewind 20 күн бұрын
Just because GURPS _has_ an answer, doesn't mean the answer is good... Want to make your caster a little safer from all those ranged threats? Give them Reflect Missile. It's right there in the core book and everything. For the duration, which is long, any missile targeted at your caster hits the attacker in the same way it would have hit your caster. No chance, no ongoing cost, no visual cue that anything is amiss, just sharpshooters braining themselves. Yeah, my first GURPS character was a sharpshooter. I dipped after that. That isn't to say you can't use GURPS to make a good game, but you end up picking and choosing what is allowed and what isn't. So much that it's about the same work as starting from scratch. Nor is the core game math very good. It isn't terrible, it just isn't special either.
@CastleArchon
@CastleArchon 20 күн бұрын
That can be true. With an ambition for being able to tackle ANY setting, there have been more than one problems along the way. Even now, as I cling to my 3rd edition book with glee, I understand the problems some had with passive defense. However, the worth of diving in to figure out these things means tons toward understanding these games better. I get the same enlightenment from delving into microgames from 1970's for understanding wargaming.
@yellingintothewind
@yellingintothewind 20 күн бұрын
@@CastleArchon That is certainly true. I learned a fair amount digging into _why_ I found GURPS unsatisfying to play. That understanding helps when digging into a new system to know if I should spend serious time on it or not.
@mrgunn2726
@mrgunn2726 20 күн бұрын
Generic Universal Role Playing System aka GURPS, hells yeah! Love it, own it, don't play it much these days, too much crunch for my old bones. Yes, SJ got me with his Illuminati mind control powers, I own a shizzle ton of GURPS books: Basic Characters, Basic Campaigns, high-tech, low-tech, fantasy, magic, thaumaturgy, ultra-tech, infinite worlds, Atlantis, atomic horror, transhumanism, alternate-earths 1 & 2, conspiracy X, religion and more...
@CastleArchon
@CastleArchon 20 күн бұрын
Luckily I have already gone down that rabbit hole. However, I should know better than to think I am immune from going back down. Gotta stay vigilant!
@mrgunn2726
@mrgunn2726 20 күн бұрын
@@CastleArchon So hard.... All hail the hypno-toad! 🐸👀 🤣🤣🤣
@bopaintsminis
@bopaintsminis 19 күн бұрын
@@mrgunn2726 Thaumatology and a hardcover 4E Supers are on my watch list. Can't hardly find those two for sale anywhere. Outside of PDFs or reprints that is.
@davidlemire2467
@davidlemire2467 20 күн бұрын
I love GURPS. Unfortunately it's not supported any longer.
@CastleArchon
@CastleArchon 20 күн бұрын
Not sure what you mean. They come out with more stuff for it. They recently came out with Meta-Tech.
@DigitalMase
@DigitalMase 10 күн бұрын
GURPS 4e is totally supported. It's had at least monthly releases since it came out on Warehouse23.
@hrothgarrannulfr1972
@hrothgarrannulfr1972 20 күн бұрын
THANK YOU!!! I've been thinking a little about GURPS because I love TFT and Dark City Games Legends. I'm really interested in more videos from you about how to apply GURPS to TFT or DCG stuff. Also, really looking forward to the GURPS 3E stuff, because I've had my eye on the GURPS Conan books for a while, now. Really want to use those with TFT or DCG rules. But, who knows? Maybe I'll learn GURPS 3E to play them? I greatly appreciate this video and this topic.
@CastleArchon
@CastleArchon 20 күн бұрын
Looking forward to making them!
@Will_GM_for_Food
@Will_GM_for_Food 20 күн бұрын
Pledged! Will the older decks be available as add-ons in the pledge manager?
@CastleArchon
@CastleArchon 20 күн бұрын
I will add those on to day as add-ons. Look for the next update to know when! Thanks!
@Will_GM_for_Food
@Will_GM_for_Food 20 күн бұрын
I agree. SJG does great work. I had a bunch of GURPS back in the 90s, then got rid of them. They sucked me back in with GURPS Girl Genius, and I've been working on rebuilding my collection ever since, including the Traveller and Ogre books. P.S. I love your Car Wars / Ogre shelf in the background.
@CastleArchon
@CastleArchon 20 күн бұрын
You should see my earlier videos where I have the BIG Ogre box looming in the back. LOL! Yeah, I have bought all the versions of GURPS and they have came in and out of the collection. I think this time though, it's here to stay even if it is just the one book.
@christophershaeffer551
@christophershaeffer551 22 күн бұрын
Hey, this looks super neat! I'm making a similar multiplayer card game with TTRPG themes, so this definitely got my gears turning. :) Will definitely keep an eye out on this.
@Gashren
@Gashren 24 күн бұрын
Audio is a bit too quiet.
@CastleArchon
@CastleArchon 24 күн бұрын
Thanks for letting me know. Trying to find that balance.
@ADHDIYuk
@ADHDIYuk Ай бұрын
I remember the original version coming out
@hrothgarrannulfr1972
@hrothgarrannulfr1972 Ай бұрын
Wonderful review. I'm very much a new fan of Dark City Games. At first, I thought it was just a clone of The Fantasy Trip, but it is definitely it's own (similar, but different) game. And, I have come to like the differences. I am looking forward to getting Grim is the Night based upon your review. Thank you for doing this review.
@CastleArchon
@CastleArchon Ай бұрын
@@hrothgarrannulfr1972 I'm glad you liked it. Have fun with the adventures.
@CaptainHarris-ip2kg
@CaptainHarris-ip2kg Ай бұрын
This game was displayed in the window at The Tin Goose at Ghirardelli Square. I miss that store. Never bought the game, but I always wondered about it.
@CastleArchon
@CastleArchon Ай бұрын
If you have the time, can you find it for cheap it's worth the buy
@Institute_Affairs
@Institute_Affairs Ай бұрын
WHAAAAAAAT, OH GOD WHERE CAN I GET IT
@CastleArchon
@CastleArchon Ай бұрын
@@Institute_Affairs www.kickstarter.com/projects/scorpionmasque/dead-cells-the-rogue-lite-board-game
@CastleArchon
@CastleArchon Ай бұрын
Although the kickstarter is done, I would bet dollars to donuts Adobe a pre-order page somewhere
@majkus
@majkus Ай бұрын
New Coke resulted in the return of original Coke to the shelves, but this was additional to New Coke, so now Coca-Cola had two beverages occupying shelf space in the stores. At the press conference where they announced the return of original-recipe (well, corn syrup and not sugar) Coke, a reporter asked if they had planned this all along. The Coke rep had the best answer, I still remember to this day: "We aren't that dumb; and we aren't that smart."
@BwfVid
@BwfVid Ай бұрын
Talon looks really cool! My favorite starship combat game is still Full Thrust from Ground Zero Games. Simple, elegant, modifiable, and the rules are free!
@CastleArchon
@CastleArchon Ай бұрын
Full Thrust is great! The best hexless space combat game out there.
@StevenWoodcock-qc4ul
@StevenWoodcock-qc4ul Ай бұрын
Interesting....I'll add it to the list!
@KorMacDM
@KorMacDM Ай бұрын
If you want quick and simple try STARFIRE.
@marccaron6008
@marccaron6008 Ай бұрын
Kingdom Death is HUGE on Kickstarter. It made 2 million in 2016, then 12 million with the 1.5 version. The base game is $400. Mostly for people who love painting miniatures and playing an immersive solo campaign presented in a beautifully illustrated choose-your-own story book. The player controls the destiny of a primitive tribe and must make choices that will impact their survival and evolution later in the game.
@CastleArchon
@CastleArchon Ай бұрын
Yeah, that is one heck of an investment to get started.
@marccaron6008
@marccaron6008 Ай бұрын
@@CastleArchon Indeed! A friend of mine buys everything KD. He paints very well. We played a few multi-player games. It's fun but not enough for me to buy in.
@CastleArchon
@CastleArchon Ай бұрын
@@marccaron6008 I think it's got to be a miniatures thing overall.
@edgantt5794
@edgantt5794 Ай бұрын
Had a wonderful time at my first GenCon. Loved visiting with you, Grant, Brent, Kerry, and everyone at the Columbia Games booth. Bucket list item marked off! Thanks for all you and the rest of the Columbia Games folks do to promote the best, most realistic fantasy world and game ever and keep the quality so high.
@CastleArchon
@CastleArchon Ай бұрын
And thank YOU for continuing to support us so we can continue doing exactly that!
@agilemonk6305
@agilemonk6305 Ай бұрын
Yes, I have the original Chivalry and Sorcery and have used the FGU products with Harn way back in the day. These are all very well aligned offerings to tie into together. Awesome job, Steve - way to think beyond the box - and open things up.
@CastleArchon
@CastleArchon Ай бұрын
Did you have Space Opera from FGU? How about Bushido?
@agilemonk6305
@agilemonk6305 Ай бұрын
@@CastleArchon Yes I have them. And Space Opera is/was one of my absolute favorites. 😊
@agilemonk6305
@agilemonk6305 Ай бұрын
Yes - Pendragon would be a fantastic marketing and cross-promoting relationship. And yes, ICE and Rolemaster are fantastic (been with it since inception), plus my son has written for them. Another great partner/promotion to work on.
@CastleArchon
@CastleArchon Ай бұрын
I can;t wait to get started! I just have some post-Gen Con promotions to get moving first.
@agilemonk6305
@agilemonk6305 Ай бұрын
Trevor from Me, Myself and Die is a great guy. And his new RPG is going to be very cool.
@CastleArchon
@CastleArchon Ай бұрын
He is a cool dude and worthy of all the success!
@agilemonk6305
@agilemonk6305 Ай бұрын
Jim - your sized dynamic - so no worries - you are awesome!
@CastleArchon
@CastleArchon Ай бұрын
I don't usually mind it because I am so used to it from my perspective. Just seeing it in pictures always throws me.
@agilemonk6305
@agilemonk6305 Ай бұрын
Thank you, for the report Jim. Lifelong supporter of Columbia Games from the first time days they opened up for business. I have had a long-term relationship with Tom and continued with Grant. What a great family and the whole team of folks that are involved are amazing people.
@CastleArchon
@CastleArchon Ай бұрын
It's a wild mix of people from all around. With Grant holding the reigns, he is trying to get more talent in.
@agilemonk6305
@agilemonk6305 Ай бұрын
@@CastleArchon Grant is amazing.
@TheEriegpman
@TheEriegpman Ай бұрын
Thanks for the review, based on this video I went out and ordered a print copy, cant wait to play it
@CastleArchon
@CastleArchon Ай бұрын
Great! You will enjoy it for certain!
@Bryon1187
@Bryon1187 Ай бұрын
#kingdomDeath I've played it a couple of times. Very dark and a lot of fun. Sort of like the TFT programed adventures - reading events form the text.
@Bryon1187
@Bryon1187 Ай бұрын
I really Like Pendragon. I always run a game or two.
@Bryon1187
@Bryon1187 Ай бұрын
It was great seeing you again this year.
@CastleArchon
@CastleArchon Ай бұрын
Right back at'cha Bryon!