I wonder what you use to make your lightning effect? A plug-in?
@waytop491610 ай бұрын
one question: the data stream is using 3dtile format? tks
@nikhil-b9i Жыл бұрын
how to get co-ordinates GPS location, and rotation i.e. latitude, longitude, altitude, heading and other on game window screen. can you please shear
@DavidNelson42 Жыл бұрын
I'd love a more in-depth tutorial
@woblewoble Жыл бұрын
I'm trying to figure out how to have the buildings generated in the samples also come with textures, is that something that map data provides via OSM or other services?
@onerimeuse Жыл бұрын
This is reeeeally cool. Thank you for posting this
@ASphoton_energy Жыл бұрын
Hi there, I’ve had a look through some tutorials about drawing in Slicer but had a hard time working out how you managed to create the 3D drawing. Did you need to draw the outline of the object ie the femur in every slice? Would be great to chat with you about this via email if there’s a way to contact you?
@TheInSinging2 жыл бұрын
Hey, thanks for the tutorial. quick question: on minute 1:05 I see that under the ArcGISMap object in the hierarchy shows many child objects. In my scene view there's no child objects under map GIS object, even though the terrain and the buildings of the map are created and its possible to choose a map segment in the scene view. How did you manage unity to "show" the shield objects of the map in the hierarchy? Is it a paid feature? Thanks
@Shaqtapus2 жыл бұрын
The SDK updated in the 1.0 release, it sounds like @trees and code is looking to post an updated video
@DEFEND_backup2 жыл бұрын
Are you on Upwork? We're always looking for great unity devs to help build the world's healthiest social media platform (65square)
@DEFEND_backup2 жыл бұрын
Very awesome video - thanks! Do you consult?
@Ultran1222 жыл бұрын
Just recently got this package off the ArcGIS website, but it didn't seem to come with a prefab scene or things like weather effects. I followed the tutorial and got a basic New York map set up with buildings, but layers like population density don't seem to be showing up properly. Any tips?
@bryanatahuichi55012 жыл бұрын
Buena ayuda
@orhankrc11062 жыл бұрын
can you share your project ?
@chc34842 жыл бұрын
wow amazing
@abersali99372 жыл бұрын
Hello How can I use unity to crop through an STL hollowed model ?
@treesandcode82592 жыл бұрын
Hi, I believe STL is not natively supported directly in unity, if that's still true, you would first convert your STL model to obj or fbx in blender, which is free. Or perhaps this tool (which i have not tried) www.greentoken.de/onlineconv/ After that, there are tools to edit mesh's in unity like probuilder or other free 3rd party components, but generally unity is not meant for editing the models. I would import the STL to blender, do all your editing and bring the separated components to unity via .obj or .fbx blender is generally how i edit the models, then unity just does the cool stuff with the pieces
@rafaelskiarteportfolio10982 жыл бұрын
Man, this is Amazing!!!
@treesandcode82592 жыл бұрын
thanks!!! I was going to post an updated video soon. The new SDK has mesh colliders built in to it now. While the extraction information on my video can still be useful, you no longer need to overlay a separate mesh with collider on the live SDK anymore. Extraction is still good for offline use or many other reasons though.
@orhankrc11062 жыл бұрын
@@treesandcode8259 waiting bro
@henryqng2 жыл бұрын
@@treesandcode8259 Please post another video how to use the new SDK with mesh colliders. Thanks!
@jasperalblas15803 жыл бұрын
Any chance you want to share your project?
@jasperalblas15803 жыл бұрын
Looks amazing btw!
@toddbw113 жыл бұрын
Can you explain how you setup the water shader for the project?
@treesandcode82592 жыл бұрын
Sorry for the long delay, the water shader is super simple. Just grab any water shader, like the free ones showcased in the Unity standard assets. simply put that water shader (flat plane object) at low altitude (zero-ish) with a location component and the water hovers over sea-level on the map above by 1 pixel. Quick easy way to do it. if you wanted to carve out the actual water on the map for see through water that would be different. What I did was basically hide the ocean images with a water plane
@haroldkrivell25243 жыл бұрын
Terrain extraction. How can it be done so a terrain, texture and collision is saved to a project?
@treesandcode82592 жыл бұрын
you an use FBXexporter to grab and export the mesh, also the new arcGIS sdk has built in mesh colliders now
@Shaqtapus3 жыл бұрын
Great video!
@GeoCositasParaDummies3 жыл бұрын
Hi!, It's amazing your video using with the SDK for Unity. I'm trying to use the SDK, but I can't to add a Mesh Collider to relief (min 3:29). I started the project, I copied a part of relief, I stopped the project, and I pasted them in an empty GameObject... but when I add the mesh collider I don't have your same result. ¿Can you help me please?
@dickespargel13652 жыл бұрын
I'd also like to know how to bake and extract the MeshCollider data
@treesandcode82592 жыл бұрын
Hi, I did make another video about extracting the mesh data on this channel using a tool called FBX exporter. Check that out for some info, however since then the new SDK has built in mesh colliders now natively.
@kartikaeyakumar7703 жыл бұрын
Can we get textures on the buildings? Love the ending BTW!😂😂
@treesandcode82593 жыл бұрын
Hi, yes textures are supported but you have to look around at what maps are available. I'm not sure if some require a paid subscription or not. You can also join the beta and ask around there. Here are a few for example: 3d buildings with textures in San Diego: runtime.maps.arcgis.com/home/webscene/viewer.html?webscene=ccb12286f303493291609e5dc8881e38 other maps and map servers: tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services runtime.maps.arcgis.com/home/gallery.html?focus=scenes&view=grid&sortOrder=desc&sortField=relevance services.arcgisonline.com/arcgis/rest/services
@kartikaeyakumar7703 жыл бұрын
@@treesandcode8259 Hey thanks for replying. While ArcGIS does a very good job at displaying 3d data of mountains and other geographical entities, its not that good when it comes to city scapes. I've tried importing the free 3d maps available on arcgis(like the ones you provided above) in the arcgis unity sdk but the models imported are not much photorealistic. I was wondering if there was a way to import high quality 3d map models into unity(something like google earth) I've searched for it a lot but I can't seem to find a way to do this. Google earth doesn't have any kind of API to do this, bing maps SDK for unity has a limit on its geographical size, google maps sdk for unity only provides untextured building models etc etc. Please let me know if there is a way to do this! Thanks
@treesandcode82593 жыл бұрын
You can try HDRP if you haven't already, but you are probably correct that the building materials/textures just may not be high quality yet. That would explain why they chose to use a city with no material in the demo.
@kartikaeyakumar7703 жыл бұрын
Yeah maybe. Well I'm building to a mobile device so I can't use HDRP. Anyways thanks for your help!