This is reeeeally cool. Thank you for posting this
@Shaqtapus3 жыл бұрын
Great video!
@Ultran1222 жыл бұрын
Just recently got this package off the ArcGIS website, but it didn't seem to come with a prefab scene or things like weather effects. I followed the tutorial and got a basic New York map set up with buildings, but layers like population density don't seem to be showing up properly. Any tips?
@nikhil-b9i Жыл бұрын
how to get co-ordinates GPS location, and rotation i.e. latitude, longitude, altitude, heading and other on game window screen. can you please shear
@chc34842 жыл бұрын
wow amazing
@GeoCositasParaDummies3 жыл бұрын
Hi!, It's amazing your video using with the SDK for Unity. I'm trying to use the SDK, but I can't to add a Mesh Collider to relief (min 3:29). I started the project, I copied a part of relief, I stopped the project, and I pasted them in an empty GameObject... but when I add the mesh collider I don't have your same result. ¿Can you help me please?
@dickespargel13652 жыл бұрын
I'd also like to know how to bake and extract the MeshCollider data
@treesandcode82592 жыл бұрын
Hi, I did make another video about extracting the mesh data on this channel using a tool called FBX exporter. Check that out for some info, however since then the new SDK has built in mesh colliders now natively.
@yuguojiang94089 ай бұрын
I wonder what you use to make your lightning effect? A plug-in?
@waytop491610 ай бұрын
one question: the data stream is using 3dtile format? tks
@kartikaeyakumar7703 жыл бұрын
Can we get textures on the buildings? Love the ending BTW!😂😂
@treesandcode82593 жыл бұрын
Hi, yes textures are supported but you have to look around at what maps are available. I'm not sure if some require a paid subscription or not. You can also join the beta and ask around there. Here are a few for example: 3d buildings with textures in San Diego: runtime.maps.arcgis.com/home/webscene/viewer.html?webscene=ccb12286f303493291609e5dc8881e38 other maps and map servers: tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services runtime.maps.arcgis.com/home/gallery.html?focus=scenes&view=grid&sortOrder=desc&sortField=relevance services.arcgisonline.com/arcgis/rest/services
@kartikaeyakumar7703 жыл бұрын
@@treesandcode8259 Hey thanks for replying. While ArcGIS does a very good job at displaying 3d data of mountains and other geographical entities, its not that good when it comes to city scapes. I've tried importing the free 3d maps available on arcgis(like the ones you provided above) in the arcgis unity sdk but the models imported are not much photorealistic. I was wondering if there was a way to import high quality 3d map models into unity(something like google earth) I've searched for it a lot but I can't seem to find a way to do this. Google earth doesn't have any kind of API to do this, bing maps SDK for unity has a limit on its geographical size, google maps sdk for unity only provides untextured building models etc etc. Please let me know if there is a way to do this! Thanks
@treesandcode82593 жыл бұрын
You can try HDRP if you haven't already, but you are probably correct that the building materials/textures just may not be high quality yet. That would explain why they chose to use a city with no material in the demo.
@kartikaeyakumar7703 жыл бұрын
Yeah maybe. Well I'm building to a mobile device so I can't use HDRP. Anyways thanks for your help!
@woblewoble Жыл бұрын
I'm trying to figure out how to have the buildings generated in the samples also come with textures, is that something that map data provides via OSM or other services?
@DEFEND_backup2 жыл бұрын
Very awesome video - thanks! Do you consult?
@haroldkrivell25243 жыл бұрын
Terrain extraction. How can it be done so a terrain, texture and collision is saved to a project?
@treesandcode82592 жыл бұрын
you an use FBXexporter to grab and export the mesh, also the new arcGIS sdk has built in mesh colliders now
@toddbw113 жыл бұрын
Can you explain how you setup the water shader for the project?
@treesandcode82592 жыл бұрын
Sorry for the long delay, the water shader is super simple. Just grab any water shader, like the free ones showcased in the Unity standard assets. simply put that water shader (flat plane object) at low altitude (zero-ish) with a location component and the water hovers over sea-level on the map above by 1 pixel. Quick easy way to do it. if you wanted to carve out the actual water on the map for see through water that would be different. What I did was basically hide the ocean images with a water plane