Пікірлер
@OtakuLogan2017
@OtakuLogan2017 3 ай бұрын
Clock was stopped way too late for Pauls knockdown
@batlin
@batlin 3 ай бұрын
Yep!
@Victor-it6bv
@Victor-it6bv 5 ай бұрын
There sonic boom command is reversed. Forward,back punch
@coringraham1294
@coringraham1294 7 ай бұрын
John: 9 Seconds, Ten points!
@coringraham1294
@coringraham1294 7 ай бұрын
He just ran the Gauntlet in less then 10 Seconds.
@coringraham1294
@coringraham1294 7 ай бұрын
Two Scoops danced like crazy when John announced his score from Powerball.
@DisobedientSpaceWhale
@DisobedientSpaceWhale 11 ай бұрын
Absolute banger 🎶
@SynthwaveMan
@SynthwaveMan Жыл бұрын
I just beat the game a few minutes before making this comment
@reymicroc
@reymicroc Жыл бұрын
Just accept AI is superior to you
@Leomerya12
@Leomerya12 Жыл бұрын
Actually, the charge abuse is not that bad here. You can charge while you do other attacks, or while you're in the air.
@KenUDigit22
@KenUDigit22 Жыл бұрын
I wish to this day we would’ve seen Two Scoops versus Andrew from Australia one on one with the British Gladiators defending.
@raggydoll0189
@raggydoll0189 Жыл бұрын
He's big for nothing, no balance at all
@bethtyree6346
@bethtyree6346 2 жыл бұрын
Wesley Berry was the best
@Renzo-cn4zw
@Renzo-cn4zw 2 жыл бұрын
the AI player in the arcade version is more worse and cheap than the fourth generation consoles version
@tariqsamadi588
@tariqsamadi588 2 жыл бұрын
Sonic booooom 😂😂😂
@madvulture5358
@madvulture5358 2 жыл бұрын
Guile facepalm
@Mikewee777
@Mikewee777 2 жыл бұрын
If you think this is bad, Ryu made a wall of slow moving wall of hadoukens in the Microsoft version. I can not find the video.
@Verbalaesthet
@Verbalaesthet 2 жыл бұрын
The AI was cheating. ^^
@sackingbro47
@sackingbro47 2 жыл бұрын
0:28 man’s did a shouryurepa before it existed
@LuminousTwinHearts
@LuminousTwinHearts 2 жыл бұрын
AI always cheats.
@GamesDoVale
@GamesDoVale 3 жыл бұрын
oooriusex
@WAKE-UP-BRITAIN
@WAKE-UP-BRITAIN 3 жыл бұрын
Daaam this brings back some memories 👍
@someoneyouarentcalibrated2217
@someoneyouarentcalibrated2217 3 жыл бұрын
Excellent examples! Many of us, in the arcades, used to be so frustrated by these obvious 'double standards' in video games 🎮! 😠 Please do one for Twisted Metal 2 and show them how the AI can do special moves repeatedly without having to wait in between or how Shadow could do HIS special multiple times in a row without ever detonating any of them except for the last one. Human players MUST detonate each before sending out another one.
@coringraham1294
@coringraham1294 3 жыл бұрын
John: 16 Points!
@lucystarlight8887
@lucystarlight8887 3 жыл бұрын
I don't know much about coding or games, but this seems like it makes sense, right? The CPU isn't actually inputting moves from a controller, so it doesn't need to charge like normal.
@rjtheripper931
@rjtheripper931 3 жыл бұрын
If i had the reflexes of the AI with a charge character. I would be evo champion.
@Inaworldoflove
@Inaworldoflove 3 жыл бұрын
Small dragon punch is the same sound as fast but played at a slower speed.
@shaunthesheep24
@shaunthesheep24 3 жыл бұрын
When I was a kid, I always thought the AI had a button that it could press to use a special move without doing the input.
@KnownAsKenji
@KnownAsKenji 3 жыл бұрын
It's funny because, in the realm of young social circles, Guile always seemed like the biggest threat. In the same circle, you'd get reputed sore losers saying 'the computer cheats' and laugh it off. But in this case, the computer really was cheating.
@osama_bin_niga
@osama_bin_niga 3 жыл бұрын
the best thing with guile and most characters is when the countdown for the round starts and when u get hit and fall back is u can do the combos for the character for example like with guiles Sonic boom before the round starts u can do ur combo like hold back then forward anypunch button. Yea just do that then when the game lets u hit then do the rest of the combo Me:holds back for guile to charge of sonic boom before rounds starts Game: Round 1 fight! Me: goes forward and punch to finish combo
@Goldenleyend
@Goldenleyend 3 жыл бұрын
Dont forget Balrog's infinite dash punch combo
@TheRealBDouble
@TheRealBDouble 3 жыл бұрын
The different pitches on "SHORYUKEN" crack me up
@carbunny145
@carbunny145 3 жыл бұрын
When bot forgets it’s command inputs so they do them without charginh
@jeffchisamore1556
@jeffchisamore1556 3 жыл бұрын
Old video, but the concept was the computer could charge for specials any time. Walking forward, jumping, during another special, etc. Players could do it as well, it was just really difficult, while the computer didn't have the physical limitations of players.
@batlin
@batlin 3 жыл бұрын
Human-controlled players can do some of these things in very limited circumstances due to glitches (for example, Guile's "stored" flash kick, and the free sonic boom you can get if you keep holding forward during a medium throw and hit punch when you start walking). However, many of these examples can _not_ be done by players, regardless of physical limitations. You can see this by watching any good TAS of SF2 -- the player can do some amazing things, but there are some fundamental restrictions you can't get around, but which the CPU-controlled player can (e.g. attack recovery time is different or non-existent, allowing impossibly fast jabs and sweeps by characters like Zangief and Ryu).
@jeffchisamore1556
@jeffchisamore1556 3 жыл бұрын
@@batlin Good call. Many game magazines during the day went over this in detail, especially when they ported it to the SNES. The idea (I got from it) was computer controlled characters didn't have any input lag from the polling of the controller, and was able to pull off way more than any physical player could, with timing that was almost impossible to counter/duplicate. If I remember correctly, you're absolutely right about the recovery time diminishing as the level of difficulty increases - we just accepted that as "challenge". I'm honestly surprised to see a video detailing this some twenty plus years later. It's been like this for a long, long time. By the way, great timeout at the end. Pretty damn sneaky, lol
@kellymays5138
@kellymays5138 3 жыл бұрын
forget the charge, why was the sonic boom taking more damage than ken's round house kick? counters delivers more damage, damn you capcom! nIIm
@murrayshekelberg9754
@murrayshekelberg9754 3 жыл бұрын
We complained about it in the arcades when this game first came out
@crass340
@crass340 3 жыл бұрын
when I throw hadoukens at sagat and he automatically does his super
@BIGGIEDEVIL
@BIGGIEDEVIL 3 жыл бұрын
All complaints the game is easy once you realize the cpu pattern with characters
@batlin
@batlin 3 жыл бұрын
Who's complaining? This is about understanding how the game works and what restrictions apply or don't apply to the CPU player. Nothing to do with the game being "hard".
@squilliam0909
@squilliam0909 3 жыл бұрын
Man imagine how fun it would be to play as this
@jerenjagodzinski9651
@jerenjagodzinski9651 3 жыл бұрын
The 3ds port of sf4 has this.
@nelsont4784
@nelsont4784 3 жыл бұрын
This are the sounds they should let for 30 anniversary collection 😒
@Kopie0830
@Kopie0830 3 жыл бұрын
I always play with vega. vega moves quick, has anti air, slide and arial grab. The ai doesn't know what to do when i perform the arial grab out of nowhere.
@Pamplmoose
@Pamplmoose 3 жыл бұрын
99 seconds on clock Time runs out at the end of 58 second video
@zoedayodajoe
@zoedayodajoe 3 жыл бұрын
Raw
@99alskdjfhg
@99alskdjfhg 3 жыл бұрын
Im 40 now, and i still remember watching 2 scoops
@wisconsinlonnie4143
@wisconsinlonnie4143 2 жыл бұрын
Me too
@GodlikeOCD
@GodlikeOCD 3 жыл бұрын
Buffered
@batlin
@batlin 3 жыл бұрын
Nah. It's possible for humans to buffer a flashkick in some versions of arcade WW, and a sonic boom can be thrown for free after a medium throw, but I don't think either of those glitches exists in the SNES version. The CPU player just doesn't have the same restrictions as the human player -- consider how they can do a sort of turbo jab that's not possible even with frame-by-frame TAS input.
@dimviesel
@dimviesel 3 жыл бұрын
“Aww you can!”🤣
@DCDsauce
@DCDsauce 3 жыл бұрын
KoF players: first time?
@retromister81
@retromister81 3 жыл бұрын
that is also on the og arcade version.
@batlin
@batlin 3 жыл бұрын
True -- I just used ZSNES because it was easier to record, but MAME would probably be a better way to demonstrate it.
@kevonmanuel
@kevonmanuel 3 жыл бұрын
Diago charges Guile moves faster than the SFII SNES Guile.
@oldschooldogy316
@oldschooldogy316 3 жыл бұрын
This doesn't seem that bad. Back when I was a street fighter junkie I used to be able to pull off razor blade kicks almost that fast and had my friends upset because they were using Ryu or Ken and I was breaking them off with Guile over and over and over again.
@mikey2toes966
@mikey2toes966 3 жыл бұрын
What would you expect of a game based on the arcade quarter munching philosophy.