SNES Street Fighter II - AI player doesn't need to charge

  Рет қаралды 103,364

batlin

batlin

Күн бұрын

Пікірлер: 131
@keithbiz85
@keithbiz85 3 жыл бұрын
Using those Dragon Punches at the end to corner Guile and trigger his PTSD was such a pro move.
@richardjoyce2764
@richardjoyce2764 3 жыл бұрын
This ^ 😂
@goead
@goead 3 жыл бұрын
😂
@kayocodie7551
@kayocodie7551 3 жыл бұрын
😂
@chiefgilray
@chiefgilray 2 жыл бұрын
Is he a religious, stuttering army carnie? My.... My dadddddady died from eating sssssssome bad pussy
@chrisdavid2408
@chrisdavid2408 2 жыл бұрын
Werd
@RagingNoob
@RagingNoob 8 жыл бұрын
The AI has always been able to moves which are impossible by the human player. One perfectly obvious example is the CPUs ability to walk backwards and NOT block while clearly being attacked or threatened by the human player.
@blacksunshine7485
@blacksunshine7485 3 жыл бұрын
@Official Hyper Sonic Thats an interesting idea..
@Neo_Theo
@Neo_Theo 3 жыл бұрын
@Official Hyper Sonic I know that was a Game Genie code we used for Super SF2 on Sega Genesis; pretty sure there are emulators that will directly allow Game Genie codes. With that or enabling special moves in the air, the game becomes broken (in a fun way). Guile can easily launch Sonic Booms to stunlock the opponent if they dare to block.
@richardjoyce2764
@richardjoyce2764 3 жыл бұрын
Mortal Kombat 3 Liu Kang bicycle kick infinite that the CPU would do to you but the player cannot.
@zero123alpha6
@zero123alpha6 2 жыл бұрын
Sometimes they are just invincible for no reason
@jackcobb1090
@jackcobb1090 2 жыл бұрын
In The World Warrior, did anyone notice the bosses frequently use light kicks and punches but they do the damage of strong ones?
@TheRealBDouble
@TheRealBDouble 3 жыл бұрын
The different pitches on "SHORYUKEN" crack me up
@parker_aug2
@parker_aug2 6 жыл бұрын
I remember fighting M.Bison used to be complete BS. The CPU would repeatedly spam the Scissor Kick special with no charging. Granted, the bosses actually had no controls since they were unplayable then. But the fact that they eventually made it a charge move shows how cheap the Scissor Kick was.
@mrnelman3451
@mrnelman3451 4 жыл бұрын
In SF2WW his Scissor Kick it his standing HK
@ChaoticDeadshot72
@ChaoticDeadshot72 3 жыл бұрын
Same with balrog, he’d spam uppercut without charging
@bigwilly43729
@bigwilly43729 3 жыл бұрын
@@ChaoticDeadshot72 I remember thinking when Balrog became a playable character that I'd be able to do those punches just like the cpu. Was in for a rude awakening when I realized I couldn't just skip out on charging, lol.
@lmcgregoruk
@lmcgregoruk 3 жыл бұрын
@@bigwilly43729 In Street fighter II Special Champion Edition, you had to hold down all 3 punch buttons for 56 seconds, to do the fiercest turn punch with Balrog. I mean you could hold them down for less time to do less damage, but who's ever going to be able to do that in an actual match.
@SamWiseTheGreat
@SamWiseTheGreat 3 жыл бұрын
@@bigwilly43729 Balrog in WW could literally use rush straight and upper without breaking with invincibility frames. It's mental. The only thing you can do when the computer goes into that mode is block and hope to holy hell that he gives up before your health does. What makes it interesting though in Hyper Fighting, he's still programmed to do this but because he's playable, his rush spam has been nerfed accordingly, leaving him vulnerable to sweeps in between. Lol'd when I realized.
@Insertmiddlefinger
@Insertmiddlefinger 10 жыл бұрын
Also Blanka`s headbite can go on much longer and Ryu can combo moves that cannot usually be connected. The CPU is full of "cheats"
@ShiftyGuy777
@ShiftyGuy777 7 жыл бұрын
Nero Angelo any character that has rapid hit throw is unfair
@TallSilentGuy
@TallSilentGuy 10 жыл бұрын
Quite right - seems it was one rule for human players and another rule for CPU players. Imagine how invincible you would be if you could make Guile flash kick immediately after throwing a sonic boom?
@bockerwright4132
@bockerwright4132 3 жыл бұрын
You could if you played a hack... there were a few around at the time. Talking coin slot though not console.
@captainmidnightgaming
@captainmidnightgaming 3 жыл бұрын
SSF4 on 3ds let you do that and it was as broken as it sounds
@Holothurion
@Holothurion 3 жыл бұрын
1. Hacks 2. VS. Marvel series
@KnownAsKenji
@KnownAsKenji 3 жыл бұрын
There's a mod for that, no Guile charge, it's pretty hilarious.
@Goldenleyend
@Goldenleyend 3 жыл бұрын
Dont forget Balrog's infinite dash punch combo
@sackingbro47
@sackingbro47 2 жыл бұрын
0:28 man’s did a shouryurepa before it existed
@squilliam0909
@squilliam0909 3 жыл бұрын
Man imagine how fun it would be to play as this
@jerenjagodzinski9651
@jerenjagodzinski9651 2 жыл бұрын
The 3ds port of sf4 has this.
@DreadedGhoul575
@DreadedGhoul575 9 жыл бұрын
0:19 if you slow it down, he did actually crouch, but mega fast.
@nakobots
@nakobots 6 жыл бұрын
"For some moves, such as E.Honda’s Hundred-Hand-Slap, Chun-Li’s Thousand-Foot-Kick, etc. the AI scripts include a couple of moves to make it look like they are subject to the same rules as human input (and also a clue to new players how to execute the moves), but the AI machine is capable of launching into any power move as easily and instantly as any ordinary attack."
@helpkirbyhasagun_2047
@helpkirbyhasagun_2047 3 жыл бұрын
@@nakobots Yeah that’s how the arcade cabinets can keep you putting more and more money in, the more you lose the more money it will cost to win They make all the AI bots not have to charge their attacks and many of their moves are 2-4 frames less than ours so they’re faster and more accurate than ours
@user-gc4xg9fp2f
@user-gc4xg9fp2f 3 жыл бұрын
@@helpkirbyhasagun_2047 i know right ? Tell me one time that zangief was not plus on frames , ill wait .
@helpkirbyhasagun_2047
@helpkirbyhasagun_2047 3 жыл бұрын
@@user-gc4xg9fp2f Exactly, Zangief stays stunned for about 0.2 seconds then head crunches you for the rest of the round
@djpegao
@djpegao 3 жыл бұрын
This and MK II were infuriating A.I.s to deal with. So many poor controllers broken out of pure unfiltered saltiness
@RedRaider14
@RedRaider14 3 жыл бұрын
Dude MK2...... I legit went through probably 7 controllers over that game. Got me triggered right now lol
@naughtydog1617
@naughtydog1617 3 жыл бұрын
@@RedRaider14 MK2 isn't that hard once use that trick to make them jump towards you.
@RedRaider14
@RedRaider14 3 жыл бұрын
@@naughtydog1617 Was hard to pick up on that as a kid though
@eurologic
@eurologic 3 жыл бұрын
MK II was way worse
@rjtheripper931
@rjtheripper931 2 жыл бұрын
R.i.p to those controllers.
@shaunthesheep24
@shaunthesheep24 2 жыл бұрын
When I was a kid, I always thought the AI had a button that it could press to use a special move without doing the input.
@jeffchisamore1556
@jeffchisamore1556 3 жыл бұрын
Old video, but the concept was the computer could charge for specials any time. Walking forward, jumping, during another special, etc. Players could do it as well, it was just really difficult, while the computer didn't have the physical limitations of players.
@batlin
@batlin 3 жыл бұрын
Human-controlled players can do some of these things in very limited circumstances due to glitches (for example, Guile's "stored" flash kick, and the free sonic boom you can get if you keep holding forward during a medium throw and hit punch when you start walking). However, many of these examples can _not_ be done by players, regardless of physical limitations. You can see this by watching any good TAS of SF2 -- the player can do some amazing things, but there are some fundamental restrictions you can't get around, but which the CPU-controlled player can (e.g. attack recovery time is different or non-existent, allowing impossibly fast jabs and sweeps by characters like Zangief and Ryu).
@jeffchisamore1556
@jeffchisamore1556 3 жыл бұрын
@@batlin Good call. Many game magazines during the day went over this in detail, especially when they ported it to the SNES. The idea (I got from it) was computer controlled characters didn't have any input lag from the polling of the controller, and was able to pull off way more than any physical player could, with timing that was almost impossible to counter/duplicate. If I remember correctly, you're absolutely right about the recovery time diminishing as the level of difficulty increases - we just accepted that as "challenge". I'm honestly surprised to see a video detailing this some twenty plus years later. It's been like this for a long, long time. By the way, great timeout at the end. Pretty damn sneaky, lol
@someoneyouarentcalibrated2217
@someoneyouarentcalibrated2217 2 жыл бұрын
Excellent examples! Many of us, in the arcades, used to be so frustrated by these obvious 'double standards' in video games 🎮! 😠 Please do one for Twisted Metal 2 and show them how the AI can do special moves repeatedly without having to wait in between or how Shadow could do HIS special multiple times in a row without ever detonating any of them except for the last one. Human players MUST detonate each before sending out another one.
@kman215
@kman215 3 жыл бұрын
I can finally say I wasn't a crazy kid. Knew the AI was cheating
@Mayeur000Donz
@Mayeur000Donz 7 жыл бұрын
I just started playing this game on SNES. 'Got as far as Guile here, and I was beginning to wonder if there were some combos I was just unfamiliar with.
@crass340
@crass340 3 жыл бұрын
when I throw hadoukens at sagat and he automatically does his super
@kevonmanuel
@kevonmanuel 3 жыл бұрын
Diago charges Guile moves faster than the SFII SNES Guile.
@mikey2toes966
@mikey2toes966 3 жыл бұрын
What would you expect of a game based on the arcade quarter munching philosophy.
@batlin
@batlin 10 жыл бұрын
@Axel Knight, for some reason I can't reply to your comment (no doubt thanks to the madness of the new and "improved" Google+ comment system)... but yes, all the grab attacks -- Blanka's headbite, E. Honda's knee kick and bear hug, Balrog's headbutt, and possibly worst, Zangief's head press and bite -- all of them are incredibly overpowered when executed by the AI player. Even the jab and short (weak kick) attacks seem to interrupt each other and land impossibly fast when executed by the CPU player. At some point I tried to replicate this on a frame-by-frame basis (i.e. slowed down to about 1/30th normal speed, then pressing either jab or short on alternate frames) and still couldn't do it. So yeah, quite a lot of cheatsy-doodles utilised by the AI opponent :D
@christianponce4750
@christianponce4750 10 жыл бұрын
Yeah i know the computer doesnt charge like with balrogs punches it just keeps coming
@RaulDukeKnife
@RaulDukeKnife 4 жыл бұрын
Balrog actually the most difficult to play and most powerful in the game. The Tyson uppercut needs to land only 3 times and Ciao.
@3xperiment8
@3xperiment8 3 жыл бұрын
That first Sonic Boom is ridiculous
@mehmehself9713
@mehmehself9713 3 жыл бұрын
For real though! How the fck does the cpu pull a charge move while walking forward!?!? 🤣
@master_wa-chu-sei7137
@master_wa-chu-sei7137 2 жыл бұрын
"Sonic"? In what language he says that because I only hear "adek"
@KnownAsKenji
@KnownAsKenji 3 жыл бұрын
It's funny because, in the realm of young social circles, Guile always seemed like the biggest threat. In the same circle, you'd get reputed sore losers saying 'the computer cheats' and laugh it off. But in this case, the computer really was cheating.
@retromister81
@retromister81 3 жыл бұрын
that is also on the og arcade version.
@batlin
@batlin 3 жыл бұрын
True -- I just used ZSNES because it was easier to record, but MAME would probably be a better way to demonstrate it.
@Mr_x_19922
@Mr_x_19922 7 жыл бұрын
the arcade version of this game is so hard that it's almost unplayable
@batlin
@batlin 7 жыл бұрын
It is hard, but mostly in a predictable way. You'll quickly learn most of the enemy attack patterns, how to avoid them and how to bait them into opening a weakness. Guile can be manipulated into doing a flash kick which leaves him open for a free attack. Ryu's pattern of hadokens can be countered with a well-timed jump kick. Just wait on the ground for Chun Li and intercept her with a dragon punch or similar. Dhalsim has long reach but is just too slow and predictable. The hardest opponents (due to speed, aggressiveness, reach and hit priority) are probably Blanka and Vega ("Claw").
@ShiftyGuy777
@ShiftyGuy777 7 жыл бұрын
mk2 is worse with the ai
@nakobots
@nakobots 6 жыл бұрын
MK2 was hilarious. Noob Saibot could throw you from across the screen.
@VcArena
@VcArena 7 жыл бұрын
guile didn't fall for that dragon punch at the end lol.
@batlin
@batlin 7 жыл бұрын
Yep! I didn't expect that before recording the video -- it suggests that the AI routine for Guile has a conditional check in the "respond to close range dragon punch with crouch block, then flash kick" that only executes the flash kick if he has some positive amount of health left.
@Inaworldoflove
@Inaworldoflove 2 жыл бұрын
Small dragon punch is the same sound as fast but played at a slower speed.
@Mikewee777
@Mikewee777 2 жыл бұрын
If you think this is bad, Ryu made a wall of slow moving wall of hadoukens in the Microsoft version. I can not find the video.
@WAKE-UP-BRITAIN
@WAKE-UP-BRITAIN 2 жыл бұрын
Daaam this brings back some memories 👍
@carbunny145
@carbunny145 3 жыл бұрын
When bot forgets it’s command inputs so they do them without charginh
@DCDsauce
@DCDsauce 3 жыл бұрын
KoF players: first time?
@pochyyousi6112
@pochyyousi6112 7 жыл бұрын
why capcom is not release the boss in world warrior and exactly the same as the boss ability, but the make in turbo in much weakversion and stage for vega is change not the same as world warrior because l have notice all other boss stage is still remain the same , only vega is change. that is kind of suck compare to the previous world warrior.
@lucystarlight8887
@lucystarlight8887 2 жыл бұрын
I don't know much about coding or games, but this seems like it makes sense, right? The CPU isn't actually inputting moves from a controller, so it doesn't need to charge like normal.
@Victor-it6bv
@Victor-it6bv 3 ай бұрын
There sonic boom command is reversed. Forward,back punch
@pochyyousi6112
@pochyyousi6112 7 жыл бұрын
so need to get the action replay code to act like the cpu or the cpu boss so they can do some impossible stuff like perform charge special in neutral position or while moving forward and perform charge move that need the backward or downward charge special . so the boss in street fighter 2 world warrior is release in the street fighter turbo but in weaker strength but world warrior extremely overpower can almost use the action replay to make them very strong. In other word, the street fighter 2 world warrior boss is using the action replay so they can be very strong, in turbo they use less action replay code. l like the vega stage in street fighter 2 world warrior due to the reason that the girls dancing is moving around and is in bright yellow colour giving me feeling more vivid and compare the turbo dark green seem not that good and girl is not moving but still giving people sound when you win.
@irontomato3835
@irontomato3835 6 жыл бұрын
sanic bewm
@murrayshekelberg9754
@murrayshekelberg9754 3 жыл бұрын
We complained about it in the arcades when this game first came out
@Kopie0830
@Kopie0830 3 жыл бұрын
I always play with vega. vega moves quick, has anti air, slide and arial grab. The ai doesn't know what to do when i perform the arial grab out of nowhere.
@kellymays5138
@kellymays5138 3 жыл бұрын
forget the charge, why was the sonic boom taking more damage than ken's round house kick? counters delivers more damage, damn you capcom! nIIm
@KenMasters.
@KenMasters. 3 жыл бұрын
The AI doesn’t charge, only to keep the players guessing.
@mike_yarddogg
@mike_yarddogg 3 жыл бұрын
I've heard LTG is not a big fan of you, dude.
@KenMasters.
@KenMasters. 3 жыл бұрын
@@mike_yarddogg Who dat? He probably sucks at playing me.
@mike_yarddogg
@mike_yarddogg 3 жыл бұрын
@@KenMasters. He sucks... period.
@s.spiegel3032
@s.spiegel3032 5 жыл бұрын
Street Fighter 2 Turbo (HF) is EASILY one of the WORST AIs EVER coded. Easily! It's not only VERY obvious that the AI reads your input first and answers with a corresponding counter (even before the move you do is observable). In fact, there has been an attempt of SF enthusiasts to create a new SF 2 Turbo with a "fair" AI. They looked into the original assembly code and did see the above thing within the programming code.
@g-mode5047
@g-mode5047 4 жыл бұрын
I was just playing n u are spot on. It knows when you're putting the sequence in for your moves and counters perfectly.
@jessejace
@jessejace 6 жыл бұрын
How not to lose to Guile in SF2: Pick Guile. Then you won't fight him because SF2 didn't have mirror matches.
@falcolom
@falcolom 5 жыл бұрын
Street Fighter 2: Turbo Hyper fighting has mirror matches.
@bockerwright4132
@bockerwright4132 3 жыл бұрын
@@falcolom You're talking about hyper fighting though... The op was not.
@falcolom
@falcolom 3 жыл бұрын
@@bockerwright4132 i don't remember making this comment lol
@vitormlb
@vitormlb 3 жыл бұрын
It's the microwalk technique
@rjtheripper931
@rjtheripper931 2 жыл бұрын
If i had the reflexes of the AI with a charge character. I would be evo champion.
@Leomerya12
@Leomerya12 Жыл бұрын
Actually, the charge abuse is not that bad here. You can charge while you do other attacks, or while you're in the air.
@Pamplmoose
@Pamplmoose 3 жыл бұрын
99 seconds on clock Time runs out at the end of 58 second video
@nelsont4784
@nelsont4784 3 жыл бұрын
This are the sounds they should let for 30 anniversary collection 😒
@SynthwaveMan
@SynthwaveMan Жыл бұрын
I just beat the game a few minutes before making this comment
@4c00h
@4c00h 5 жыл бұрын
This is possible by a human, you just need the correct controller. For example, when using a keyboard and emulator you can constantly be pressing down+back or back whilst continuing to fight and you release when you want to perform it
@batlin
@batlin 5 жыл бұрын
It is not possible by a human. Watch the beginning of the video, just after Guile's flash kick, he walks forward, then blocks for a couple of frames, then throws a sonic boom. Then at about 0:19, you can see Guile walk forward and perform a flash kick without charging at all. The only situation I know where a player can do this is by "storing" a flash kick during a strong throw but this obviously didn't happen here, and AFAIK can only be done in the arcade World Warrior versions.
@4c00h
@4c00h 5 жыл бұрын
@@batlin If you like we can play on FightCade and I'll show you
@batlin
@batlin 5 жыл бұрын
@@4c00h I've never heard of FightCade but it sounds pretty sweet. Could you try it in an emulator and upload the video here? I'd particularly like to see how you can do the flash kick while walking forward -- not sure you could be holding down while walking, but would be glad to see it done.
@gabrielandy9272
@gabrielandy9272 3 жыл бұрын
the ai is a cheater don't try to defend it, even it Tas inputs its not possible to do what the ai does,
@4c00h
@4c00h 3 жыл бұрын
@@gabrielandy9272 cool
@Vicious0Sephiroth
@Vicious0Sephiroth 3 жыл бұрын
Doesnt need health either apparently.
@zoedayodajoe
@zoedayodajoe 3 жыл бұрын
Raw
@dimviesel
@dimviesel 3 жыл бұрын
“Aww you can!”🤣
@noobplaysoldgames
@noobplaysoldgames 3 жыл бұрын
It's even worse in arcade
@trip2themoon
@trip2themoon 3 жыл бұрын
How easy and boring the game would be if you could spam sonic booms Black Belt edition style.
@mike_yarddogg
@mike_yarddogg 3 жыл бұрын
No EX gauges? No stun gauges? No V-gauges? No Focus Attack? No Crush Counter? _What kind of archaic monstrosity am I viewing?!_ 😦
@Renzo-cn4zw
@Renzo-cn4zw 2 жыл бұрын
the AI player in the arcade version is more worse and cheap than the fourth generation consoles version
@oldschooldogy316
@oldschooldogy316 3 жыл бұрын
This doesn't seem that bad. Back when I was a street fighter junkie I used to be able to pull off razor blade kicks almost that fast and had my friends upset because they were using Ryu or Ken and I was breaking them off with Guile over and over and over again.
@unnamedexodus3902
@unnamedexodus3902 3 жыл бұрын
Expose them.
@Verbalaesthet
@Verbalaesthet 2 жыл бұрын
The AI was cheating. ^^
@madvulture5358
@madvulture5358 2 жыл бұрын
Guile facepalm
@GodlikeOCD
@GodlikeOCD 3 жыл бұрын
Buffered
@batlin
@batlin 3 жыл бұрын
Nah. It's possible for humans to buffer a flashkick in some versions of arcade WW, and a sonic boom can be thrown for free after a medium throw, but I don't think either of those glitches exists in the SNES version. The CPU player just doesn't have the same restrictions as the human player -- consider how they can do a sort of turbo jab that's not possible even with frame-by-frame TAS input.
@anvilofcrom1
@anvilofcrom1 3 жыл бұрын
That's just Daigo on the hitbox controller
@BIGGIEDEVIL
@BIGGIEDEVIL 3 жыл бұрын
All complaints the game is easy once you realize the cpu pattern with characters
@batlin
@batlin 3 жыл бұрын
Who's complaining? This is about understanding how the game works and what restrictions apply or don't apply to the CPU player. Nothing to do with the game being "hard".
@gerv55
@gerv55 3 жыл бұрын
Breaking news, near 3 decades ago. 😛
@LuminousTwinHearts
@LuminousTwinHearts 2 жыл бұрын
AI always cheats.
@GamesDoVale
@GamesDoVale 2 жыл бұрын
oooriusex
@tariqsamadi588
@tariqsamadi588 2 жыл бұрын
Sonic booooom 😂😂😂
@reymicroc
@reymicroc Жыл бұрын
Just accept AI is superior to you
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