For some reason my Character BP doesent have the variables that are needed to get this working, is there a setting i need to change or a prior tutorial i need to follow?
@lukehudson78485 күн бұрын
specificaly the Input variables and the dark blue input nodes
@treehousebandit3 күн бұрын
@@lukehudson7848 the characterinputstate variable is only in the 5.5 version. it's in the input dropdown in the sandbox character. You have to drag that out/get it and then drag from its pin and choose break to see the individual variables.
@BrandonLeeRichardson5 күн бұрын
Incredible tutorial! Everything is working as you've shown. I do have one question though. How can I make it so that the character can't dodge while jumping or traversing? Been having a hard time getting that to work.
@BrandonLeeRichardson5 күн бұрын
Just figured it out. lol For anyone else having that issue, you have to have: Character Movement -> Is Moving on Ground (Function) -> AND Boolean (Along with Dodging -> NOT Boolean) -> the first Branch.
@ashwinj98796 күн бұрын
are these free animations?
@treehousebandit6 күн бұрын
yes they are mixamo animations retargeted to the UEFN skeleton
@virtualmovies6 күн бұрын
i was looking for this all day, it just randomly appeared on youtube home. You should give a Proper name to be found. (Equip/unequip weapon etc..)
@TheMythmaker2137 күн бұрын
This saved my project!!! Thank you so fing much!!!
@treehousebandit6 күн бұрын
happy to hear it, have fun~
@SubamKhadka-n2j8 күн бұрын
Bro when downloading 78% it stops and unzip show in top of the website and mixamo convertor show and not open
@aayanhaider66738 күн бұрын
Can i request max payne type dive tutorial, there are no tutorials related to this thx
@Tony_RZV12 күн бұрын
nice work man, but how can I get it while the character is running, and can you help me to fix a retargeted animations in the Game Animation Sample directly from Mixamo?
@jaylonlawson432114 күн бұрын
Thanks for the tips. Do you have a discord where people can ask you questions directly?
@nicholasbenoit703416 күн бұрын
I can't quite tell from the video if I've done it correctly. The AI is definitely following my character (just running around obstacles at this point, I haven't added jumping), but it does not update it's target until it gets to it's destination. So if It starts off across the map and I move to a different location, it goes all the way to my initial location before updating to where I've moved to. Once it gets close it's not that noticeable, but at a distance it's clear that it isn't updating to a new position on tick. Did I do something wrong?
@shingAMarie17 күн бұрын
Thanks for this tutorial, but I feel like you are just describing what you are doing, rather than maybe explaining whats going on each step and why you are doing it. because I am beginner/intermediate, it's hard for me to follow but can you recommend a PRE-tutorial for this one because I have a difficulty trying to understand each step that you are doing and you are going really fast for me. Again thanks, and I look forward do your help.
@Rune_Unforseen18 күн бұрын
ThankyouThankyou!
@xtraregular420021 күн бұрын
11:30 the dodging variable wont show up in my animgraph. I rewatched n taking the time to soak in what you were explaining but i still dont know what i did wrong
@treehousebandit20 күн бұрын
The ABP dodging variable creation starts at 9:06. In the animation blueprint inside of the Event Graph you'll want to GET your sandbox character reference(the game animation sample project comes with this reference already created) and from that reference GET the dodging variable that you created in the sandbox character blueprint, drag off of that GET dodging pin and promote that to a variable and call it dodging as well and with a SET node it will be set to whatever current value your sandbox character's dodging variable is. so both your Sandbox Character and ABP will have a dodging variable.
@xtraregular420019 күн бұрын
@treehousebandit o ok thanks! I knew i was still doin something wrong
@msinclaircorp457121 күн бұрын
super thankssssss!!!! you are the best
@RafaelGameLabs23 күн бұрын
Heya! Thanks for the tutorial but I think the ai don't work if it's spawned from a bp called spawn actor from class do you have any fixes or tips how to do it?.
@josephmartin123 күн бұрын
If you're having an issue with your characters movement bugging out, go to your weapon blueprint class and change the collision preset setting to "nocollision."
@metamorion26 күн бұрын
Thanks bro!
@treehousebandit26 күн бұрын
You're welcome! happy you found it helpful
@konichiwatanabi27 күн бұрын
Bruh
@cvcwebsolutions28 күн бұрын
Brilliant, more of these please 😊
@Conbini.28 күн бұрын
Hey this was hugely helpful, I've been trying to figure out how to tweak the live link curves for a minute now. Also been trying to figure out how I can use LERP to sort of smooth transitions between values as they happen, as things get real jittery real fast. Especially the neck, it makes the head seem weightless.
@TyrannyofmanАй бұрын
You are the man for doing this vid and all you contribute to the community…for real..But bro…Noti-fee? What in the world 😂
@hotsauce7124Ай бұрын
Is there a way we can shoot a pistol and hit a target with a bullet?
@hotsauce7124Ай бұрын
Thank you.
@hotsauce7124Ай бұрын
Hello at time index 5:31, you open up a "CBP_NPC_character." May I ask which video the CBP_NPC_character came from? I'm doing "Punching Playlist" in order. There was no CBP_NPC in the "Add a Boxing pose" and "Add Punching Animations" turorials.
@treehousebanditАй бұрын
@@hotsauce7124 kzbin.info/www/bejne/fqu0gpWedsp5e6csi=yjX_cJoGAvIm9zRq is the video where I create the NPC near the beginning, thanks for the heads up I'll add it to the playlist
@hotsauce7124Ай бұрын
@@treehousebandit Your tutorials are great!!!
@shingAMarieАй бұрын
Where is the tutorial that shows how to begin from scratch with the sandbox character, I can't seem to find a concise , too the point, yet easy tutorial on this. Thanks.
@hotsauce7124Ай бұрын
Second question. At time index 26:10, the your floor turns a darker blue with black lines around your obstacle blocks. May I ask how you verify the Navmesh was in the game level? Sorry to ask, your Outliner was hidden, so I did not see what you clicked on.
@treehousebanditАй бұрын
to see where the navmesh is active you want to press P and it will/should change colors(default is normally green but I think the GASP project defaulted to a different color.)
@hotsauce7124Ай бұрын
@@treehousebandit May I ask, if the ground does not change color when I press P, is there a particular Nav Mesh I should drag into the GASP level? The floor does not change color if play is on or off.
@treehousebanditАй бұрын
@@hotsauce7124 i'm sorry for some reason i thought the gasp sample already had the navmeshboundsvolume by default, thats what you want to drag into the map and then scale it to the size you want an NPC to travel. you'll want the bottom part of the nav mesh to overlap with the ground.
@hotsauce7124Ай бұрын
@@treehousebandit Thank you, I can see the Nav Mesh now.
@hotsauce7124Ай бұрын
Hello, at time index 10:27, you pasted in a "green Direct to Target function that is plugged into an Add Movement Input." May I ask, where did the "green Direct to Target function" come from? Was this part of another tutorial? I ask because when I call a "Direct to Target function" it is a 'blue' node, not a 'green' node like yours in the video.
@treehousebanditАй бұрын
That function was created around 7:00 - 7:40, you just need to go to the details and check the box that says pure to make it a pure function. sorry for the over-site.
@hotsauce7124Ай бұрын
If I select the blue Direct to Target node, then turn on "Pure" in the Details panel, the blue node will turn green. Is that ok to use?
@treehousebanditАй бұрын
@@hotsauce7124 yeah that will work, if you notice in the video you'll see the pure is checked but I never mention to do it, sorry !
@thedrumboy78Ай бұрын
It seems 5.5 broke this..! Any update on how to fix it?
@hotsauce7124Ай бұрын
Thank you
@treehousebanditАй бұрын
You're welcome
@thedrumboy78Ай бұрын
Is this working in UE5 GASP 5.5?
@treehousebanditАй бұрын
I haven't tried personally but it should work with a couple tweaks: the strafe variable is now controlled through the 'characterinputstate' variable and in the ABP the character logic is stuck behind a branch where it only updates if 'UseThreadSafeUpdateAnimation' is false, so you may want to put your character references before that branch or place a sequence before that branch and have 'then 0' go into that logic update and then off of 'then 1' add any new character references.
@UVtecАй бұрын
So by accident a clicked on the hexagonal shape "global_ctrl" and it opens settings in the Anim Details window where it shows all the switches. Pretty much the same, but maybe a bit easier to access.
@treehousebanditАй бұрын
thanks for the heads up~!
@hotsauce7124Ай бұрын
This is AWESOME!!! Thank you!
@treehousebanditАй бұрын
happy to help!! enjoy
@hotsauce7124Ай бұрын
Help. time index: 1:40. I get an error message " CBP_SandboxCharacter.uasset failed to save." All I did was create a variable and rename it to FightingStance. I'm using UE 5.5
@hotsauce7124Ай бұрын
I deleted the old project and grabbed a new “GameAnimationSample.” Opened it up in UE 5.5. Opened the CBP_SandboxCharacter.uasset. If I click the plus icon to create a variable, compile then save; I get an error message " CBP_SandboxCharacter.uasset failed to save." is there a bug in the “GameAnimationSample” in UE 5.5?
@treehousebanditАй бұрын
@@hotsauce7124 I'm not sure that sounds strange, the only time I have issues saving something is when I accidentally have the project opened in 2 separate instances.
@hotsauce7124Ай бұрын
@@treehousebandit Understood, I only had 1 project open. I'll try UE5.4. Thank you.
@hotsauce7124Ай бұрын
Works in UE 5.5_Awesome. I made sure that everything was closed before opening it in UE 5.5. Thank you.
@hotsauce7124Ай бұрын
Hello may I ask, do you have plans for a pistol and rifle tutorial? Thank you for these tutorials.
@diondevriessАй бұрын
Hi! Would it be possible for you to create a quick tutorial on how to turn the Game Animation Sample into a side scroller? I saw the other comment about it, but after trying out multiple things in the blueprint / event graph I'm still unable to get it to work. It would help me a lot! :)
@luckyboy5nuАй бұрын
Where did you even learn all this stuff? feels like there's 0 resources for motion matching out there
@treehousebanditАй бұрын
Well I saw that they were using anim montages for the traversal actions and figured using montages for other things shouldn't rock the motion matching boat too much.
@digitalturn6267Ай бұрын
Thank you !
@treehousebanditАй бұрын
you are welcome, I love what Terribilis has done here and had to share
@mihOowskiАй бұрын
Good stuff. mate, thanks!
@treehousebanditАй бұрын
yw! happy to help
@UVtecАй бұрын
This is exactly what I need, but can I get to the modular rig from control rig character? I'm trying to get to this window but don't know how? Or is there another way to change the FK to IK? Thank you!
@treehousebanditАй бұрын
You're welcome! By control rig character do you mean the original version of the control rig because Modular control rigs are a new addition and while similar are a little different. If you are using the old control rig go to your rig hierarchy and search for arm_l_fk_ik_switch and arm_r_fk_ik_switch and on the details panel under value make sure current is selected and then check the box that says current(set current to true)
@UVtecАй бұрын
@@treehousebandit That's it! Thank you so much!
@TheSebledingueАй бұрын
Thank you very much
@treehousebanditАй бұрын
You are welcome!
@gamejamrejectАй бұрын
Can you do a wall run animations?
@vuk5576Ай бұрын
So how do you save it as a separate mesh after we've done everything in the video?
@treehousebanditАй бұрын
for me it's automatic, it generates a new static mesh in a folder called 'generated'
@vuk5576Ай бұрын
@@treehousebandit I found it, thanks
@TheRopiakАй бұрын
Great video.
@treehousebanditАй бұрын
thank you, glad it helped
@kaitygamesАй бұрын
When my npc dies, he is bouncing like one meter of the ground before the rest position. Anyone have an idea why this is happening?
@Josh_AlfaroАй бұрын
Hey, for an 8 way dodge (like diagonal dodges), do you just go into the montage and rotate it? Is there a way to use the same forward jumping animation for all the forward diagonal directions? How?
@linnrox2503Ай бұрын
Hi, could you please create a tutorial for 5.5? I have tried it, and unfortunately, it's not working.
@DeculaynАй бұрын
@treehousebanditАй бұрын
hello good to see you! hows your game dev going?
@kjcombo3480Ай бұрын
it didnt work its just sliding when punching
@TheSebledingueАй бұрын
No it works. You just need to Uncheck the enable root motion option in yours animations. Then recreate an anim montage.
@davy4842Ай бұрын
Do rope swinging please
@treehousebanditАй бұрын
I could maybe try, you want someone to swing from a rope that is already in the level? or a grapple hook type thing?
@davy4842Ай бұрын
@ swing a rope that is already in the level!!! Please!!!
@Conbini.Ай бұрын
These are great, the only thing is instead of telling people "I'm going to xyz (thing we can see you are doing)" it would be amazing to hear WHY you are, if even a brief description. For example, WHY do you create two branch filters in the Layered Blend Per Bone part of the ABP? Why is the blend depth 4 for pelvis? Does that correspond to bones above or below it? etc etc. These are great, just telling you how amazing it would be for us less versed in Unreal to know the WHY.