So this is why they discontinued the other face tracker. People are forced to buy fewer headsets for face tracking instead of a universal accessory. Now you need a vive focus 3, XR elite, or a quest pro. There's probably a few others that I don't know, but it's still a small number compared to other headsets.
@JJ_TBros2 күн бұрын
great vid
@DavidBlackjack-vq5by2 күн бұрын
PLEASE DO A SLIDER!! That would be so cool! Also amazing tutorial!!!
@VirtualRook2 күн бұрын
Coming soon! Thank you for the suggestion!
@DavidBlackjack-vq5by2 күн бұрын
PLEASE do a SLIDER in VR!! That would be so cool. And great tutorial!!!!!!!!
@c6jones7202 күн бұрын
Ok, but is it possible to combine that with the quest 3 passthrough?
@VirtualRook2 күн бұрын
Currently, no sadly. And I think it's more of a steam VR problem, they have no native way to do pass through yet.
@IOSALive2 күн бұрын
VirtualRook, Your videos always make me happy, so I subscribed!
@Melt56834 күн бұрын
Lol
@KentYo.5 күн бұрын
Does this have Up down left right tongue tracking like the face tracker on the Vive?
@kidwithacomma68925 күн бұрын
First comment
@FeralMycologist5 күн бұрын
Please link videos and things you reference in the description of your video.
@VirtualRook5 күн бұрын
Oh! My bad, will do!
@JasonTheOne1116 күн бұрын
I might just get an XR elite jsut for face and eye tracking along with vive trackers and index knuckles
@BbyDizzyExe5 күн бұрын
I’ve been looking into it and it’s not confirmed that you will be able to mix the index knuckles, as I was gonna do the same thing and it may not be possible!
@JasonTheOne1115 күн бұрын
@BbyDizzyExe My neigbor mixed an HP Reverb 2 and Knuckles contolllers
@BK694208 күн бұрын
Nooo I’m late!!!
@VirtualRook8 күн бұрын
Awwww it's okay BK!!! You know I'll be back Monday ;D
@jatilbrijraj80207 күн бұрын
This is the most underated game in vr, and in the fnaf franchise 😢
@VirtualRook7 күн бұрын
It's been extremely fun, and I appreciate how it keeps the feel of fnaf while doing completely new game play :D
@jovanny.a164611 күн бұрын
lol
@AADoubleAA11 күн бұрын
The button to activate the light meter on the battery is nice. The lights on the older version are just always on.
@VirtualRook11 күн бұрын
Yeah, I thought that was a nice touch!
@0charles21015 күн бұрын
Saw some comments saying that the full face tracker narrows the field of view and blocks the mute icon in the lower left corner in vrchat?
@uploadgeek317015 күн бұрын
Excellent tutorial! Tip: In the next videos, avoid looking at the camera, your voice decreases a lot as it is far from the microphone. Or place another microphone to your right.
@VirtualRook15 күн бұрын
I might just move the mic haha thank you!
@mistybunnyxXhandleyourmom16 күн бұрын
Not the police alarms 😅
@AADoubleAA16 күн бұрын
So many size related innuendos. Must. Fight. Urges.
@AADoubleAA16 күн бұрын
THAT’S WHAT SHE SAID
@mistybunnyxXhandleyourmom16 күн бұрын
My urge is to take one apart to see what is inside but I’m not gentle when taking things apart I more bite and break lol
@IOSALive17 күн бұрын
VirtualRook, You're so cool! Let's be friends and have fun!
@Alex_VR_gaming.17 күн бұрын
Game name?
@MichaelMoore9917 күн бұрын
Half Life 2... Appears to be some VR mod.
@Alex_VR_gaming.17 күн бұрын
Do you need a PC to play half Life 2@@MichaelMoore99
@MichaelMoore9917 күн бұрын
@@Alex_VR_gaming. That's the usual way, but it also came out on PS3, original Xbox, and Xbox 360.
@VirtualRook17 күн бұрын
If you want to play the vr mod, it's only on pc
@MichaelMoore9917 күн бұрын
@@VirtualRook Well, yeah. That's a given.
@werewolf380217 күн бұрын
I’m playing through half life two car and to be honest I don’t think I will be beating it
@VirtualRook17 күн бұрын
It has definitely aged, I'm enjoying it mostly for the nostalgia :)
@idarkcoffee761118 күн бұрын
Ah yes. A REDO.
@VirtualRook18 күн бұрын
Ah spelling, my only weakness 🥲
@nathannight539619 күн бұрын
Not really the best solution. the button jumps. How can we make this smoother?
@VirtualRook19 күн бұрын
Definitely something to look into, I will let you know if I find a solution!
@OtioseFanatic21 күн бұрын
How about a microphone attachment
@VirtualRook20 күн бұрын
Yeah, that would be ideal haha
@OtioseFanatic20 күн бұрын
@@VirtualRook yeah. Like, I don't like supporting Meta but dear God until HTC uses a microphone newer than one found in a mid 90s cell phone, they are completely unusable.
@mistybunnyxXhandleyourmom21 күн бұрын
The last part 😳
@VirtualRook21 күн бұрын
XD
@UseYourBrain0022 күн бұрын
Is there any Good Boxing VR Games.
@UseYourBrain0022 күн бұрын
VR is the Future, nothing will come close to it.
@VirtualRook22 күн бұрын
Couldn't agree more!
@mistybunnyxXhandleyourmom25 күн бұрын
Byeee
@miskliy127 күн бұрын
I want to see your game…😮😊
@Thauga_vodsАй бұрын
content warning has been out for a while, and is not VR and help wanted 2 has been out for even longer
@NF-pk5moАй бұрын
This is true. I think content warning did just have a VR mod come out this week for it though, I haven't tried it yet.
@StraightWhiteGuy33Ай бұрын
I think you’re right, there was a pretty unexpected “long road” ahead to VR actually becoming enjoyable enough for every household, but I’m pretty optimistic we’re making strides to get there. I mean there’s a few companies coming out with their own headsets so that says something!
@VirtualRookАй бұрын
Oh, Absolutely! It has been growing steadily, I think we all just hoped that it would get huge right away, but I will take slow progress over no progress :)
@I---Misk---IАй бұрын
Turn-based combat in VR looks wild.
@VirtualRookАй бұрын
Same, that game looks really cool!
@Cryptorocker2000Ай бұрын
pop 1 is much more fun. this one the map is to big and its just blah
@GreyMatterShadesАй бұрын
Just found your channel. Hearing your opinion was interesting but I fundamentally disagree with you. AVP and spatial computing are definitely not the solution. The biggest problem with VR is that not enough people will buy a headset because the content on offer (at least how non-users perceive it) isn't compelling enough to justify the price of the hardware. For someone who hasn't tried VR, getting into VR means paying hundreds of dollars to play games which look worse than their PC/console games. The only options to resolve this problem are 1) improve the perceived quality of the content, or 2) reduce the price of the hardware. Ideally the industry would tackle both. On the first point, the perceived quality of content could be improved by either actually improving its quality, or by improving the public's perception of it. Improving the quality of software isn't easy since the current VR userbase isn't big enough to justify the large budgets which high quality content often requires. However I think there's an obvious way for game developers to produce better games without increasing their budget: Find someone who's already made a game with the mechanics you want, and license their code from them. There's far too much reinventing the wheel going on in the VR space; and at the end of a multi-year development cycle, most developers don't wind up moving the industry forward, they just wind up with a shittier wheel. Their time and effort would be much better spent refining/differentiating the solid foundation they've licensed and building compelling content. Mighty Eyes' VRAF framework for Unreal could be a big step in this direction. On the other hand, perception of the quality of content could be improved with better marketing. Unfortunately VR is very difficult to advertise, since the things that make it great can't easily be conveyed via any other medium. It also doesn't help that most VR games don't look particularly good, especially since the market almost entirely shifted to standalone headsets. Still, better marketing campaigns which show off some of the more visually impressive VR games could help in this area. But by far the best marketing strategy for a VR headset is having public demos in places where normal people can give it a try. The pandemic put a damper on such things for years, but now that we've returned to a relative state of normalcy, platform holders should start doing this again. Sony did it extensively with PSVR 1, and I think that's one of the reasons it was the best selling headset until the Quest 2 (the other reason was price). As for hardware price, a lot of it's already pretty cheap. The Quest 2 just got dropped to $200 (presumably to clear out stock), and prices couldn't really get much lower while still providing decent hardware. Or could they? What if VR hardware manufacturers (particularly Meta and/or Sony) adopted the cellphone business model? Most people have no idea how much their cellphone actually costs, since they got it either cheap or free when they signed up to a multi-year service contract billed monthly. Their service provider subsidizes the cost of the hardware, knowing they'll recoup their costs and make a profit over the course of their contract. Both Meta and Sony have monthly subscription services (though Sony's currently includes next to no VR content, but that could change). They could similarly subsidize the cost of their headsets if users signed on to a multi-year contract billed monthly. The platform holder would have to integrate software which would ensure users are keeping up on their payments, but such things wouldn't be very difficult. And the upside would be huge. They would lock users into years of their subscription service, and in exchange could carve hundreds of dollars off the price of their VR hardware. How many Quest 2's would sell if it was free on a monthly plan which also gave you free games? How many PSVR 2's could Sony sell if it cost $300 instead of $550, and all you had to do was sign up to a few more years of a service that most PS5 owners already want or have? These are the ways to move VR forward. Produce better content by standing on the shoulders of giants rather than trying to start from scratch. Market the hardware effectively and give people the chance to try it. And finally, drop the price as low as possible by subsidizing it via a monthly service contract. Thank you for attending my TED talk 😜
@VirtualRookАй бұрын
All interesting points, I think these are valid solutions but still ask for the industry to A. Eat the cost of making VR headsets (besides Meta, a lot of companies don't want to do this, and meta has lost billions of dollars because they are doing this.) and B. asking for games that don't fully utilize VR. I completely agree that 80% of VR game devs building from scratch always seem to miss the mark on how to make good controls, good stories, good mechanics ext. but I think to not try to make those kinds of games and focus instead on taking standard games and make them work with vr would lose the magic. This is more me just engaging with your ideas, not attacking them, I think fundamentally you are completely right, but I think the best course of action is all of this. More regular games ported by companies to be VR games, thus drawing in more people, thus giving indie devs more of a pool of consumers to help fund their weird games. Headsets designed for work that focus on spacial computing, selling headsets more like they are cellphones, so the cost of entry goes down. I think all of this is a solid move. Thank you for sharing! I love talks like this!
@AADoubleAAАй бұрын
i would like weekly news and updates, please and thank you
@VirtualRookАй бұрын
Im gonna do my best :D
@AADoubleAAАй бұрын
@@VirtualRook or even biweekly, or monthly, or can I subscribe to get a list for daily VR facts?
@goguma_dodukАй бұрын
your video is most helpful for the information, thank you! I saw it has tongue tracking, does it move in-out, left-right like the facial with vive pro? and is a wireless battery connection possible for the headset?
@VirtualRookАй бұрын
I haven't tested out the tongue tracking, but I would assume it has the full range of motion? As for using a wireless battery, yes it can, but you have to make sure you use the correct power battery, I got this one for mine, and it works really well www.amazon.com/dp/B08THCNNCS?psc=1&ref=ppx_yo2ov_dt_b_product_details
@goguma_dodukАй бұрын
@VirtualRook thank you for sharing! and I found the video about the tongue tracking, it works so well but not sure with how did worked 😅
@user-ko6wq5zw5uАй бұрын
Where can you buy this?
@VirtualRookАй бұрын
business.vive.com/us/product/vive-full-face-tracker/ But it looks like it is currently out of stock
@AADoubleAAАй бұрын
For the sake of this tutorial, how do you close the door?
@kingcelaya1Ай бұрын
You walked past a free makarov in the tower to the right
@VirtualRookАй бұрын
in the first zone?! I want this haha
@kingcelaya1Ай бұрын
Carry empty ammo boxes so you have somewhere to put single bullets you find. Else you end up with a mess 'o singles.
@VirtualRookАй бұрын
that is a really good idea! will do!
@kingcelaya1Ай бұрын
Safety is on
@VirtualRookАй бұрын
such a mood haha
@kingcelaya1Ай бұрын
1857 is almost 7pm
@kingcelaya1Ай бұрын
Do you know where the giant hand prints come from?
@VirtualRookАй бұрын
I dont :o
@kingcelaya1Ай бұрын
Have you recovered all 8 of the framed pictures that can be transported home? Have you found all 3 plushies, or all 4 of the white objects?
@VirtualRookАй бұрын
i didnt know those were a thing! I will have to keep an eye out!
@pink1536Ай бұрын
Cant wait to join a vr game in 20 years and pull the "back in my day...."
@VirtualRookАй бұрын
"back in my day we had to use buttons and analog sticks to move in vr, none of this fancy BCI stuff!"
@livefreeordie3066Ай бұрын
Dude you have vr mask face. Take a break dude
@VirtualRookАй бұрын
Haha NEVER! Soon it will just be my face like maelstrom from cyberpunk 2077