At least MOC is the most balanced mode in this game. AS mode focuses on break (Cocolia and Gerpard are not fun at all🤬) can't break = can't win😂
@shiningdahlia42 минут бұрын
Switch characters in the same fight. Switch enemies in the same fight. Put scaling and extra damage if you hit the enemy weaknesses (like Xueyi). Characters that benefit from 0 skill points (Misha). I mean... There are many ways to fix their powercreep...
@aienjell57 минут бұрын
I don't know about anyone else but since they announced the relic upgrades coming I have had way worse luck on my relic pulls and rolls. This is something I noticed in Genshin as well but Star Rail feels way worse since they revealed the update to relics.
@DantalianNСағат бұрын
About the outfit is a strategy and something that already happened in genshin. They want to give you a useless free skin so when the 60$ dollars one comes (is leaked to be kafka) people can't complain because they were given a free sample. (Same as genshin giving barbara skin a character that almost no one used anymore and then dropping the jean one)
@meursault.1984Сағат бұрын
"many players will struggle in these fights not because they lack understanding of the game mechanic" oh boy, I am 100% sure that if the players complaining about HP inflation show their builds and actual runs, we'll easily understand that IT IS just a massive SKILL ISSUE...
@SarojthaoСағат бұрын
It's not new, ever since firefly and acheron release it was going to happen someday.
@LM-pg9hyСағат бұрын
Yeah 3.0 is make or break for me i had my fun playing hsr but i rather spend my time and money on another game
@rust54272 сағат бұрын
I really want them to rework MOC soon. Instead of 30 cycles, what if we don't have any cycles at all, as long as you can defeat the boss you get the rewards, also no rage SU bullcrap where enemies gets progressively more aggressive per cycle. 0 cyclers could still flex as it will show how many cycles it took for them to do the MOC. People who doesn’t own any good dps could still get all the rewards, and you can now use sustains like bailu as she doesn’t need to provide more than just keeping you alive (aside from enemies with high debuff application).
@ch1dd2 сағат бұрын
Exactly what about that says "endgame" to you though? it's so easy to get 2 stars anyway, the strive to get the third one is what's fun
@TkK11222 сағат бұрын
Sometimes the puzzle solving aspect of turn based games can be a bit too much but yeah i completely agree with your analysis
@irain03482 сағат бұрын
1st time? This is normal for hoyo and be afraid if they give too much free stuff on an update
@Goldfishofdoom.132 сағат бұрын
Agreed But must important part is new characters shouldn't be this strong and then there is no need for hp increase
@dandyshark60942 сағат бұрын
1 game example that i love is arknight, they do it right Older unit or 1st year unit still can be use until today! (the game 4 years old) some limited char are strong and 1 char name wisadel is broken but standard unit not obsolete or the content didnt based on wisadel. They simply just let you use whoever as long it work. u can be lazy or u can use brain and making something cool
@Kicksrockskids2 сағат бұрын
If arrival of Wisadel is compared to this game, it's like having new Wisadel every new event.
@dandyshark60942 сағат бұрын
@@Kicksrockskids oh man , it make sense lol XD
@danielfilliphus12612 сағат бұрын
this is why i move to AK.
@imrane161Сағат бұрын
I saw someone clearing hoolay moc12 (pmoc12) With danhang...not dhil but danhang. E1 robin is what i remember from that team. And danhang had seele her wep. Ocycle or 1 or 2cycle i forgot. Rn herta is coming to make old units better again. Just like acheron did back in the day and feixiao is doing rn. Sure feixiao powercreeps dratio, but brings back topass and some 4stars 2 the front. M7pres for example. Dr rario is still fine. Aslong as they do it like that, its fine. Powercreeping 1 unit (that u can still use) and bringing other characters to the frontlines. Serval being nice again with herta is nice. The biggest thing lingsha is better in is tougnhess dmg (she hits everyone while gallaher needs his ult) gallagher is still fine. Lingsha id great and versatile but ye. Also cant u use serval before in pf?
@WittyFallsСағат бұрын
yeah wisadel destroys everything
@bravo6going7022 сағат бұрын
yep this game is going towards a path even lower than GI, at this point, im honestly curious to see how low they can get.
@Kicksrockskids2 сағат бұрын
Do your part. Tell it in the ingame surveys and spam "disappointing" on choices. With enough people, it might have impact.
@ch1dd2 сағат бұрын
You got just half the point of hp increase, even though it's right. In the past we got turbulence buffs that interact with our stats, which still gave a lot of importance to relics. Currently they've been giving flat damage to the turbulence, as a stage mechanic on top of the fight mechanic, which is why the increase happened. That levels the playing field, faster clears become slower, slower clears aren't affected, with the catch that you now have to interact with the mechanics more intimately which may make team compositions more restrictive. With that in mind, I don't think the relic system change was set up in a way that will encourage higher scaling as the balance team has been doing an excellent job with keeping things reasonable. From what I see it's more to address one of the capital sins of gacha genre that is gear RNG, as they did with the multiple rerun banners to combat FOMO. About March's skin, I'll have to agree since very few people evne think about her when picking a team, but it's not necessarily that the sustains have to do damage, frankly the damage for some supports and sustains is pretty negligible with the exception of superbreak. It's just nice to have if it doesn't compromise surviving, gives more agency to the composition. At least the skin will open the door for more skins, I take it as a win although people will definitely complain about whichever one is not free through events.
@robinranmay3 сағат бұрын
since i don't really play the end game content hp inflation is something i don't really care too much about i'm more of a log-in do dailies and events and then log-out after finishing the main story but also coming form a game were one of the many complaints was how easy the end game was(genshin impact) it does interest me on how another game of there's has hp inflation problems considering i haven't really see anyone complaining on how easy the end game was even before the whole hp inflation thing happened
@cass26382 сағат бұрын
I’m the same. I don’t touch endgame content - like yeah maybe I’ll try once or twice, but I don’t care for it. I’m here for the story mainly. I haven’t gotten around to endgame genshin content. I’ve only touched it to get the free characters lol. And imaginarium (idk how to spell) theater always looks complicated lol
@AhaxD-r7g2 сағат бұрын
Then what are you doing here? having our end game content ruined because of bad decision will be like how you, filthy casul, having story quality ruined because of bad writing. If you re having fun doing story only then go on, as long as you r not whiteknighting the blatant powercreep and significant HP inflation.
@robinranmay2 сағат бұрын
@@AhaxD-r7g okay first of all rude as fuck second of all if you didn't like my comment you could have just idk not replied not interacted with it also if you understood my comment you would know i was wondering why two games made by the same company gave the game that no one was complaining on how easy hp inflation making it harder and harder to clear it's end games instead of making the game with some players were actually complaining on how easy it was harder
@windwalk13943 сағат бұрын
The curse of turn based game , they either need to tone down the hp increase or make a new mechanic for older unit so they can compete. Either way , for me personally i dont really bother about it since not fullstaring only make you lose 240 jade per patch while puling a new char you dont like gonna cost you 160 pulls.
@OuroborosGhoul3 сағат бұрын
It’s a turn base game. All I see people do is play the auto button. Most the time.
@keisukesakamori3 сағат бұрын
my kafka still do tons of damage though?????????? whats the point
@gigend3 сағат бұрын
Hoyoverse is starting to look lazy with their content design. HP inflation feels like a quick fix without considering the player experience. Instead of forcing us to focus solely on DPS, why not create mechanics that are actually fun and challenging? The free outfit is nice, but giving it to a character that’s barely relevant in the endgame? Feels like a half-hearted gift.
@akatatari3 сағат бұрын
on top of making sustain units do more than just sustaining, they scared the thing they made them do were irrelevant so they just cranking up the numbers to make them more obvious. ofc everything are going to fall apart, and i don't think Hoyo really cares, they'd just slap a bandage on relic system to say "yep, it's not our balanced design's fault but your relics so here you grind and craft a more better ones" for solution i'm looking forward to how fk up they'll made those summons system do to the game battle and what bandage they'll use this time.
@potatopcgamer7393 сағат бұрын
Waiting for some DPS harmmoney unit someday
@spikybry3 сағат бұрын
Good commentary on the current situation. This is the first moc in a while I became frustrated with floor 12. The biggest reason I play these kinds of games is I enjoy the feeling of my characters and teams getting stronger as I put investment into them. But if I farm relics for weeks to get a little more crit rate and crit damage only to find my character feels weaker in the next MoC, it really discourages me from wanting to play
@nikolaytrofimov41754 сағат бұрын
Huh, I must say I love this ongoing trend - CCs speaking up about the game mechanics and decisions Hoyo making in HSR. Even those who take part in content creator servers (which in the past was said that they're prohibited to criticize characters and decisions). Just today I heard Braxx disliking hiding a solution for SP issues in Herta's signature LC, now you speaking up about HP inflation. Yes, this is the problem, we're slowly getting into 10 mil HP pool for 5 target bosses. And this is ridiculous - this just makes not only old units powercrept, but recent units to struggle even with the bosses, tailored specifically for them, because it makes you to rethink your whole rotation and maybe even speed tunings. Also - about skins - Im glad we're finally getting one, but if not March 7, if we would get a skin for, let's say, Kafka. Would that make me buy it? No, because DoT is actually the archetype struggling the most with that HP inflation. We didn't get DoT character in a whole year (no, Jiaoqiu, fuck your E2, you're not a DoT character)
@mayaaaluna4 сағат бұрын
Researching about "Honkai Star Rail Inflation" was really an eye opener.
@OnlySSSTuna4 сағат бұрын
Hoyo just stinks at making hard content. It's actually concerning how they've been around this long yet never learn a thing from their experience. It makes me question whether or not the devs at this company even knows how to do anything out of the norm. They basically just script dialogue and change numbers. Most new char kits are unoriginal and boring now. Dot is completely abandoned. The newer MoC mobs can now randomly do 50% of ur HP while inflicting a dot on you that kills u in 2 turns. I can't even 0 cycle in peace without risking getting deleted instantly at random. It makes the experience even more frustrating than it already is. They are just bad at making good end game content.
@DrDoggo-lt5tx4 сағат бұрын
The funniest thing is, they just did HP inflation and introduce us true damage after that, which means they introduce the counter of the meta before the meta itself😂😂
@hlonghi4 сағат бұрын
I just now realized that you did the same number of turns with almost the same team I have (BS instead of Jiaoqiu). Me. A complete buffoon when it comes to HSR speed tune and forward manipulation. I have seen so many videos absolutely destroying this MoC that I thought I was the problem. Maybe I should have pulled Jiaoqiu... maybe I should have whaled and get eidolons... Nope. I was gaslighting myself. Fuck this. I might start ignoring endgame again. I won't spend a penny anymore in this game until they fix this crap.
@shinronvaynex59004 сағат бұрын
So far know. There are only offensive checks. And some are very lazy like the HP creep. So why not do defensive checks? A mode where excessive damage and speed is hindering. One thing about hsr is that there is no skip turn. So it would be interesting for a boss to have such a mechanic. Example boss can't be damaged. But loses 10+-,%hp, every cycle. Boss will spam powerfull aoe attacks with a quick charge time. Possibly 1hko every one defensive build. Boss has a damage threshold. Where when enough damage is done, it's attack becomes single target and weakened. Boss then goes into a defensive stance where any damage taken will be added on to it's weakened single target attack. Possibly getting into 1 hko range A boss where going as fast as you can will kill you. The damage/HP ratio between the player and monster is massive. So the excess damage you do with just a support basic attack. Would deal plenty of damage to you. Comp, skill management, speed management, damage control.
@ThuyNguyen-nh6hi5 сағат бұрын
Hoyo has a same trope when they only care about their newest come out game for 1 - 2 years and never touch it again to move on to develop a next "brand new" game until people (Chinese people) start to complain about their older game This is same thing happened to Genshin and now Hsr, next maybe ZZZ
@KiyoshiKuronikuru5 сағат бұрын
the only place i still bring march with is SU. 😅
@Tragedyofwar5 сағат бұрын
just make a nightmare mode for whale players with e6 with no rewards, only rankings, and normal mode with easier clear for normal and f2p players who just wanted to play casually for stellar jades, this way everyone wins.
@ArseneaLupin5 сағат бұрын
Welcome to Honkai where power creep is a thing and no matter what we say it'll always be a thing. I really don't know why they keep increasing the HP honestly...
@ch1dd2 сағат бұрын
It always has to do with the rotation buffs and available supports. I would save the powercreep talk at least until after 4 stars are unable to clear the content, let alone older limited units, because right now that's just silly talk.
@ArseneaLupin2 сағат бұрын
@ch1dd I don't really care about power creep tbh. As long as I can clear it.
@ch1dd2 сағат бұрын
@@ArseneaLupin That's the thing, as long as older units can clear it powercreep doesn't exist. It's a grave balance issue that causes loss of value to something you already invested in for being unable to clear content, and that's simple not the case.
@ArseneaLupinСағат бұрын
@@ch1dd it must exist because of Gacha. They're still selling characters, it's the predatory nature of Gacha. Now I don't necessarily care for power creep, and neither do people who can clear.
@ch1ddСағат бұрын
@@ArseneaLupin Why would you ignore what the balance team is going out of their way to do by just arbitrarily deciding it can't be different based on unrelated games? This makes no sense. The way they sell is making upgrades worth everyone's money instead of releasing replacements, this is why there's so much talk around vertical investment. The pity system is the only predatory part that is untouched from their monetization structure, which doesn't cause further problems when it comes to units losing value or the game state.
@Agniox5 сағат бұрын
I think it's fine for them to inflate the HP of some encounters to force the players to play around the enemy mechanics a bit more but most of the inflation is thoughtless. Increasing True Sting's HP is fine since you just need to kill more bugs for more damage but enemies that can stall the fight like Svarog and especially Aventurine have no business having that much HP.
@DEATHXDORUgoramon4 сағат бұрын
the TV monkeys too. so much HP it hurts
@ScaryYokai4 сағат бұрын
@@DEATHXDORUgoramonTV monkeys are fine though but you would need a good erudition unit and break them quickly otherwise the battle is impossible.
@DEATHXDORUgoramon3 сағат бұрын
@@ScaryYokai I think anyone that has aoe attack works as long as you can get the amount of hits in time but you still need enough dps for the dps check of that massive amount of HP. i managed to 4-3 star the apocalypse version with Firefly, Fugue and Ruan Mei. But they are still tanky as heck.
@ScaryYokai3 сағат бұрын
@@DEATHXDORUgoramon That's the reason they're tanky though and have shared hp, to force you to use erudition units.
@kennethyoung74573 сағат бұрын
They don't need to increase hp to make you engage with enemy mechanics though they already have mechanics in Apocalyptic Shadow to reduce dmg taken or lock weaknesses so you have to do something before doing any signficant dmg to the enemy. Theres zero need to keep pushing that hp bar up but to make old dps worse even if they could counter the enemy mechanics.
@Ibear11235 сағат бұрын
I’m ready to quit hsr after Fate collab if they still haven’t addressed powercreep.
@rithos.v4736 сағат бұрын
Agreed, my e2 Acheron barely gets 5 cicles first half of moc12 and jingliu can't handle the second half
@ch1dd2 сағат бұрын
Something must be wrong, my e0 Acheron could 4 cycle if I had a little more damage.
@hamburgerpresident64146 сағат бұрын
I think what's more concerning is how a lot of characters are useless each major patch. I wish they do what P5X with their characters. They have a system that can make their character powerful and they buff or reworks the old characters (It happened twice now and it's in each major patch) so it can be subpar with the new character. Well this might just be me lol. It's really just frustrating to what HSR is becoming. I'm really close to quitting. I haven't log in for almost 2 weeks because it's so sht to play with now.
@merry69206 сағат бұрын
its HSRover....
@EASTBAY4206 сағат бұрын
Gee thanks hoyo for uh march 7th preservation outfit that I'll prolly never use or see.
@joycosta87076 сағат бұрын
I might just skip the hardest difficulty from now on. Even on Genshin Abyss tower, the last floor dragged out bullet sponge fights are simply not fun. Also there are 3 different endgame modes in HSR, so everyone might not have roster to clear PF, MOC and Apocalyptic Shadow at the same time. Players who pull for specialized units for those modes will be rewarded.
@bravo6going7022 сағат бұрын
yes the new floor 12 is not fun, but it doable with f2p teams and weapons
@michaelmutranowski1237 сағат бұрын
I still feel like you can use Ice March 7th in Simulated Universe and Divergent Universe, but I do get why most people use Imaginary March 7th. The HP inflation is noticeable and it makes me alittle worried for the new area.
@benpork85337 сағат бұрын
When the game gets too tough because of simple hp inflation, I'm ready to quit, even though I played the game every single day for over a year because I loved the game so much.
@beatriceh.56667 сағат бұрын
right now what i really miss are those experimental, gimmicky battle events that emphasize the puzzle aspect. i know they're not everyone's cup of tea but they don't just provide feedback for developers, they facilitate the kind of problem-solving you talked about in this video. aetherium wars kind of stumbled at the end by being able to assemble an obviously OP team, but i liked that it put everyone on a level playing field by flat-out not using player-built characters. i want to feel like i can play around again instead of using the same boring teams for everything!
@ch1dd2 сағат бұрын
They'll be back when the devs want to test more mechanics I'm sure. We technically just had the wardance also, introducing grit mechanics. I bet Stellar Flare or a similar event shows up again by the time the anniversary comes
@sparklytwinkly7 сағат бұрын
Like what sort of new mechanics tho, barriers/buffs that get dispelled based on number of damage instances rather than actual damage dealt? counter/berserk modes that activate if you do more than 30% of the hp bar at once, "crit defense" buffs that need to be dispelled or worked around via break/dot/non-traditional dps, Enemies that perform a counter action when you use too many buffs like caamazotz from fgo? Enemies that swap hp percentages under certain circumstances with one having low hp but insane def and the other being a high hp bruiser? Enemies that respond favorably if your team is healed by X amount not counting overhealing thus necessitating self damage or purposefully triggering enemy counter attacks to be healed up? Imposter enemies that pretend to be one of your party members and thus receive healing and buffs meant for your team, Enemies whose damage goes up inverse to your energy percentage, dealing less to max energy making you want to hold your ults(combine with energy draining enemies like the tv faces maybe) ...I kinda went overboard on Ideas, but yeah overall I agree that hp inflation is not the way, as it is I'm considering skipping pulling until a unit that does hp percentage damage (as in does like 5% of enemies max hp as dmg+ base dmg sorta like that super freeze stuff from the SU) comes out
@awesomeperson51506 сағат бұрын
A lot of these ideas are just restrictive gameplay mechanics that basically don’t let you (or at the least, discourage you from choosing) play half your roster. It’s not HP inflation, but it’s still not fun either. Maybe it would be interesting in Sim Uni or those Battle Events where you have access to Trial Characters, but I’d rather not have them in endgame Stuff based on damage instances just mean that teams with less damage instances become less viable. That berserk mechanic punishes burst based DPS Enemies that punish you from buffing just punish Harmony units and force Nihility units to be slotted in Though I wouldn’t be surprised if HSR implemented some of these, they have been implementing a lot of restrictive enemy mechanics lately. Enemies who have a Safeguard when Unbroken (which is everything in Apoc Shadow) make DOT unviable unless there’s a specific buff since DOT teams want enemies to take actions often, which they can’t do when they’re broken. Hoolay has a mechanic that makes him do an additional attack if you don’t attack him enough times, which is something that FUA teams don’t need to worry about
@hanyuchuang7 сағат бұрын
You are overthinking things. The new MOC hp just is getting ready for The Herta to shine next week. Come next week we'll see a bunch of auto 0-cycle with The Herta making mince meat of floor 12, induce "OMG i gotta pull" reactions. Hoyo knows exactly what gear player have, they don't have to "think." They adjust difficulty according to gear quality. So don't fall behind the curve.
@tonberry_7 сағат бұрын
The HP inflation is such a pain but it is still possible to 0 cycle svarog with fei robin bronya march even without limited eidolons (except e2 bronya)
@yoshsha96948 сағат бұрын
I always wondered what you thought on the current situation happening in HSR and I agree with all your points, especially the HP infaltion one. Eventhough I don't always 36 stars the MOC, this might be the first time I don't wanna do a run at MOC for a while now. Usually I do a couple of runs, finding ways to at leat get 2 strs at floor 12. But, because of the massive HP inflation, I've decided to take a break for a while. Seeing leaks of future enemies with some unique mechanics, I'm afraid that Hoyo will just continue to inflate HP unless they themselves decided not to do that. Especially if some of the enemies are geared towards a specific unit or path to some how defeat it (*cough* The Herta and Agles *cough*)
@gabrielc.058 сағат бұрын
"you know what I think about the outfit...? what's the fucking point?" okay that made me choke on my water 🤣