I noticed you were using Forestation trees in this project; what trees did you use from that collection?
@Kor3Gaming_Ghost7 күн бұрын
Its actually looking really good mate wow well done brother
@morbuskobold423312 күн бұрын
Somewhat late response. I think there is nothing dumb about your Workflow. When working with 3D Modelling and Animations it all comes back to Patience and Time Management. Many 3D Environment Artists need to cheat a lot and just get it done. Perfect is no measurement here. We all want to add Animals, Rivers, fancy Clouds, little Details on everything and we (3d hobbyist/artist) all know and see the cuts made on the way. More important Question to ask do you met your goals? I would say yes in this case. The Timelapse of a Construction Site. The hardest part about your shot is the camera position. The viewer gets a full and realistic bird view of your scene and there is no real opportunity to cheat and hide the detailing behind depth of field, fog or dark lighting/shadows. Thats why many of us go the horror or scifi route as that is easier. I would rate your work 9/10 because there is always things you can improve but you made good choices on the way. Greetings from Germany :) keep going i love those timelapse Videos and especially the making of part of it as everyone works differently and thats the beauty about it, isnt it? Thank you. feel free to give feedback on my work: www.artstation.com/markusfunke -still rough but im getting there.
@greentokyo18 күн бұрын
Totally agreed. Fab is kind of a disaster. I used to love Sketchfab because its models were also much more reasonably priced than other websites like cgtrader and turbosquid, but all those models are now no longer available for purchase and you gotta sift through all the expensive and poorly made models on Fab which the search shovels to the front. And yeah, the idea of drowning all the quixel content among the rest of the 3d models is a TERRIBLE idea.
@lucasdigital20 күн бұрын
Amazing work, as always. Thanks for sharing your knowledge!
@julzius679623 күн бұрын
Can't wait to see a breakdown from you using GAEA 2.0!
@julzius679623 күн бұрын
I've been really getting into your videos as of late. I bought GAEA because of you, definitely get an affiliate link for that as you made it know to me, where as I already new of Geo Scatter
@hugocorrea572523 күн бұрын
impresionante, sin palabras...
@myriadrhea23 күн бұрын
Revisiting this after a year and I must agree you were right... french cheese addiction is hard to support without such amazing patreons 🥹👍
@utura314123 күн бұрын
Good job, how did u make the waterfall?
@danielledecalonne994923 күн бұрын
Gorgeous carbon capture facility... Looks like a luxury resort!
@awblenderpersonalprojects23 күн бұрын
Sensational. Love the atmospheric haze effect. Do share... (?) 😍
@vfx_rajroshan573824 күн бұрын
I just learned lots of techniqs, thankyou so much
@TripTilt24 күн бұрын
very impressive renders :)
@YusufDeif24 күн бұрын
Great! how did you make the waterfalls?
@prathameshgaonkar343124 күн бұрын
can you provide a breakdown or a quick tutorial?
@TylerJMahFX24 күн бұрын
Incredible job Maarten
@alenwill24 күн бұрын
High quality as always
@Maarten-Nauta24 күн бұрын
Disclaimer - This is over a year old. Just making sure its here for portfolio purposes!
@dognaydin24 күн бұрын
Excellent work. 👏
@ArcaneSFS25 күн бұрын
Made me cry
@lecoq_de_lombre26 күн бұрын
Could you put this on FAB/Unreal marketplace? It looks so good!
@DUAJISIN27 күн бұрын
Great! Noe use Blender, to actually make it
@owenashley-cole414327 күн бұрын
Not only is Fab a dramatic stepdown from Quixel, but also, it completely nuked the quality and community of Sketchfab. Now, all quality scans are mixed in with the terrible UI of Fab. Insane you can't filter out garbage assets from scans
@Gezico-catАй бұрын
is there a tutorial on how to make this
@dilwanduhoki8948Ай бұрын
❤
@pixelaxel12Ай бұрын
👀👀
@Tutorial_SimpleАй бұрын
what title music ?
@justduckyartАй бұрын
Nice video! What did you use to create the node preview images above the nodes? (around 13-14 minutes)
@XoioDeАй бұрын
Just a question: How would you ideally bring all the fine detail of Gaea into a 3d-app? When I use rendertime displacement of the full resolution Heightmap, I am kind of blind in the viewport, because I only see a flat plane. When I use the mesher, I am missing all the finer details. Some render engines as Vray don't accept World Normals, which would potentially help. Ideally I would love to have some kind of difference map that I can displace on top of a viewport mesh. Any good ideas on that? Thanks in advance, Maarten!
@3dmatt16Ай бұрын
Really impressive! Amazing.
@principedelapaz3593Ай бұрын
😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
@URBLEXSPACEАй бұрын
Hello brother, would you allow me to use your video for my music video for my channel?
@Maarten-NautaАй бұрын
Sorry this is a client project so I don't have the rights to let people use it for other means.
@Shepherd1234Ай бұрын
For the roads, houses, etc… At this size Houdini is the tool that should be used
@PabloVazquezАй бұрын
These are some really good points you make. Search not working that well yet I can understand (it's tough), filter by ID can imagine is not too hard, but deciding to break backwards compatibility by changing the naming convention is huge. Have you tried reaching out to them? Sending them feedback. Some developers really care about this stuff, and need users to complain loudly enough so the marketing/managers team understands that they need to invest time on this. Please complain. Sometimes is not up to developers, but management. Make noise.
@abdullaharshak.n7870Ай бұрын
Great work. Is there any speed tree tutorial based on your workflow(low poly).
@sogoodelectricАй бұрын
thanks mate
@RobinbobinАй бұрын
I can't watch this because it makes me so mad
@mrflyman123456789Ай бұрын
the worst part is, they EVEN took their time to develop Fab. It took even 2 years since they announced Fab
@MIGITOАй бұрын
It's more free assets, cry about it
@dvmibmАй бұрын
The shift from Quixel / unreal marketplace was catastrophic. Apparently, they need more time to get things ready. I lost my marketplace cart and I miss the reviews/ questions sections from the marketplace.
@chelo111Ай бұрын
bro this is so true....why epic why....
@DrTheRichАй бұрын
I've been selling on sketchfab without problems for years. Now on fab suddenly my models get sactioned for breaking the guidelines with out any specific reason (it was just a fantasy sword model). I appealed, but no reply. It's like on KZbin now, but worse...
@christophercravesАй бұрын
SOOOO TRUEEE
@RandomDude453Ай бұрын
They threw the highest quality asset and the lowest one into a bowl and mixed them into a messy, sloppy mush.
@kbbk.studioАй бұрын
totally agree, fab is a huge UX downgrade comparing to bridge hilarious how much can you break a search and filter functionality, after it's beed researched countless times
@ytabhiganАй бұрын
Hi there, I want to buy your FULL mountain pack and maybe the Nordic one too, but I work in Unreal Engine and wanted to know if these mountains can be exported as FBX to UE5? I once followed a tutorial to create a mountain from a heightmap in Blender it was great but when I exported it as FBX it was just a plane (no height-data) with a texture. So can you clarify this before I make a purchase? Thanks.
@Maarten-NautaАй бұрын
@@ytabhigan the mountain packs contain an OBJ mesh which can be used in Unreal. And a satmap. But I recommend ofcourse setting up your landscape material using the masks provided.
@chrisnrs354Ай бұрын
honestly as an environment artist who only wants to create worlds and not the technical jargon this breaks my heart man i am essentially useless without it
@wtrdrinkrrАй бұрын
what a shame...
@MotionMarkАй бұрын
Why not just rebrand Quixel bridge to FAB bridge :/