YAW3 - Latency test - MSFS2020 gameplay
27:56
4 Side supports
0:36
3 ай бұрын
5 Assemble and mount the footrest
1:34
3 Mounting the timing belt
0:28
3 ай бұрын
1 Supporting legs
0:47
3 ай бұрын
2 Connect the pitch module
1:04
3 ай бұрын
7 Central Holder
0:53
3 ай бұрын
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Пікірлер
@Jeffski82
@Jeffski82 16 сағат бұрын
I have a ticket open with ERC regarding the telemetry syncing issues you're experiencing. The ticket number is 133, and is being worked by Tiago Vinicius Ficagna. You may want to reference it when you speak with the team. They have been pretty responsive. I hope you're able to work with them to resolve the issues.
@RisenThe
@RisenThe 2 күн бұрын
I really think these need to be able to go upside down. I've been in one at a air force museum simulator (kalamazoo) that was built in 2012 and the graphics sucked but everything else was awesome.
@Colonfranqui
@Colonfranqui 2 күн бұрын
I purchased my Yaw 3 simulator about a month ago and I have been trying to use Infuse VR and Motion Compensation with MSFS2020 ever since. The motion compensation issues have made me regret the purchase. Sir, you want to provide the impression that it is very easy; but it is not. It is very difficult to get these programs working together. You need to provide in your webpage a step-by-step guide on how to set up these programs. Your support team has nice people; but so far, they have not helped me get my Yaw3 running properly. I am, so far, very disappointed. Buyers be ware!
@NischGTM
@NischGTM 4 күн бұрын
Do you ACTUALLY deliver these?
@NischGTM
@NischGTM 4 күн бұрын
I almost ordered one of these, but seeing that they don't appear to deliver the actual product......not happening.
@YawVR
@YawVR 4 күн бұрын
Dear NischGTM, we are definitely delivering Yaw3, you can order the device in our webshop (shop.yawvr.com) and you can pay by credit card which is a completely safe payment option for you. After your purchase in 10 days we ship your device. Also, keep an eye out for our upcoming Black Weeks sale starting next week!
@bullfrogeth
@bullfrogeth 5 күн бұрын
Looks awesome, there's so much potential here! Any plans to enable using passthrough to expedite the calibration process? What about using the depth API to recognize periferals we're looking at?
@GUNNERBASS
@GUNNERBASS 7 күн бұрын
probably the best video to date!
@Hakeem597
@Hakeem597 7 күн бұрын
Zsolt is very down to earth!!! I’m looking forward to my yaw 3!
@edusyn
@edusyn 8 күн бұрын
9:58 my Quest3 is paired with my YAW3 but Epic Rollercoaster says device is unavailable. What still needs to be done to make it happen?
@YawVR
@YawVR 8 күн бұрын
please check my answer to "davd0ade"
@david0ade
@david0ade 9 күн бұрын
I have both YAW3 and Quest3 and did the exact thing at 4:12 to turn on telemetry, I have both on the same wifi network and the YAW app does show that engine is connected to ingame Epic Roller Coaster and made sure it is Started mode not Stop mode but there was no motion at all during the game. Can you tell me what I am missing here?
@YawVR
@YawVR 8 күн бұрын
Please make sure that your PC and your Game Engine is not connected to the simulator. (It could run in the background also) The normal process would be to go to settings/hardware/push Yaw VR button/push the connect button next to your device's name at the bottom. Then start the track and when it is started, the simulator should move. Once I had to restart the game to make the connection work, please try to do that also.
@david0ade
@david0ade 8 күн бұрын
@@YawVR Thanks for the reply, I have tried all the above and everything I know and it still does not move and it's odd that the other game called "MarineVerse Cup" works for me without any issue as that is the only game I know that I can test with Quest 3 standalone game with YAW3 without using PC but I really wish Epic Roller Coaster works. I have sent email to YawVR support waiting for a reply.
@YawVR
@YawVR 8 күн бұрын
My colleague will contact you on Monday, maybe a video call will be necessary to figure out why is it not working on your side
@juliangonzalez8031
@juliangonzalez8031 5 күн бұрын
@@david0ade Hello I have the same problem, It work ones but now is not no matter what I do. Please let me know if you get it to work. Thanks
@juliangonzalez8031
@juliangonzalez8031 5 күн бұрын
@@YawVR Please let me know I have the same thing.
@divinepowerwilliams5792
@divinepowerwilliams5792 10 күн бұрын
Does it even work with gt7 you’ve been avoiding this topic since
@YawVR
@YawVR 9 күн бұрын
Hi, you can play with GT7 if you use a PC that collects the motion data and send it to the simulator. We will have soon a dedicated solution for direct connection to PlayStation
@Jeffski82
@Jeffski82 17 сағат бұрын
There are videos on KZbin showing how you set this up. This has been known for a LONG time... I don't know why you think the topic has been avoided.
@Kusanagi64
@Kusanagi64 10 күн бұрын
How did you implement motion compensation with the Quest 3 and the Yaw 3? I don't see an extra controller anywhere for example. Does it mean the Yaw 3 does something by itself in this regard?
@antjones2281
@antjones2281 10 күн бұрын
The yaw is sending it's position to the game
@JoernR
@JoernR 9 күн бұрын
The game itself rotates the view and makes you always face forward. Otherwise it would be unplayable without breaking your neck.
@Kusanagi64
@Kusanagi64 9 күн бұрын
@@JoernR hey, thanks for your reply. I know what motion compensation is, but I was wondering which device was sending the data to make this happen.
@YawVR
@YawVR 9 күн бұрын
Yes, with our Unity SDK the game can get the actual simulator orientation from Yaw and with that data the game developers can implement the motion compensation. An other technique is that you suppose that the simulator will move to the right position, in that case the basis of the motion compensation could be the game data (I mean the orientation what the game send to the simulator) In this last case it is important, that the game data should be fit in to the simulator's motion limits. The third solution could be the controller based MC
@LyndanTylor
@LyndanTylor 10 күн бұрын
Will you guys be at IAAPA Expo this month by chance?
@YawVR
@YawVR 9 күн бұрын
Most likely yes, we will co-exhibit with a Chinese company
@LyndanTylor
@LyndanTylor 10 күн бұрын
I really think hard cuts are better. the fade cuts are so weird
@YawVR
@YawVR 9 күн бұрын
thanks for the suggestion. I will try to decrease the number of cuts in the future
@metalceesie219
@metalceesie219 10 күн бұрын
As a old yaw vr 1 backer its nice to see where they are now with the yaw 3... wish i could afford one... Great work Yaw vr team..
@Mre942
@Mre942 10 күн бұрын
so culd you play xbox gamepass in quest 3 vr with the yaw 3 vr? 🧐hmm
@ghoste7546
@ghoste7546 10 күн бұрын
Hi @YawVR, can you create a page on your official website that to update the list of Meta Quest games that support your YawVR device? (native or through SRS / TCP / UDP)? As Meta Quest is the obvious VR mainstream by now, please pay more effort in getting more Quest game to support your devices. Especially those cockpit seated games will definitely become much much immersive than ever! This will be an Win-Win case.
@YawVR
@YawVR 9 күн бұрын
Yes, we will focus on a bit more the standalone games in the future, so we will have soon a Game Engine like page with the available games
@jessejones5453
@jessejones5453 9 күн бұрын
​@@YawVRcould you please post a quick list of the quest 3 games that are already Yaw ready?
@lienrag9474
@lienrag9474 7 күн бұрын
we need this list
@DarthSailorMoo
@DarthSailorMoo 12 күн бұрын
PLEASE! demonstrate Elite Dangerous!
@liquidsk8s
@liquidsk8s 16 күн бұрын
Fine for flight sims. But the motion is awful/unrealistic for cars.
@stevetb7777
@stevetb7777 15 күн бұрын
We need a proper review by a racing sim enthusiast, like Boosted Media. Keep in mind settings are adjustable and some movements can be exaggerated to produce certain sensations. For example, the sim pitching backwards a bit higher speeds helps to produce the sensation of gforce. It isn't about how it looks, it is about how it feels.
@liquidsk8s
@liquidsk8s 15 күн бұрын
@ it’s actually just a really poor design for driving sims as it moves in a unnatural way. Better to have a 4 post setup recreating the suspension movement. Boostedmedia wouldn’t waste his time on this. This has no business in sim racing. It’s for amusement parks. You can’t create gforce with this. The poor attempt to create gforce instead results in a unrealistic angling back/force. Not even F1 teams try to recreate gforce because they know it can’t be done.
@stevetb7777
@stevetb7777 15 күн бұрын
@@liquidsk8s BoostedMedia reviewed the Yaw1 for simracing 4 years ago. I recall him stating it wasn't ready. I don't think he hated it. There probably isn't a motion sim in the consumer range perfect for both racing and flight, but good enough is what many people are going for. Guarantee you, absolutely, if Yaw sends him a Yaw3 he will review it.
@liquidsk8s
@liquidsk8s 15 күн бұрын
@ doubt it, pretty sure after the first he realized it’s a joke. It’s a fundamentally flawed design. It’s not even remotely good enough. It’s a negative experience that worsens it.
@liquidsk8s
@liquidsk8s 15 күн бұрын
@ just rewatched his conclusions. He found it to be a joke. The amount of flex in the wheel base and pedal mount is laughable. It can’t sustain a DD or proper load cell pedal, plus a flawed motion design at a premium price.
@KMaynesPaint
@KMaynesPaint 16 күн бұрын
Dunno what anyone's griping about, it seems pretty darn close to me.
@samgarlick9585
@samgarlick9585 16 күн бұрын
Great video again Zsolt I have been with you guys with my yaw 2 and still love it and use it everyday. When flying fast jets in MSFS in VR it is a workout for the body and the mind the only latency I get is if the internet connection drops for a second and freezes but the Yaw copes and gets back on track quickly. The speed this things moves (controllable ) is amazing
@Bluth53
@Bluth53 16 күн бұрын
I'd choose to Drive in physics mode, meaning most crashes would catapult me forward. Can you show this please? Or is there a video already available on your channel, which I haven't found?
@vangoghoff5521
@vangoghoff5521 17 күн бұрын
Everytime you show this, i move a step closer to choosing the yaw 3 and not Dof reality h3......
@afsting
@afsting 17 күн бұрын
Great video but a lot is lost when not seeing the rotation. Maybe rig a selfie stick with a go-pro extending behind the chair but facing forward. Then place markers around you to help mark movements. This will allow you to rotate but still allow visual observation of latency. I'm not sure if GoPros have pitch and roll overlays, but if so, that'd be even better.
@YawVR
@YawVR 17 күн бұрын
Original video: kzbin.info/www/bejne/mmatpp-BqLZsr6c
@YawVR
@YawVR 17 күн бұрын
Hi Guys, in response to a comment that you can't see the PC monitor in the video, so the latecy could be any number, I made a follow up video, you can watch it here: kzbin.info/www/bejne/jHnTmquFaLSnnNE
@eludh
@eludh 17 күн бұрын
Great video Zsolt 😮 looks perfect ♥️Soon I will also send videos, I'm excited 🤩
@ParaglidingManiac
@ParaglidingManiac 18 күн бұрын
It rotates too!? Very nice! What if I'm soaring in thermals (going in circles)?
@whiteandnerdytuba
@whiteandnerdytuba 18 күн бұрын
Love this series
@SamuelDJ1980
@SamuelDJ1980 18 күн бұрын
Super;) thx for video..
@divinepowerwilliams5792
@divinepowerwilliams5792 18 күн бұрын
Does it work on gt7 ?
@tigerfan525
@tigerfan525 18 күн бұрын
This video means nothing without a monitor sitting beside the rig to show the true latency, without that it could have any amount of latency and be synced in post.
@YawVR
@YawVR 17 күн бұрын
Hi, here is the version with monitors: kzbin.info/www/bejne/jHnTmquFaLSnnNE
@alanharrington
@alanharrington 18 күн бұрын
Great video! I am becoming more and more convinced about the viability of YAWVR with every video you put out. You are really doing a great job. Can you do a video showing what happens and what it feels like if you go inverted and sustain inverted flight, also if you perform a full roll (flat and barrell), if you do a loop and if you do a spin. Basically, if you fly aerobics, what does the motion simulator do and how does it feel?
@man_vs_life
@man_vs_life 19 күн бұрын
Thank you for these videos. Patient KS backer looking forward to this very much. 👍
@IronMatze6
@IronMatze6 19 күн бұрын
I need a profile for msfs in Game Engine please
@Bluth53
@Bluth53 19 күн бұрын
kzbin.info/www/bejne/mmatpp-BqLZsr6cm32s fantastic!
@Bluth53
@Bluth53 19 күн бұрын
kzbin.info/www/bejne/mmatpp-BqLZsr6cm15s Up/Down latency?
@rochet289
@rochet289 18 күн бұрын
There's a profile for position of aircraft to horizon and a separate one for g-forces of aircraft on the pitch axis, however its correct and displaying properly!
@Bluth53
@Bluth53 18 күн бұрын
@rochet289 Glad to hear - was just appearing to have quite a bit of latency in that moment right there
@justaguydoinstuff
@justaguydoinstuff 19 күн бұрын
Looks great! Any updates on backer shipments?
@SamuelDJ1980
@SamuelDJ1980 18 күн бұрын
I pay the difference for yaw 3 i recieve last ship today. All ok boys
@justaguydoinstuff
@justaguydoinstuff 18 күн бұрын
@@SamuelDJ1980 That's great, but I don't really want to pay extra. I'm backer in the low 200's, so if I don't pay more does that mean I'm still going to need to wait for another year because of backers that do pay more? That doesn't seem fair...
@SamuelDJ1980
@SamuelDJ1980 18 күн бұрын
the project has matured over the years as has the software which seems to be at a good stage. It's an expensive simulator and the difference was around $1700 in my case. baker about 721 I think...
@dominickcirianni370
@dominickcirianni370 22 күн бұрын
Eewwwww
@mayatheshy8919
@mayatheshy8919 22 күн бұрын
The use of the term "game engine" to refer to the driver software for the device felt oddly misleading and inappropriate to the context.
@metalceesie219
@metalceesie219 22 күн бұрын
i had the yaw vr1(backed it back then) i cant afford this yaw 3 but congratulations what this company has achieved...
@aeppikx
@aeppikx 22 күн бұрын
the crappy csl pedals killin it^^
@pinegaming_official
@pinegaming_official 22 күн бұрын
Any chance on a commercial use for LBE environments?
@ScorpionF1RE----USA
@ScorpionF1RE----USA 23 күн бұрын
costs 4k +
@MetalSimVR
@MetalSimVR 23 күн бұрын
Where is the clutch?
@YawVR
@YawVR 23 күн бұрын
The professionals have it :)
@Mre942
@Mre942 23 күн бұрын
you have power outlet on the seat? if you use a 60w + usb charger I have noticed that I'm constantly on 100% battery on my quest 3. Just fyi :)
@YawVR
@YawVR 23 күн бұрын
Yes, there is a power outlet and it capable to support 60W
@whiteandnerdytuba
@whiteandnerdytuba 23 күн бұрын
Loving the series, can’t wait for mine to arrive
@pamo5900
@pamo5900 23 күн бұрын
Nice vids, now just get a faster email support responds please :) 3 working days nothing, sad :(
@YawVR
@YawVR 23 күн бұрын
Let me check it on Monday, sorry for the inconvenience
@Super_CED
@Super_CED 23 күн бұрын
Question: Is it possible to bind the yaw movement only to traction loss movement? Example: You drive through a corner without loosing traction = no yaw movement You drive through a corner and loose traction or even drift through the corner = yaw = drift angle degree A video on drifting motion simulation would be great!
@YawVR
@YawVR 23 күн бұрын
Basically yes, if the game has a "traction loss" or "drift angle degree" telemetry output, then you can do that for sure
@MRCroosingTootH
@MRCroosingTootH 24 күн бұрын
Can someone who has a Yaw please confirm if the movements actually sync up and feel good and real with driving? Cause I have tried a bad version of something “like” this and it was the worst thing I have ever tried. It was so out of sync and just bad that I felt sick.
@YawVR
@YawVR 23 күн бұрын
If you have a chance to visit Hungary, you are very welcome to visit us and try :) But in the video the reaction time is real, I mean the headset video capture and the simulator footage is synced precisely.