Finisher CUTSCENES - Jujutsu Shenanigans
1:27
Taking a Break
1:34
28 күн бұрын
Пікірлер
@Cascade-Rise
@Cascade-Rise 7 сағат бұрын
the domain should be like sukuna's but have less dps in exchange for it to be unblockable
@liamyuangaming4723
@liamyuangaming4723 7 сағат бұрын
AY AY AY i use hawk but im not toxic, why is that a steriotype😢 i always stay humble and say ggs after every match, but i do like backdashing and the m2 dmg but i dont abuse it, i always use m1 for the combo then finish off with a m2
@bendover9645
@bendover9645 7 сағат бұрын
I think we should keep the awakening sorta the same but add jogos version of the flame arrow and it be somewhat like sukunas but less aoe and less dmg or same dmg 🤷‍♂
@NautSisu
@NautSisu 7 сағат бұрын
You play friday night funking
@theR3Dcarpet
@theR3Dcarpet 7 сағат бұрын
Day 2 of posting my Shinjuku Yuta Okkotsu suggestion: # YUTA Name: Star crossed Lover Hp:80 M1s: Swings a katana with a very slightly increased M1 range **[1] - Don’t Move/Blast Away/Get Crushed** The user can press 1 + R to switch between Cursed Speech variants. “Don’t Move” is a combo extender that can stun multiple targets, but it has a short range and deals no damage. (blockable) “Blast Away” deals damage and sends affected targets flying away from the user, it has a shorter cooldown than the other variants and a bigger range. (blockable) “Get Crushed” deals considerable damage and makes targets crumble into the ground, it has a longer wind-up and a much longer cooldown. (unblockable) **[2] - Thin Ice Breaker** The user strikes a target which flings them away, creating a sky-shattering effect in the surrounding space. (unblockable) **[3] - Rika Shikigami** The user summons four shikigami which appears as small bats with Rika’s face. This moves functions in the same way as Rabbit Escape; except that there are only four shikigami, it can be countered by manji kick and that if the user takes any damage during the move: all shikigami will disappear. (blockable) **[4] - Reverse Cursed Technique** The user regenerates health with reversed cursed technique. > - **_[4+R] - RCT Output_** The user heals another player with reversed cursed technique. **Come out, Rika** Text speech bubbles pop up next to the player saying “come out, Rika” as they put on the ring rika gave to yuta. Rika then manifests behind the user and follows them around like Divine Dog: Totality. **[PASSIVE] - Rika** Every time the user does 4 M1s on someone, Rika will come in and attack the target. A normal M1 string leads to Rika punching the target. An uppercut leads to Rika grabbing the target and biting them. A downslam leads to Rika grabbing lifting the target up and slamming them back down into the ground. (blockable) **[R] - Copy** The user glows white for a few seconds, indicating that R has been used. If they are hit by a move during this period of time, they will copy it and add the move to their hotbar. Using R again and copying another move will replace the previous one. The copied move functions in the same way and has the same cooldown as the regular move. **[1] - Energy Blast** Rika sends a pink blast of cursed energy from her eye to the cursor of the user. This move is based on Rika’s energy blasts when she clashed with Ryu’s Granite Blast. (unblockable) **[2] - Shrine** If a player has a katana, the user will stab a target and perform cleave on them. If not, then the user will grab a target and perform cleave on them. (unblockable) **[3] - Jacob’s Ladder** The user does a quick start up to the move in which it can be interrupted, afterwards, the player can hold the move from 2 to 5 seconds and then release it. Jacob’s Ladder has a large AOE and, depending on how much time the user held the move, it can deal massive damage. Any move (including moves like Hollow Purple, World Slash, etc) can be cancelled if the target is hit by Jacob’s Ladder. (unblockable) **[4] - Domain Expansion: Authentic Mutual Love** When the domain is cast, the user will throw away their katana and they’ll lose their slightly increased M1 range. Afterwards, the player can pick up one of the katanas scattered across the domain by pressing R which will return their M1 range. Each blade is imbued with a random cursed technique and upon hitting someone the katana will shatter and one of the following moves will occur: Any Cursed Speech move except “Don’t Move” Thin Ice Breaker Rika Shikigami A copied move Jacob’s Ladder (without the start up) Shrine
@theR3Dcarpet
@theR3Dcarpet 7 сағат бұрын
Should the domain tell you what ability is on the katana?
@weaponized_autismm
@weaponized_autismm 7 сағат бұрын
2:50 i think he means like it will aim for you but it wont come back from going forward just to hit them
@Ehanormalguy
@Ehanormalguy 8 сағат бұрын
Very epic choso base moveset. Choso/Blood/blood manipulator/red/idk, whatever you call it. R - Special Does an animation on your hand, like, a little blood glow effect, and it will do that ur moves do dmg to ur opponent if u use one of ur moves. last for like, 3-5 seconds 1 - Piercing blood you know how already this works. mid-long range, a bit low dmg bc balance, low-mid cooldown. flings the opponent 2 - Charge/release U will throw blood onto ur opponent, making they with blood, and u need to press it again to make them fling/explode. low range, 10 dmg, and long cooldown 3 - Raging blood a bloody punch, that stuns the opponent, combo extender and mid-long cooldown, with mid dmg. low-mid range 4 - Bath u throw again, blood onto the opponent and making they slower and lost hp. (this skill got the same passive, so ir isn't necessary to use the R - special on this one.) long cooldown, low range. lasts for like, 2-3 seconds.
@TurlodLikesWholsome
@TurlodLikesWholsome 8 сағат бұрын
The domain can instead just make the moves 2x bigger inside and apply burning even through block
@mukto-zg3oi
@mukto-zg3oi 8 сағат бұрын
ima come back in a hour for kashimo suggestion at least consider looking at this but you don’t have to make a vid bout it
@mukto-zg3oi
@mukto-zg3oi 8 сағат бұрын
this is my first day asking and I’ll probably do it until u make a vid (I will listen to ur vids and see how to organize this and listen to your critiques for the other suggestions)
@Markplaysgames.
@Markplaysgames. 8 сағат бұрын
Wait was pole boy in the bg footage?
@lionobama1397
@lionobama1397 8 сағат бұрын
This guy keeps stuttering and/or tripping up on his own words. Use a script, and learn how to read off a script smoothly. You sound way too annoying for the huge growth youre getting on youtube
@mimugaming5496
@mimugaming5496 9 сағат бұрын
Day 1 of making suggestions for NoobEternally to see: |-| The Shenanigan-less concept |-| Base Passive: Your M1s are slices from the SSK (Split Soul Katana). They do 1 damage *extra* each. Base Moveset: Special: Go into a counter-like state, if hit, teleport behind the opponent and stab them using SSK. CD: 12s DMG: 10 TYPE: Counter, ragdoll, takes 7% of ult, uncancellable B1- Unforgettable Scar: Slash the victim upwards using SSK, while they’re still in the air, you jump up and slash their chest twice, causing an X scar, before kicking their face. CD: 11s DMG: 14 TYPE: Grab, hits ragdolled, ragdolls, unblockable, cancellable B2- Playful Strikes: Summon PC (Playful Cloud), before using it to strike the opponent down, to their left, before ending the combo with an uppercut CD: 13s DMG: 9 TYPE: Grab, hits ragdolled, ragdoll, blockable, cancellable B3- Playful Bash: Wrap PC around the opponents’ head and jump up, before bashing both your feet into the victim’s face. CD: 16s DMG: 13 TYPE: Blockable, makes them roll back, enough stun for you to dash forward, cancellable B4- Heavy Slash: Charge up the SSK, before slashing upwards, making the opponent go up, after which, you appear above the victim and slash them down. CD: 12s DMG: 14 TYPE: Unblockable, cancellable, ragdolls hits ragdolled Ultimate, The Inverted Spear Of Heaven: You stuff your hand inside of the Inventory Curses’ mouth, revealing the ISH (Inverted Spear of Heaven), a powerful Cursed Tool, capable of depleting ultimate bars. (ITS DIFFERENT IN THE SHENANIGANVERSE) Ultimate Passive: Your M1s are now from the ISH, which takes 1% of the victim’s awakening bar every M1. The M1s are also no longer counterable. Ultimate Moveset: Special: Go into a counter-like state, if hit, you disappear, before the victim looks back, and you re-appear in the same spot, after which, you stab them a series of times using ISH, each slice going below the last. CD: 15s DMG: 20 TYPE: Counter, ragdoll, uncancellable U1- Combo: Uppercut the opponent, sending them flying in to the air, before bringing out SSK and slashing them from their pelvis to their cranium. CD: 17s DMG: 32 TYPE: Grab, ragdolls, hits ragdolled, cancellable, unblockable U2- Domain Breaker: Slash the opponent, if the opponent is hit, slash them a series of times using the ISOH. If used inside of a DE, it will break it, as well as playing a special cutscene. CD: 20s DMG: 31 TYPE: Multi-hit, uncancellable, stun, hits ragdolled, blockable U3- Flash Step: Dash forward instantly, if someone was in front of you, grab them in the air with your left hand, before barraging them only using your right hand, with incredible speed. CD: 15s DMG: 39 TYPE: Mobility, grab, ragdolls, hits ragdolled, uncancellable, blockable U4- Playful Beatdown: Dive underground, into a black substance, before it re-appears in the air, after which, you come out of it, holding the Playful Cloud. With the Cursed Tool, you run forward, if someone gets hit, knock them down and initiate a cutscene, the Playful Cloud will appear to be sharpened on the edges, you will stab them in their chest, making them stumble back, before they look up and see that you have disappeared, before you slash them upwards while crouching, after which, you stab them hundreds of times, and finally, you slash them downwards, ending the beatdown. CD: Once every Ultimate. DMG: 57 TYPE: Grab, mobility, cancellable, ragdolls, hits ragdolled, unblockable Special Key Combination: 1 + 3 + R + 2 = The Chain Of A Thousand Miles: Grab the ISOH and bring the CTM (Chain of a Thousand Miles) out of the Inventory Curses’ mouth, before you tie it around the hilt of the ISH and swing it around, before dashing forward and repeatedly slashing everyone around you using the 2 Cursed Tools. Successfully doing this attack makes all of your moves go on cool-down, besides your 4th. CD: Once every Ultimate DMG: 85 TYPE: Mobility, multi-hit, ragdolls, hits ragdolled, unblockable, cancellable
@radikat.
@radikat. 9 сағат бұрын
he sounds very good against teamers, so i accept it.
@mrpwingles7214
@mrpwingles7214 9 сағат бұрын
Kashimo- Special- third eye be able to see the the special and counter the special such as hakaris doors or blocking yujis fake out and gojos teleport. Move1-electric ball’s similar to hakaris or mahitos balls it has an electric effect like nui from megumi stunning the enimies. Move 2 Rapid punches-similar to the cursed strikes its a barrage attack of fists and after using this move you get a 5% speed boost Move 3- electric counter similar to manji kick kashimo simply blocks with his arm dealing electric damage Move 4 similar to yujis crushing blow kashimo stomps his staff in the ground breaking the ground and applying a electric radius up to 5 meters Ult:Mythical Beast Amber Kashimo gets his speed amped up along with a less cooldown on his new moves effectively loosing health quicker then others but gaining it as he hits others or kills an opponent as kashimos cursed technique can only be used once Move 1 Peashooter beam-kashimo forms a large circle around his from in curse energy allowing him to blow a super sonic blast equivalent to gojos hollow purple. Move 2 Barrage of light- extremely explosive move like mahitos gun Shoots 5 balls capable of stunning an opponent going horizontally like spread out. Move 3 Turn Up the volume-Kashimo speed dashes towards you much like sukunas rush in the air or how hakari can send you flying and does attack in the air. Move 4-Lash wish Kashimos last wish is to end sukuna this is kashimo can directly send himself into someone effectively killing him and the person,like if kashimo cant win then neither then sukuna(but we all know hes a waffle)
@justsmallyt985
@justsmallyt985 9 сағат бұрын
commenting on every one of ur videos just to make movesets sounds fun Kusakabe = Peak Swordsman M1 and Dashes will be modified according to the weapon. R - Simple Domain Does basically what u expect. Buff's Damage if you are inside the Simple Domain and modifies some of the functions of your moves but if used in a Domain Expansion, the modifiers get cancelled out. If you press R again, you will perform a 360 degree spinning slash similar to Miwa's "Special Attack". The Simple Domain lasts 5 seconds 1 = Blitz Cut - Your character prepares for a quick attack that dashes forward with blinding speed and slashes anyone who gets in the way. Kind of like Mahito's Blade Dash but with longer range. The real downside is it has very punishable end-lag. Deals 20% damage. (Stun move/Destroys) Finisher - Your character dashes back again with another slash which turns the enemy into a 6 piece. Behavior - Once the hitbox appears, that's when your hitbox disappears, allowing for some rare opportunities to cancel moves like Rush midway to their attack/travel. Special Interactions - Cancels grab moves, splits Pitch Throw's debris/Flame Arrows projectile, and can hit ragdoll state 2 = Ping Pong - Does a quick slash upwards to launch the enemy in the sky. Pressing it again makes you leap in the air towards the enemy to slash them back down. Deals 10% for the first hit and another 10% for the second hit. (Ragdoll move) Finisher - To get it, you must perform the move twice. Instead of doing one slash, your character performs a 720 degree vertical before sending rapid cuts to turn them into another 6 piece. Behavior - You can deflect some projectiles with this move. The second hit follows the enemy rather than having a set position and it works like the second hit in Vanishing Kick, allowing for some rather humorous interactions. Special Interactions - When the first hit hitbox appears and the player is hit by Maximum red, you will deflect it back to the other player. Soul Fire and Reserve Balls gets the same treatment too. Pitch Throw however, just splits the debris apart accompanied with a cool vfx and sfx. It can hit players who are on the ground. 3 = Triple Dash Slash - With a tiny startup that's noticeable enough, your character runs forward doing 3 consecutive slashes with anyone who gets in the way take a considerable amount of damage. This is a reference to that one scene where Kusakabe put 2 gaping rifts each for 2 bandits inside the Shibuya Arc (a.k.a. the "English or Spanish" scene). It also has punishable end-lag. Deals 7.5% damage for each hit. (Stun move) Finisher - Their head just comes off. Can come from any hit. Behavior - Can deflect some projectiles. Can hit players in a ragdoll state but the humanoid must be infront (eye level ig). 4 = Inner Focus - Your character takes a stance and when someone hits you, they get slash on their waist and kicks them away. It's a counter and it will have punishable end-lag. Deals 15% damage(Ragdoll move) Finisher - Go/Jo 💀 before kicking their upper body away. Special Interactions - If buffed by the Simple Domain, you can use this move to counter almost every one of Sukuna's attacks but it must be timed precisely. Landing your counter (with simple domain) against a projectile/hitscan will deflect that attack and refreshes your moves cd, making another possible counter/deflect (has 5 charges. If all of them are used, it will put your counter at regular cd). Dismantle will be continuously deflected automatically but puts your counter in a regular cd no matter how many charges you have left, same goes for Flame Arrow and Maximum Red. Ultimate = Impatiency 1 = Rapid Slashing - Slows you down to snail speed and launches a flurry of slashes for anyone who gets too close. Has punishable end-lag and deals 30% damage. (Stun move/Destroys) Finisher - When the enemy reaches 0 HP, each slash will dismember a limb, starting from the head till down(works like the dismantle in Curse Battlegrounds). Special Interactions - Deflects any projectile, cancels grab moves, the slashes upgrades to 360 degree angle instead of having to aim it infront of you with Simple Domain, and the hitbox is big enough to cancel moves even for Rush. 2 = Charge - Your character prepares a stance like Solar Cleave before dashing forward with blinding speed and if an enemy is caught, they get a bunch of cuts and slashes across their body before getting a mean kick to knock them back. Has punishable end-lag and deals 25% damage. (Ragdoll move/Grab) Finisher - The final hit is replaced by a beheading slash before throwing a mean kick. Special Interactions - Gets beat by Rush in a grab battle, you can use this move to invade domains (probably not advised), and if more than one enemy gets caught, it will prioritize the first enemy that got caught and knocks the other(s) away with the dash. 3 = Crowd Control - Your character prepares a stance before running around and continuously slashing anything with your blade, any enemy that gets caught in the way will get quite the spook. Lasts for 3 seconds, gets a punishable end-lag that can be avoided by stunning the nearest player, and deals 9% damage for each slash. (Stun move/Destroys) Finisher - The finisher varies from one limb being cut off or two or three if the enemy reaches 0 HP. Special Interactions - Deflects any projectiles, cancels grab moves, and using Simple Domain while the move is still going on will do a big all-around 13% damage slash which ragdolls (has 3 charges). 4 = Aerodynamic Slash - Performs 3 consecutive ranged air slashes and if the third slash lands successfully, your character tracks the enemy hit by the slash and stabs them, fling them in the air, before you leap into the air and cut them furiously, and slam them down to the whatever is there. Has punishable end-lag if you miss the third slash. Each air slash does 4% damage and for the entire beatdown deals 50% damage. Finisher - They turn into a 6 piece midair Special Interactions - The air slashes cuts up any projectiles, pierces through anything, and attack works while midair. If there are more than one enemy hit by the air slashes, the move will prioritize the enemy with the most health to get the *big ouchy* Note: Hollow Purple can't be deflected or split/cut btw (we must stay canon). Yeah anyways that's it. Is it a cool concept? Idek, but ima just do this because it's fun and it's good for NoobEternally cuz this comment means more chance to appear in the recommendations (a.k.a. blessed by the algorithm). You'll probably see me later in another video and also the other after that, and the other after that, and the other after that, and the other after that, and the other after that, and so on until I stop or run out of jjk characters.
@Donfredanime
@Donfredanime 10 сағат бұрын
I think the third move for the ultimate should be lavas spite a spin of fire blazing everyone around and burning them and the maximum meteor is gonna be a chant 1 + 3 + r +2
@user-cv6hq7fn3h
@user-cv6hq7fn3h 10 сағат бұрын
also the garuntee hit chance is in the source material
@watisLoyd
@watisLoyd 10 сағат бұрын
Jogo should be called Earth / Flame Minion
@user-cv6hq7fn3h
@user-cv6hq7fn3h 10 сағат бұрын
die is balanced because pure love wil definetly have a longer startup than ragdol time
@Randomstuff-er8ov
@Randomstuff-er8ov 10 сағат бұрын
Kenjaku concept curse controller (Pls take a look at this this took like and hour and i thought of this at 2 AM 😢) 1st move_ playful cloud its combi extedner at close range does good damge -when uou use r kenjakus brain will come out your head and downs slam them after the combo is done(ik a combo extednder js that cool but its a good move still ) 2nd move_curse summon You summon a curse beetween a ball curse that will roll to your enemy and knock them back with good damge or a curse that has bow that fire threee arow at range the farther the enemy the more damge it does (its a 50/50 wich on you get ) if you use r when using this move you will take control of the cursed and after using the abilty you will go back to normal (or after 10 seconds if just m1ing idk why you would to that but you can do that too) 3rd move_small uzumakis It will hit your enemy at close with a aov and damge greatly if you use it three times and hit the enemy every time it will hit you too (ik its sounds bad but it doess rlly good damge so its needs a nerf) 4th move_dragon curse Locks on and throw enemy away (unblockle ik this not good but i cant think of any thing ) R move in base_you will turn in to a brain and your invincble you cant attak and you will move VERY SLOWLY after 5 secs you will turn back Awaking master of all curses Move 1_ summoning of the 3 jump up summon 3 curses and will lock on and hit they will slam down the enemy Move 2_prison realm if you haved use over hafled your bar ult and all your moves exapt this you can use this move and thne they will get stucked in the prison realm they cant do anything other ppls can destroy the block or the kenjaku user can atatk the box with moves to kill him and after 30 secs he will be out any way the box has like only 30 hp will always hit (Yes funny) Move 3_maximim usumaki Summons a big black hole above him wich will sommon curses every where and the curses will attak any one expat kenjaku bow curses ball curses shadow curses and jump scare curses has a REALLY LONG WIND UP like mahrago (its hard but if you get it up its mayham if die the curses die too btw) Move 4_domain expainson it will suomm a big pillar of curses smooshed thogeter that will slam down upper cut and grabed toock the pillar and then the pillar will explode with him that will do alout of damgae (its like the circle efect that happeens three time 1st is down sslam efect 2nd is uppercut efect 3 is the grab ) R in awking if you use r 7 secs before dying you will take control of the enemy if you get hit in this form you will both die if you dont damge some one in 7 secs you will die and he will take control again after 30 secs if you dont kill some one you 2ill die and he will take control
@Randomstuff-er8ov
@Randomstuff-er8ov 10 сағат бұрын
I think i did good;)
@mcopium9443
@mcopium9443 10 сағат бұрын
For Jogo's Domain, i suggest that i instead of debris hitting enemies, it should act like Harbor's ult in valorant, where every 2-3 seconds an circle indicator appears below the enemy, then lava erupts after a short period of time, with dashing/side dashing or using any mobility moves it would be undodgable, ragdolling the enemy upwards for each hit. This gives it the "guaranteed hit effect" that every other domain has but also being a bit survivable.
@princeofglitch2676
@princeofglitch2676 11 сағат бұрын
Alternate megumi ult:meguna 1- mahoraga:summon mahoraga to your side and anyone who hits you or you hit/click on mahoraga immediately starts attacking and the more attention you hit em with the more they adapt and I f you press r while mahoraga is fighting you can steal all his adaption but this takes away his 2- giant nue:summon a massive nue that rains down lightning in a radius if you do giant nue and press r you can summon agito who works like mahoraga 3 piercing ox:summon an ox that charges quickly towards the direction your facing and gains speed and power the more it charges only go’s in a straight line off the map and only stops if it hits somebody 4-max elephant shoot out a fat beam of water that does a lot of damage Feedback: 4 is a bit lackluster but the alternative was round deer which constantly heals and was in my opinion too op Mahoraga and agito system was the only thing I can think of 4-
@princeofglitch2676
@princeofglitch2676 11 сағат бұрын
I meant fast
@princeofglitch2676
@princeofglitch2676 11 сағат бұрын
Noob pls read I hurt my brain making this
@bhargavivonguru6304
@bhargavivonguru6304 11 сағат бұрын
Can you do speed sorcerer next?
@-niyi
@-niyi 11 сағат бұрын
Domain clashing should just create a merged domain and cancel out both sure hit effects, then restore the move cooldown and heal everyone involved in the domain clash to maximum health, after 9 seconds the person with the most health should win the clash and get an amplified sure hit effect. For example: - Hakari gets an insta jackpot with longer durations - Gojo gets bluefist which amplifies any physical attacks, has a larger range and remains until he dies - Sukuna receives an automatic chainsaw defense (similar to gojos infinity) as seen in chapter 249 which damages an attacker using any contact moves (m1s, cursed strikes etc) - Mahito keeps his domains sure hit effect outside of his domain except it ticks on the opponents health bar and does less damage in exchange for lasting until he dies
@niebieskiscout8996
@niebieskiscout8996 11 сағат бұрын
i really wish that when he comes out in jjs he would have lava surf as one of his abilities.
@diogod2347
@diogod2347 11 сағат бұрын
I'm sorry but the base moveset looks like boring semi-zoner ass....Meh.
@luizzedayon5774
@luizzedayon5774 11 сағат бұрын
Suggestion for @NoobEternally Separate yuji and sukuna YUJI NAME: DEMON GOD NEW YUJI ULT: SHRINE U have to land it like mahitos and it is a close ranged black flash but more effects 2 text will pop up saying “unleashing his potential in a single blow beneath scattering sparks of black” R MOVE: SOUL PUNCHES The users punches take away 1% of the opp’s ult bar each m1. Lasts for 10s. 1ST MOVE: BLACKFLASH BARAGE The user performs 5 punches and when timed right (first black flash is the same as normal and click again once u see black sparks) the user will perform 5 black flashes FINISHER-The user makes a blood dagger and stabs the opp after the 5th punch -15 dmg normal 25 dmg when landed all -30s cd -close range -combo extender -unblockable 2ND MOVE:PIERCING BLOOD The user shoots out a beam of blood that follows ur courser or finger and has a duration of 4s, it can destroy everything in its way. It has a long wind up that can be easily cancelable BUT this move is also a counter and if u hit the user during start up the user jumps on u and spits blood on ur face causing blindness and once clicked again the blood can explode. -30 dmg piercing blood 20 dmg counter -40s cd piercing blood 35s cd counter -long range -combo extender -unblockable 3RD MOVE: CLEAVE The user grabs the opp and cuts them dealing damage. R VARIANT: the user grabs a pole/wall cuts it then throws it to the opp. This is activated when the user is near a wall and presses 3+R. FINISHER-The user severs the opp’s head -25 dmg normal move 15 dmg wall variant -35s cd -close range/mid range -combo ender -blockable normal move unblockable wall variant 4TH MOVE: BLOODLUSTED BLOWS The user scratches the opponent’s chest 3 times then kicks the enemy away. FINISHER-the user takes the opp’s heart out and throws it away. -35 dmg of -20s cd -close range -blockable -combo ender SUKUNA BASE MOVES R MOVE: FINGER EATER When used to a dead yuji user, the user eats the yuji’s finger and gets amped stats for 30s. m1’s do 4dmg, and 120% hp. 45s cd 1ST MOVE: CLEAVE NET The user sends a net of cleave to the opp’s stomach. R VARIANT: The user touches the ground then cleaves the ground in a form of a spiderweb ragdolling people. FINSIHER-the opp’s arm gets completely severed. -10 dmg -15s cd -mid range -combo extender -blockable 2ND MOVE: DISMANTLE SLASH The user sends a diagonal slash to the opponent cutting them. FINISHER-the opponents body gets cut in half diagonally. -15 dmg -20s cd -mid range -combo ender -blockable 3RD MOVE: GUT PUNCH The user punches the opp’s stomach and lunches them to a building. FINISHER-the user performs a black flash -15 dmg -20s cd -close range -combo ender -blockable 4TH MOVE: FACE SLAM The user dashes to the opponent then grabs their face and slams them to the ground. FINISHER-the user performs a cleave after the slam. -10 dmg -15s cd -mid range -combo extender -blockable The ult is current ult
@Oddfellow-reeeeeee
@Oddfellow-reeeeeee 11 сағат бұрын
1:00 i say make the copied R ability be on a separate key bind like T to fix the issues.
@princeofglitch2676
@princeofglitch2676 11 сағат бұрын
My goat uploade (todo clap face)
@Oddfellow-reeeeeee
@Oddfellow-reeeeeee 11 сағат бұрын
6:56 fix: make the rocks home in on a person.
@gabrielpinguet4389
@gabrielpinguet4389 11 сағат бұрын
I have a rework idea for ult + 1 molten grab, instead of summoning hands you will smash together any building you’re looking at for 3 seconds, holding only two buildings together for the duration of the move will increase the damage on anyone caught in it(20 damage per second, move lasts 3 seconds). smashing together more than 2 buildings will make it easier to catch players but will reduce the damage by 5 hp for every +1 building over the limit of 2, (3 buildings = 20 - 5 damage per second = 15 x 3, 3 buildings will do 45 damage instead of 60 and 4 buildings will do 30, so you can do max 6 buildings at once. To add a building to the attack you just have to look at another building and press the move again, it will smash quickly the new buildings onto the already in use ones.
@jeremiah6463
@jeremiah6463 11 сағат бұрын
Just a concept for toji Name: heavenly ghost Passive: toji will not be slowed down by throwables when picking them up (projectile) R move: stomps on the ground, causing rocks and anyone next to toji to fly up m1ing any rock will send them flying towards your cursor. (Unblockable)soul split: slashes the opponent in an X shape with the soul splitting katana then kicks them, (knockdown, Unblockable)if toji dashes before hand he instead dashes forwards and cuts whoever was in his way. (Combo extender) inverted spear: stabs the opponent thrice. (projectile, can hit grounded) if toji is in the air he throws the inverted spear of heaven, if it hits something it will stay in whatever it hit, and the next time 2 is press toji pulls out a chain and pulls the spear and whatever may be on it towards him. If there is a player on the spear toji will slam them with the chain, if there is a item on it ,toji will grab it. (Projectile) glock: pulls out a gun and fires 3 bullets, if knocked down you can use this instead of dashing. (Counter, combo starter) playful dropkick: wraps the playful cloud around the opponent dropkicking them. Awakening: the one who left it all behind Awakening only starts when you die. When you do die, you'll play as ogami, and her grandson, your goal is to protect ogami while she fills up the ult bar. R move: carries ogami moving faster than before, but slows down the summoning cursed blow: punches the opponent, knocking them away ( Unblockable, projectile) knife toss: throw a knife in front of yourself (Combo extender) headbutt: Headbutt (Counter) toss: on activation throws the opponent away. When the meter is full ( it should take 30 seconds or a minute) toji will take over the grandson's body and splatter ogami then dissappear, reappearing with his worm. Passive: toji's sideways dashes can be done twice before a cooldown and his forward dash uses the playful cloud to continuously attack until he naturally stops. (Combo starter)R move: teleports to something on your cursor punching it (Unblockable, can hit grounded) ravage: dashes and grabs an opponent, punches them rapidly then drops them. (Combo extender) playful rampage: dashes forward and stabs the opponent multiple times. (Can hit grounded, Unblockable) in the air slams the playful cloud on the opponent thrice then kicks them away. (Projectile, Unblockable) soul shatter: throws a truck fowards then slices anyone hit by it with the soul splitting katana. (Counter) shutdown: enters a stance, if anyhing hits toji he will cut it with the inverted spear and teleport behind them, works on domains.
@PowerpixelYT
@PowerpixelYT 11 сағат бұрын
jogo should just be named volcano
@MIRA-ju2cn
@MIRA-ju2cn 12 сағат бұрын
his domain would be better if it did burn dmg that goes trough block (kinda like sukuna's except less damage and unblockable), forcing people to kill jogo instead of just holding F and hoping that they will survive. And for his meteor i think meteor size should depend on how many parts of the map it sucks in before launching it, it's more balanced too since 1v1 arena have almost nothing to suck in meteors will be smaller
@kol_electro
@kol_electro 12 сағат бұрын
Here is my take on a Jogo moveset Jogo - Disaster R - Temper Upon pressing R, Jogo's head will light up, giving you a medium damage boost as long as you attack enemies (similar to ritual but goes down quicker) 1 - Eruption After a short windup, lava erupts out of the ground before you, shooting the enemy into the air and ragdolling them (you can move during the windup) ,can hit when opponent is knocked ,not blockable 1+2 - Eruption Variant Same thing as regular eruption, except it appears where you cursor is, not in front of you (the range has a limit). You can even use it on walls or ceilings. Using this variant only puts eruption on cooldown, and you can use it even if burst is on cooldown ,can hit when opponent is knocked ,not blockable 2 - Burst A purple flash appears on Jogo's fist before unleashing a small burst of flames in a shotgun pattern that knocks away and ragdolls the enemy, also giving them a "burning" debuff (burning debuff is like megmui's poison debuff but stronger) ,cannot hit when opponent is knocked ,is blockable 2 (aerial) - Leap Jogo leaps forward (similar to Yuji crushing blow variant) and slams the ground, ragdolling and knocking away every opponent in a certain range (AoE). Using this variant makes burst go on cooldown ,can hit when opponent is knocked ,is blockable 3 - Panic Jogo starts running rapidly, reaching his arms forward. If he comes in contact with an enemy, he will grab them and keep running. In this short period of time, if you use this move again, you can throw the enemy forward, if you don't, they will escape your grasp. If the thrown player collide with another one, they will also be dealt damage and ragdolled (you can basically throw them at other people) ,cannot hit when opponent is knocked ,is blockable 3+R - Panic Variant Same as regular panic, but in the time period where you have to throw the opponent, if you press R instead of 3, you will throw them backwards instead of forward ,cannot hit when opponent is knocked ,is blockable 4 - Amber Bombers Jogo summons a bunch of little amber bugs that fly towards the closest enemy (at a medium pace) that you most recently attacked, or got attacked by. These bugs will latch on to the enemy, exploding after some time (this can also be used as a combo extender since the small explosions don't ragdoll) ,can hit when opponent is knocked ,the bugs themselves are blockable, but they have already latched on you, the explosion aren't G - Rage Lava and flames erupt from Jogo's head as he goes into ult 1. Firepower Jogo creates a small fire ball in his hands, that he shoots after a long windup. Upon collision, it will create a nuclear explosion-shaped blast that deals huge damage, ragdolls and inflicts "burning" debuff. If this fireball collides with a fire arrow from Sukuna, the combined explosion will be gigantic, damaging everyone in it's range (even you and the Sukuna user) ,can hit when opponent is knocked ,not blockable 2. Palms of Disaster Jogo creates two enormous hands of magma that grab pieces from the environment and smash them together to create a giant shockwave, dealing massive damage and ragdolling players ,can hit when opponent is knocked ,not blockable 3. Maximum Meteor Jogo creates a small ball of fire (familiar isn't it) that you can drag around freely. If you drag this ball of fire on the ground or buildings, it will absorb pieces and grow bigger and bigger, you can absorb players if it reaches a certain size. After some time, the ball will float up in the air and you will launch it down like a meter, creating an explosion proportionate to it's size, huge damage, ragdoll, and "burning" debuff (the players absorbed by the meteor will be released after it lands) ,can hit when opponent is knocked ,not blockable 4. Coffin of the Iron Mountain After a windup, you unleash your domain that resembles the interior of a volcano. Mechanic: The floor of the domain is made from a grey stone, if parts of it are destroyed, it will reveal a second layer of magma below it, that constantly damages anyone who steps on it (except for you). The more the ground is destroyed, the more magma will be unveiled (floor is lava domain basically) (the damage from standing on magma cannot be blocked)
@Nyted
@Nyted 12 сағат бұрын
Ngl it woupd be rlly funny to have a huge rock crash into the map destroying everything
@cosmicRonin...
@cosmicRonin... 12 сағат бұрын
Uraume suggestion: by me I really hope you see this im quite the fan!!! This is my first suggestion, i tried to make it fun, I really hope you all like it Uraume: Frost witch R- Blows a short range snow breath at the target, freezing them for 1.5 seconds (pretty cool combo starter, blockable) 1- Sheer cold: Puts hand out, freezing anything within a small fan shaped area (including the floor and buildings), if someone steps on said ice they slip/ragdoll or slowly them down (blockable). 2- Icicles: Fires short ranged icicles at the target, giving them frostbite for 1.5 seconds (slows their movement and dmagaes them, through damage tics). Is blockable and does (mediocre damage similar to reserve balls) 3- Hollow frost: Summons a blue block of ice that you throw at your opponent, if it hits it breaks into snow particles (wich will be used later). If you miss the block stays on the ground as a throwable or platform (can be broken into snow). (Unblockable but has a long startup time). Variant; if you downslam an opponet you slam the ice block down at them, uppercut them then you blast them with the block of ice launching them pretty far. (LoL) 4- Avalanche: Using the snow from your third move, you either push or pull your target closer depending on if they stand in front or behind the blob of snow left from your block of ice. (Unblockable) AWAKENING: SORROWFUL WINTER; Creates a blanket of snow over the map, (covers the entire map in some snow). The snow can be picked up and thrown at someone, you can also clump the snow up to make a bigger snowball. (very fun :D) 1- Frosty wind: Summons a strong breeze of cold wind that slows down the enemy and gives them frostbite. (Blockable) 2- Ice Berg: Drops a huge iceberg down onto your opponent, (similar to that of tatsumaki's meteor). Stays on the ground for 3.5 seconds, can be used as a platform and can be broken into more snow. Any target hit is inflicted with frostbite and is slowed for 1.5 seconds. 3- Frost Barrage: Dashes towards your opponent, (similar to rush) grabbing them and punching them 5 times before slamming them onto the ground and hitting them with 10 ice shards. (Does 65% damage) 4- Eternal Frostbite: Freezes the closest target and turns them into a throwable ice satute that can be broken into more snow. (One hit move. Has a really long wind up time like mahoraga) PASSIVE- Cold Heart: Increases damage by 25% if hit by your own attack. (Can only be done once), You also leave small patches of snow behind everytime you walk. I HOPE YOU ALL LIKE THIS STUPID SUGGESTION!!
@just_a_sb_player
@just_a_sb_player 12 сағат бұрын
nah jogos name should me jogoat ong
@just_a_sb_player
@just_a_sb_player 12 сағат бұрын
ok bro lowkey cooked with this one
@justaguyontheinternet3893
@justaguyontheinternet3893 12 сағат бұрын
I’d like if Noobeternally checked this suggestion out: Name: God of Lightning (Kashimo) joke name: Rice Farmer 1st move: Nyoi Staff, dash forward a bit jabbing with your staff, shocking your opponent with lightning (combo starter with moderate damage and moderate start up comparable to Cursed Strikes) can be pressed twice to combo end by knocking enemies away with electricity instead of combo extending. 2nd move: Raging Blows, do 2 blows then grab the opponents head,hitting them with your knee in their face knocking them away (good damage, much like black flash) 3rd move: Electric Thrust, dash forward and do a heavy punch (good damage, works a lot like Mahitos black flash but it can’t hit people close up, is very fast, fast enough to catch people off guard) 4th move: Lightning Stroke (yes, that’s the canon name in the manga), works in tandem with the R move, when the bar from the R move fills up on a player, you can hit them with a very, very strong lightning strike that auto tracks as long as you’re look at your target, puts every move on cooldown, if you have a full bar on multiple people it hits all of them, does massive knockback which is hilarious) R: Accumulation, press R to get a lightning aura that gets bigger the more you hit players, when you hit players a bar forms on them, hitting them more will fill up the bar. Aura doesn’t last very long to prevent running. Aura gets bigger the more you fill the bar on your enemies. Passive: Electrified CE, when in your R mode you do passive electricity damage from your m1s, damage starts out almost unnoticeable but becomes meh at full bar. Not really a crazy damage buff, more like something to war down enemies and kill low runners. Ultimate: Phantom Beast: Amber Text: “He launches onto the battlefield. Kashimo Hajime. The God Of Lightning.” 1st move: Magnetic Blasts, has 3 alts, one where you do an explosion using your mouth, and the others with your hands, the 3 alts don’t have any differences in damage or anything, they just look cool and make the character feel alive. This move has a low cooldown. 2nd move: Electrified Hook, jump into the air and release a projectile beam, does high damage, but has a moderate start up. 3rd move: X-Ray, form a mask on your face with 3 eyes, this allows you to see everyone’s health, ult bar & cooldowns, the people you’ve hit in the last 5 minutes appear in blue, the person you’ve hit last appears in green, and everyone else appears in yellow (the x Ray vision itself is red) allows you to see people through walls (very good for catching runners & hiders) 4th move: Evolved Lightning Stroke, same as base, just does more damage and doesn’t put your other moves on cooldown. R: Disintegrating Charge, same as the base except you do much more damage with your passive and there’s a disintegrating effect instead of a electric one. Makes up for a lack of straight up damaging moves. All moves now fill up your enemies bar, instead of just m1s. Passive: Disintegrating Blows, does high passive dmg on m1s. Replaces your regular m1s with large claw slashes, moderately extended range. The ult covers your arms and head in lightning and when it runs out you die (perfect for pure life binding vow in casual) While in ult, you have increased run speed & jump height.
@noobie1024
@noobie1024 12 сағат бұрын
Love's Finest (Yuta Okkotsu) Info: - "(B)" = Blockable - Rika is replaced with someone from your friend list (upperbody) (Optional) Normal: - R Special Summons Rika that grabs the person in front of you, then slam them down. Using this when someone's health is below 10-15% will make Rika crush them with her hands, then you're able to use their strongest move (or gives you an option to choose which move you want to copy) by pressing R again (Only gains their strongest base move, no awakening). Only uses the copy once - Slashing Barrage (B) Slashes forward multiple times, then grabs their neck and stabs their chest and pull away, allowing a combo extend - [Alt] Slash Dash (B) Using this while pressing R will make you enter a stance for a short periode of time before dashing forward and slashes. If hit, you will turn to the hit person, then slash them before stabbing their chest and kicks them away - Rushing Blade (B) Using this will make you rush forward. If it hits an enemy, it will make you move behind them and slash them away - [Alt] Black Flash (B) using this and pressing it again once the sword is about to hit the enemy. Same thing, but instead, once you slash them, the sword breaks, then you quickly move in front of them and punch them at the head away - Throw Away Makes you stab the ground in front of you (along with the enemy). If hit, you pull the sword back and Rika appears, picking the hit enemy up and punch them away - Lover's Help (B) Summons Rika before running forward, if an enemy is in front of you withing 3-5 studs, you will slash them. If hit, you slash them upwards, then Rika grabs them and throw them to the ground, the slash them away Awakening: - R Special Makes you enter a stance. If hit during this, it will make you quickly move to the person that hit you, then slash them, throwing them away - Helping Hand (B) Slashes forward multiple times that ends in an uppercut, then summons Rika to grab the enemy (in the air) and throw them to the ground before slamming her hands down on them, making them go to the air. If the enemy blocks the uppercut, it won't summon Rika. If the enemy has below 10-15% hp, Rika will instead grab their torso and legs, then Go/jo them. Copies the last move they used for the Domain Expansion (Not domains). - [Alt] Cursed Speech: Die Using this while pressing R will make Rika hold your enemy while you take out a megaphone and say DIE!. You lose all your awakening and lose half of your hp - "Love" Bites (B) Summons Rika beside you, Rika then rushes forward, biting anything in her path. If you kill someone with it, you gain an option to copy one of their skills (only useable once) - [Alt] Crushed Heart Using this while on the air will make you summon Rika, she then slams her fists to the ground, make anyone hit grounded before picking them up and placing them in front of you, allowing a combo extend - Pure Love It does what you expect it to do. Charges up with Rika on your side before shooting a purple beam forward (One direction) - Authentic Mutual Love Opens up a domain. Once open, it gives you an option to choose 4 moves from any character (base and awakening, excluding domains. Both from base and awakening) that you've stole from (without dying). If not, it makes all your moves unblockable (including m1s)
@noobie1024
@noobie1024 12 сағат бұрын
Toji Fushiguro Info: - "(B)" = blockable - Every weapon comes out from his cursed spirit Normal: - R Special (B) Pulls out a gun, then shoots a bullet forward, hitting someone will make them ragdoll. Killing someone will make them go into the Family Guy death pose - Playful Combo Takes out the playful cloud quickly and swings it forward 3 times, then going behind them and uses the weapon to strangle their neck, then uses both legs to kick them forward. - [Alt] Playful Massacre (B) Using Playful Combo + R will make you dash forward while swinging the playful cloud a lot of times, then ragdolling anyone hit by it - Inverted Spear Force Close range. When an enemy is in front of you, you push them forward before quickly taking out the inverted spear and stab them on their neck, dragging it down to their body, then throw them away. - Thousand Miles Pull (B) Throws the weapon forward, hitting someone will make them get pulled towards you, allowing you to combo extend. - [Alt] Thousand Miles Slam (B) Similar thing, using Thousand Miles Pull while on air will instead throw the person to the air before slamming them head first to the ground - Soul Splitting Counter Enters a stance for 0.75s, if hit during this the player will quickly move behind the enemy, then stab them through their chest, then kick them forward, stunning them for 0.5s (or ragdoll). Only works close range Awakening: - R Special (B) Quickly move (tp) to the enemy on your cursor and kicks them, they will have 0.7/0.8s to either block or dash away. Removes some of the awakening - Soul Slashes (B) Slashes forward in an x form then + form, making the enemy stumble backwards, then kicks them to the right (or not kicking, allowing you to combo extend) - [Alt] Slam Throw Using this while on the air will make you use the Katana slash in a downwards motion, then pick them back up and slash them in an x form and ragdoll them away - Playful Stab Pushes the enemy in front of you forward, then quickly takes out the playful cloud (both edges sharpened) and stab one of the edges to their head, pulls it out, stab both to their stomach, pulls it out, then dashes forward while swinging it around, making them ragdoll away - Thousand Mile Spear Takes the weapon out then swings it around 3 times (So the enemy has time to dash away. Guaranteed hit if it's used close range) before swinging it in front of you from right-left, spins left-right, then from down-up, finally and up-down (downslam). Hitting the first swing in front of you will guarantee the other hits - Inverted Spear Slaughter Swings the inverted spear lots of times around you. Ragdolls the enemy once finished - [Alt] NO DOMAIN FOR YOU LMAO (Doesn't work on Hakari) Using this while pressing R will charge up for 1-1.5s, and instead, break the domain you're inside forcefully. Only useable once. Cancelable.
@noobie1024
@noobie1024 12 сағат бұрын
please review this and give opinions ty
@danners232
@danners232 13 сағат бұрын
jogo name: Molten maniac
@sogs497
@sogs497 13 сағат бұрын
Hey noob! I know your comment section is probably flooded with suggestions right now, but I'm just going to drop my naoya concept in here yet again, just in case you see it Character Idea: Naoya (In game character name; Vengeful Spirit) General playstyle -Least HP of any character -Sprints slightly faster than other characters at base level -Moves don't cancel sprint Passive 1 - Speed is Weight and Strength The more speed stacks you acheive, the more damage your M1's deal, up to 150% (1.5x) of the damage of a normal M1 at 5 stacks. Passive 2 - Constant Speed Using M1's while at 3+ speed stacks changes them from a stunning m1 chain starter to a passing blow that does the damage equivalent to 75% of a single m1. Special - Stacking Speed Each use of this special adds a stack of speed, with a cooldown of 7 seconds. You loose all speed stacks if you stop sprinting. The higher your speed stacks, the faster you go (20% increase per stack), up to a 200% (2.0x) increase to sprint speed at 5 stacks. However, you lose a stack every time you go 5 seconds without damaging an opponent. If you try to run away from a fight while utilizing speed stacks, you fail to move at 24FPS, turning into a glass panel, in turn causing you to loose all speed stacks and be stunned for 3 seconds. Attack #1 - Freeze Frame You slap your opponent as you pass by them, turning them into a glass pane and stunning them for 1 second. If they are hit while they are a glass pane, they take 1.25x damage from the attack and get ragdolled. Blockable. Attack #2 - Phantom Steps This attack would target an opponent (Like Frogs and Blue). It would then trigger an animation where you circle your opponent rapidly for 3 seconds. In this animation, at random intervals, your character would dip in near the targeted opponent, giving you the chance to press the key again and hit them. If you press the key again while not dipping in near the opponent, the attack ends and you lose 2 speed stacks. Initial targeting is blockable, hits once the animation starts block bypass. Attack #3 - Panic Dash A counter that lets you dodge one attack, teleporting you a few feet behind the opponent (Facing the opposite direction) and maintaining your speed stacks. Attack #4 - Inputted trajectory This attack would target someone (Like Frogs and Blue). The opponent you target and you would then enter a short slow motion state. The user has 2 seconds to choose one of 2 pre-determined paths to attack the opponent from. This path cannot be changed after being selected. At the same time, the opponent must predict the pre-determined path of attack the user will take. If the target guesses wrong, they get hit by a high damaging attack and the user maintains their speed stacks. If the target guesses right, they interrupt the user's attempted strike with a hit of their own, causing the user to take 50% of the damage they would have done and lose all of their speed stacks. Unblockable Awakening - Prideful Bloodlust Attack #1 - Head on collision The user sprints forward, similar to lucky rushdown. If the user has more than 3 speed stacks, they are unable to change their trajectory after pressing the attack, closer to rush. The user then slams into the opponent, dealing high damage but losing 2 speed stacks. Unblockable but would have a large noticable windup Attack #2 - Limb Freeze The user grabs the target, freezing their leg into a frame before shattering it. This deals low damage but causes the target to have reduced movement speed for 30 seconds and take increased incoming damage Blockable and with a large windup Attack #3 - You're not him! The user grabs the target before flinging them into the ground, leaving a player shaped indent. The target then bounces off the ground and is frozen into a panel before getting hit by a dropkick from the user. Unblockable, similar to rush. Attack #4 - Domain Expansion: Time Cell Moon Paradise The user pulls all targets into their domain, inserting panels of animation into the targets. In said domain, the targets have a bar next to them, similar to in Mahito's domain. Whenever the targets move around or use an attack that isn't an M1, they take damage and fill up the bar (About 7 seconds of total movement fills the bar up completely). Once the bar fills up fully, the target's leg gets blown off, applying the same status condition as Limb Freeze.
@pumasic1987
@pumasic1987 13 сағат бұрын
Jujutusu Shenanigans Jogo Concept (my idea cus i didnt really agree with this one no hate tho) Name - True Human Cosmetic - When choosing jogo you get a Mt. fuji placed on your head R - place down lava geyser traps on walls(if looking at a wall while touching wall) or on the floor(if looking on the floor or at air) that automatically explode lava when a player is in range, ragdolling them, and giving them a burning effect (Unblockable). Can only place 2 at a time, pressing R when 2 are already placed just replaces the first one you placed down. Each time 1 hits the geyser disappears and is on cooldown. 1st move: That's one - Do a dash same distance as yujis rushdown and grab an opponent with their palm blasting them into flames (what jogo did to nanami) this move blast them away and is unblockable. (finisher will not blast them away and instead Jogo will say, "first one down" via text like the world cutting slash, then set them on fire like nanami and they ragdoll on the ground) 2nd move: Ember Insects (use twice) - Two ember insects summon and follow jogo, when pressing the move again the insects will slam into the opponent and release a small explosion. This move is blockable and you can press it even when being comboed. It attacks ragdolled opponents. However, if the jogo is ragdolled before he can use it, or if projectiles hit the insects- they are destroyed. 3rd move: Lava plume (hold) - Jogo holds his hands up and shoots lava out of his hands, tapping it will shoot it farther but the blast will be linear (similar to mahitos projectiles), if you hold it the distance is reduced (similar to sukunas m1 projectile) but you can now leave lava on the ground creating a radius of lava around you. When in lava you are slowed and burning. 4th move: Hot headed - Jogo does a dash (very similar to mahito in both charge up, speed, and distance) and when it hits an opponent, it doesnt ragdoll similar to mahitos base 4, the players head is on fire for 3 seconds letting the jogo player continue its combo. This move attacks ragdolled players and sets them up right (similar to mahitos base 4) Awakened Ability - True Human - Pressing the awakening ability will do the 3 way blast he does against gojo, getting caught in it will blast the player away. The jogo player can rotate while this move is active so he effectively becomes a laser minigame for the opponent, the lava blast coming out of his head is abt the same range as Mahitos projectiles and leave lava on the ground. The length of this move is the same length as his reaction to Gojo calling him weak. (abt 3-5 seconds) 1st Move - Lava beam - Jogo aims his head and lets out a lava beam attack that has the projectile range of Sukunas open move, but the startup and speed of Gojos max output red. When done in the air you stay in the air similar to Gojos moves during awakened. 2nd move - Earth Calamity - Jogo summons giant lava hands that track the opponent he first faced when using it and crushes the opponent. When not looking at anybody it does nothing, but if jogo is staring at two buildings it will grab the two buildings and crush it together. The size of the hands increases depending on the building. (with the exception of the towers) 3rd move - maxium output: meteor - Slowly take blocks from around the map and form a meteor as you fly into the air, once the move is finished building up - it slams down into the ground creating a giant explosion. This move 1 shots. However, if another player is already doing this move than you can't as well. This move will instantly use up your awakening meter. 4th move: Coffin of the Iron Mountain - When using this move it summons a domain and instantly uses up your awakening meter bringing you to your base moveset. In the domain all of jogos base movesets are now guaranteed to hit including his R. The domain is also burning the players overtime. New move effect in domain: R - Geysers summon right underneath the opponent Jogos facing 1st move: No effect 2nd move: 4 ember insects spawn directly on the opponent Jogo is facing and attack the opponent. 3rd move: Holding 4 will raise a lava pool a bit higher in the entire domain, slowing players down. 4th move: no effect Secret Jogo things - - Pressing Jogos 2nd move followed by R will cause Jogo to jump into the air and start pouring a bunch of lava out of his hand similar to the lava pool sukuna was in during their fight. - Doing an emote while ember insects is active will cause the insects to dance around Jogo - Combining 3+R in Jogos base moveset will place 1 super charged Geyser, this geyser takes up 2 geyslots so you can only place one, has a longer cooldown than a regular geyser and in return, the blast goes way farther, does increased damage, and uses purple flames instead of regular orange. Whats everyones thoughts?
@RaiginAnimator
@RaiginAnimator 13 сағат бұрын
I think it would be good if John’s (Jogo) domain was like a mini obby There is magma and volcanoes everywhere that spew lava and you have to parkour around them The Jogo can activate the different volcanoes with moves
@billyjoesmth4442
@billyjoesmth4442 13 сағат бұрын
aw man jonh he's such a good character.
@RaiginAnimator
@RaiginAnimator 12 сағат бұрын
Jogo! I meant JOGO!
@a-aa8539
@a-aa8539 13 сағат бұрын
Instead of "Meteor Man" i'd rather have him named "Volcano" or something
@cheetomanner
@cheetomanner 13 сағат бұрын
why do you always talk about how people would run with it? i have NEVER seen a runner in jjs
@Nyted
@Nyted 12 сағат бұрын
No shot ur serious
@axeleklind7492
@axeleklind7492 13 сағат бұрын
One thing I have to say is that you should have a secret move like wcs that makes you into jogoat to make him goofy and super buff everything, with a comedic long startup without s
@Marmot312
@Marmot312 13 сағат бұрын
personally id make his domain buff his other moves or change it by a tad bit
@JohnRyan-K
@JohnRyan-K 13 сағат бұрын
There should be a setting to enable because this would be a really big disadvantage in a 2v1