Пікірлер
@SallyInnes-Wayling
@SallyInnes-Wayling 3 сағат бұрын
Hi, nice to see you in England!
@Lothmire
@Lothmire 8 сағат бұрын
Couldn’t QI just be “Quantum Interdiction”
@junior-fj8ud
@junior-fj8ud 10 сағат бұрын
I own a Redeemer. My comments - 1.) QUIT TALKING ABOUT ARMOR. The description of the ship explicitly mentions that it's lightly armored. It's supposed to compensate for that with heavy shields. It's possible that CIG will ignore this. But don't assume that the ship will be up-armored when armor is finally introduced, as the only information from CIG so far (i.e. the write-up) says it won't be. 2.) When CIG announced the shield nerf, it was much more dramatic than it is now. S3 shields are getting reduced by about 50% in 3.24.2. So instead of one S3 shield being the rough equivalent of 18 S2 shields, it's now roughly 9. It's still a pretty big nerf. But it's not nearly as bad as it was when announced. Originally it reduced the shields to about 1/6th of their original value. Now it's "only" 1/3. 3.) CIG hasn't yet redesigned the component access of the Redeemer to support 6xS2 shields. So for the time being, they're not actually on the ship model. The S3 shields have (of course) been removed, and the other components are still featured. 4.) The single biggest problem with this ship is that it's not really clear what it's supposed to be. It's a drop ship with the drop seats in a bad location. It's a gun ship with smaller guns than the other gun ships (which also now have noticeably heavier shields). It's a maneuverable ship that relies on turret gunners, which means that maneuverability isn't nearly as important, and can actively make it difficult for the turret gunners to fire accurately (since maneuvers will throw off their aim). 5.) I've seen many suggest moving the drop seats to the bottom, and the living area to the top. Unfortunately, the living quarters won't fit in the upper level due to the shape of that part of the ship. 6.) The Redeemer doesn't make sense as a dropship so long as the Vanguard Hoplite exists. The latter is both smaller - and thus can fit into tighter areas - and has twice as many seats for passengers. Since the Hoplite isn't going anywhere, you have to ask why anyone would want to use the Redeemer as a drop ship instead. 7.) The section that most everyone wishes were modular is the seats on the upper level, as nearly everyone would like to swap those out. But the module is the living quarters area, which includes the beds, the food area... and the escape pods. A quick reminder that the beds on the Redeemer are the ship's escape pods. If you get rid of those, you get rid of the escape pods. Of course, that ignores the point that the ship currently expects a crew of five... but only has four beds/escape pods. 8.) The main reason why most of the Redeemer owners are angry about the gun size nerf is because the Corsair and the Connie both keep their S5 guns, and forward-facing guns all under the pilot's control are much easer to use than guns in separate turrets that have separate fields of fire, and that rely on convincing someone to ride in the turret instead of piloting their own ship. 9.) Currently, if this ship gets so much as a scratch on its hull, it almost always immediately goes into a Torque-imbalance induced spin. It's quite possibly the single biggest issue with this ship, and one of the reasons why owners are so upset about the shield nerf. It also, of course, immediately removes any advantage provided by the maneuverability that CIG just added to the ship. 10.) I expect that on most Redeemers, the forward remote turret gunner will double as the engineer. If power redirects or fuse replacement is needed, the remote gunner can get out of his or her seat, and the turret guns will revert to pilot control. So total firepower won't be reduced. My opinion at the moment is that CIG needs to make a public statement on what the role of this ship currently is (something that they seem to have studiously avoided, despite *REPEATED* requests from the Redeemer community for such a statement), explain why it still has seats, gut the interior, and then remake it with the stated role in mind. The interior design is a mess, and everyone knows it.
@tkc1129
@tkc1129 13 сағат бұрын
I've said it before, and I guess I am saying it again: the Redeemer was made to CIG's specifications. Yes, the class was supposed to be "gunship," but the specifications were that it should be able to carry 6 marines. *Edit* Wait, if you guys knew that, why did you keep criticizing the design for including room for marines? The original specs also didn't include a remote turret. It was supposed to have 2 manned turrets, and that's what the team made. CIG added the extra remote turret later. In fact, the Boomslang - the Redeemer's competitor during the last stage of the competition - actually went off spec to make their turrets remote, undoubtedly to appeal to a certain demographic of player. I think that took CIG off guard, because at that stage of the competition, they couldn't exactly disqualify one of the finalists. Additionally, the Redeemer does not "share nothing in common with Aegis ships" as people often say. The arched back and canopy have a lot in common with the Avenger, and the way the struts roll off the spine is also similar to how the Avenger does it. If you look at the two side-by-side with the Redeemer in its penguin paint scheme, that may become more obvious. This is shown in one of their demo reels. And actually, the canopy and leading edges of the struts looks even more similar to the Vanguard. There are also plenty of manufacturers that make ships that look different. The Razor and Fury look way more dissimilar than the Avenger and Redeemer. What about the Gladius and Avenger? The Redeemer was also above the quality of the models CIG was putting out at the time. The Brutus was also very good (and you can see the 6 drop seats clearly in their video), but they ran late; they published that last video a few weeks after the finals. And yes, the engines were supposed to be able to rotate around the joint. This is also shown off in the videos published at the time. The tail was not in the way of the docking collar. It was completely out of the way. I think people might respect the ship more if they actually rewatched the whole competition. I am happy to have the Redeemer go back to the original design. I prefer the nimble dropship design.
@chilledmilk6045
@chilledmilk6045 21 сағат бұрын
Give it a med bed. Rescue pod device make it a PJ ship for extracting downed pilots
@strifejs
@strifejs Күн бұрын
I think make the pilot only control the missles, make the two gunners be 3x size 4 guns, and up the agility and the redeemer would be just a slighty weaker HH and would just be a beast able to really do CAS, dropshiping roles properly. Oh and move the hab to the top and the drop seats to the bottom floor FFS 😅
@AccidentalFriendlyFire
@AccidentalFriendlyFire Күн бұрын
I detested the design of the Redeemer from the moment it was shown off during TNGS. I'd have to go back and rewatch them to try to remember my favorite; I know it made it to the final four, and I want to say it was either #2 or my #2 pick made #2. Are the videos still up? I don't remember seeing them while going through CIG videos last year, but there are thousands to go through and they weren't my focus.
@jimc7022
@jimc7022 2 күн бұрын
In the latest 24.2 build they also reduced its hull HP to just 66k. WTF? It’s tissue paper now. It is not a good boarder or dropship. They also just nerfed her quantum fuel. Every build they just ignore backer feedback and nerf after nerf. It is a 17 million dedicated gunship! How is it worth anywhere near 17 million. Especially when you compare it to the $200 Connie’s that are better gunships AND multi role. CIG just ripped off every backer that paid $330 for the Deemer then devalued the asset they purchased. Im not giving CIG real money anymore
@kentyannayon3741
@kentyannayon3741 2 күн бұрын
I actually like the Redeemer a lot more in the PTU than what it's been. It's closer to the concept I pledged for, and I still like it's unusual but believable aesthetic. I loaded mine in PTU with all CF repeaters, and while I haven't crewed it, I was able to point the nose and hit targets with the pilot controlled weapons. Even though the shields are weaker, they're still more than anything of similar size, maneuverability, and firepower.
@LeifPalmin
@LeifPalmin 2 күн бұрын
You kidding right? You invented the Valkyrie?
@joshwallenberg337
@joshwallenberg337 2 күн бұрын
We have tanks on the ground, why not one that flies? I mean a slow, heavily armored ship, with a large cannon; like a flying Tonk, or a smaller version or the Perseus
@louhodo5761
@louhodo5761 2 күн бұрын
I hate the Redeemer engines.. but if it was stolen Xian tech it would make sense. Remove the jump seats, move the living space upstairs added 6 more scu of cargo and you have a long range patrol ship to replace the aging Vanguard.
@mcaddc
@mcaddc 2 күн бұрын
This ship was/is expensive when cig marketed it with its 2 size 5 turrets. It was agile, and not op when soloed. When crewed, you could take on capital class ships, but this was rare. The bait and switch nerf to the Redeemer was unconscionable to those who spent so much on it.
@Lars52528
@Lars52528 2 күн бұрын
I would be awesome to have compared the stats before and after
@mattsully5332
@mattsully5332 2 күн бұрын
My biggest problem with the Redeemer has always been it's low maneuverability (since I started playing anyway). While it will be a little sad to see the large guns go, I bet I'll like it better with the higher maneuverability. My second problem with it is that I think the Redeemer looks like they threw two concepts together. in the background image you used, the front section that is slightly green and the aft portion that is more grey. I love the front section, and I want a ship built more to match that portion of the concept, which looks like it should be extremely maneuverable. I'm less of a fan of the rear portion. It always felt to me like there was no reason for the lower deck, so I'd cut that off straight away, and leave the ship much sleeker. The engines always seemed too blocky compared to the front of the ship, though I do like the way they open and close. I think it would be neat to redesign the engines so that the top and bottom are containing some sort of plasma energy, and you can't see it at all when they're closed, and the ship stops. To start moving, open them just a little, and opening them wider allows more of the energy to escape, pushing the ship faster. I know they can't really change it that much, but that's what I wish they'd done with the design.
@witchspace-yt
@witchspace-yt 2 күн бұрын
Great to hear Jon in full effect, and as an ex-resident of the Malvern Hills, little south of Worcester, more than a little homesick!
@Kyle-sr6jm
@Kyle-sr6jm 2 күн бұрын
Lately CIG seems to be F'ing up everything they touch.
@drake84tsoni67
@drake84tsoni67 2 күн бұрын
Sounds like a variants 1. Gun ship model (turrets) 2. Drop ship model (sits/tumbril tail hook) laat sw style 3 medical model. (1 med bed / fire extg)
@jimmy37591
@jimmy37591 8 сағат бұрын
@@drake84tsoni67 the initial sale/theory craft was that it was going to have bare bones living quarters up top, with the entire bottom as a module to fit roles such as medical evac in a hot zone with a bed; belly bomb bay for missiles/torps; cargo/vehicle bay (there were mockups by the community to have the belly bay removed for larger vehicle transit on the outside like an Argo Tractor's inverted cargo pad): troop/mech transit. Adding an extra turret for more ground pounding was also an idea but adding turrets as modules was a design/tech probably not for ships in the old design posts. However for some reason the Redeemer was never made flight ready for a long time and the design was downsized and reimagined into the vanguard series.
@jimmy37591
@jimmy37591 2 күн бұрын
Think of it as a baby Persius for planetary combat and the original modular design and gun placement makes sense. I always saw the redeemer as an patche gunship with troop transport modifications. Maybe an AC-47 since it's a gunship in that it has big guns for big game while others use multiple smaller turrets. The up and down turret configuration is important so it can shoot at ground targets and fight off aircraft, or fire left and right when doing firemission loops like a modern gunship. I imagined it having good manuverability, military grade light to medium armor, but the defensive star was the oversized shields for the vessel that were the oversized easily repairable shield blisters that incorporated tevaren anti-balistic hard shield trch. The redeemer can survive a hard hit to protect from sneak attacks and glancing blows, but once the child's are down it needs to retreat and recharge. I think it should have a large caliber ballistic payload since it needs to dump high caliber fire with cannons onto tonks and heavily fortified positions. Or go for high clalabre gatling gun for APC hunting and stealing trench/tree lines. I imagine it flies overwatch for the squad and works like the shrikes with high caliber runs that rely on dps over volume. I'm assuming ballistics for war fronts so you can run full power to shileds, cooers, and scanners/manuvering while plasma/lasers for more relaxed areas where the rechargeable guns and large missile magazines can handle patrol threats. The half measure that is the baby troop transport bay needs to die and they need to go back to the habitation up top, or at the very least replace the seats with a cargo grid for spare parts. I liked the original hanger model layout for the ship. I'd recommend putting components in the living area like the titan. Finally, give it Vanguard style modules. The cargo module should be big enough for dragonflies at the least for scouting/gorilla tactics with rail guns/miniguns/target designator and driver teams that work alongside the redeemer to beat the bush and find targets.
@junior-fj8ud
@junior-fj8ud 10 сағат бұрын
The Living Quarters currently won't fit up top, unfortunately. They're wider than the upper floor is. Otherwise it would be pretty much a no-brainer, imo.
@DavidYouTubeUK
@DavidYouTubeUK 2 күн бұрын
I would be happy if they started making more variants of current ships. Exploring different roles.
@junior-fj8ud
@junior-fj8ud 10 сағат бұрын
Modules will do that.
@rickshaw3397
@rickshaw3397 2 күн бұрын
In lore, they can always say that the engines didnt perform as well in practice and reverts back to normal engines
@roughwriterskva2751
@roughwriterskva2751 2 күн бұрын
Personally I’m getting a little tired of CIG redesigning ships after they have come into game. We are now in a situation where backers can make no informed decision into the planning and purchasing of their fleets. If you pledge for a ship in concept you pay less for that particular ship than when it arrives in game and that is fair since you are buying a product that hasn’t been finalised. However once it is in game the fundamental design of the ship should be set. This is a problem in my opinion of bad forward design planning and malign marketing practice and would never be tolerated in any other product or industry. Here’s a real world analogy. I bought my Ram Ute after much investigation because the specific v8 engine build suited my requirements for farm work and lifestyle. Imagine if, upon the return of my vehicle from servicing I was informed that the V8 engine had been replaced with a V6 because that change fitted in better with the other range of Ram products. Dodge Motors would be rightly flooded with lawsuits for breach of virtually every consumer law imaginable. It is incumbent on CIG to proof the designs of the ships they create before putting them in game. That doesn’t mean that certain performance characteristics such a manoeuvrability cannot be tweaked but the platform itself should be set in stone once that ship is in game. What we have at present suggests poor or negligent game design or a cynical marketing strategy of deliberate over promising on ships to create revenue then nerfing to open the market for their next great concept. Neither should be acceptable from a company who’s business model is dependent on the good will of backers.
@JL-rj9fl
@JL-rj9fl 2 күн бұрын
I can't get past the drop seats at the top of the ship. I'd love to have a gunship like this in my fleet, but the internal layout is so bad I've given up on it. The seats need to be down below so troops can be swiftly deployed out of the ship. Every second you stand still in a war zone is one more second you're vulnerable and being shot to hell.
@Vioblight
@Vioblight 2 күн бұрын
Can’t wait to see what ship gets crushed next. Old ships fall from grace and new sale ships start at the top… Also did yall not mention the shield nerf? If you make a Corsair video mention the pilot dps nerf. Leaving stuff like that is providing less transparency and info imo.
@FlightLizard
@FlightLizard 2 күн бұрын
Even during TNGS, Chris said he didn't like the engines and they should change them (paraphrasing). They basically just ignored him and drove on with it. I've seen concepts of what it would look like with scaled-down Reclaimer engines as an example. Far cooler. The engines were definitely a misstep.
@kishkin8743
@kishkin8743 2 күн бұрын
I cannot wait until we have more non-combat things to do. The balancing of combat ships cannot even begin until fully physicalized inventory and armor are in the game.
@jch1386
@jch1386 2 күн бұрын
Having fewer living accommodations and more component/cargo access makes the most sense to me. Especially with the dropship capabilities. I think living space or dropship should have been interchangable options, for people who wanted specialized transport or long range capabilities. Have the dropship module have an extra shield, have the living quarters have more fuel storage...
@jimmy37591
@jimmy37591 8 сағат бұрын
@@jch1386 with how big the vessel is it is too big to be a parasite craft/ fighter so it needs beds and a shoilet just like every other ship. They can prune down the living area to the bare bones basic like it was in the hanger module. Maybe even have the components around the gaps in the hab area to better use space. The half measures like the 2 scu and upper jump seats definitely need to go. You have the entire belly of the ship to build custom modules to swap between like a bigger vanguard. Wasting space with small rooms you don't want and can't change is definitely a keystone of bad direction for a modular ship.
@ChewedGumballs
@ChewedGumballs 2 күн бұрын
Has the Redeemer become the mini-Hammerhead?
@jaywiggins2029
@jaywiggins2029 2 күн бұрын
my vote. give it it's guns back, move the drop seats near the ramp and call it a day. they seem to be trying to make this ship suck since day 1.
@jaywiggins2029
@jaywiggins2029 2 күн бұрын
look how they massacred my boy
@lystic9392
@lystic9392 2 күн бұрын
You just made me think about jetpacks in Star CItizen. And jetpacking into a hovering dropship to extract.
@neilk1692
@neilk1692 2 күн бұрын
For a heavy gun ship I’ve always fancied a giant version of an anvil hurricane, same looks but much bigger with an interior and loads of guns… Connie / Msr size or maybe fractionally bigger
@maddogpcgs
@maddogpcgs 2 күн бұрын
I've been hoping that instead of flat nerfing or buffing things they would add a bit more utility to ships, Instead of just having baseline turrets with X size weaponry, allow different turrets to be swapped in and out. Like allow swabble remote turrets, that have lower size guns ,but arent as big so ship responds better to manuevers. Or a turret with 1 size X weapon, and the other side of it has rocket launcher "NOT MISSILES". Or specialized weapons like flak guns for fighter screening but arent nearly as effective vs armor, or good vs knocking out guns off turrets, but could have troubled going for armored area's protecting things like shields or life support.
@Agyris
@Agyris 2 күн бұрын
I would take all pilots guns away and put 4 size 4 on each manned turrets. Mini Hammerhead. I would put the living quarter at the top and the sit and weaponrack at the bottom. I prefer mobility over gunpower everyday.
@THEMALBINO
@THEMALBINO 2 күн бұрын
Now they already did the bait and switch bs. They could change it into a medical ship or a lamp for you hanger. Melted mine already. 😉
@donnys2965
@donnys2965 2 күн бұрын
get rid of the seats and shields and give me back my turrets with two size five. 2 size 4's are a big step down
@frogger2011ify
@frogger2011ify 2 күн бұрын
Cant see them spending the money to physically redesign it at all
@Minishimirukaze
@Minishimirukaze 2 күн бұрын
I would like to see the redeemer scaled in size without losing it's sillouette give us back our guns and sheilds, leave the manuevrability where roughly its at in 3.24.2. Then swap the floors w/ the module being the drop seats. This will put the ship in a good position when the rest of it's modules release. EDIT: I wasn't paying attention during the next great starship era I only know the ship based on the release page and commentary about upgunning it and changing it to a dedicated gunship. EDIT2: I'm not bailing and don't really see a point as any new gunship I "upgrade" too could go through the same set of nerfs, huge nerfs and slightly rolled back nerfs that the Redeemer has endured since release.
@lystic9392
@lystic9392 2 күн бұрын
If the engines can kind of angle outward like they almost look to be doing in that concept art, it would make it so much cooler. It would make it look much more like it could strafe fast, more like a military heli.
@steelers99999
@steelers99999 2 күн бұрын
Besides asking what you want. I have no Idea the meaning of this Vid? Anyway What do I want "FUN" I want a Fun Ship! This was my Fun Ship.. When I just wanted to "PLAY" Star citizen without any particular goals in mind.. I Jumped into this! Yes I have ships from a Cutter to a Polaris.. They have Function.. This "WAS" my fun ship! What do I want? Size 5 Pilot and top turret gun. Incase I only have one friend with me. Size 4 Lower turret.. Just for giggles! My Shields back and keep the maneuverability! THATS WHAT I WANT! Sometimes I just want to have FUN! Peace!
@THEMALBINO
@THEMALBINO 2 күн бұрын
GTA 6 soon. Call of duty.
@-NateTheGreat
@-NateTheGreat 2 күн бұрын
I like the look of this ship but it's design decisions are all over the place. I still have the concept ccu sitting and has gained it's value. I would use to to jump to another ship.
@wuxtry
@wuxtry 2 күн бұрын
I dont mind the changes, seems better flying and not as damaging... decent trade
@thehoshgames
@thehoshgames 2 күн бұрын
I am holding to see how the Redeemer does against the Hammerhead and light fighters, if it can handle both then the new more maneuverable with smaller guns is the right way to go. Also if the max. NAV/SCM is higher it might be useful again for running missions with spawns not inside clearing the way and dropping off a small detachment to go inside. With the adjustments to slow it down with the S5 guns on the turrets, light and medium fighters you had to get a lucky shot on them, what little we could test it seems to help with that.
@GreatWolfBalistic
@GreatWolfBalistic 2 күн бұрын
It would look cool if the engines turned into landing gear. It split open with the landing gear on the ends of the engine, potentially using it as ground cover. Wouldn't be the first ship in the game to do this.
@luistigerfox
@luistigerfox 2 күн бұрын
I think the qualifier for it being a gunship would be less having "more guns" and whether it has a large amount of guns relative to its size. with 2 remote turrets, 2 manned turrets, and pilot guns, it does have a pretty good amount of armament for a ship of its size.
@jinxedjuno
@jinxedjuno 2 күн бұрын
if it were up to me, remove both of the remote turrets and make the top turret a quad s4, would make it a pretty good escort ship at that point.
@jinxedjuno
@jinxedjuno 2 күн бұрын
i just need to try flying it it now, i spent a whole 5 minutes in this ship and hated every second of flying, it was as slow as a carrack. i think something else that people are missing is s3 shields got nerfed on the PTU according to erkul. they max out at 60k shp for industrial A class shields. FR-86 only has like 56k shp. things are changing rapidly and the knee jerk from everyone over the “nerf” of the redeemer was pretty pathetic.
@Yurikan
@Yurikan 2 күн бұрын
Main problem with the design is that the ship shouldn't have needed living quarters. It should have just been the gunship component with the drop seats and armory located near the exit.
@Outsider5wr
@Outsider5wr 2 күн бұрын
They could cut the Hab part in half ( 1 bunk, 2 beds) and put up on second floor. I agree.
@weekendwarriorsports4406
@weekendwarriorsports4406 2 күн бұрын
One of its options via modules is long-range escort, which I believe is the current configuration that it is in.
@junior-fj8ud
@junior-fj8ud 10 сағат бұрын
Two items about the beds - 1.) There aren't enough. The Redeemer supports a crew of five, but there are only four beds. 2.) The beds also double as the escape pods.
@stimpakste
@stimpakste 2 күн бұрын
Please like the video and leave a comment
@stimpakste
@stimpakste 2 күн бұрын
Don’t we already have a gunship the hammerhead
@dex6147
@dex6147 2 күн бұрын
HH is anti fighter, not gunship
@JL-rj9fl
@JL-rj9fl 2 күн бұрын
@@dex6147 100% and designed as more of a fleet escort ship to protect other high value assets.
@junior-fj8ud
@junior-fj8ud 10 сағат бұрын
The other gunships are the Connies (particularly the Andromeda), and the Corsair. As others have noted, the Hammerhead is an anti-fighter escort corvette.
@jimmy37591
@jimmy37591 8 сағат бұрын
@@stimpakste redeemer is 2 heavy gun batteries and an aerodynamic silhouette for hunting things planetside, while vehicles like the hammerhead have more firepower but suffer hard in atmospheric combat. I think the conni and corsair may have similar plantetside problems to lesser degrees based on their aerodynamics VS raw thrust.