cám ơn anh vì hướng dẫn rất chi tiết và dễ hiểu, phân tích rõ ràng. Hy vọng anh ra nhiều video hơn
@TankenkaNeko15 сағат бұрын
Yes please on the grass! Also, perhaps one on things like distant moving objects (eg traffic, figures, a la anime) in a scene. *bats eyelashes*
@SpicyAl30004 күн бұрын
Great! Thanks :)
@fenglinou-ng8id6 күн бұрын
I really like it, thanks
@tienatnguyen908711 күн бұрын
uầy đẹp quá anh ơi, khi nào lên video tutorial đi ạ. Nhìn cuốn thực sự
@trungduyng11 күн бұрын
để a lên kế hoạch cho 1 video trong tương lai
@ankitdas690714 күн бұрын
i cant find that node "evaluate on domain" 😭
@trungduyng13 күн бұрын
Are you sure you're in Geometry Node Editor? If you're in the GN editor then it should be right there if you search for "eva..." (Hit shift-A to search)
@oohmm-gc4ci14 күн бұрын
Outstanding work!! Could you plz share about how to make BG Characters? Thx a lot.
@trungduyng13 күн бұрын
Yes, I'll probably make a separated video on this project soon.
@MichaelHurdleStudio14 күн бұрын
I did a reaction to this render on my channel. Good job on this one. I'll see you in the montage
@trungduyng13 күн бұрын
thank you, best of luck to you too!
@ryotaa119614 күн бұрын
where can I get the png of the leaves?? I already download the file project but it's blend format
@trungduyng13 күн бұрын
There is a png file inside the zip folder named "Leave_alpha_2 copy" (sorry for the messed up name). Also you can go to the shader editor and choose the texture node and right click/unpack, then the png texture will appear in the same folder of the blender file.
@MhdSahil-xp7zw15 күн бұрын
we need more toon shading tutorials🙂
@animemoments599415 күн бұрын
+1 video tutorial đi a ơi, mê quá rồi ❤
@trungduyng13 күн бұрын
để ráng =)) mà bận quá nên ko biết khi nào ms có
@animemoments599413 күн бұрын
@@trungduyng ksao a ơi, e chờ đc. Tại kiếm nát ytb k ai làm style này mà hướng dẫn tiếng việt 😁
@iamthestormthatapproaching11 күн бұрын
anh dạy trick lỏd đi anh sẽ tăng tốc tiến trình học cho viewer nhanh hơn
@danghieu742415 күн бұрын
Anh hướng dẫn shader với ạ
@g.chammer782115 күн бұрын
Sir please tutorial how to make anime character with photo reference in blender 😢
@trungduyng13 күн бұрын
these character in the scene are 3D assets downloaded. I'll probably make a video about how to do that too, about where/how to download and stuffs.
@sheikhhasan52315 күн бұрын
its Awesome
@nguyenanhngocftu9215 күн бұрын
Siêu
@blenderdiscord15 күн бұрын
This is incredible! Thanks for the free knowledge.
@Nevetsieg16 күн бұрын
这不是龙之梦站吗?
@Nevetsieg16 күн бұрын
Sorry I thought you live in Shanghai, this view is very similiar to a famous subway station in Shanghai. Great work!
@trungduyng16 күн бұрын
@@Nevetsieg yeah i guess all train stations have that same look
@3dv1c16 күн бұрын
just incredible, thanks man! really apreciate it
@bruhestmoments306118 күн бұрын
nice work!
@Kinne_Nya18 күн бұрын
hdri bác mua hay tự làm vậy
@trungduyng18 күн бұрын
bầu trời bạn thấy trong clip chỉ là 1 tấm hình chụp mây thôi b. Tấm HDRI chi lighting là 1 tấm khác.
@WorrilessChris18 күн бұрын
Nice work man looks awesome
@trungduyng17 күн бұрын
Glad that you like it 👍
@kakarotleo.3D19 күн бұрын
crazyyyyy
@Arrietty3d19 күн бұрын
WOW, it's amazingggg and so detailed! You did an amazing job, congratulations 👏 ❤❤
@trungduyng18 күн бұрын
thank you
@waitingforrender19 күн бұрын
woow very nice work. hope you win. would you share a lookdev tutorial is very impressive.
@trungduyng19 күн бұрын
I think I would too. There are a lot of cool knowledge I learnt while making this.
@clarissa880419 күн бұрын
This is really good. Keep up the good work
@DearBearDrinkingBeer20 күн бұрын
ok. this is cool, but too fast
@henrythejeditube20 күн бұрын
such lovely animation
@kendoban21 күн бұрын
😢 tuyệt quá a ui
@ALKortes21 күн бұрын
Great tutorial!
@quangaovu50322 күн бұрын
Vietnamese. Right?
@trungduyng22 күн бұрын
@@quangaovu503 đúng r b, có cc cho ng vn coi luôn.
@quangaovu50322 күн бұрын
@@trungduyng respect. +1 sắp cờ rai , 1like
@clemguitarechal23 күн бұрын
That was incredible. Precisely the introduction and explanation I needed to get started with geometry nodes. Thank you very very much ! <3
@DTobs23 күн бұрын
Looks awesome, keep it up
@user-on3ih1rb9e23 күн бұрын
Me exploto la cabeza al ver este tutorial y el guion, se nota el amor que pusiste en hacerlo.
@trungduyng23 күн бұрын
thank you for seeing the efforts put into this, this costed me months of study.
@timbridger468124 күн бұрын
Looking great so far
@salva238724 күн бұрын
this doesn't fucking work
@vnt95625 күн бұрын
This is literally amazing mate!
@soxxerking_27 күн бұрын
how can i create custom trees like this and save them for future use, like an asset library. btw you are the best.
@RahulGupta-z1f27 күн бұрын
congratulations you got one more subscriber
@giangdo333228 күн бұрын
Hay lắm bạn, tôi thích cách này
@teaaddict310228 күн бұрын
I'm still new to blender. And when I see someone on reddit made such beautiful foliage like this, I wanted to learn how to do it so bad. This video tutorials help me studied it and teaching step by step really helps very much!!
@gamerpotato666729 күн бұрын
this is best art tutorial for each who only has limit knowledge to learn concepts
@surajprakash318129 күн бұрын
astounded at your progress! inspiring.
@Eldiablo-iw3nb29 күн бұрын
Can this technic transfered to any game engine (like unreal engine) without messing up? Tutorial on that as continuation would be really nice.
@trungduyng29 күн бұрын
@@Eldiablo-iw3nb on each engine you would need different workflow. But this result I think is possible with ue5 or unity.
@silentnoob888929 күн бұрын
i never understood geometry like this
@Sterlinxvii29 күн бұрын
Grass
@marcfuchs693829 күн бұрын
Nice cloth sim of the jacket. =) I would suggest, adding a little extra of dynamics to the whole animation by making the backpack a little unstable, like after the jump it following back down with a slight hover and maybe landing on his back far up, touching his head. I can tell big backpacks can be annoying, I am using one a lot. =D
@trungduyng29 күн бұрын
@@marcfuchs6938 the reason I didn't make the backpack dynamic is very simple, it is hard 🤣
@marcfuchs693829 күн бұрын
@@trungduyng I don't think it needs to be hard, how would you animate it? It could be made by simple hand animation, it is just one solid object, which you'd just reposition. Stretching of the holders could be accomplished by various means.
@miaaphotographyАй бұрын
Looking good, can't wait for the final version :)
@apexamv8522Ай бұрын
Nice work btw... looking forward to the final render Just wanted to ask....how did u go about the character..is it a model you found online..?
@trungduyngАй бұрын
almost all of my stuffs is asset downloaded online, but I always make customizations to them.
@apexamv8522Ай бұрын
@@trungduyng could you send a link to the character 😇
@trungduyng29 күн бұрын
@@apexamv8522 the keyword is "xnalara". There are a lot of videos about that I think. kzbin.info/www/bejne/gJ7bZHRrndtgbtUsi=dXsdnwpCoe1MQ2oT
@sukisu5709Ай бұрын
I am a beginner and have watched the video multiple times, but there is one problem can't solve. May I ask for help? When hiding the emitter and trying to control the foliage, the pivot point is still on the plane that was created first, and I can't change the pivot point to the center of the emitter's location, hard to scale and relocate them. How can I fix this? thanks a lot!
@trungduyngАй бұрын
@@sukisu5709 I assume that you moved the emitter out of world origin (0,0,0) then? In this workflow, you have to keep the emitter at the world origin. THEN move the foliage to your liking. If you are planned to shape your foliage to a custom emitter then moving the foliage is not needed.
@sukisu570929 күн бұрын
@@trungduyng Thank you so much!
@wingsoffreedom1023Ай бұрын
if u dont mind me asking, where do you get the character models? or you made it youself ?
@trungduyngАй бұрын
@@wingsoffreedom1023 I have a personal library of custom 3D models that I collected here and there. This one is from Devian Art I think.