This may be a little too complicated to answer quickly, but how would you tell TTS to grab a random object from a defined set of objects?
@gregoryanderson25197 күн бұрын
You are so good at explaining stuff! Definitely best TTS tutorials I have found. I want you to explain everything I don't understand on every topic!
@LudoLodge4 күн бұрын
Haha I'm glad you found it easy to understand! Must be all these years of teaching complex board games. 😂 -Ryan
@eaglesniper8911 күн бұрын
I know this is an older video but how would this work with a zone? because im working on a card game and id rather have a zone instead of creating more than 2 buttons off the play area for this lol
@tirmey16 күн бұрын
Thank you for this video! Your videos helped a lot to get acquainted with TTS scripting. Thank you, so much! In 12:00, I think that's possible to loop just once, if you create a local variable "returnedItem" in getDeck. In the loop, pass a card object to this variable, if there's one in our special area. After the loop, returns this variable. This way you'll return a deck, a card or nil. This approach could lead to errors or undesirable side effects in your opinion? (I'm new to Lua). Best regards!
@LimeGreenTeknii18 күн бұрын
3:11 When I try to do this on a card, it just puts it in my hand because it thinks I'm trying to draw that number of cards. I'm guessing there's not a quick way to do this with cards?
@JayteeStarrАй бұрын
I wonder if you still check these comments... If you do, I'm hung up on something! You got me halfway through my project. I have 5 decks that all shuffle and then deal one card below the deck into a market row at the press of a "Setup Market" button. I would like to add a second "Clear Market" button that would check for cards in either the whole market zone or each space where a card would flip. Then return those cards to their respective decks and shuffle them. I have zones set for each pile and deck, and each deck and the cards within them have a separate tag, if this info would lead to a solution.
@JayteeStarrАй бұрын
I feel like i could just use the opposite of the placement script if I could figure out how to get the guid of the random cards that enter the zones... Is that a thing, or am I approaching it incorrectly?
@FedetoroАй бұрын
You need to pay tabletop simulator in order to code with it?
@giovannilazzari2072Ай бұрын
You're the best man, this helped me a lot ☺
@bond21_gamingАй бұрын
THANKS! This is my first time making a boardgame and i have over 1000 cards in total... this is such a big help 💜💜
@briejensen5874Ай бұрын
This looks amazing! Unfortunately, your links seem to be broken. After a quick Google search I did manage to find what I assume to be your new website. I suggest updating your tutorial videos with the new link to help others out. I look forward to using nanDECK! Cheers!
@shanesattler2562Ай бұрын
Thanks! This video really jump started my journey with Component Studio. I had a deck of 36 cards with about 10 elements created and exported to The Game Crafter within my first day!
@LudoLodgeАй бұрын
Glad to hear it, good luck with your project! 🙂 -Ryan
@WhiskyD710Ай бұрын
Thanks so much! I got so much to learn so diving in with tts and this series.
@talscorner3696Ай бұрын
Extremely useful, as usual ^^ Thank you!
@talscorner3696Ай бұрын
Brother, you have my endless thanks, I wanted to do something like this for AGES!
@LudoLodgeАй бұрын
Glad I could help! -Ryan
@OricaMania2 ай бұрын
I know I'm a bit late to the party, but thank you so much for investing the time and effort into this video. It's always a privilege to learn new tech, and learn I did - I'll be adding Ludo Lodge to the 'Hall Of Fame' of my card design channel. Sir, I owe you one - thanks again! :)
@LudoLodgeАй бұрын
Glad I could help! -Ryan
@popsbrink68662 ай бұрын
Great video. Did you create your car piece by scanning an existing car piece, or snipping an image? Plan on trying to making a ts game with an old micro game called hot spot. Thanks for your reply in advance
@burningflurber2 ай бұрын
really nice concise tutorials! any questions that arose naturally were the next thing to be discussed.
@bugwar55452 ай бұрын
Thanks for the video.
@bugwar55452 ай бұрын
Nice video. Thanks for making it.
@BNuts2 ай бұрын
The game I'm working on is cooperative. How can I make the Hands visible to all players?
@alxxei2 ай бұрын
3 years later it still holds up! thanks for sharing this is great :)
@LudoLodge2 ай бұрын
Good to hear! 🙂 -Ryan
@MatthewHutchins2 ай бұрын
How do i share my custom deck in like steam workshop?
@Paulovlyra2 ай бұрын
Tabletopia is so much simpler. But I like the possibilities on TTS
@dbrn_15623 ай бұрын
I actually used a custom model to have double sided hex tiles (I actually want to use the flip feature on them, feels really nice visually). Tho I also had to make custom hitboxes since they were all hitting each other and didnt lay down nicely.
@TheGrimmy3 ай бұрын
Oh thank goodness it's close enough to C# that I won't have a headache learning this! Thank you so much for spelling it all out :D
@Cothonian23 ай бұрын
Video is fine, but please stop smacking your lips every sentence
@U1traHP20243 ай бұрын
Great explanation, thanks man! One question: I am currently prototyping a game that involves multiple rotating discs with tokens on them. The tokens should rotate with the discs and stay in place. However, currently the disks either rotate underneath the tokens or I lock the discs and then the tokens stay fixed nicely but I can't rotate the discs anymore... does anyone have an idea on how to solve this issue?
@TheGrimmy4 ай бұрын
Good explanation for the card width and height! That saved me a huge headache, haha
@LudoLodge4 ай бұрын
Always glad to prevent headaches haha. -Ryan
@legendhero-eu1lc4 ай бұрын
So helpful!!!!
@legendhero-eu1lc4 ай бұрын
Thank you so much!!!!
@felicitytoad4 ай бұрын
😊
@OldWayArtisans4 ай бұрын
I also cannot get icons to load in any way, despite having the files in the same directory as nanDeck.
@OldWayArtisans4 ай бұрын
Let's say a creature card has multiple attacks. Is it possible to get nanDeck to list them all in the same text box, or do they have to be in separate boxes? Trying to avoid redundant effort if possible.
@unlikemantella40485 ай бұрын
How do I make it so my friends can also see the cards I upload? When I uploaded them to a game it was blank for everyone else.
@LudoLodge5 ай бұрын
You'll want to upload the images to the steam cloud when setting them or link to another publicly accessible URL. If you just upload from your computer, the files are still only on your computer so your friends' games won't be able to load them.
@darrenw25 ай бұрын
Massively helpful! Subbed!
@vbrigham5 ай бұрын
lol, the only programing I have ever done is Commodore basic, and some java in HTML Normally I would copy code, and never really learned to right code for java. I invented a board game, and plan to sell it. I did some videos looking for beta testers. I just learned about table top simulator, and now doing research about it. From what I seen so far it doesn't look like I will need much code. You just showed be pretty much all I need. I have one dice with pictures on them. Its a 6 sided dice and place your flags on them. Then I need 8 flags two different colors. And 32 tiles that mach the pictures on the dice. And a board to place the tiles on. Its called Bridge wars, and the object it ti capture bridges, or retake them. So I need to make the dice role, which I learned from your video. Next I need to grab the tiles and move them on the board. Tiles will be removed when the are used to capture a bridge and go back to the stack. If you want to see how the game is played you can check out my last video. Can't wait to start using the editor then check it out. kzbin.info/www/bejne/eqqqqYCdmKh6iJo kzbin.info/www/bejne/fZKTgoqtr9t3sNk
@noxiousbones5 ай бұрын
Can you make dice which multiply the value of other dice rolled? Like a die that lands on a certain face changes the total value x2 or something?
@Denzarki5 ай бұрын
you say at the end there is nothing useful for me.. however the explaining putting object specific code onto the object is very useful.. I have taken over someone else's mod and kinda winging it learning what i need to do on the fly and i really didn't know when to move things out of global into the object.. Also the buttons.. anytime you google it tells you how to make a button using lua, i didn't know you could do it with UI so i can do that now and clean it up :) Thankyou
@LudoLodge4 ай бұрын
Glad I could help! 🙂 -Ryan
@bizdaretz86795 ай бұрын
30:41 No, you are incorrect.... I am **VERY** coding illiterate... and yet... I DO know how to work with FUNCTIONS (Thank you Minecraft) Your simple video here, has given me ideas for WHAT I should be doing to get TTS to do what I want it to do. So thank you, I am genuinely very grateful for this video.
@LudoLodge4 ай бұрын
So glad I could help! 🙂 -Ryan
@milesk24066 ай бұрын
Hey, great video. I want to add to my game a button that can either say "Start Turn" or "End Turn" depending on when it makes sense. But I want one for each player, and any player can only hit their "Start Turn" button once the player before them has hit their "End Turn" button, AND (unfortunately, this goes on), when a player hits their start turn button I want a card to be drawn from their deck into their hand, unless they have reached the hand limit or their deck is empty, in which I want their discard pile to be shuffled and made into their deck (and then a card is drawn). AND, when they hit the end turn button I want all of the dice that they have drawn from an infinite bag (which act as trackers of how many turns need to pass for an ability to activate) to move one number down, unless it has already reached the "0" side, in which it should do nothing. ...Any chance you could help me with that?
@DarkshanubiMedia6 ай бұрын
How would you change this if you wanted a button that was used to draw cards based on empty spaces on the field? For context I have a store in my game. I want to create a button that will draw and place cards only in spots that have an empty space because a player has bought 1 or more cards from the store.
@DarkshanubiMedia6 ай бұрын
Never mind I see your next video will probably answer this question :)
@DarkshanubiMedia6 ай бұрын
Great video, looking forward to going through the rest of this playlist. I am building up to scripting my own board game, which would need to feature things like drawing cards equal to the remaining HP a player has. And somehow figuring out how to script damage tracking across the entire game. Hoping your videos can help me build the foundation I will need to tackle this.
@candaru_driemor6 ай бұрын
Making my first card game! Thanks! :)
@spyco65596 ай бұрын
Thank you so much!
@COGZAP7 ай бұрын
holà amigo très intéressante ta vidéo, j'apprend par ta vidéo, l'automatisme je le fait avec Inskape, mais il y a pas mal de chose que j'aimerais régler comme une macro. Comme des bandes qui se suive ou des image aussi qui se suive dans certain numéros de carte. J'avoues avoir compris le fond et l'idée mais pas encore de comprendre l'utilisation. Faut que je prenne du temp pour comprendre. Encore merci pour ta video qui est assez complexe pour mes neurone 😀
@Matzul987 ай бұрын
How to shuffle them then take them out of state? I have 3 hexagons and i want to shuffle them.
@intevolver7 ай бұрын
I don't know if something changed in TTS but I cannot get a snap point to parent to an object, locked or unlocked