I recently bit the bullet and got into nanDeck after doing it manually before, and your tutorials were a great help! Thanks!
@Palocles2 жыл бұрын
I was hand drawing cards too. nanDeck makes things go so much faster!
@ThePixeljunker3 жыл бұрын
Great set of tutorials on nanDECK, I really appreciate it.
@ddobrien13 жыл бұрын
I was just wondering about this last week, thanks for the great timing!
@ronbn31173 жыл бұрын
A friend of mine had a really great idea for a game, but iterating on it would've been a hassle without your tutorial series on nanDECK, thanks a lot! Just a small suggestion though: Because of the lower resolution of the video, I found it difficult at times to see exactly what you were typing (In particular, I didn't notice the curly brackets when you defined [all]). I know it might not be possible to increase resolution because of upload times and editing limitations. A possible solution might be to increase the font size of the programs you work with.
@DoubleCocoRainbow2 жыл бұрын
No idea where else to ask so thought id ask here. How do I get rid of the white outline on text. I have been going crazy trying to figure it out and I know there has got to be a way.
@rubenbehnke22833 жыл бұрын
How do I make a box, or an empty rectangle with only a border? This simple operation seems to be very difficult in nandeck.
@LudoLodge3 жыл бұрын
Hey Ruben, I recommend you check out my Intro to nanDECK video that has some examples of rectangles with only borders: kzbin.info/www/bejne/f2KsgZ9po7lkhck Good luck!
@Aaackermann3 жыл бұрын
GREAT! Thank you! I am now working on my Tile laying game and your video came as a gift from heaven! But one question: How can I add multiple Tiles to Tabletop Simulator so that the tiles are available for other players? Means: if I use the TTS button in NanDeck as described by Andrea, I can upload the pngs only as local files and NOT as online uploaded files! Is there a workaround?
@kyuuketsukikun4203 жыл бұрын
what i did was took the image file put that on my google drive then linked tts to the drive file
@LudoLodge3 жыл бұрын
Maybe this video will help: kzbin.info/www/bejne/d3iwmKyplMmLba8 You should be able to choose Cloud instead of Local when you upload the image file.
@QuotePilgrim3 жыл бұрын
This is a great tutorial but I feel like you missed a great opportunity to show off nanDECK's ability to programmatically generate components without manually describing each individual one in a spreadsheet, which would be really useful for making for a game similar to Carcassonne. Also the first two tiles in your deck are really the same tile, rotational symmetry is something you need to keep in mind when designing this kind of game. I'm sure you're aware of it, but you should probably have mentioned this in the video.
@LudoLodge3 жыл бұрын
Good points, though I think there are also some tradeoffs when iterating on a game whether you can edit the distribution using a spreadsheet versus updating the programmatic algorithm to achieve the same results. I opted for the approach where ongoing changes would mostly be handled in the spreadsheet as opposed to the nanDECK code. ¯\_(ツ)_/¯
@QuotePilgrim3 жыл бұрын
@@LudoLodge makes sense, but with this kind of tiles someone might want to simply make one of every possible combination of road, grass, city, or whatever other elements the tiles might have, in which case doing it entirely in code would be preferable and probably a lot quicker for anyone who is familiar with a programming language. Well the PDF manual has a few really good examples for anyone who would want to do something like that. The method you presented is easier for most people so I agree that it makes more sense to be the one presented in a tutorial that is supposed to be accessible to everyone, but simply mentioning in passing that it's possible to do this kind of stuff entirely in code would have been enough to cover all bases. That said if I wanted to do something like this, if not foregoing nanDECK entirely, I would probably write a Python script to generate a CSV file because I'm a lot more comfortable with that and too lazy to learn the intricacies of nanDECK's language 😆