Hi, great video! One question, are these game ready assets? I've always wanted to try something like this but I don't know how to reduce the poly count. Any tips on this?
@rosman3d20 күн бұрын
Hi, yeah absolutely they are game ready - by techniques used in this video you can create even mobile game assets or AAA. Hm from tips its always depends of your needs and type of game for which hat assets will be. In that video i didnt do retopologise because my low poly model was more then enough for baking, but if you want to check how to retopology check out my Stylized Golem video. There i reduced his sculpted head high poly by retopology it to low poly. Also for sure the biggest tip would be just practice and creating. Create some low poly assets just for practicing keeping your model light. But to be honest right now engines and people hardwares are more advanced so if your model needs more poly thats totally fine! Dont be worry to use bigger polycount if your model could look better. :) Good luck!
@MrLiquidxIce2 ай бұрын
How long did it take
@rosman3d2 ай бұрын
Hi, sorry i really dont remember. I can guess it was something around 2-3h
@luongquocvinh82353 ай бұрын
its been 2 years no new vids :( , i love ur vids soo muchhh hope can see it more
@rosman3d3 ай бұрын
Oh this comment made my day <3. Thank you very much :). That 2 years flew by very quickly. Overall I have plans to come back to YT and record again... so I hope to be back soon!
@oskarpalasz4 ай бұрын
Jesteś z Polski przyjacielu?
@rosman3d4 ай бұрын
Tak, zgadza się :) Pozdrawiam!
@MichaelMaurice7 ай бұрын
How did you make a low poly version for substance painter? Baked the normals or used decimate modifier? I'm kinda confused about the process tbh.
@rosman3d6 ай бұрын
Hi, as my low poly version i used the base for sculpting. So basicaly 00:00-03:11 was my low poly modeling process.
@removepantsfightmonsters72488 ай бұрын
FUCK YEAH! GOLEM!
@rosman3d8 ай бұрын
❤
@jessepaul90828 ай бұрын
What do you do to get such crisp sculpting and brush application?? I've followed your steps exactly that you do to set up for sculpting, a 3 segment bevel on sharp edges and then apply a level 3 subdivision modifier. But when i go to scrape the edges or apply a brush texture it is HORRIBLY jagged and low detail, you clearly must have a denser mesh by that point for some reason?
@rosman3d8 ай бұрын
Hi, try to apply all modifiers and then in sculpt mode type R for checking your poly density and with mouse you can adjust it :). Then just push R+ctrl and your model will be remeshed. Im pretty sure that's what you need but if you have any other questions im open for help :). Also R/R+ctrl shortscuts are just from my memory, so if that's now working gry to check with alt or shift. Good luck!
@jessepaul90828 ай бұрын
@@rosman3d thanks for the reply man, ya I kind of figured it was that simple haha! Love the work by the way, your low-poly model design and shape definition is awesome
@RavenMinis9 ай бұрын
Not sure if you're still active or not, but where do you get your alphas for sculpting? (your texture brushes)
@rosman3d9 ай бұрын
Hi! I used there sculpt brushes by Orb :).
@agauerm11 ай бұрын
Don't you have tutorials for sale on how to do it ?
@rosman3d11 ай бұрын
Hi :), Unfortunately, currently I don't have regular tuts - only these timelapses. But this year I have plan to relaunch the channel with a new series tutorials, so you can follow the channel for the future. Have a good day!
@aliftsamahira5942 Жыл бұрын
This is really helpfull thank you❤
@rosman3d Жыл бұрын
I'm very pleased! Thanks for your kind comment :)
@qqwwqq8778 Жыл бұрын
Hi, can this work on mobile games?
@rosman3d Жыл бұрын
Hi, you mean this pipeline for modeling? This will depend on a few variables, for examnple: how detailed the models you want to achieve, what engine you use and for example how many textures you need. But of course! Depending of your needs you can even play huge games like GTA on your phone, so yeah :D.
@qqwwqq8778 Жыл бұрын
@@rosman3d oh so I’m making a game like archero in Unity(sorry I’m pretty new to gamedev).Do you think this model with 3900 vertices work?
@qqwwqq8778 Жыл бұрын
@@rosman3d really like the model,would love to have it the game XD
@qqwwqq8778 Жыл бұрын
@@rosman3dI’m using Unity urp
@rosman3d Жыл бұрын
@@qqwwqq8778 ahh i see, thank you for your kind words :)! Unfortenetelly, I cannot give you a clear answer. This must be your well-thought-out decision. All depends on the assumptions of your game, If you will use it as main training dummy then 3900 verts should be fine for model.
@ibralturk Жыл бұрын
Really nice work, would you mind sharing your brushes?
@rosman3d Жыл бұрын
Hi, in description i mentioned brush pack which i used there - Sculpt brushes pack by ZenShaders. Its paid pack so you need to purchase it by yourself. But from free brushes i can recommend "orb brushes for blender" its basically everything what you need for stylized art. :) good luck!
@NathoSteveo Жыл бұрын
Not a tutorial, it's a timelapse. Big difference.
@rosman3d Жыл бұрын
And that's how it is described. You have word "timelapse" in title as well as in description. So what's going on?
@allen1x___194 Жыл бұрын
So simple and cool🔥
@rosman3d Жыл бұрын
Thank you! :) Have a good day!
@karimshp01 Жыл бұрын
Do you use reference images when you model in these videos?
@rosman3d Жыл бұрын
Hi, thanks for your comment :). Depending on which model, I often work just with ideas from my head. But with more complex models, before modeling, I look at various references and try to find elements that will inspire me and combine them into my piece.
@karimshp01 Жыл бұрын
@@rosman3dAlright, Great work. Keep it up
@philmehrart Жыл бұрын
Great content, would be cool to see a slower version or tutorial where we can see more of what you're doing in painter....I can follow with the modeling but still learning texturing 😅
@rosman3d Жыл бұрын
Hi, thank you so much! :) Yes, i have such videos in future plan. Right now i'm quite busy with rl but soon i'm going to back to modeling and my YT channel :)! Have a good day!
@palpatinoshades923 Жыл бұрын
How did you unwrap the model so fast
@rosman3d Жыл бұрын
Hi, around 2:18 I made cuts on my low poly models so all I had to do was click unwrap. :)
@gugaestrada11 ай бұрын
@@rosman3d this is awesome!! but what you did to organize all uv´s in one?
@rosman3d11 ай бұрын
@@gugaestrada Hi, thanks :). You can check for addon "UV-Packer" really handy thing.
@alexandergomez-rivera1641 Жыл бұрын
Did you make all of the brushes you used to attach those bolts and whatnot or was that an add on ?
@rosman3d Жыл бұрын
Hi, thats sculpt brushes pack by ZenShaders :). Good luck!
@WektorGH Жыл бұрын
so much inspiration thx < 3
@rosman3d Жыл бұрын
Thank You :)! Have a good day
@famisreiter4141 Жыл бұрын
Very very nice!! A question: at 4:06 how do you add those wooden particulars? Can you pls explain?
@rosman3d Жыл бұрын
Hi, thank you :). That's brush with details. You can sculpt with custom brushes - for this one i used Sculpt brushes pack by ZenShaders. Really recommend!
@famisreiter4141 Жыл бұрын
@@rosman3d are those brushes on sale or for free?
@rosman3d Жыл бұрын
@@famisreiter4141 pack from ZenShaders you need to buy (its really worth of money). But from free options i recommend stylized brushes by Orb. That's main set for stylized sculpts :)
@famisreiter4141 Жыл бұрын
@@rosman3d I'll give it a try!
@yasutakenishiura420 Жыл бұрын
what is this withe grid when you sculpt?
@rosman3d Жыл бұрын
Hi, thats remesh grid :). Shift + R in sculpt mode will show you that grid, so you can visually see how thick your remesh will be. And then Ctrl + R for remesh.
@rexnetlol Жыл бұрын
pls dispon the cavity brush donwload and the cut one too 😭😭
@rosman3d Жыл бұрын
Hi, thanks for your comment :). Im not sure which brushes do you mean exactly, but i guess this "cavity" one is regular brush from blender - and other brushes are from pack by ZenShaders
@rexnetlol Жыл бұрын
@@rosman3d yep thats It, thank you Bro
@rexnetlol Жыл бұрын
can you show us how to download the faltten edge brush and the cut rock one?
@rosman3d Жыл бұрын
Hello, yeah i'll explain it :). Im pretty sure that with flatten brush you mean Scrape/Peaks - thats basic brush from blender, you dont need to install it. And with rock cut you mean that cuting like in 2:35? If yes, thats brush pack by Orb, you can google it by "ORB's Sculpt Brushes for Blender 3D" and than you just import brushes into your project. The best way for that is just "append..." and search for brush folder in his project, choose brushes and import them. Good luck! In furute i think i'll record video about brushes ect.
@arkanos Жыл бұрын
Hey man, first of all, great work! Question: when you bake the mesh maps in Substance, do you reference the High Poly version of the meshes? Let's see if I get the worflow correctly: 1) Export 2 fbx, one being the low poly and the high poly. 2) Import low poly into substance 3) Bake mesh maps selecting the high poly option at Common parameters. 4) Texturing, doing all hard work. 5) Export textures. Profit! If this is the case, may I ask about the export process? Like, are you just exporting all texture layers by separate and then importing them to any game engine like that? Or try to merge then somehow? Thanks beforehand and sorry for any inconvenience, I'm trying to improve my workflow as well (which is basicalle the one I described :P)
@rosman3d Жыл бұрын
Hi! Thank you :) Yes, you are absolutely right about this workflow. You just import your low poly into substance, than in baking options you need to choose your HP and you can play a bit with settings. For example you can increase or decrease your baking cages or you can add antyaliasing. Also pay attention about your project settings if thats OpenGL/DirectX - depends of your game engine. Yeah, about export process the most popular is just to bake all maps into separated textures. Depending on the game design, you can use all the textures or choose only the ones you need. But this is of course not the most optimal. A nice way, for example, when creating textures for the UE, is to combine them with one ORM where each map is on a different texture channel. This way you have 3 maps in one texture. Im pretty sure substance has presets for this. :) Have a good day!
@christopherryan4214 Жыл бұрын
thank you for the model. Do you have any open classes or recorded tutorial about coloring substance painter stylized style? love looking for it
@rosman3d Жыл бұрын
Thank you for your comment :). You can check my latest films where i used more of substance options (especially Tiki Totem). But in near future i m going back to recording videos so probably ill create small course with voice, how to create stylized models from scratch to final product in game engine.
@christopherryan4214 Жыл бұрын
@@rosman3d great. Can't wait for it.
@RogerHazelwood Жыл бұрын
can you explain me the way you paint on the 3d model? i cant efford substance painter :| you can select the island and paint them in 3d? you if this is also possible in blender or mixer?
@rosman3d Жыл бұрын
Hi, thanks for your comment! Substance Painter is really great tool and in future I would recommend to invest into. About pure painting on 3d objects im pretty sure you can achieve simmilar effects in mixer (unfortenetely i didnt used it so im not sure whats the workflow). But in blender you can check for "texture painting" tab on the top. You need to create/import texture and after UV mapping you can paint on your object with colours/textures. Its great way for handpainted textures, and I suggest to use graphic tablet :). Tell me if you will need anything more. Have a good day!
@robertocassettari198 Жыл бұрын
How can you have a perfect normal whitout retopo session????
@rosman3d Жыл бұрын
Hi, thats eally simple. As soon as your low poly base mesh doesnt look significantly different from your high poly, you dont need to do retopo. Thats why I always prepare as similar as possible my low poly so i could skip retopo part. Of course sometimes its necesary, but if you could save some time, than you should do that haha :). Have a good day!
@socialpsychologymantras Жыл бұрын
7:23 You used some alpha brushes for sculpting barrel, may i please know from where i can get those.
@rosman3d Жыл бұрын
Yeah sure :) that's sculpt brushes by ZenShaders.
@socialpsychologymantras Жыл бұрын
@@rosman3d thank you Dear :)
@rosman3d Жыл бұрын
@@socialpsychologymantras No problem :) sorry for few day reply but wasnt online that time. Stay tuned for new videos!
@jadonmullinex9389 Жыл бұрын
I see you only sculpt one side of the mesh. How do you bake the high-res details so they mirror correctly? I see you select the mirrored parts and move them 1 unit on the UV map, but I still get a seam across the middle.
@jadonmullinex9389 Жыл бұрын
Nvermind, I figured it out. It was very difficult to find info about this online!
@rosman3d Жыл бұрын
Thanks for your comment :). Yeah, like you said. I use shade smooth on low poly and move 1 unit my mirrored UV Islands. In SP 2021 that's enoght, but in new versions od Substance sometimes this strange seem can still apear.
@jadonmullinex9389 Жыл бұрын
I love this workflow! You are my favorite modeler on KZbin. You avoid a lot of inefficiencies and make really high quality product with much lower effort. Love it!
@rosman3d Жыл бұрын
Oh Jadon, sorry for such long reply :( your comment hid from me. Thank you for such motivating words, thats really kind. Have a good day and good luck in 3d! :)
@BOOVERS2 жыл бұрын
Niceeee❤
@rosman3d2 жыл бұрын
Thank you very much! Soon I'll back to recording so stay tuned :)
@Nekitovskiy2 жыл бұрын
Why did you stopped uploading mate? :(
@rosman3d2 жыл бұрын
That's so kind comment :) thank you so much. I have a plan to comeback to recording soon!
@Nekitovskiy2 жыл бұрын
@@rosman3d You was an inspiration to me, i literally understood so many things from your timelapses, thank you for what you have already! Appreciate the skill and your work
@Nekitovskiy2 жыл бұрын
@@rosman3d Are you working in the industry or doing this for fun?
@rosman3d2 жыл бұрын
@@Nekitovskiy thank you, I'm glad that I could help someone with his 3d journey. That means a lot for me. And about your questions. Yeah I've stared from doing this for fun but right now I'm in industry :)
@VFXGUIDE2 жыл бұрын
Thanks for the video! Really cool result!
@rosman3d2 жыл бұрын
Thank you too for supporting comment! Have a good day :)
@punu36752 жыл бұрын
can you pinpoint any tutorials?
@rosman3d2 жыл бұрын
Hmm, to be honest, I'm rather self-taught, but at the beginning I watched a few videos from Imphenzia to get to know the blender. So maybe you can check it :)
@shaam2nd2 жыл бұрын
Man upload more tutorials, love your work♥
@rosman3d2 жыл бұрын
Thanks :)! Yeah, i near future i will have more free time and will back to recording videos.
@shaam2nd2 жыл бұрын
@@rosman3d can we connect on insta or anyother platform, got some questions and need some guidance!
@rosman3d2 жыл бұрын
@@shaam2nd yeah sure! Im instafree but you can catch me on discord Rosman#7813
@shaam2nd2 жыл бұрын
@@rosman3d it's shaam #8222 i sent the req.
@linodev55402 жыл бұрын
That music is just asking to be sampled for a rapper
@rosman3d2 жыл бұрын
Haha yeah, that's true 😀
@linodev55402 жыл бұрын
@@rosman3d Saved the video for later when I get a pc and fl studio. Anyways, awesome model and paint! love it
@yearight12052 жыл бұрын
make a dwarf! =D
@rosman3d2 жыл бұрын
Sorry for long rep :) but i will definitely keep it in mind. Wanted to create character soon
@csmemarketing2 жыл бұрын
You are super talented!
@rosman3d2 жыл бұрын
Thank you very much! I really appreciate it :) and sorry for long reply. Have a nice day!
@buffon4ik12 жыл бұрын
Everything is cool, but given the mess on the table, there are not enough dirty spots and traces of spilled liquid on the tablecloth.
@rosman3d2 жыл бұрын
Thanks for your comment! Yeah agree, thats good point :) Have a nice day!
@MeTaNAlex2 жыл бұрын
cool job
@rosman3d2 жыл бұрын
Thank you Alex! Soon im gonna back with new videos but rn my private life is so busy.
@rosman3d2 жыл бұрын
Thank you very much people! That's my first video with 1k views 🔥💥❤️.
@tukosa53582 жыл бұрын
Man, I'm waiting for some tutorial about stylized models from you. Good work!
@rosman3d2 жыл бұрын
Thank you! I hope around summer time i will start with some tutorial series :)
@bogustrzeci88902 жыл бұрын
TOOOOP
@allawi81202 жыл бұрын
You are so pro, I bet you were using mayaa before 😂
@rosman3d2 жыл бұрын
Haha thanks! :D unfortunately not maya, when i was young i had small episode with 3ds max. Than i had break from any 3d stuff and after few years i came back to 3d graphics with blender, which right now is top for me.