usually don't comment on videos, i'm making na exception because this video as well as all the tutorials in the playlist are amazing.
@timshaqАй бұрын
matter is bullshit. it depends on fps
@dbasilioespАй бұрын
Good tips, I transposing a game from GameMaker to Kaboomjs.
@ultra_nerdАй бұрын
I keep running into errors when I use vite instead, the error im getting is a warning saying Module "url" has been externalized for browser compatibility. Cannot access "url.parse" in client code. and then it causes the promise to not be complete
@CarlosFuentes-ps5jiАй бұрын
✅✅SOLUTION FOR: Game.ts:47 Uncaught TypeError: map.createStaticLayer is not a function at Game.create (Game.ts:47:7) replace -> map.createStaticLayer('Ground', tileset) for: const groundLayer = map.createLayer('Ground', tileset) groundLayer.setCollisionByProperty({ collides: true })
@AceYou-ql8hj2 ай бұрын
nice
@MrVirusDi2 ай бұрын
Thanks! This video helped to figure out how to make buttons for the interface in Phaser.js !
@quintenbettin80482 ай бұрын
this was happening for me but only when debug mode was on
@the_quizzler2 ай бұрын
this.paddleRight.y = this.ball.y
@bandito2412 ай бұрын
Why is super.preUpdate() supposed to be used there but not on update()?
@bandito2412 ай бұрын
That tool worked for the ground tiles I was using but not for the wall tiles. I didn't want to create a new test map, so I just used this for the ground. I was only seeing this issue on the ground tiles, either way.
@ulrichtech45333 ай бұрын
I do like these 👍
@ulrichtech45333 ай бұрын
i do really like your videos. You actually show how to start from scratch and it is really easy to code along, not to talk of your explainations and reasoning. Thanks 🙏
@Debianz3 ай бұрын
Nice job making a course in 720p. Actually useless, I can barely read the code.
@victorspresence12634 ай бұрын
Gahhhh. Wow, that's a complicated setup! All for a block and ball to bounce off each other! :~))
@tigerwolf83384 ай бұрын
Awesome, thank you!
@gootrizotti4 ай бұрын
Tommy, is the up and left animations right? It seems the character is frozen - only one image is being displayed...
@yosledev4 ай бұрын
following the series , awesome content as always
@MrVirusDi4 ай бұрын
Thanks! A useful video helped to better understand how to start working with Phaser.
@laurih62924 ай бұрын
Very helpful video, thanks for making it! I was trying to use Redux (Toolkit) within a Phaser3 game, but it felt cumbersome to get it to do what was required. It just didn't feel that great to use without React hooks. Mobx looks to be much easier to get running, and at least initially it requires way less boilerplate code.
@magickomchanell45564 ай бұрын
How to walk to the corner? I want 8 directtional movement and animation also? thanks
@magickomchanell45564 ай бұрын
thanks my man
@nicholas64975 ай бұрын
Thanks for this tutorial! Do you have any experience using Phaser + bitECS + grid-engine? I was thinking of starting up a project soon using these 3 and imagine it'll be a bit tricky to integrate grid-engine but maybe not?
@the_quizzler5 ай бұрын
paddleLeft.body.setImmovable(true)
@leonhardeuler45365 ай бұрын
it's blurred, I can't read anything
@northstarboi89455 ай бұрын
Loving your content! Thanks to those videos I can make my own game with a friend!
@dytra_io5 ай бұрын
overlap function not exist anymore ?
@sigmareite5 ай бұрын
I am having issues with getting the images to load, I am using the typescript-phaser template but I am getting a green square instead of the images in the tile/dungeon_tiles.png
@hastriv5 ай бұрын
Starting today my little game. Hoping the best!
@banutu69326 ай бұрын
Hey! There's a problem with your code in the new version of KaboomJs: 'TypeError: kaboom_default.start is not a function' How can I solve this?
@kevingeisenhof6 ай бұрын
Thank you so much for this video! I'm currently trying to get familiarized with Phaser and I just couldn't implement the logic to make a double jump work. This saved me! :)
@zulhijananda57726 ай бұрын
createStaticLayer is deprecated now it is replaced by createLayer
@chnhan94456 ай бұрын
where‘s the code
@myomyintaung15166 ай бұрын
i can a question about phaser js how can we draw complex ui with phaser for example game road map grid, sir?
@Chris_t07 ай бұрын
select every object in my game that has a sprite, and a position. This sounds ridiculous, understand the performance benefit on a large scale application but doing this on anything small-middle size seems mind numbingly ridiculous. Making your entire game function based on weird queries of component combinations, yikes when it comes to component edge cases
@whosgrshh25964 ай бұрын
In ECS components are really just archetypes which are a set of unique components. You can also create empty components, "markers", then perform queries on entities that have "Some Component" & "A Marker". For example: A = Position B = Velocity C = Size M = Marker query(A B) // all entities with a position & velocity query(C) //all entities with a position query(A, B, M) // only Entities with (position, velocity) + marker
@Chris_t04 ай бұрын
That is still insane, especially in javascript of all languages where ECS quite literally does nothing for performance@@whosgrshh2596
@Chris_t04 ай бұрын
Thats still wild though@@whosgrshh2596
@Chris_t07 ай бұрын
No wonder phaser 4 is being delayed constantly, shit like this will kill phaser, imagine they actually enforced ECS in phaser 4 😂
@aleksmarinic57487 ай бұрын
i have some problems with my player... he's able to jump from stars (i don't want that)... how can i make, that he can jump only from the platform?
@user-mq4mr8dt7l7 ай бұрын
Thanks for video
@goofusdoofusroofus7 ай бұрын
thunks buday
@Tayyab_Raja7 ай бұрын
Make another video it not working 😢
@adotinthecosmos7 ай бұрын
How does Kaboom perform on the mobile browser?
@user-wq9oy7hx6z7 ай бұрын
Very useful thank you very much!
@aurelienschaller20507 ай бұрын
ty, really helped me :)
@tunit64587 ай бұрын
THX!
@user-zm9vr8wl3w7 ай бұрын
hi!Is phaser based on ECS architecture?
@niceEli8 ай бұрын
Great tutorial. There was some things I needed to change but hey this is the only kaboom + matter tutorial
@AndrewWooldridge8 ай бұрын
Thanks so much for this. I have been wanting to see a direct comparison between these two libraries.
@user-vn7vc5rr6v8 ай бұрын
I think it's cheaper than photon e t.c...
@jscraftsman9 ай бұрын
Can you create a small tutorial with authorative server with ecs and colyseus? A tutorial where matterjs physics checks are done in the server