Static Obstacle Collisions in ECS with Matter.js and Phaser 3

  Рет қаралды 1,019

ourcade

ourcade

2 жыл бұрын

This is a repost from the main ourcade channel: / ourcadehq
Want to learn more about using TypeScript with #gamedev? We have a free book that teaches you how to create an Infinite Runner with TypeScript and Phaser 3.50+. Get it here: ourcade.co/books/infinite-run...
Want to use ECS and Matter.js in your Phaser 3 game? We'll help you get started by using the bitECS library. This video will go into adding static Matter Physics bodies using a Component as a tag.
Source: github.com/ourcade/phaser3-ma...
ECS with Arcade Physics: • ECS Movement with Arca...
Entity Component System in Phaser 3: • Beginning ECS in Phaser 3
bitECS: github.com/NateTheGreatt/bitecs
👾👾👾
Follow us on Twitter: / ourcadehq
For more examples of Phaser 3 with TypeScript, check out Ourcade Examples where you can make code edits and run them right in the browser 🚀 examples.ourcade.co
Ourcade is a playful #gamedev community for open-minded and optimistic learners and developers. 🎮🕹👾🤗 ourcade.co

Пікірлер: 1
@jorbascrumps
@jorbascrumps 11 ай бұрын
Instead of creating a new system to mark sprites as static, you could use the static tag in the existing physics system and then use `hasComponent` to determine if it should be static or not.
Learn Three.js for Games using TypeScript (modern way)
14:02
Space Ship Exhaust Particles in Phaser 3
24:32
ourcade
Рет қаралды 1,1 М.
Неприятная Встреча На Мосту - Полярная звезда #shorts
00:59
Полярная звезда - Kuzey Yıldızı
Рет қаралды 7 МЛН
Please be kind🙏
00:34
ISSEI / いっせい
Рет қаралды 189 МЛН
How to Shoot Bullets from a Space Ship in Kaboom.js
16:36
ourcade
Рет қаралды 1,1 М.
Entity Component Systems - Nico Schoeman
11:57
bbdtv
Рет қаралды 8 М.
Игра на Phaser JS: #2 Создание карты в Tilemap Editor
10:18
Сергей Константинов
Рет қаралды 1,5 М.
🗺 A* Star Pathfinding using EasyStar.js in Kaboom.js
28:13
VSCode is Not Enough Anymore in 2024
3:21
Dev Panda
Рет қаралды 4,9 М.
Game Engine 5 (2021): Phaser 3 Physics and Collisions
26:56
Creative Computation
Рет қаралды 3,3 М.
Coding Challenge #138: Angry Birds with Matter.js
41:36
The Coding Train
Рет қаралды 216 М.
Dependency Injection, The Best Pattern
13:16
CodeAesthetic
Рет қаралды 756 М.
How to fix your diagonal movement!
1:00
Challacade
Рет қаралды 2,5 МЛН