Kerbin Konflict II episode 7
9:40
10 ай бұрын
Let's Play KSP2 part 2
12:33
10 ай бұрын
Let's Play KSP2
12:33
11 ай бұрын
Kerbin Konflict II episode 6
11:39
Kerbin Konflict II episode 5
7:28
Kerbin Konflict II episode 4
11:45
Kerbin Konflict II episode 3
11:07
Kerbin Konflict II episode 1
12:29
Before the Kold War
1:44
Жыл бұрын
New Glenn to the Mun
10:20
Жыл бұрын
The Original Four Science Bob
7:22
Пікірлер
@wxb200
@wxb200 28 минут бұрын
That Craft can does a lot.
@MrCoolios12
@MrCoolios12 11 сағат бұрын
Was someone holding you at gunpoint to make this video? You have to do the procedure slower if you want people to keep track of what they have to do and explain it slower. Even at 10% playback speed I can't keep up
@Banny_Boyz
@Banny_Boyz 13 сағат бұрын
This did not help me at all. You need to be more thorough and easier with your tutorials. I have been doing this for 20 minutes. I have not been able to do it.
@HenriqueLuizHogrefe
@HenriqueLuizHogrefe 19 сағат бұрын
When I build the plane and try to fly it, it accelerates backwards. What did I do wrong?
@Echo3
@Echo3 19 сағат бұрын
This sounds like an issue with your propellers. Either they are deployed incorrectly or you put the wrong kind on (counter-clockwise instead of clockwise).
@HenriqueLuizHogrefe
@HenriqueLuizHogrefe 19 сағат бұрын
⁠@@Echo3Dang you respond fast for a 3 year old video, anyways the Authority Limiter system of the Blades is different on my device so I got confused but I’ve fixed it now. Thanks tho.
@Echo3
@Echo3 15 сағат бұрын
@@HenriqueLuizHogrefe glad you figured it out
@guy-0ffic1al
@guy-0ffic1al 9 күн бұрын
Theoretical Kraken Exploitation lesson in a kerbal engineering school would go hard
@SunBear69420
@SunBear69420 17 күн бұрын
Says he wants to make an easy eve ascent vehicle, proceeds to add counter-rotating propellers to the "first stage"...
@Echo3
@Echo3 16 күн бұрын
Makes the ascent easy, though the design is more complex.
@SunBear69420
@SunBear69420 16 күн бұрын
@Echo3 im just messing with you. It is kinda funny tho. Nice ship though! Im trying to get a design working. Ive pretty much done everything else in ksp. I can make the ascent vehicle just fine. Its making it in a shape that can actually descend and land and fly to eve that im struggling with
@Echo3
@Echo3 16 күн бұрын
@@SunBear69420 Eve entry is hard. It took me a lot of design failures before I came up with this one that worked.
@soopahsoopah
@soopahsoopah 18 күн бұрын
You lost me at Mun like bun
@thatGUYbehindthemask
@thatGUYbehindthemask 23 күн бұрын
2:33 "string sprength" :'D
@lewdards1127
@lewdards1127 25 күн бұрын
great video, i searched for this after trying my own auto gyro but failing .
@Echo3
@Echo3 24 күн бұрын
They took me quite a while to figure out after looking at how real-life designs work. And there just weren't any tutorials on how to make them, so I made one. I'm happy that you found it useful.
@ShiyoneKenyo
@ShiyoneKenyo 29 күн бұрын
Ps; good job
@ShiyoneKenyo
@ShiyoneKenyo 29 күн бұрын
Ape Oapsis? Pro Tractor? WTA?
@TommyLikeTom
@TommyLikeTom Ай бұрын
Your rover design is very imbalanced. I find it's better to build it out forwards and backwards, making it longer rather than wider, like a real-life car. The wide short Rovers tend to tip over very easily. If you look at the kissing-points of your tired they form a rectangle that is longer side-to-side than it is front-to-back. The opposite ratio is preferable. Instead of adding 4 blocks, 1 for each tire, use 2 blocks, 1 on the front and 1 on the back, and attach 2 tires to each block on the sides. This makes the vehicle more narrow and longer at the same time.
@CultReport
@CultReport Ай бұрын
this will help me immensely. thank you for this video.
@Echo3
@Echo3 Ай бұрын
Glad to hear it. To where is your next mission taking you?
@CultReport
@CultReport Ай бұрын
@@Echo3 duna or ike depending on how well my parachutes function
@Echo3
@Echo3 Ай бұрын
@@CultReport You can use gravity assists to go to or from Duna, but the Delta v savings isn't very much. Duna, however, is a great place to use aerobraking.
@yarknergin4424
@yarknergin4424 Ай бұрын
This blows my mind and i can't wrap my head around it. Why do you think you still had a little bit of leftward rotation on the craft when you sped up? I noticed that you kept needing to balance it by rotating right until it drifted again
@Echo3
@Echo3 Ай бұрын
I think this is because I only used a single pusher propeller. I think using 2 counter-rotating propellers might have helped.
@yarknergin4424
@yarknergin4424 Ай бұрын
​@@Echo3 Is there anyway to account for this while using a single forward engine? I am able to take off with my helis but they are very unstable and I can't figure out why there's always a drift to either left, right, or pitch up, even when I counterbalance with two engines rotating in opposite directions
@Echo3
@Echo3 Ай бұрын
@@yarknergin4424 With a single rotor, there are some things that can help. If you are familiar with real helicopters, the rotor blades are on hinges allowing them to swing fore and aft. This helps with the roll issue. As the helicopter travels faster forward, one side will have the rotor blades traveling faster relative to the direction of travel than the other. You will get more lift on this side and less on the other. This is called retreating blade stall. en.wikipedia.org/wiki/Retreating_blade_stall
@knightgaming1019
@knightgaming1019 Ай бұрын
What is the colour mod? For like planes
@knightgaming1019
@knightgaming1019 Ай бұрын
What is the tank turret mod???
@Echo3
@Echo3 Ай бұрын
Fox Defense Contracts - Tank turrets
@knightgaming1019
@knightgaming1019 Ай бұрын
Cool mate cheers
@Leupy
@Leupy Ай бұрын
you should try stormworks its a really cool game but has a steep learning curve and maybe even from the depths which has a REALLY steep learning curve both of them allow you to make vehicles of war (but you need search and destroy dlc for stormworks)
@Echo3
@Echo3 Ай бұрын
I'll look into it. Thanks for the recommendation. Currently, I have been enjoying playing Vahleim.
@Leupy
@Leupy Ай бұрын
@ looks neat!
@Countryballsandstuff999
@Countryballsandstuff999 2 ай бұрын
Fascinating, you even asked your grandma for the idea.
@Echo3
@Echo3 2 ай бұрын
Need help with KSP? Ask grandma!
@oreodoge
@oreodoge 2 ай бұрын
two years later, this series still brings back memories
@Echo3
@Echo3 2 ай бұрын
It was a lot of fun to make. And all the support from the viewers was great.
@DankKrank
@DankKrank 2 ай бұрын
Do you have the overheating mechanic on? That’s my main problem is getting g too hot
@Echo3
@Echo3 2 ай бұрын
This was playing the regular heating mechanic. The parts on this shuttle are very heat tolerant.
@coolpro211
@coolpro211 2 ай бұрын
How do the deployable parts work? I have a mission to collect 50% of the data from any deployable science, and I have only just unlocked the go-ob ed monitor. Pls help
@Echo3
@Echo3 2 ай бұрын
These parts work best with a scientist and an engineer - scientist for the science parts like the go-ob and an engineer for deploying the solar panels or RTGs. You need to pack the science parts in the storage compartments in your craft. There is a box looking icon in the assembly buildings on the left side of the screen for this. Once you land where you want to deploy the science parts, have an engineer get out and grab the controller (wiki.kerbalspaceprogram.com/wiki/Probodobodyne_Experiment_Control_Station), then place an antenna (wiki.kerbalspaceprogram.com/wiki/Communotron_Ground_HG-48), then the power (wiki.kerbalspaceprogram.com/wiki/OX-Stat-PD_Photovoltaic_Panel). Then get a scientist to place the experiments. Any Kerbal can place the items, but a higher starred engineer will make the solar panels work better and the scientist will make the science parts work better. You'll want to place this from the Kerbal menu not the construction menu. You'll need to press space bar to deploy the item.
@77Fmydog
@77Fmydog Ай бұрын
ya i have no idea how to collect the deployable science. he didnt explain it. ijust saw him place the parts but how do u get the science from it
@Echo3
@Echo3 Ай бұрын
​@@77FmydogIf you have a transmitter, the science points can be collected automatically. You may have to set up relay satellites.
@coolpro211
@coolpro211 Ай бұрын
@77Fmydog Ive actually been able to make it work! I referred to a good ksp forum page that tells you to place your parts in a specific order, and then click deploy on the experiment parts, and time warp until it's done. Remember, if you want to collect science from it, you must have a communotron nearby with enough electricity. I could get the experiment to complete 100%, but the transmission rate was only 50.01% or something. Oh well, at least my quest is complete
@coolpro211
@coolpro211 Ай бұрын
​@@Echo3 Thanks! 3 weeks ago, I searched up how to do it on google and found the solution on the ksp forum instantly after posting this comment, yet I appreciate the time you took to answer me. I do still have another issue that the forum has not helped me with. Even when my collected data goes to 100%, the transmission rate (The science collected back at the KSC) is not 100%. It stops at 50.01% or something. Have you ever seen this happen, or is it just a bug? What's the fix? Also, love your vids. You have the best tutorials. After weeks of trying, I finally made a prop plane after watching your videos. Thanks a lot!
@SebastionPitso
@SebastionPitso 2 ай бұрын
What is the game calld
@Echo3
@Echo3 2 ай бұрын
Kerbal Space Program
@ChrisMarti-f9j
@ChrisMarti-f9j 2 ай бұрын
Help please
@ChrisMarti-f9j
@ChrisMarti-f9j 2 ай бұрын
I how do we activate the experiments how do you gain science from them?
@Echo3
@Echo3 2 ай бұрын
you need to click on the experiment part and select the option to run it.
@zack_the_proot
@zack_the_proot 2 ай бұрын
Just made a 6 engine propeller cargo plane, next up: my first "fighter"
@Echo3
@Echo3 2 ай бұрын
Nice. Will you be sharing pictures anywhere?
@Kost.wt0
@Kost.wt0 2 ай бұрын
what are your pc specs?
@Echo3
@Echo3 2 ай бұрын
I have a 12th gen I9, 32GB of RAM and a GTX3080.
@BlackMesa322
@BlackMesa322 2 ай бұрын
Which one of your videos would you recommend for understanding how to build and control a propeller?
@Echo3
@Echo3 2 ай бұрын
kzbin.info/www/bejne/m369hJypl81_bKM This video shows a very basic way to make a prop plane. kzbin.info/www/bejne/bWq0mKxtfbWVaJY This one is a little more complex but offers more control.
@NarvicEstupa
@NarvicEstupa 2 ай бұрын
version name?
@Echo3
@Echo3 2 ай бұрын
This video is several years old at this point, but everything is still applicable for PC players.
@TheWizardGamez
@TheWizardGamez 2 ай бұрын
DUDE
@keithrussellberondo760
@keithrussellberondo760 2 ай бұрын
This is an amazing and well written series!
@Echo3
@Echo3 2 ай бұрын
Thank you
@Mystere-IV
@Mystere-IV 3 ай бұрын
This is minecraft lmao
@Echo3
@Echo3 3 ай бұрын
Hope you liked it
@Mystere-IV
@Mystere-IV 3 ай бұрын
@@Echo3 yh cant wait to try the negative throttle thing, it sounds so fun
@davidfournier4092
@davidfournier4092 3 ай бұрын
Thank you so much !
@Strexo-r2n
@Strexo-r2n 3 ай бұрын
Super late but when i tried the coaxial layout helicopter it didn't work. (Didn't take-off)
@Echo3
@Echo3 3 ай бұрын
Without more details, it'll be hard for me to help. Are you able to share screenshots anywhere?
@Strexo-r2n
@Strexo-r2n 3 ай бұрын
@@Echo3 No, but I can tell you it kept spinning on the ground and when I tried to tweak the torque and all the other things it stopped moving, probably because I'm not using any mods.
@Echo3
@Echo3 3 ай бұрын
@@Strexo-r2n You shouldn't really need to adjust the torque. Are you attaching the top rotor to top of the bottom rotor?
@Strexo-r2n
@Strexo-r2n 3 ай бұрын
@@Echo3 yeah
@Echo3
@Echo3 3 ай бұрын
@@Strexo-r2n that won't work. The base of both rotors needs to be attached to something more solid.
@ZAR_DO200
@ZAR_DO200 3 ай бұрын
Are propeller planes in ksp maneuverable?
@Echo3
@Echo3 3 ай бұрын
They can be. It's all in how they are designed.
@ZAR_DO200
@ZAR_DO200 3 ай бұрын
I have another question if you dont mind. I play on ps5 and i want to use the move tool to move the landing gear further away from the fuselage. But its locked to a certain distance. Is there a way to increase it in stock ksp or is it a mod?
@Echo3
@Echo3 3 ай бұрын
​@@ZAR_DO200it's not a mod but I don't know what the equivalent button is for console.
@cadennorris960
@cadennorris960 3 ай бұрын
On kerbin it is relatively stable but attempting to slow it down for landing doesn’t work it falls much faster than the propellers can stop it and I don’t understand why. It goes 60km/h right from the launch pad but then I cut the throttle go retrograde and when I start falling I arrest it with throttle but it just keeps falling at 25+ km/h.
@Echo3
@Echo3 3 ай бұрын
Interesting. Maybe try adjusting the deployment angle of the blades slightly rather than the rotor speed to better control flight.
@dereksgc
@dereksgc 3 ай бұрын
string sprength
@realcnstudios
@realcnstudios 3 ай бұрын
Thank you!
@Blixten987
@Blixten987 3 ай бұрын
My plane is not taking off
@Echo3
@Echo3 3 ай бұрын
Could you tell me more about what's happening? Is the rotor turning? If so, how fast are you going? Are you have trouble pitch up during takeoff?
@Blixten987
@Blixten987 3 ай бұрын
@@Echo3 nvm i fixed it, i had not done the wing part correctly, thanks for replying tho.
@fatgohan3683
@fatgohan3683 3 ай бұрын
that's sick
@alexb-mc4jo
@alexb-mc4jo 3 ай бұрын
Why are your solar panels half open?
@ryanhollis2670
@ryanhollis2670 3 ай бұрын
Can you upload a modpack for the mods you use?
@Echo3
@Echo3 3 ай бұрын
Yes, I believe I can.
@Echo3
@Echo3 3 ай бұрын
1drv.ms/u/c/cacdd6babcc8f805/EWZbGy25qQxMmKmQztvnbAwBlJ8NYKDc_ZqecgPslxgRSw?e=TsFYgo here is the CKAN modpack
@xavijardi8798
@xavijardi8798 3 ай бұрын
Grandeeee
@Ditere3368
@Ditere3368 4 ай бұрын
I first thought she has a mustache 💀
@Manool-21
@Manool-21 4 ай бұрын
That's absolutely amazing! So simple yet effective. I have tried to build a plane with propellers to lift the remaining rocket but all projects I came up were ugly behemots that had barely reached 10 km. I tried to achieve a vertical takeoff, by the way, but failed as i did not realise that it is feasible only when you start with small deploy angles of propellers.
@Echo3
@Echo3 4 ай бұрын
The ideal propeller angle for takeoff is about 7 or 8 degrees. Then keep increasing the angle as you increase speed.
@Manool-21
@Manool-21 4 ай бұрын
@@Echo3 Thank you! I am going to scale it up for full 3 kerbal crew mission, probably just more propellers and more massive rocket will be sufficent. I have already replicated it and tested the takeoff from Eve (teleporting the takeoff stage to Eve to not losing time) and although I still could not achieve proper orbit, I was close enough to it and managed to achieve orbit with EVA. I will keep trying (and not flipping backwards after propellers detached). Btw, I probably found a strange bug but can't find any information. Sometimes, at some point after I detach propellers and turn on the next stage, my rocket gains some acceleration from unknown source (even when engines are off), which is a little smaller than Eve's gravity, so my speed decreases only a little, apoapsis keeps increase even engines are off. It still exists even when I am out of atmosphere, and even I detach everything to the last stage with a pod. Interestingly enough, that this phantom acceleration probably scales with the distance to Eve, decreasing proportionally to Eve's free fall acceleration at a given height (so speed never increase, but decrease much slower than expected). And also I can't time warp, game says "you can't tjme warp when engines are on, use physical tine warp" - even when I have no engines. I have no mods and evoked this bug at least twice. Did you encounter anything similar?
@Echo3
@Echo3 4 ай бұрын
@@Manool-21 I'm guess that this is during testing. You have a message on your screen that says something about Physics Easing. You'll either need to land the craft and let it settle first or disable physics easing in the settings.
@Manool-21
@Manool-21 4 ай бұрын
@@Echo3 oh, indeed I have. I did not land properly because teleporting set you to a few meters above the surface by default, and you can easily flip when hitting the ground, so I immediately turned propellers on and did not bother to land. If I land properly before starting, this bug seems to not appear. Thank you!
@Echo3
@Echo3 4 ай бұрын
@@Manool-21 How did the mission end up? Did you successfully land and return from the purple giant?
@gregdeen1469
@gregdeen1469 4 ай бұрын
How many kerbal rss/rp1 videos have you done? Most people go to the moon and thats it. Why not go to the moon and mars and more. Go to other planets. Put a rover on pluto and its moon.
@Echo3
@Echo3 4 ай бұрын
I've never played RSS/RP1. It is definitely something I think I'd like to try. Might even use principia too for the full experience.
@gregdeen1469
@gregdeen1469 4 ай бұрын
Yes it's super realistic. Finding a good second stage or third stage engine is always tough when you take into account the number of ignition you have.
@artemisfowl577
@artemisfowl577 4 ай бұрын
You have Chris Hansens tone and cadance
@adamheat-re1dw
@adamheat-re1dw 4 ай бұрын
launching missions with design unintentional mistakes, such as forgot battery, or insufficient fuel, or forgot antenna, adds to random fun... be it, having to send rescue mission, or unusual maneuvers...
@Echo3
@Echo3 4 ай бұрын
Time to rescue the rescue mission now
@adamheat-re1dw
@adamheat-re1dw 4 ай бұрын
@@Echo3 Not even an exaggeration --- took me 3 separate missions to get my men back from the surface of Eve.🤣
@dailynerd2366
@dailynerd2366 4 ай бұрын
Bro that quick math for total range from tracking station was mind blowing
@aionceres7086
@aionceres7086 4 ай бұрын
Well actually, if you compare the dv needed to get a moon encounter it is only off by 100m/s or so (1100 vs 1269), as i can see in your video. So, if you burn straight up but circularize around the moon like in the second attempt I see no mathematical reason why one approach is better than the other. However, there are a lot of practical ones. For example, you could make sure that your moon encounter used just as much dv as necessary, while the straight-up approach relies on PERFECT timing. Every bit that you mess with this timing means you need more dv to get the encounter and also more dv to kill you unnecessary high velocity for the landing. You see, if you take the 169 dv difference of the approaches for the mun encounter and double it because of what i just explained and then add a bit of meausrement uncertainty you are almost at the 372 dv difference between the two approaches. My point is: theoretically speaking straight up is equal or better than orbital if the timing is perfect. However, in practice it is too much of a hassle.