NEON DREAMS #shorts
0:07
5 ай бұрын
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@rkrehe20
@rkrehe20 17 сағат бұрын
such a dope kit
@Adventure494
@Adventure494 20 сағат бұрын
Wow! This looks amazing! ❤
@MrDebranjandutta
@MrDebranjandutta Күн бұрын
It will be interesting to replicate rhis using geometry nodes in blender + eevee
@efxcocreativeskills9880
@efxcocreativeskills9880 Күн бұрын
🤩🤩
@shantonu1670
@shantonu1670 2 күн бұрын
Masterpiece Tutorials ❤❤❤❤
@HussinKhan
@HussinKhan 2 күн бұрын
very kind of you, thanks!!
@PierreLeCann
@PierreLeCann 9 күн бұрын
Hey there ! I have a question about the behavior of cloner effectors. How can I prevent their effects from adding up? I created a grid cloner with cubes and used effectors to apply an offset of 100 in the Z direction to the cubes. The issue is that when two effectors overlap, their offset parameters add up. The cubes then move by 200 instead of 100. How can I ensure that, regardless of the number of effectors, the offset remains the same and the effectors don't stack their effects? Thank you for your response! :)
@HussinKhan
@HussinKhan 8 күн бұрын
Have you tried splitting up the cubes as 2 diff entities/groups and apply the effectors individually, but visually they looks as one? If that makes any sense?
@PierreLeCann
@PierreLeCann 8 күн бұрын
@@HussinKhan I think I get what you mean, but I don't think that will be the solution, because this project is going to be an interactive installation and I have to be able to manage up to 16 different effectors...
@HussinKhan
@HussinKhan 8 күн бұрын
@@PierreLeCann my skills with this plugin are limited, perhaps you can reach out to the Epic team at the forums for help?
@PierreLeCann
@PierreLeCann 8 күн бұрын
@@HussinKhan Will do, thank you very much for taking time to answer my questions ;)
@gameon2497
@gameon2497 18 күн бұрын
Full tutorial
@rafl2627
@rafl2627 18 күн бұрын
Hello Hussin, a question, I need to know if I can work in unreal engine with 3Dconnexion-SpaceMouse-Compact, thank you very much
@johnjedjorn2186
@johnjedjorn2186 25 күн бұрын
Hello! Thank you for the tutorial. I would like to suggest that in the future, to not walk folks partially through something in a tutorial just to drop it half way through (this is in relation to the pipes). It leaves us feeling a little lost.
@MichaelHurdleStudio
@MichaelHurdleStudio 26 күн бұрын
Bro, one of the best videos on motion design for Unreal.
@HussinKhan
@HussinKhan 26 күн бұрын
Thank you! I appreciate your comment 😀
@CineVisions
@CineVisions 26 күн бұрын
Hi Hussin! Thanks for your tutorials. How can I learn unreal engine 5.5 to create environments for filmmaking. I have access to a studio and have a strong background in green screen, color grading as an independent filmmaking. I want to learn the software from scratch to advanced level in the most effective time-frame possible to create short films.
@HussinKhan
@HussinKhan 26 күн бұрын
there are several options for filmmaking using ue i highly recommend Josh Toonen's courses and of course you can check out my book "Virtual Filmmaking using Unreal Engine 5" 🙂
@CineVisions
@CineVisions 25 күн бұрын
@@HussinKhan thanks for your reply and advice. 😃
@Sheva2471
@Sheva2471 Ай бұрын
Spawn Linked Effector is missing from the detail panel
@ramixsabeh
@ramixsabeh Ай бұрын
For people who can't see the 3D Motion Graphics template in UE 5.5: Enable the motion graphics plugin, then go to File> New Level> Choose the motion design template. Go the content browser, click on the Settings cogwheel on the right side: Enable BOTH "Show Engine Content" AND "Show Plugin Content" You need both enabled to see the 3D Motion Graphic template. Good luck !
@ComixProductions
@ComixProductions Ай бұрын
Was looking for a bloom post process tutorial and instead found this. Amazing work!
@HussinKhan
@HussinKhan Ай бұрын
Thank you!!
@animation_walk
@animation_walk Ай бұрын
hello sir, my first time ever rendering in unreal, and i have some issues with my render processing a lot of motion blur and also by the edge of the flowers i have some black pixelated things going on and it's messing up the quality of the render, and at the end of the render this message popped up. "Shot/Camera "no shot(2)" starts on a sub-frame. Rendered range has been rounded to the previous frame to match Sequencer." "Not all frames were fully submitted by the time rendering was torn down! Frames will be missing from output!" please how can i solve this, thanks a lot.
@HussinKhan
@HussinKhan Ай бұрын
hi i dont really have any answer, in ue thet could be many issues, hardware, version of ue you're using, etc...i's say keep trying to keep things simple first then add on to it. maybe render just one shot first...good luck!
@animation_walk
@animation_walk Ай бұрын
@@HussinKhan okay thanks i'll keep trying
@Mr.Indiyaah
@Mr.Indiyaah Ай бұрын
So is unreal better at motion than c4d n houdini?
@HussinKhan
@HussinKhan Ай бұрын
not yet, but it's getting there
@animation_walk
@animation_walk Ай бұрын
Bro you are awesome 😎💯 I love you man
@HussinKhan
@HussinKhan Ай бұрын
Thank you so much 😀
@PierreLeCann
@PierreLeCann Ай бұрын
Awesome tutorial ! By any chance, do you know if it’s possible to apply these effectors to an already existing object? Similar to the "Fracture" object in Cinema 4D. For example, if we take an already fractured statue, can we use an effector to reduce the size of the fragments in certain areas?
@HussinKhan
@HussinKhan Ай бұрын
That would be cool, but the currently, Effectors only work with the associated Cloners
@Huzzaifamughal
@Huzzaifamughal Ай бұрын
spawn linked effector is not available in 5.5 update
@HussinKhan
@HussinKhan Ай бұрын
it is now called "CreateLinkedEffector" in the Efector category
@Huzzaifamughal
@Huzzaifamughal Ай бұрын
@ no! It will not effect the object, i thought the same but after trying multiple times i found out this option has been removed (on chatgpt)
@hafizuddinmohdlowhim8426
@hafizuddinmohdlowhim8426 Ай бұрын
Do you open for business?
@HussinKhan
@HussinKhan Ай бұрын
hi, i dont understand what you're asking
@hafizuddinmohdlowhim8426
@hafizuddinmohdlowhim8426 Ай бұрын
@ commercial business like making a product advertisement?
@HussinKhan
@HussinKhan Ай бұрын
@@hafizuddinmohdlowhim8426 yes I do
@segunkareem9012
@segunkareem9012 Ай бұрын
Hey Chap! great video tutorial. Just one little challenge. Can't find UV at 15:08 of the video. Probably because of the update. I would really appreciate your response
@HussinKhan
@HussinKhan Ай бұрын
Hey, when adding a layer to the material designer, choose texture, in the details panel click the folder icon and search for the noise texture. it is almost the same process
@boymotion01
@boymotion01 Ай бұрын
Hey how you animate the Godzilla charge up ?
@HussinKhan
@HussinKhan Ай бұрын
I increased the material opacity in the sequencer
@Fokkingdrasl
@Fokkingdrasl Ай бұрын
Does anyone know where the Spawn Linked Effector button went in 5.5? I can only create linked effector but it wont link and has no effect on my logo
@Huzzaifamughal
@Huzzaifamughal Ай бұрын
same issue
@lightingvideotv
@lightingvideotv 2 ай бұрын
unfortunately when I run the colour grading panel in my version of 5.5 I do not get the selection activation boxes to check to activate as you show on your panel for each controller to be activated. This is a recent download of 5.5 within this month of November. Is there another step required to get the full functionality of the colour panel controls as I did select it from the selection window as you showed.
@lightingvideotv
@lightingvideotv 2 ай бұрын
I make drastic adjustments with the colour grading panels to see if anything changes but nothing does like it does on your example.
@nawadrat
@nawadrat 2 ай бұрын
I have a problem with my UE 5.4.there is no option to show MRQ_MulticameraRender. Please provide me with a solution.
@HussinKhan
@HussinKhan 2 ай бұрын
Hi that is my movie render setting I save previously. You will need to create one if you need to use it in the future.
@nawadrat
@nawadrat 2 ай бұрын
@HussinKhan thank you
@3ric908
@3ric908 2 ай бұрын
No 3Dx plugin in my UE wtf Btw you way to explain is absolutely great (and easy understandable for a none fluent english as me), thank you. +1sub gonna look (hope) if you have done many others UE tutorials
@HussinKhan
@HussinKhan 2 ай бұрын
@@3ric908 hey yo! The 3dx plug-in is for my 3D Connexion mouse 😬 thank you for the nice words man. Check out my other tuts and more on the way.
@rubberdog
@rubberdog 2 ай бұрын
Pretty awesome video and a great help for a current project. Cheers and peace from Scotland
@HussinKhan
@HussinKhan 2 ай бұрын
Thank you!
@rec-trick
@rec-trick 2 ай бұрын
Can we rely on it to produce a complete music video consisting of a number of different scenes, and we get several sensors, cameras, and scenes and assemble them based on motion design, or just for product advertisements?
@rec-trick
@rec-trick 2 ай бұрын
Can we rely on it to produce a complete music video consisting of a number of different scenes, and we get several sensors, cameras, and scenes and assemble them based on motion design, or just for product advertisements?
@WinstonEdgoose
@WinstonEdgoose 2 ай бұрын
Fab has really messed up the importing of assets.
@satuwwn
@satuwwn 2 ай бұрын
this was incredible! lots of good stuff packed in here. I tried MD in unreal when it first came out, and was feeling lost now that it had been a while >< so watching this as I got back was perfect!
@HussinKhan
@HussinKhan 2 ай бұрын
Thank you, glad it helped you!!
@pablocelis5954
@pablocelis5954 2 ай бұрын
thanks!, how could I make a seamless loop from sequencer?
@HussinKhan
@HussinKhan 2 ай бұрын
In the sequencer I'd make sure the last keyframe and the first keyframe have the same values. Hopefully this helps!
@pablocelis5954
@pablocelis5954 2 ай бұрын
@@HussinKhan thx you for the help. 🙏
@klovver
@klovver 2 ай бұрын
Thanks for the tutorial. My method was to drag and drop all the selected shot files to MRQ window. You can assign different presents for sepate shots and renderer only one if needed.
@HussinKhan
@HussinKhan 2 ай бұрын
Thank you I'll give that go! 😀
@VishalSharma-gv1gb
@VishalSharma-gv1gb 2 ай бұрын
How to track the camera like you , tracking character, please tell
@HussinKhan
@HussinKhan 2 ай бұрын
It was a part of the provided template. Although in UE you can set the camera to always look at an actor.
@farhadkhosravi4630
@farhadkhosravi4630 2 ай бұрын
I love your content, thank you sir. Yet I have a problem, my materials don't appear when I add an asset to the cloner, and offseting the Z axis 0.001 doesn't help, anyone?
@HussinKhan
@HussinKhan 2 ай бұрын
There have been some recent changes to the Megascan assets it could be a FAB issue, I'm not entirely sure. Try re-importing the flowers and give it another shot. If not try with a diff megascan asset. Good luck!
@farhadkhosravi4630
@farhadkhosravi4630 2 ай бұрын
@@Chiuhao0880 thanks for the response, I'll try it
@evolutionaer2161
@evolutionaer2161 3 ай бұрын
@DLVRYDRYVR
@DLVRYDRYVR 3 ай бұрын
😮
@nuzulaqmal
@nuzulaqmal 3 ай бұрын
Hello and good day sir, I cant seem to add the Automotive Materials on my 5.4 Do i have to select the version 5.1?
@HussinKhan
@HussinKhan 3 ай бұрын
Yes select 5.1 and it can be used in 5.4
@nuzulaqmal
@nuzulaqmal 3 ай бұрын
@@HussinKhan Great tutorials thanks a lot sir!
@danielchimzere9796
@danielchimzere9796 3 ай бұрын
Mmmh epic is cooking
@barvastd
@barvastd 3 ай бұрын
I cant find 3d motion grphic level....Who know why?
@HussinKhan
@HussinKhan 3 ай бұрын
Did you activate the Motion design plugin?
@chidoum
@chidoum 2 ай бұрын
Start a new project with the Motion Design template and you'll find those levels ;)
@chuckiederivados
@chuckiederivados 3 ай бұрын
Do you know how to loop de Noise Mode when you need to export as a video? Thanks for this tutorial!
@HussinKhan
@HussinKhan 3 ай бұрын
If it's not keyframeable, then no.
@Adventure494
@Adventure494 3 ай бұрын
Wow cool Feature! ❤
@Swag24-j7s
@Swag24-j7s 3 ай бұрын
8:34 not able to move to default cloner in UE 5.4..please help
@efxcocreativeskills5675
@efxcocreativeskills5675 3 ай бұрын
@@Swag24-j7s make sure all static meshes are in moveable mode
@paulm1480
@paulm1480 3 ай бұрын
Hi, I can't seem to see the 3Dmotion graphics Icon when I click all. Thanks for the video....
@HussinKhan
@HussinKhan 3 ай бұрын
Did you enable the motion design plug-in?
@paulm1480
@paulm1480 3 ай бұрын
Thanks for the reply Hussin. Yes I followed all your steps but when it came to find the 3Dmotion icon after pressing all, 4.50 minutes on the video and nothing appears.
@HussinKhan
@HussinKhan 3 ай бұрын
@@paulm1480 are you refering to the Motion Design button? and are you using a laptop? if you are, the button is usually hidden in smaller screens. Try changing the size of the UI in the editor preference - look for Application Scale
@paulm1480
@paulm1480 3 ай бұрын
HI. No at the 4.50 minute mark you click on All and Level and 2 icons show as 3dmotiongraphics and defaultmotiondesignlevel. None of these show up. Another viewer below is having the same issue. Many thanks......
@chidoum
@chidoum 2 ай бұрын
​ @paulm1480 Start a new project with the Motion Design template and you'll find those levels ;)
@yonghengshouhu
@yonghengshouhu 3 ай бұрын
By the way, with this function, can you specify the area and the specified object to adjust colors individually? ?
@HussinKhan
@HussinKhan 3 ай бұрын
For specific color region, you can enable the color region plugin
@bkkaan52
@bkkaan52 3 ай бұрын
16:42 my alpha level makes all black
@zakaria20062
@zakaria20062 3 ай бұрын
If im not mistaken are you in Malaysia?
@HussinKhan
@HussinKhan 3 ай бұрын
Yes
@lapotk.3150
@lapotk.3150 3 ай бұрын
thanks bro
@HussinKhan
@HussinKhan 3 ай бұрын
You’re Welcome
@yonghengshouhu
@yonghengshouhu 3 ай бұрын
Is this said to be done in 5.4? It can be said that 5.5 has obvious functions that have been significantly enhanced. .
@HussinKhan
@HussinKhan 3 ай бұрын
I used 5.4. 5.5 preview crashed on me a few times. 😅
@yonghengshouhu
@yonghengshouhu 3 ай бұрын
@@HussinKhan Can you tell me more about 5.5 material designers? Almost no one talks about it. , it’s just that the BUG problem of 5.4 has not been fixed yet. . .
@HussinKhan
@HussinKhan 3 ай бұрын
@@yonghengshouhu 5.4 and 5.5 material designer is almost the same, which BUG are you refferring to?