Unreal Engine 5.4 Motion Design ~ Bloom (Full Tutorial)

  Рет қаралды 13,528

HUSSIN KHAN (UAI)

HUSSIN KHAN (UAI)

Күн бұрын

This is a full Motion Design tutorial created using Unreal Engine 5.4 and Davinci Resolve. Inspired by Antonio Juan (‪@AntonioJuan‬ )
If you find this video inspirational and useful, kindly click the LIKE button. Thank you!
☕ Buy Me A Coffee: www.buymeacoffee.com/hussinkhan
===My Book===
Check out my book "Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film" now available on Amazon packt.link/kTdlP
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more
===Key Features===
• Harness Unreal Engine's real-time technology to create limitless, high-fidelity content
• Generate and animate near-photorealistic actors using the innovative MetaHuman technology
• Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
• Purchase of the print or Kindle book includes a free PDF eBook
===What you will learn===
• Grasp the principles of photography and the art of storytelling
• Collect references and create storyboards
• Discover Unreal Engine's hidden features and useful keyboard shortcuts
• Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
• Adopt cinematic techniques to achieve professional-looking shots
• Creatively apply Lumen Global Illumination and Reflections techniques
• Use multiple virtual cameras and apply post-production techniques
• Implement best practices for optimization, post processing, and rendering
===Timestamps===
00:00 Intro
00:37 Creating the project
02:09 Organizing the project, setting up the UI and adding a Cloner
05:51 Organizing the Outliner and adding assets from Quixel Bridge
08:16 Cloning flowers, adding logo, adding ground texture and foliage
12:49 Color correcting the foliage
14:20 Adding and animating the Effector
18:07 Adding and animating Cameras
22:47 Creating the shadow catcher
24:26 Rendering Cam1
25:57 Setting time dilation and rendering Cam2
29:54 Rendering Cam3
31:19 Editing in DaVinci Resolve 19
35:22 Exporting the final video
===Follow me on social media===
ARTSTATION: www.artstation.com/hussin_khan
KZbin: / hussinkhan
TWITTER: / hu55in
INSTAGRAM: / hussinkhan
LINKEDIN: / hussinkhan
DISCORD: / discord
#unrealengine5 #twinmotion #motiongraphicsdesigner #motiondesign #3danimation #virtualproduction #cgi #visualeffects #ue5 #graphicdesign #3dmodeling #animationtutorial #digitalart #creativeworkflow #gamedesign #virtualreality #arvr #filmproduction #techart #designtips #motiondesign #motiondesigning #motiongraphics #davinciresolve19 #davinciresolve #davincistudio #hussinkhan #efxcoacademy #malaysia

Пікірлер: 52
@malickgm507
@malickgm507 21 күн бұрын
Great tutorial. Can you tell a bit about shadow catcher plane like how did you make the shadows soft/feather as mine are hard. Much appreciated 🔥
@HussinKhan
@HussinKhan 20 күн бұрын
This is a very good question. I did not cover that in my video. Since the light is coming from the Directional light, you can use the Source Angle and/or Source Soft Angle to soften the shadow. Let me know how it goes? Good luck!!
@malickgm507
@malickgm507 20 күн бұрын
@@HussinKhan Loved it! Thank you very much :)
@syno3608
@syno3608 6 күн бұрын
Thank you so much ...
@HussinKhan
@HussinKhan 5 күн бұрын
You're welcome!
@imb1318
@imb1318 29 күн бұрын
Thank You so much ....
@MushoFutbol
@MushoFutbol Ай бұрын
This is amazing! Thanks!!!
@HussinKhan
@HussinKhan Ай бұрын
Thanks! You’re welcome 😀
@ShaunImsorry
@ShaunImsorry 29 күн бұрын
as always another fantastic one Hussin
@HussinKhan
@HussinKhan 29 күн бұрын
That’s very kind of you Shaun.
@decorix
@decorix 27 күн бұрын
Great work. Really well done enjoyed it very much. Very inspiring too.
@HussinKhan
@HussinKhan 27 күн бұрын
Glad you enjoyed it!
@Infinitends
@Infinitends 28 күн бұрын
proper cheers
@cubex_blend
@cubex_blend Ай бұрын
Very nice explanation.. Helpful.
@HussinKhan
@HussinKhan Ай бұрын
Thank you!
@lucas-correa
@lucas-correa 14 күн бұрын
Amazing content! I created a version of my own and I learned a lot about how to work with Unreal. I love it because it renders so fast!
@HussinKhan
@HussinKhan 13 күн бұрын
Well done! UE is amazing!
@ngoctrung4608
@ngoctrung4608 9 күн бұрын
amazing cotent bro, thanks so much.
@HussinKhan
@HussinKhan 9 күн бұрын
Thanks!
@imb1318
@imb1318 29 күн бұрын
nice explanation ❤
@HussinKhan
@HussinKhan 29 күн бұрын
Thank you!
@NicoleSummer8
@NicoleSummer8 6 күн бұрын
It cool!👍💪🫶🏻
@HussinKhan
@HussinKhan 5 күн бұрын
Thank you!
@auto_Silencer
@auto_Silencer 25 күн бұрын
Cool. Please make more as a sequence tutorial?
@HussinKhan
@HussinKhan 25 күн бұрын
Planning to, pls stay tuned! 😀
@syh2780
@syh2780 26 күн бұрын
Great tutorial and I have a question. What is the purpose of selecting GameOverrides in MRQ? I have never selected it before.
@HussinKhan
@HussinKhan 26 күн бұрын
Hi thank you, game override ensures the rendering is set to the highest settings. More info here dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-rendering-image-quality-settings-in-unreal-engine?application_version=5.3#gameoverrides
@pantov
@pantov 21 күн бұрын
yhanx for this tutorial, helps me a lot, but i m wondering if it's possible to clone animated geometry and drive the frame index of the clones animation with a effector?
@HussinKhan
@HussinKhan 20 күн бұрын
Hi, I don't really understand the questions. What are you trying to achieve?
@pantov
@pantov 20 күн бұрын
@@HussinKhan Thank you for the reply :-) i have a animation of umbrella opening, i exported the animation to ue5.4 (alembic file or a fbx with a 'vertex animation texture' (VAT)). now i want to make a array of umbrella's where the position of a effector controls the animation of the umbrella's so that the umbrellas closest to the effector are open, and gradually close based on how far they are from the effector.
@pantov
@pantov 20 күн бұрын
im happy to provide some assets if you want to experiment
@HussinKhan
@HussinKhan 20 күн бұрын
@@pantov that is a very interesting idea. I'm thinking of using 2 effectors, one to open/close the umbrella the other as a proximity effector, but I'm not sure if it will work. Need to give this some thoughts. 🤔
@pantov
@pantov 20 күн бұрын
@@HussinKhan cool! lemme know if i can help, i use 3dsmax, more than happy to set something up to test with. i made similar setups in 3dsmax, i simply link the 'animation offset parameter' (frame index) in the 'pointcache-modifier' in the mesh object's modifier-stack to a distanceToObject-Value, and convert float to int. but i got idea how to in ue5 :-)
@asharacrauwels
@asharacrauwels 22 күн бұрын
Hi, great tutorial, thanks!! Keep having one issue, when rendering cam2 it looks to go on endlessly, far beyond the number of frames to render. it has someting to do with time dillitation, even with file name format {sequence_name}.{frame_number_rel}. everything else works fine.
@HussinKhan
@HussinKhan 22 күн бұрын
I think it’s a bug of some sort, I have the same issue sometimes. Just let it run. Another thing you can do is lessen the MRQ spatial count. Experiment with that. Hopefully Epic will sort this out in the next update.
@asharacrauwels
@asharacrauwels 22 күн бұрын
@@HussinKhan lowering spatial count helps! thanks again!
@tanmaypatel28
@tanmaypatel28 23 күн бұрын
The video is amazing!! But I have a question about the logo. Can we use our own logo instead of the Unreal logo? If so, what file formats are accepted? How do I convert my logo and add it to the project?
@HussinKhan
@HussinKhan 23 күн бұрын
Hi, yes you can. Make a black and white PNG logo and drag into the content browser. Good luck!
@buzzwhitebeard
@buzzwhitebeard 15 күн бұрын
@@HussinKhan Does the logo need to be white for the height and black for nothing? or can it also be the other way around? and does it also work with illustrator files or just png?
@HussinKhan
@HussinKhan 15 күн бұрын
@@buzzwhitebeardyes for this example it had to be b/w. For a reverse effect it can be the other way around. UE only recognises raster files when importing so png is probably the best here coz it comes with an alpha channel but pls experiment with other formats.
@buzzwhitebeard
@buzzwhitebeard 14 күн бұрын
@@HussinKhan Thank you, for the great tutorial and answer!
@sanketmestry7120
@sanketmestry7120 12 күн бұрын
Hello Sir this really Helpful tutorial with great explanation, waiting for more knowledge to gain from you, Sir i want know how to put 2 different set of flower color in logo (like upper half different color flower and lower half of logo with other color flowers), can you help us
@HussinKhan
@HussinKhan 12 күн бұрын
Thank you Sanket! You can, download a different flower from Quixel then add into the cloner, lower the diff flower a bit if you need to. Good luck!
@polystormstudio
@polystormstudio 17 күн бұрын
There is no RotationMin or RotationMax. I'm on 5.4.1, they must have removed it or renamed it. EDIT - nevermind, I was met with a load of other problems too (ie, "The object bound to this track is missing"). Looks like UE's motion design capabilities isn't ready yet. Back to C4D I go...
@HussinKhan
@HussinKhan 16 күн бұрын
Hi, the Cloner Rotation Min/Max is under the Range section. Yes the MD is still experimental, will probably improve with time.
@devindersingh7155
@devindersingh7155 26 күн бұрын
My flowers are not showing any texturessss😢 please help
@HussinKhan
@HussinKhan 26 күн бұрын
Did you change their colors @12:59
@devindersingh7155
@devindersingh7155 26 күн бұрын
No, when i place my flowers in cloner they have no texture they look grey.btw thanks for replying
@HussinKhan
@HussinKhan 26 күн бұрын
@@devindersingh7155you need to change their color as I mentioned in the video.
@murattarlan
@murattarlan 11 күн бұрын
@@devindersingh7155 Pathtracer & Lumen ✔ ?
@user-ev4ud5xs2j
@user-ev4ud5xs2j Ай бұрын
There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .
@HussinKhan
@HussinKhan Ай бұрын
Yes agreed, that is expected though. It is an experimental feature at the moment. I'm sure Epic Games is collecting the feedback and will fix the short comings. Thank you.
The REAL Reason Unreal Engine VFX Looks FAKE
6:58
Joshua M Kerr
Рет қаралды 268 М.
Please be kind🙏
00:34
ISSEI / いっせい
Рет қаралды 77 МЛН
Why Unreal Engine 5.4 is a Game Changer
12:46
Unreal Sensei
Рет қаралды 998 М.
Unreal Engine 5.4 Motion Design ~ Product Reveal (Full Tutorial)
29:36
HUSSIN KHAN (UAI)
Рет қаралды 6 М.
Motion Design in Unreal Engine | Unreal Fest 2023
35:29
Unreal Engine
Рет қаралды 38 М.
Unreal Engine 5.4: Create a Cinematic Cabin Scene with PCG
17:25
Reality Forge
Рет қаралды 7 М.
Unreal Engine 5.4: Nanite Tessellation in 10 Minutes | 2024
10:56
Reality Forge
Рет қаралды 59 М.
I Re-Created Hogwarts in Unreal Engine 5 and It Looks Awesome! #hogwarts
32:08
Adam Z - Learn Archviz
Рет қаралды 158 М.