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@zonanimz9990
@zonanimz9990 18 сағат бұрын
Dingus really blew his own mind, got confused, and immediately went to try and jump off the tallest thing near him. Wow.
@Phoenix2.5D
@Phoenix2.5D 4 күн бұрын
up next: chaining an AI to the Caucasus mountains to have its organs repeatedly pecked out by birds
@nameruse1817
@nameruse1817 8 күн бұрын
Mega Dingus Y should have the ability to do sick flips.
@Dingus_Labs
@Dingus_Labs 6 күн бұрын
I really should have thought of that
@alexanderscout
@alexanderscout 17 күн бұрын
still love some of your older videos even if they aren't your proudest work
@Dingus_Labs
@Dingus_Labs 13 күн бұрын
Yeah I un-unlisted them for more easy viewing, the audio quality makes me feel quite guilty but if people can still enjoy them who am I to stop them
@aibear1005
@aibear1005 18 күн бұрын
Shooter did everything but win 1st 😂
@aibear1005
@aibear1005 20 күн бұрын
It’s really amazing that he try to move two objects at the same time!!👍
@theopoldthegamer4284
@theopoldthegamer4284 21 күн бұрын
The jumping Dingus didn't even try
@Dingus_Labs
@Dingus_Labs 19 күн бұрын
He truly did not, trying to get him more proactive now
@hg5172
@hg5172 22 күн бұрын
Everyone is here
@Crisyhan
@Crisyhan 24 күн бұрын
Can sisyphus dingus use shooters spiky balls against him?
@francescocarillo97
@francescocarillo97 25 күн бұрын
Maybe a royal rumble format could work!
@jacobplummer5704
@jacobplummer5704 26 күн бұрын
Very cool
@virgomercury
@virgomercury 27 күн бұрын
please i need to see five nights at freddingus 2 so bad
@daniellaizekemoe1967
@daniellaizekemoe1967 28 күн бұрын
Individual fights within pairs designated to each possible duo would be nice
@chemi169
@chemi169 28 күн бұрын
>forklift certified dingus >look inside >its sisyphus again
@MaxwellCatAlphonk
@MaxwellCatAlphonk 29 күн бұрын
Alright so Idea: Curremnt cast + these fellows 1- Double edged sword dingus: double edged sword 2- Octagon sentry dingus: a dingus that shoots small bullets in all eight directions 3- Mimic dingus: Can mimic any dingus by ramming into them and copies their ability for 20 (arbitrary value) seconds 4- Grapple dingus: can grapple hookon other dingusses and deal damage to them when pouncing/swinging with high speed 5- Builder dingus: can build obstructions that can not be moved by anyone not on his team. He can also slam his blocks into enemies to deal damage. These blocks can be destroyed however 6- Immortal Snail Dingus: focusses on one enemy, moves really slowly but does a lot of damage on contact. They take knockback instead of damage and if they fall off the map or there is no teammate left they are eliminated Instead of FFA you could also do 4v4v4v4 💚🍕🟨🌍 to make the dingusses work together Teams are random
@TheDrIdot
@TheDrIdot 29 күн бұрын
You should make a second channel and post really long raw commentary-less battles with things like cumulative stats, damage done in this battle, damage done in this video, global damage done ever. Stuff like that. I don’t know about other people but I would put it on while studying or working just to have something on in the background.
@quill-er
@quill-er 29 күн бұрын
you're insanely cool, I wish I knew how to do this!
@Dingus_Labs
@Dingus_Labs 29 күн бұрын
ML agents for unity gives a great starting point, and is very extensible if you want to try your own things
@quill-er
@quill-er 29 күн бұрын
@@Dingus_Labs I think I'd need to know more than how to print 'hello world' before delving into machine learning lol! One day, hopefully. Thank you though :)
@Goofygoober584
@Goofygoober584 Ай бұрын
0:16 NO THAT IS NOT SOLD SNAKE
@Ariuss3
@Ariuss3 Ай бұрын
Doubles?
@grynte1
@grynte1 Ай бұрын
Wooo dingus!
@pandora2322
@pandora2322 Ай бұрын
first rule of the dingus club we don't talk about the time it took second rule we don't speak about the dingus club
@Jabdang
@Jabdang Ай бұрын
Am I the only one the realized that jumper would be the most OP Dingus if he was actually trained 😭😭😭 Imagine a Dingus that is fast, can retreat easily, does damage, and also can't get hit (too busy on top of you head). IF ONLY HE WAS TRAINED BETTER :(
@Dingus_Labs
@Dingus_Labs 29 күн бұрын
Plumber is designed to prevent some of his OP tendencies, such as having a long cooldown on his jump and requiring him to first be back on the ground before he can do jump damage on the same target, that being said he is very passive during training and needs some more tweaking.
@franz7100
@franz7100 Ай бұрын
a 2v2 match would be devious
@Dingus_Labs
@Dingus_Labs 29 күн бұрын
trying to train this right now
@ragcat3732
@ragcat3732 Ай бұрын
I thought your dog was a deer for a full minute and was so confused
@Dingus_Labs
@Dingus_Labs 29 күн бұрын
he's about as deer as a dog gets
@nicklong2582
@nicklong2582 Ай бұрын
Ways you can make the dingi better Make sure to do 1v1s in training as some dingi abilities work all the time but dingi like shoot dingus couldnt damage in a 1v1 as in training they would hit someone with the ball before the spikes popped out then it would ricochet off and hit someone else so they never really learn to stay back Shooter dingus- they should have extra raycast in the front as they need to work from far away but the further they are the less likely they are to see the enemies. I think this is one of the reasons why they kept staying close to others even when they couldnt damage. Also give them a faster reverse speed Wall dingus - give them a third wall to try and prevent them from becoming useless by bunching up. Also maybe they take reduced damage from lasers Sisyphus dingus - they should have an extra tracker that tells them where the boulder is at all times. Because one knock back away from there boulder and they just freeze. Bomber dingus- should be faster so they can do drive bys and maybe they can charge the bombs so could place up to 3 on the board if they hold back.
@Dingus_Labs
@Dingus_Labs 29 күн бұрын
Shooter and sniper do have extra raycasts to better track enemies at range, I suspect shooter stays close because he has better success if the ball has less far to travel (and possibly because he likes to push them after shooting to make them move faster). No idea why sniper likes being close up, that is just hurting his chances. Yeah wall Dingus needs a revamp, I have a few ideas there, one being extra walls. Sisyphus does track his boulder's position as an extra observation, it does seem that he hasn't done a great job of associating that information with getting the boulder, possibly he needs more hidden units but I'm starting to bump against some hardware issues training so many agents simultaneously. I agree that Bomber could be better, I'm concerned about buffing his speed as he could become TOO effective at just dropping and running and others not being able to keep up but I want to keep trying with him.
@nicklong2582
@nicklong2582 23 күн бұрын
@@Dingus_Labs another way to improve bomber could be the bombs have that high damage when it explodes but then for a few seconds after it hurts a little to enter the area And I wonder if the reason why sniper and shooter haven't learned to stay back is because in a 8ffa there is always someone nearby and moving away will only bring you closer to someone else. Which I think 1v1s in training should help Same with Sisyphus as once the boulder is gone they lost all defense and would die before they could figure out what that value for where the boulder is meant as they never needed it when the boulder was right in front of them. But In a 1v1 if you lose the boulder you still have a good chance of grabbing it and winning Also decreasing the health of the ranged dingi might make them focus more on the fact getting hit is bad. As the ranged dingi are high damage they might have learned it's fine to take a hit because sometimes you can kill someone right after and that offsets the negative reward of being hit
@nicklong2582
@nicklong2582 Ай бұрын
Some other ideas for dingi Shield dingus they take reduced damage from the front and have a shield bash Poison dingus they throw out a aoe that does stays around for a while and does damage to anyone who steps into it Gattling dingus the longer they fire the faster they shoot but maybe they can over heat and take damage Summoner dingus they can make tiny one shot dingi that will try to attack enemies Ghost dingus can become ethereal for a short duration and everything passes through them and maybe walking through an enemy while ethereal damages them Vortex dingus draws in all objects around them then does a slam to damage them Leafblower dingus has a ranged attack that shoves enemies away Assassin dingus has a knife that does a ton of damage if the hit someone in the back but very little if in the front Grappler dingus grabs opponents then jumps and slams them into the ground Engineer dingus can make a turret and walls Grappling hook dingus shoots out a grappling hook and what ever it hits it moves towards and pulls them in so the grappler would go 2/3 the distance and the target would go the rest
@nicklong2582
@nicklong2582 Ай бұрын
Outside of the tournament you could do a battle royale where they can find buffs and a slowly closing circle on big a map
@Dingus_Labs
@Dingus_Labs 29 күн бұрын
that could be really cool, the environment should actually support that, the only problem to solve would be how to capture everything going on in a large area
@nicklong2582
@nicklong2582 23 күн бұрын
@Dingus_Labs one idea that would be more work for editing is have each agent get a camera or each major location and then edit at the end which camera to show
@nicklong2582
@nicklong2582 Ай бұрын
I think the league should be using multiple game modes One idea 1v1 round robin 4 ffa Seed them together for 2v2 matches Then a 8 ffa maybe they can get buffs based on how well they did in other rounds Then 1v1 seeded bracket to finish it off
@thatoneguyyouforgotthenameof
@thatoneguyyouforgotthenameof Ай бұрын
Split them into teams of 5 and make one team push a cart as the other team tries to stop the cart (Completely original idea)
@gummybread
@gummybread Ай бұрын
The shooter glow up is real It would be interesting to see teams. You mention 4v4, but I’d throw in the idea of 2v2s. Pair each dingus up with another one, give it a team name, and see how they do against the other 4 teams
@oogaboogaboy4525
@oogaboogaboy4525 Ай бұрын
Were some of Dingus’ videos archived?
@Dingus_Labs
@Dingus_Labs Ай бұрын
The old different vids were moved into a public playlist
@awesomerices9372
@awesomerices9372 Ай бұрын
Idea 2 king dingus that is very weak but the unkillble knight dingus protects him however if king dies knight will also die
@awesomerices9372
@awesomerices9372 Ай бұрын
Also knight jumps out of pits
@awesomerices9372
@awesomerices9372 Ай бұрын
Update king and knight have the same attack wich is to hit stuff with a sword
@awesomerices9372
@awesomerices9372 Ай бұрын
Idea : test dummy that copies a another dingus
@awesomerices9372
@awesomerices9372 Ай бұрын
For a short time
@ElijahHartley-lr2jw
@ElijahHartley-lr2jw Ай бұрын
can we get forklift dingus in the arena and maybe a stealthy dingus which stabs people in the back
@Dingus_Labs
@Dingus_Labs 29 күн бұрын
I do love the idea of forklift Dingus getting into the ring, stealthy Dingus could be really cool, they have sensors that can tell which way agents are facing so a backstabber could work
@trashacc1244
@trashacc1244 Ай бұрын
This is gonna be great thing to put in the end of videos, a fight minigame of AI's with name of Patrons/Sponsors, like the beyblade battle in the end of CodeBullet videos( not ad ).
@mr.fuggetaboutit7633
@mr.fuggetaboutit7633 Ай бұрын
Capture the flag a 4 v 4 match where they must push or carry the enemy teams flag to their own base, respawns are optional, friendly fire is optional. No clue if their little brains can handle that.
@frankstanley7079
@frankstanley7079 Ай бұрын
1v1 would take longer to train, but I think that would be the best format for the videos
@Manabender
@Manabender Ай бұрын
A league? 3v3 teams. (The same fighter can appear in multiple teams, but each team must have three unique fighters.) A lot of these fighters (or at least one of them, namely Shooter) are better at harassing while others play interference, and then fail when there's no other opponent to distract away from them. This is why Shooter never won in the first 4-fighter rounds. Shooter is absolutely useless if the opponent is in his face. And all three other fighters want to be in the opponent's face in a 1v1. (It's no coincidence that Shooter's win this time around was against a new fighter that very much doesn't want to be in the opponent's face.) You'll probably want to retrain the fighters to heavily penalize friendly fire damage. But obviously don't actually disable friendly fire damage, because there WILL be a time when there's a friendly fire kill, and we WILL laugh.
@mr.factory2273
@mr.factory2273 Ай бұрын
you could make a beat em up challenge and have the fighters learn their way through that.
@Aurae_anas
@Aurae_anas Ай бұрын
make a jpugernought mode
@Elsmeusousonmoltgrossos
@Elsmeusousonmoltgrossos Ай бұрын
i'd love to see more videos like this
@typenullgaming5741
@typenullgaming5741 Ай бұрын
420 likes
@randomblock1_
@randomblock1_ Ай бұрын
Personally I liked seeing a sort of training montage, I want to see how much better each one got over time.
@randomblock1_
@randomblock1_ Ай бұрын
Some possibly stupid ideas: - Sisyphus Dogeball or Soccer mode - The Bounty Hunter heals if he kills a certain target - TF2 Spy (invis + backstabs) - In team modes, they get a Medic - The Flipper - Someone who can teleport a short distance - The Charger, Bull but they can turn, very slow acceleration, long duration - The Combo, deals extra damage when repeatedly hitting a single target in succession - The Tagger, once activated, deals more damage on how many he touches in time - The Mosquito, weak but annoyingly nimble - The Meteor, can summon a rock to fall from the sky in front of him - Sisyphus can magnetically summon his rock by standing still (or extra ability)