Thanks Ashley, now that you have fixed the possibility of hacking your wonderful game “engine”, I have to move to a new tool because I don't have the ability to spend 100 dollars just to have more than 50 event sheets, it's a shame I took some time to learn it but it's a good thing I haven't started a project on it yet, I just canceled a few game ideas because to do some mechanics is very difficult on Construct 3, time to move to Godot or GameMakerStudio2, or any other engine, I personally chose GameMaker - it's good that Opera bought it, now there are fair prices for licenses. Now I can create everything I couldn't in Construct 3 and my games will have C++ performance. Unfortunately I will have to spend time on learning, which I don't have a lot of.
@Khodexx2 күн бұрын
Thank you. next time could you just maximize the Construct window to have a better visibility please ?
@Nimhite2 күн бұрын
💯💪💪
@52Відеогри2 күн бұрын
lossy to entire project - this will resurect my few unfinished projects
@cristitanase61302 күн бұрын
The signal feature is quite a powerful tool for the developers, especially the indie ones. Instances can now use signals to communicate with each other or with the UI, and the player can send signals directly to the instance objects and interact with them in a simpler and more direct way. More and more complex and advanced Behaviors would be nice too. Like an entire Platform. RPG or RTS family of Behaviors with advanced modular parts that can work together and use the new systems like the skeletal one or the signal one. For example a RTS Unit module can take care of all the selecting and user command, right clicking functionality and the logic, and communicate with the RTS Movement Modules and the RTS Attack Modules or the RTS DataSet Modules using simple signals as an interface and allowing the developer to add custom signals and logic as needed. Also some of these Behavior Modules can be shared between families. For example a "RPG Inventory Behavior" that comes with a collection of data, weight or space limit, and maybe even an UI with customizable graphical templates can be used by the RPG or the Platform objects as needed. It can also come with a "RPG Unit Equipment" that displays the current equipped items additional to the Inventory.
@lickfeetcool67482 күн бұрын
Is there any chance that Scirra's policy about restricting payments from some of countries may change in near future?
@CineTekDev22 күн бұрын
Important to note and it took me a while to figure this out: Even though you are coding in typescript, ALL the import statements MUST reference the .js modules otherwise the compiled javascript files are not able to read/access them! To me this was not obvious and I felt like it would make more sense if you code in typescript only and use .ts imports which are then converted to .js imports automatically (But I am new to typescript so maybe that is obvious?)
@ressu6786Ай бұрын
Are you working on fixing this problem from google play console? Your advertising ID declaration in Play Console says that your app uses advertising ID. A manifest file in one of your active artifacts doesn't include the com.google.android.gms.permission.AD_ID permission. Can you include the com.google.android.gms.permission.AD_ID permission.? We can place ads in our game because of this
@WilliamGasperiАй бұрын
Backing to construct after years, thanks for all updates =)
@fnaspoliniАй бұрын
You really have a good product, but I need to see some showcase before switching from unity x 2 The Showcase has been the same since the launch of Construct 3. You only want kid developers, not indies who actually want to publish games commercially with publishers. In fact, how many publishers port to construct 3? Very, very few. Wake up!
@thomash9423Ай бұрын
I had trouble with the ShowMessage() example until I realized that I had to use the apostrophe (`) instead of a single quote ('). Otherwise very useful content.
@BBRingLegendАй бұрын
Yeah, it's an interpolated string. Pretty neat.
@chunchunmark6715Ай бұрын
Is there a way to make any script the main script, so that don't need to connect all scripts to main.js to get things like init and tick?
@constructАй бұрын
In Construct, you can only set one main script. If you need to load another script, just import it in the main script.
@deathcatthor2 ай бұрын
I LOVE CONSTUCT 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@mikamus12 ай бұрын
Fire
@alanrickman43852 ай бұрын
16:11 In this code you showing use of keybord plugin functionality, but should I actually use those plugins like keybord and mouse, or just native JS event listeners like keydown/wheel, since they are probably more fast? Or am I missing something?
@construct2 ай бұрын
Construct supports running the engine in a Web Worker for better performance characteristics. You can't use the usual keyboard and mouse events in Web Workers, so Construct has its own APIs to cover that. However you can use the usual native JS event listeners if you want, but it means your project can only run in DOM mode.
@alanrickman43852 ай бұрын
@@construct Ah, I see, thank you for explanation!
@LunaticEdit2 ай бұрын
5:50 why yes I did notice, wonderful quality of life improvement!
@jefawksspaghettorium2 ай бұрын
The autocomplete for tags is amazingly helpful! We were sure we won't update from 388.2 for a long time but that might change now...
@paulstaker88612 ай бұрын
i really love construct. I wish its 3d features are easier to use so I'll stick with 2d for now - which is amazing.
@albertomoreira65882 ай бұрын
Hi from Argentina. I have a question. "If you are a business organization of any type, you are strictly prohibited from purchasing Personal Licenses and must instead purchase Commercial Licenses" in personal For individuals and hobbyists. Does this include individuals who want to make COMMERCIAL games?
@caiolopezcomz2 ай бұрын
Godot is from Argentina too, and way better than this mess.
@MolterGames2 ай бұрын
Great update! Autocomplete tags and sorting variables by scope are amazing changes. Thank you for your work!
@laxiton2 ай бұрын
My project stopped working after update to this version. Just a black screen now when testing... nothing else
@construct2 ай бұрын
If you run in to a problem please file an issue: github.com/Scirra/Construct-bugs
@SelladowithChains2 ай бұрын
💯💯💯💯💯💯
@mistouluf85182 ай бұрын
when to solve the problem of html and scrolling, which is offset, (html-element and text for example)
@RKx252 ай бұрын
NOOO GHOST SHOOTER😭😭😭😭😭😭
@siddharthadhalakha24192 ай бұрын
Hey ..can you please tell me that how i can put ads after every level complete in construct 3???
@romainpierson2 ай бұрын
It's really cool ! 💪
@lawrencenocella61502 ай бұрын
Construct 3 is AMAZING. Thank you Ashley and the entire team at Scirra. I would love to see more about how to get a C3 game over to the Xbox!
@Zizaco2 ай бұрын
The hierarchy replication is great! Thank you for that
@ErickQuagmire2 ай бұрын
Nice changes, thank you!
@Fodi_be2 ай бұрын
Great update as always, thanks for all your work Scirra!
@datboidrew2 ай бұрын
🔥🔥🔥
@vanhotten2 ай бұрын
OOOHHH!!! FINALLY!! LOCAL, GLOBAL, AND FUNCTION PARAMETER OPTIONS!!!!!! THANK YOU VERY MUCH!!!
@belljo2 ай бұрын
omg qol of tag autocomplete and variables alone is going to make a massive difference in my daily usage! Great work!
@TackerTacker2 ай бұрын
Autocomplete tags will be so helpful. 👍 Increased development speed by reducing errors and no longer having to lookup the name of a tag again.
@jameswelch28502 ай бұрын
some great additions as always.
@Marlin-Gamedev3 ай бұрын
Excellent explanation! Thank you Scirra crew!
@LunaticEdit3 ай бұрын
Great tutorial video!
@Costura3 ай бұрын
use automatic color palette flowchart, The tabs have colors By type and others to order.
@LunaticEdit3 ай бұрын
1:32 well that makes that cool shadow effect on Castlevania SOTN super super easy now!
@LunaticEdit3 ай бұрын
7:29 I just started using construct and didn't realize this was a new feature. I used it almost 15 seconds into my first go at the editor. I would have been super annoyed if this wasn't a thing, good job guys.
@jugibur21174 ай бұрын
Wow, really impressive! But can this be used also in non HTML5 games or does it convert even for say iOS?
@construct4 ай бұрын
In Construct this works on all supported platforms - iOS, Android, Windows desktop, etc.
@MenicaFolden4 ай бұрын
oh my, i'm gonna try the new flowcharts features this week, for sure
@darylward72734 ай бұрын
these are all incredible features, cheers Scirra!
@finalheals34564 ай бұрын
You guys are awesome, love the follow behavior. Thanks for the hard work!