The armor set is the Explorer's cosmetic set that you can craft at the bard. And I think the helm is from the Elder which is a world drop in Kindlewastes :)
@KM-mp3nzКүн бұрын
I'm enjoying the game solo, exploring is interesting and there's enough creepy tension in some places. Not a big fan of the weird combat though, enemies move around like they're in a responsive action game, not a sluggish first person one. It's also weird the game has such a focus on crafting and building when it doesn't really fit the premise. It would be cool if putting gear on NPCs let them generate better resources from the estate and if all crafting and building could just be delegated to them and the player just lays the blueprints for what they want. It's a bit disappointing as well how the endgame loop is just getting bigger numbers on gear instead of letting us become more magically powerful and capable of more fae like feats.
@RascallyRasmusКүн бұрын
Agreed. In general I think the world design is quite strong in Nightingale. Yeah, I think I might be in the minority, with actually liking the combat haha. I think the dash alleviates any sluggishness more or less entirely. Would definitely like to see the the NPC systems expanded on. The endgame, story, biome diversity really needs to be expanded upon along with more tools, spells and stuff. But that’s what the Early Access tag is for I guess.
@pb34r464 күн бұрын
Thanks for testing and reporting. I’m so used to having everything hashed out from my WoW days. Sometimes it takes time to figure aspects out but maybe that’s why I like the game much more :)
@RascallyRasmus4 күн бұрын
I’m glad it was helpful! Me too actually haha. Yeah, it can definitely be fun having to figure things out yourself sometimes :)
@jackifurer83695 күн бұрын
This game looks so cute..your graphics look a bit different than other videos I've watched.. what are you playing on? Yours look nice and clean and very clear..others I've watched seems kinda cloudy and gray which is why I haven't gotten it yet.
@RascallyRasmus5 күн бұрын
I’m using a regular 4070, max settings. But I’m pretty sure you could achieve similar performance with worse hardware as it definitely wasn’t pushing my system. I strongly recommend it if the overall gameplay loop sounds like something you’d like! I’d probably wait for the Steam winter sale tomorrow though, as I can’t imagine it won’t go on sale.
@atesz76366 күн бұрын
1:36 YOU CAN DO THAT? I've finished the game a dozen times now, but never noticed this...
@RascallyRasmus6 күн бұрын
Haha, yeah it's kind of hidden. I actually only noticed right before I was about to record the video. It's super useful though.
@AdamDaviesSussex7 күн бұрын
Some good tips. I just started playing Necesse yesterday, so thanks for these :)
@RascallyRasmus7 күн бұрын
Thank you! I’m glad they were helpful!
@GES19858 күн бұрын
There should be a difficulty toggle to turn on/off friendly fire on pets, so guests dont kill your milk goats...
@GES19858 күн бұрын
Player should be able to pick up or at least move placed items (like pre placed wheelbarrels) on "acquired" properties. Dismantling is a good option, but sucks that it's the *only* option.
@RascallyRasmus7 күн бұрын
This was actually something my girlfriend and I both talked quite a bit about while we were playing through the game. Had entirely forgotten about it but I completely agree.
@GES19858 күн бұрын
Equipped staff should be safe, inside character sheet with glider etc, not taking up inventory space
@RascallyRasmus7 күн бұрын
Another good point!
@Lkpriest8 күн бұрын
Great tips! Thank you
@RascallyRasmus8 күн бұрын
Thank you! Glad they were helpful!
@Lordodragonss8 күн бұрын
tHANK YOu!
@RascallyRasmus8 күн бұрын
You're welcome! Glad it was helpful!
@KPdewstar9 күн бұрын
Great series. Has been really helpful.
@RascallyRasmus9 күн бұрын
Thank you so much! I'm really happy to hear that it's been helpful!
@GES198510 күн бұрын
They need to make it harder to accidentally eat raw meat when cooking manually
@RascallyRasmus9 күн бұрын
That's a good one too! I'd also really like the option to remove buffs so you can switch out buffs on the fly IF you eat something by accident.
@GES19859 күн бұрын
@RascallyRasmus antidote might cure food poisoning.. would be cool to see a cure spell for healers
@RascallyRasmus8 күн бұрын
Never actually tried that.. I wonder if that works. A cure spell would be really nice!
@bobbyunicorn10 күн бұрын
6:16 is this a mod? or outdated fishing?? It looks so cool!
@RascallyRasmus10 күн бұрын
It’s outdated fishing. You should be able to enable it in the options now though :)
@MJSpin111 күн бұрын
Being able to build on multiple angles and not just every 90 degrees would be good. And maybe roofs varying from 60 degrees to 45 to 30 could be good too.
@RascallyRasmus11 күн бұрын
More angles would be great!
@madisonshaw89411 күн бұрын
top priority for me would be hot deposit, this is the only game I’ve played that doesn’t have a hot deposit button and it annoys the crap outta me
@RascallyRasmus11 күн бұрын
Agreed. It just feels unnecessarily tedious.
@pal-aboydreamventures792812 күн бұрын
Newbie here, I saw you use Shield charge, can you test if it can pass through bunch of enemies
@RascallyRasmus12 күн бұрын
It will charge into the enemies, so it unfortunately doesn't work for getting out when you're being swarmed.
@djahman850112 күн бұрын
👍
@bfish970012 күн бұрын
Id like the healer to have more self heal type abilities so we could have like a paladin. Id like a slider for durability, weapons degrade too fast. Id also like a spear or polearm style. Also why no two handed swords?
@RascallyRasmus12 күн бұрын
I agree with everything you said! A paladin style build would be really cool. Yeah, someone else also pointed out the lack of 2H swords and I’m kind of shocked I hadn’t realized that there aren’t any in the game. We definitely need those ASAP!
@anonsidious35812 күн бұрын
Never occurred to me to use the extra slots to place gear there to sell or pickup.
@RascallyRasmus12 күн бұрын
I’m glad it was helpful!
@GES198513 күн бұрын
I also want to see transmogrification for the appearance of weapon / sheilds
@RascallyRasmus12 күн бұрын
Oh yeah! We definitely need that!
@roberthossler728213 күн бұрын
I would love if once a shroud root is chopped it was gone and the shroud would be gone and the land start to heal but that might be a bit much lol
@RascallyRasmus13 күн бұрын
Agreed! That's how I thought it worked when I first started playing so was pretty surprised when the shroud root had respawned the next time I returned. Whether it's feasible or not is a different discussion - but it would be cool!
@Xaamosjourney13 күн бұрын
Mounts are cool, but i especially want flying mounts as theres already a working flying mechanic in the game and i dont see how they would upgrade the gliders anymore (outside of bringing back the endless updraft thing) a. So having a small dragon or one of the desertbirds that can glide and gain height as long as they got stamina would be a nice addition. Buildingmode...i need (desperatly) a freebuild cam. By that i mean to be able to disconnect the camera inside the buildzone to make it easier to build in general and would give us better acces to right now hard to see angles (as the character is in the way a lot). I do not want a freecam that works anywhere, i just want it to work in the buildingzone (and a couple meters outside the zone of course so you can get an overview) not outside so people cant cheat with it. Also the amount of scaffolding required for alrge structures would be minimized. (less blocks better fps) Freakin Floorgrates. Right now we have a lot of grates, windows and other vertical structures that would be of great use for floors aswell if i could just turn them 90 degrees... More recouces per hit. 200% is nice, but 500% would be so much better. To explain i do very big and detailed builds and have to spend more time grinding than actually building my stuff and that is very annoying to me. I would like to be read the lore pages to. As i normally just dont bother reading them and have no idea about the lore at all. If they would autoplay the pages and books in the background while i continue playing that would not be an issue. DO not nerf any of the movement options, loosing the endless updraft from the begining has almost killed the game for me. Dont you touch my doublejump :D
@RascallyRasmus13 күн бұрын
That is a pretty good point - that there's not really anywhere to go in terms of glider upgrades. And a dragon mount would be pretty cool for the late game! Completely agree with the freebuild cam. And that's a great idea to just enable rotating existing items. In general being able to rotate stuff in all directions would just be a nice addition for all the creative builders out there. I also agree with the resource setting and that should obviously be a relatively simple tweak. I think most other options would benefit from having their range expanded too. So people can tweak the game even further to the experience they want. Yeah, I feel a codex could easily have all the lore pages as you find them too. I'd prefer keeping my double jump too haha
@takeadeepbreathin13 күн бұрын
Oh broooooooo!!!! Thanks man!! Gees! lol!
@RascallyRasmus13 күн бұрын
Haha glad to help!
@mekko141313 күн бұрын
I don't understand why they don't have water that is a very basic thing that even minecraft has. Not having water in the game i think is one of the single biggest misses of the game. A world like this with out water just doesn't seem right especially with all the bioms. I don't like your idea on active abilities. At that point you are creating world of warcraft, diablo etc. All of your improvements are trying to change what the game is you are solely focused on the combat, loot, etc. This is only a portion of the game, it is primarily a building game with a splash of combat. Double jump and gliders make 100% that they are in the skill tree. This forces you to make choices whether you want to be adventure based or optimized for combat.
@RascallyRasmus13 күн бұрын
Pretty sure the lack of water is a limitation of the engine, and that they’re trying to implement it without causing massive performance issues. That’s fair! I’m not proposing a whole actionbar of abilities but just a few options throughout the skill tree but I can understand not wanting that. I mean sure, my ideas are focused on the things that I personally think the game is lacking or the things that I think would make the game more fun. It’s not a comprehensive list. What would you like to see added? :) I don’t think I agree with the sentiment that enshrouded is primarily a building game though. While building certainly is a big part of the game and it can be played that way, the sandbox world, exploration, combat and the game’s RPG systems are in my opinion not secondary to the building. As for double jump and the glider skill that’s a good point. Especially when it comes to the glider ability. I still think double jump is borderline mandatory both for exploration and combat though.
@Marsh.x13 күн бұрын
Why do you have "deers?" .. leave Bambi alone!
@RascallyRasmus13 күн бұрын
Haha, I did notice that while editing. The deers are mine though. Sorry Bambi.
@neph650113 күн бұрын
Hey, I found your yt channel today and I'm kinda of rushing your content, it's amazing! I'm considering buy a new survival game and I have a LOT on my wishlist. Icarus, Nightingale and Enshrouded are the ones I'm most likely to buy. That being said, I have one question: wich one would you recommend? Considering that they're pretty much the same price I'm very unsure which one to choose T-T (Btw: I play mostly of the time with 1 or 2 friends) Thank you very much in advance for your attention, keep doing your content, it's amazing :D
@RascallyRasmus13 күн бұрын
Thank you so much! It’s comments like this that makes KZbin worth doing! I haven’t played Icarus yet actually. It is on my list though. As for Nightingale or Enshrouded it’s a tricky question. Honestly not sure which my favorite is. They’re pretty different from each other - Enshrouded is a lot more Action RPG like with loot drops and a skill tree whereas Nightingale is a more pure crafting survival game, granted it obviously also has some RPG elements. I really enjoy both games but I think it is a safer bet that everyone will enjoy Enshrouded when playing with friends. Also worth noting that Nightingale was 40% off during Black Friday sale and I feel there’s a pretty good chance it’ll be discounted again for/after Christmas. Whereas Enshrouded typically only gets a 20% discount. I hope that helps with picking one :)
@neph650113 күн бұрын
@RascallyRasmus thank you Very Very much!!
@Visigoth_14 күн бұрын
1:58 Excellent!!! *Just what I wanted/ needed to know!* 😄👍
@RascallyRasmus13 күн бұрын
Glad you found it! Those affixes were really confusing to me too. Really feel the game needs some tooltips to explain some of these things haha.
@Visigoth_13 күн бұрын
@RascallyRasmus cool game... but "very AA" (missing a lot of "polish.").
@Visigoth_14 күн бұрын
Good video! I really appreciate this kind of "no b.s./ genuine/ sincere" game video (its like/ kind/ quality is so rare these days). 🙂👍
@RascallyRasmus13 күн бұрын
Thank you so much! I really appreciate it! And I’m really glad you’ve found my videos helpful! :)
@Visigoth_14 күн бұрын
*(Controller Player)* 1:58 I like/ prefer melee; and one of the things that has stumped me is: some melee weapons have "+elemental damage; fire, Ice" bonuses listed on them...? Does this mean that *that weapon does/ has *that damage type on it; or is it something else, like a buff for staffs/ wands (you *can't "equip" melee weapons so how does it apply? Just by having it on your bar; or does it have to be the "active item?")... soo confusing!?!?!? 🤯
@RascallyRasmus13 күн бұрын
Can see you found the answer already! For anyone else: Short answer is that it applies to the weapon damage of the weapon it’s on. I talk more about it @1:58 in the video ‘14 More Enshrouded Tips I Wish I Knew’.
@Visigoth_13 күн бұрын
@@RascallyRasmus it's definitely a *Must Watch!* (lots of good info). 😉👍
@RascallyRasmus8 күн бұрын
Haha, thank you so much! (For some reason I’ve not gotten notifications on your replies)
@Visigoth_7 күн бұрын
@@RascallyRasmus YT has probably "shadow-banned" me... signifying me as "undesirable" to their agenda! 🤣 I'm constantly getting censored (auto deleting my comments etc). 😉
@Visigoth_7 күн бұрын
@@RascallyRasmus yeah YT has it out for me... even my first reply to you got auto deleted. 🙈🙉🙊
@MikaWalther14 күн бұрын
Last tip best tip
@RascallyRasmus13 күн бұрын
Glad you found it useful!
@lousyoldpotato358714 күн бұрын
Make magic chests in a base all one inventory that expands with every new chest added. Would also be nice if you could pick up and move chests without having to empty them first. Nothing is more fun that building a great new base you want to use as your main and having to empty each chest one-by-one and make a bunch of trips back and forth to move your inventory.
@RascallyRasmus13 күн бұрын
That’s actually a great solution! Would keep it rewarding expanding your inventory while offering a TON of QOL. Urgh yeah, tell me about it with moving stuff over to a new base. Moving full chests would also be amazing!
@sharktoothman9614 күн бұрын
Give me a 2 handed sword!
@RascallyRasmus14 күн бұрын
Can't believe I didn't realize that there isn't one in the game. That is an absolute MUST!
@joshuarowlands839914 күн бұрын
I think they need to remove double jump. You can skip half the game simply from using double jump.
@RascallyRasmus14 күн бұрын
This is a tricky one! I agree it invalidates a lot of the game. And from a game design perspective it should probably be removed. Double Jump is a lot of fun though!
@mekko141313 күн бұрын
To some extent it does but to others that suck at jumping i would have quit the game already. I primarily play it to build bases so if that was removed they would need to make all the building stuff more accessible to compensate.
@wunderprächtig13 күн бұрын
Maybe I should remind you that YOU are the person who decided to invest points in the double jump, not the developer.
@RascallyRasmus13 күн бұрын
That’s a good point. It also serves as another way of customizing the difficulty.
@____DARK_____14 күн бұрын
Dual wielding swords would be nice/ more build pieces like valheim to realy get more detail with builds/ Also take some building pieces and have them move or to be rotated freely instead of locked to grid I.E Hobbit doors. Also have bosses drop different legendary loot.Get rid of bed requirements for some animals/i.e hares and chickens..rework the skill tree is 1 point for this and 4 points for this and its all over the place in my opinion.
@RascallyRasmus14 күн бұрын
Dual wielding swords would be cool! Free rotation would also be nice but I think they’re limited by their engine unfortunately. Would absolutely love boss specific legendaries to promote farming bosses! Agreed with animal beds. I’m not too bothered by the different skill costs but I wouldn’t be opposed to a skill tree rework.
@rigamorti9915 күн бұрын
If the world was 10x bigger than the inventory system would be great as is. However, by the time I am set with my inv the way I like it, I'm almost done with all my quests and that server is done.
@RascallyRasmus14 күн бұрын
I’m fine with a certain degree of grind for QOL but it just takes way too long to come online in my opinion. I just find dumping my inventory tedious. But yeah, it’s kind of a shame that once you finally get inventory setup how you like it, you don’t even get to enjoy it much haha
@GES198515 күн бұрын
Would be cool if your farmer assistant would farm. And if your hunter would hunt. Etc..
@GES198515 күн бұрын
I wish you could craft better stuff. As well as remove weapon affixes and put them on your creations.
@RascallyRasmus14 күн бұрын
That’d be pretty cool. Could possibly solve some of my issues with loot feeling invalidated in lower level zones too. As you’d possibly still be interested in the affixes.
@GES198515 күн бұрын
Would be nice if loot within a certain radius would pool into one window
@RascallyRasmus14 күн бұрын
Can’t believe I didn’t think about something like this for the video! I’d take Nightingale’s system too - where holding E auto loots all nearby things.
@GES198515 күн бұрын
Love to see a new chest type that will let us inventory dump, and have it automatically sort that stuff to chests that already hold the item. (So we don't have to "auto"dump to so many different chests mamually)
@RascallyRasmus14 күн бұрын
That would be a great solution! Would probably solve all my gripes with inventory management.
@GES198515 күн бұрын
Would like wood to go straight to inventory the way stone does.
@GES198515 күн бұрын
I want to see more spell effect types. Like player buffs, enemy debuffs, etc. I'd use everquest spells as a template for ideas.
@RascallyRasmus14 күн бұрын
Would love more spells!
@kawasaki22db15 күн бұрын
I agree with most things you said. I wouldn't even need mounts exactly but I do think taming a wolf or something to fight with you would be cool. Super hyped for future coming updates!
@RascallyRasmus15 күн бұрын
Having your own wolf would be sick! Me too!
@joshuarowlands839914 күн бұрын
You can have animals help you through the skill point system.
@RascallyRasmus14 күн бұрын
@@joshuarowlands8399 good point! I've actually never experimented with those skills. Should definitely try those out.
@phenomeenah-yar15 күн бұрын
I want to ride a goat
@RascallyRasmus15 күн бұрын
Not sure what could beat that!
@djahman850115 күн бұрын
👍
@arcamean78515 күн бұрын
I wish wands didn't suck so badly, their targetting is laughably awful and their damage means they're very selectively useful... plus being unable to dodge is a bleh. I'm not sure if anyone has said it in the comments below but when building a basement selecting terrain 4x4 allows you to quickly carve out a space that's flat and snug. As for the wands hopefully they'll change them to be a better close quarters weapon... (some labels for chests wouldn't hurt either). Oh and that reminds me of another build tip for storage, building a 2x2 wall then three blocks over placing another allows for neat little "cubicles" they'll fit within. This can allow for a crafting hall to feel more tidy if someone is a lil ocd like me.
@RascallyRasmus14 күн бұрын
I don't think wands are too bad. I agree that they feel pretty bad to use though - both when it comes to their aim & especially when it comes to being locked into the animation! Oh wow.. Building basements with the 4x4 terrain is a game changer! Thanks! I like the idea of little cubicles for my chests too. Maybe I'll try building a little storage shed with cubicles.
@chelseabighetty472216 күн бұрын
You’ve helped me so much! Love your channel for all your amazing tips! Thanks! This is such a fun, addicting game and it’s so in depth!
@RascallyRasmus16 күн бұрын
Aww, thank you so much! I'm very glad you've liked the videos!
@BlackRainEntertain17 күн бұрын
btw, the big mushroom, is not a one time tikket. every meal that gets cooked and eaten for the first time with the big mushroom as an ingredient adds further max hp if cooked for the first time, you'll get 2 meals, so you can take one for a friend of for an other charackter. an other tip but i don't know if its a spoiler, cause nobody on youtube tells you that,... you can pick up mob spawners from arenas and use the little figurines in order to spawn them via a generator, so you can set up your own pokemon battles XD
@RascallyRasmus16 күн бұрын
Not sure if I'm misunderstanding what you mean, but as far as I can tell, consuming the giant mushroom only increases max health permanently once whether it's consumed by itself or in a cooked meal. It used to be useable repeatedly which led to people having a TON of health. I really like the little mobspawners and I don't consider them a spoiler. It was definitely something that took me a LONG time to realized you could do though, so I think it's a pretty good tip - I did actually talk about them in one of my later videos :)
@BlackRainEntertain16 күн бұрын
@@RascallyRasmusyou got me right, big mushroom number 1 uncooked gives 25 hp, all additional big mushrooms cooked with an other ingredient increase max hp additionally, but with a smaller number. like only ten or 15 hp. my hp bonusless mage sitts on 1117 hp and his healthpercentage magic barrier absorbs a jelliefish throughn by a krakenarm without cracking. still have arround 20 dishes to cook but it already feels like i unlocked godmode xD it realy confused me that the cooked dishes increased the hp for less, so i double and tripple checked before i started throughing the excess stuff into a chest for my friend the worst thing is, before i realized that i throug away like ten big mushrooms cause i thought i wouldn't need them anymore.
@RascallyRasmus14 күн бұрын
I was unable to get it to work yesterday, but will have to try to experiment some more because that sounds awesome! I did notice the max health number on the food items being lower than 25 though, but it was still greyed out and didn't change my actual max hp. Might have to give it a try on a completely fresh character to see if it's something with my existing character.
@BlackRainEntertain13 күн бұрын
@@RascallyRasmus an other explanation could be modrelated shinanigans... auto plant comes into mind, maybe games behave different when mods mess arround with them too mutch. i could capture a video to prove my point, but i realy have better stuff to do before christmas, including an operation tomorrow, wich will cause me eating through a straw for at least a month xD tomorrow at this time, ill be in artificial coma, wish me luck .
@RascallyRasmus13 күн бұрын
No need for a video haha. I believe you! Just very interested in figuring out how it works. Good point with mods. That could definitely be an explanation too. But that’s what testing is for. Best of luck, seriously! I really hope everything goes smoothly! Let me know when you’re back out on the other side so I can congratulate you on a successful operation. And you’ll have to get a proper Christmas meal once you can chew again.
@Tythelegond18 күн бұрын
I just wanna say I totally agree with some of the stuff that you were saying I’ve only been playing for 16 hours so far and there are some weird of problems that the game has but like you said it’s an early access game and of course there are major updates soon to come but in my experience, I got a really good time playing Nightingale. It has a really good spin on the survival crafting experience. It’s not totally the same as any other survival crafting game and they put their own twist. Onto it and so far I’ve really enjoyed it
@RascallyRasmus18 күн бұрын
Agreed! I think they got a really interesting formula on their hands. Just need a bit more refinement in some areas. Yeah, I’m really excited to see what the next major update brings! Personally, I’m really hoping for more biomes.