Eventual Sparking Zero players will need to go over these types of videos
@johnmoya31549 күн бұрын
Basicamente todos los movimientos del video son de frame 1 a excepción de la deslizada que es frame 5 creo haber entendido, pero no te salía muy pulido así que tal vez sea frame 3 o 4
@Komoty119 күн бұрын
Too bad this game was hard to learn as a kid ;-; At least I had a blast playing Next Order and seeing the character from world 1 there
@zoso939119 күн бұрын
tutorials didn't exist back then, lol. But I guess that adds to the "mystic" of the game
@warhawk05937726 күн бұрын
This will probably hit 100k soon so I wanted to come post a fresh comment on the bro's video. 😎🤭
@SB-dw3lyАй бұрын
Those all-range attack is memorable
@nintendorakyamato1859Ай бұрын
How can an Ultimate Digimon could beat a Mega Digimon like Machinedramon? One of the four Dark Masters
@Potent-potential23 күн бұрын
Oh this game doesn’t have megas.there digimon who are megas but they are treated as ultimates.
@RayneSilia-iv3rgАй бұрын
Back then i never even able to get to another island in this game 🤣🤣..
@justsolid3201Ай бұрын
Dunno why this vid is getting recommended to me prob cause YT knows I DDC too much but it's pretty cool seeing early BT3 DDC footage lol
@zoso9391Ай бұрын
Got the move from @indochina92. Had a rough few months talking to him since he only speaked italian. I had something about techniques and documenting them on this game, so you can consider this the first tutorial ever for the DDC cancel (but not me who discovered it)
@whysoserious4882Ай бұрын
I have unfinished business with this game on my childhood 😤
@user-sk4nu2fw7r2 ай бұрын
Question. Is your gf still your gf now?
@zoso93912 ай бұрын
Weird question, but the answer is no
@GridLockOnTheBeat2 ай бұрын
Just casually taking down a Mega level dark master with an ultimate Digimon. Nice
@ahmetturker97253 ай бұрын
Are you serious its impossible crazy combo... i don't see so amazing mad combo
@lordenma44493 ай бұрын
Analogman is so a mystery we don't know much about him
@danieloliveira88604 ай бұрын
Olá galera, comigo aconteceu o mesmo, usei o cheat de 999 brain e parou esse bug, estava acontecendo na luta contra garurumon
@LoserTry4 ай бұрын
ctm
@Alucia04 ай бұрын
I seriously even to this day can not get over how cool this whole scene is, the area music, the introduction of Analogman, the creation of Machinedramon, the battle theme transition. It's so amazingly well done!!! I love it so much.
@zoso93914 ай бұрын
I still remember the first time I got to this part, after owning the game for like 8 years. I was full of adrenaline
@D-Johnson20015 ай бұрын
Was this online??
@zoso93915 ай бұрын
Read description. This was a TAS created for entertaining purpouse only
@D-Johnson20015 ай бұрын
@@zoso9391 My apologize. It seems like, it was two human using TAS.
@zoso93915 ай бұрын
@@D-Johnson2001 Nah, I actually had to do some mumo-jumbo magic becuase I had a controller plugged in a player 1. The keyboard set up as player 2, and also the keyboard to use the hotkeys to advance frames in order to register the input. It was a very wild hand position for every frame since I needed to press like 6-7 buttons, lol
@kidlif38535 ай бұрын
Are you excited for the new game coming out, and do you think the combat system will allow for greatness such as this?
@zoso93915 ай бұрын
From what I analzied, the combo system seems to be a copy-paste or at least very similar. If they maintain the open-endess of the system, videos like this might be possible. The movement was changed for the worst. It seems way less dynamic so PvP battles might be kinda wack in comparison to this game. But all in all, it looks good. But I know it won't be better than Tenkaichi 3
@kidlif38535 ай бұрын
@@zoso9391 Thanks 👍🏽 hopefully we will be pleasantly surprised. I remember starting to experiment with combos on training mode and trying to connect certain attacks before my friend broke my game when I was little. I never would have imagined back then that you could follow up some of these attacks and cancel movement so perfectly to end up behind the knocked back opponents. On one hand I'm excited to finally have an opportunity to get back into the game in an exciting way, but on the other hand I know I dumped all of my experience and knowledge of the controls out of my brain thinking that I'll never get to play it again. That's always an interesting fine line to tread with remade games and sequels ; making it feel fresh and new while without changing so much that hardcore fans and experienced players are let down.
@user-kk8td4sr6i5 ай бұрын
Simply AMAZING didn't know all this was possible!!!I have a question, in 3:23 how do you teleport wothout ki?I've seen in some other videos of yours and one more question in 3:58 how can you make that guard?
@zoso93915 ай бұрын
The first question, it's a potara. You can customize your character with attack+, defense+, etc. And one of yellow potaras has that effect. Can't remember the name. About the second question, it's a "Z-counter" from tenkaichi 3. The input is the same, "Up + Punch" (square on PS2) at the exact same time a physical attack hits you. Mind you, on this game it can only be done from the front. And it also can only be done if you are already blocking or if you are being hit. If you are on neutral position, it can't be done.
@user-kk8td4sr6i5 ай бұрын
Thank you@@zoso9391. Appreciate it!!!
@nihar20095 ай бұрын
such a good game
@albinoobsession6 ай бұрын
the same in real combat
@daninja6666 ай бұрын
this is crazy good for 1999
@elivan48269 ай бұрын
ojala poder implementar la contra z de bt2 en bt3 (no se como se llama en bt2) porque se ve mucho mas funcional que la del 3, es menos vistosa pero en terminos de gameplay es mas equilibrada parece
@zoso93919 ай бұрын
Tengo entendido que el equipo que estaba haciendo el BT4 (un mod) tenía una chance de poder hacerlo y fue un pedido que se hizo. PEro no se en que habrá quedado ya que no seguí en la escena
@elivan48269 ай бұрын
@@zoso9391xD creo fui yo jajaj que nombre tienes en el servidor de discord es por ahi donde te enteraste no??? mira he pensado que se podria implementar que hagas la contra z pero que se pueda cancelar, es decir que sea como la del bt3 pero solo aparezcas detrás si le das que se yo (arriba+ triangulo) creo que mejoraria mucho mas la mecánica, tambien he pensado de hacer como en bt2 que puedas apuntar ligeramente los ataques recargables pero es tema de codigo y dependo mucho de si el team bt4 quiere y si me lo deja a buen precio ya que cobran por inyectar el codigo fuente a tu iso. mi mision es hacer un tenkaichi 3 donde todos este balanceado o intentarlo y añadir cosas nuevas tipo una version revamped lo quiero hacer en la version ntsc de wii ya que dolphin es mucho menos engorroso que parsec ya que no dependes de un HOST, puedes conectarte a la sala de alguien que nisiquiera conozcas y jugar que ese es el proposito de un online no? jaja y hacer un instalador con el juego y el emulador todo configurado como si un juego de pc nativo se tratase. modificando algunas cosas de dolphin se puede hacer incluso se puede hacer matchmaking!! lo se porque hay una version de smash melee que hace lo mismo que yo quiero hacer quiero hacer esto porque lo que tu haces y el competitivo es un nicho. me gustaría mucho que mas gente pueda jugar online a este juegazo y para ello quiero arreglar problemillas del sistema de combate como este de la zcounter que la de bt3 esta bastante mal planteada desde un punto de vista de gameplay #nomasbugsdezcounter #nomasbugsdeafterimage quiero que todo el mundo tenga posibilidades de ser bueno con su personaje fav y no usar a los 3 o 4 de siempre me parece que bt3 tiene un sistema de combate casi perfecto empañado por eso y algunas cosas mas (tu eres basicamente un experto a este juego, mi sensei) jaja si te parece bien mi proyecto podrias darme ideas ya que te conoces al derecho y al revés este juego. mi meta es hacérselo facil a la gente que quiera echarse unas partidas online y que se pueda divertir al no haber nada desbalanceado. creas que no mas gente de la que crees no lo juega online porque le hecha para atras lo de emuladores y configurarlo etc donde no se si me apolles en lo de la version ntsc, he probado la pal a 115% y la ntsc y no se nota tanto, donde se nota es en la pal normal y subirla a 115% considero que es mejor en hacerla en esa version porque es asi como pensaron en jugar los desarrolladores... así la jugó el resto del mundo la gran parte de latam conocen una versión que diciéndolo mal y pronto es "incorrecta" de jugar ya que había un bloqueo regional para que precisamente no pasara esto de todas maneras si no te interesa mi proyecto no pasa nada que sepas que te admiro mucho, veia algunos videos tuyos de pequeño
@WakoDoodle9 ай бұрын
When I first beat this game I had a skullgreymon, evolved from an agumon to greymon and just before machinedramon, at the 2nd to last fight, he digivolved into... metalgreymon. Considering I wanted one since I started it as a kid and it was intro, it was like a sign to keep fighting, we can do it! We won the fight easy. Our bond was so strong, we in a way, became a mega before they were a thing ( not literally but it felt like it)
@zoso93919 ай бұрын
That's the type of stuff this game made you feel. Such a great memory. That's what I wanted to achieve with this video. Thanks for sharing
@elivan48269 ай бұрын
tao pai pai tiene un bug en la recuperacion por eso no se rompe la cadena de combo
@zoso93919 ай бұрын
Así es. Abusé de eso para la creación de este video. Hasta donde se y pude ver, fui el primero en notarlo y hacerlo en KZbin
@elivan48269 ай бұрын
@@zoso9391jaja si no era reproche era para la gente que quisiera intentarlo que no perdiera su tiempo, todo lo contrario muy buen video te veia de pequeño junto al mr piccolo fan y tal xD y di con tu canal de nuevo me aparecio un video tuyo en recomendados. me alegra saber que sigues activo saludos desde España una duda supongo que si ya que eres argentino creo pero estabas jugando la pal en una consola ntsc verdad? va un pelin mas rápido que en la mia jaja. temas de bloqueos regionales. el juego no estaba hecho para ponerlo en la region que no tocaba supongo que lo sabes pero supongo la pal se hizo muy popular en latam porque tenia subs en español es simple curiosidad, la pal para la region en la que se diseñó iba a 25 fps yo jugue a esa y uffff dolor de cabeza porque iba muy mal, probé la ntsc y estoy maravillado
@zoso93919 ай бұрын
@@elivan4826 Había un tenkaichi con selector de video, pero en el fondo el disco era la versión europea. Hecha para PAL, forzada a NTSC y con una consola que podía correr eso. El juego se ve más rapido porque, según supe, las versiones PAL están "aceleradas" para que con 10 fotogramas menos el juego se mueva igual. Al forzarlo, se termina viendo más rápido. El tema es que era la versión que todos tenían y comprabas en cualquier lugar. Había que adaptarse.
@jeffchou8710 ай бұрын
The Digimon eat the potty 😂
@YourMomMyBed800010 ай бұрын
riveting
@zoso939110 ай бұрын
???
@CarlosRojas-zk1ic11 ай бұрын
I only beat this game on adulthood with cheats, a curse from childhood, a well deserve therapy
@zoso939111 ай бұрын
I was able to beat it after I gain internet access and discovered gamefaqs. It was impossible otherwise.
@oktakrisaditya5981 Жыл бұрын
In my recent run, my skullgreymon with 899 brain got 1 brain after battle, then this glitch happened. I bypass it (need load my game) by training it's brain so it would be 900+.
@zoso9391 Жыл бұрын
I did many many test and google a freakin' ton. It seems that there was a feature where after spending X amount of total MP with a digimon, you would get a buff. This buff was random and it could trigger anytime after X amoun of MP spent. The problem is that the buff softlocks your game, and since it's a % chance after each battle, you basically couldn't battle anything without the danger of this triggering.
@zoso9391 Жыл бұрын
Although now that I watch the video again, my digimon just got to 700 brains. So maybe you have a point. It's just not documented at all in the internet.
@TheGreatOne93 Жыл бұрын
Best Tenkaichi fights vid on KZbin
@zoso9391 Жыл бұрын
Thanks! Be sure to watch the videos called " Zoso vs Shuelx Vol2" and Vol1 too. Those are the ones where I was at my peak that exist in my channel.
@jonathanalcide3977 Жыл бұрын
I don't remember it being so noisy fucking hell
@zoso9391 Жыл бұрын
There's probably some bad audio mix, because this was done in a potato computer with 0 skills in editing and such. But the game was loud as fuck.
@GlesonMarques Жыл бұрын
0:27
@zoso9391 Жыл бұрын
17 in a row. As far as I know, I have the WR of Z-counter chain (31). Maximum I got in a real fight was 24, twice.
@spongebob8445 Жыл бұрын
8:38 just for the style points 👀😱😨
@animamia392 Жыл бұрын
ps2 o pc ?
@zoso9391 Жыл бұрын
This was done with the Wii emulator on a computer
@Undertaker93 Жыл бұрын
4:40? Music?
@zoso9391 Жыл бұрын
Godhand - Yet oh See Mind
@chimaobiokere3461 Жыл бұрын
TENKAICHI 4 IS COMING
@justme2946 Жыл бұрын
Damn so back then there was ki blast exploits like xenoverse 2…. Interesting
@makaliwe4218 Жыл бұрын
i love next order, but the og digimon world feels more organic especially the finisher, cut scene in next order is just meh imo
@Leyton_ Жыл бұрын
on minute 2:03, this was a counter z?
@zoso9391 Жыл бұрын
Yes. This game has Z-counter, but only from the front and your character automatically does the first punch as if you press the square button. For reference, all of these were Z-counter: 1:39 3:58 5:44 7:43 (the last one is very hard to see, but there's a dash punch done by shenron)
@Leyton_ Жыл бұрын
@@zoso9391 Oh, i didnt konw that But, i have to press just square, or up+ square like bt3?
@zoso9391 Жыл бұрын
@@Leyton_ yes, same input, same timing, but only from the front. Also it has one extra condition, it can't be inputed from neutral. You have to either be blocking or being hit
@zoso9391 Жыл бұрын
@@Leyton_ up +square is the input
@Leyton_ Жыл бұрын
@@zoso9391 oh, amazing, thanksss!
@alexvisser5913 Жыл бұрын
The real opponent would go on ki sprint attacks
@zoso9391 Жыл бұрын
Ki sprint attacks?
@chJohnJobs Жыл бұрын
TENKAICHI 4 IS REAL
@rafidahrasman9950 Жыл бұрын
I usually evolve to metalgreymon just to conserve about the boss metalgreymon, his Infinity burn
@norbertoignaciojr3365 Жыл бұрын
I thought I was good as a kid. 😂 Seeing these combos made me feel weak 🥲 So you can do all these things in dbz👏👏👏 I'm playing it again on an emulator. How do you do the consecutive teleportations?
@zoso9391 Жыл бұрын
Well, there are many types of teleports. I'm assuming you are refering to the one SSj4 Gogeta and goku does. Some characters have a trait that, when in max power, if you do a direction + Guard button (Circle on PS2) you can do a teleport in that direction that consumes some max power time.
@digitalprofile1320 Жыл бұрын
Epico
@kurayamaking6425 Жыл бұрын
And BT4 has brought me bqck
@zoso9391 Жыл бұрын
I wonder how many more people are going to watch this because of BT4 trailer. It's going to be a real surprise when they fuck up
@promeffazynemfnlean Жыл бұрын
@@zoso9391 I thought the same exact thing. I’m honestly gonna be so critical about this game but I know that some developers don’t care about what fans want and it’s all a cash grab…like all of my friends are hoping for this giant roster when I don’t think it’ll be that huge considering games these days have DLC packs and whatnot. But if they don’t then they’ll easily take GOTY when it comes out.
@melonywilliams6124 Жыл бұрын
Bt4 they did it!!!!
@patrickwicker5923 Жыл бұрын
Nice
@omarezzat8632 Жыл бұрын
How is that humanly possible!?
@zoso9391 Жыл бұрын
It isn't, or at least that's the idea, hence the TAS
@Carlos.Rivera Жыл бұрын
Music?
@zoso9391 Жыл бұрын
It's an artist that goes by the name of "blackhole". He has some royalty free music. I think the songs used were "Renascent" and "SunStorm"
@emiliosabbatino3153 Жыл бұрын
Can you tell me how you did that teletrasport at 3:29? I don't mean Wilde Sense
@zoso9391 Жыл бұрын
There's 3 teleports after the wild sense. The first one is a Z-counter (up + square), the second is a vanish attack (triangule after a smash attack) and the third one is a teleport some characters get when they enter max power. You can angle that with almost infinite precision with the left stick.