New SUb: Dryden, Michigan Well done Brotha, I dont think I've actually played one of these back in the day
@ballyalley6 күн бұрын
Nice work, Michael! Thanks for giving us a tour of your one-of-a-kind "Ultimate Astrocade." It is incredible that you have incorporated the unique Sparkle Board from the arcade games that use the Bally Arcade's custom chips. I love the three moving text-graphic messages on the "Take Your Pick" screen in this video. These are good examples that show that this custom Hi-Res Astrocade system has 4x the resolution of the original low-res Astrocade. Somehow, I overlooked that the Pixel Stringer demo gives random results each time it is run. This demo fits in perfectly with the "Video Art" scene that flourished on the Bally Arcade with people creating art using Bally BASIC/AstroBASIC and also art on the UV-1 with Z-GRASS in the 1970s/1980s. It is too bad that the Z-GRASS programming language is lost. It would be wonderful to see it run on this "Ultimate Astrocade," Michael. For an example of what might be possible, here is a video using hi-res graphics created on the UV-1 called "Nuke the Duke:" kzbin.info/www/bejne/ZpilgqeFpMmrirM Here are some hi-res still images included on a paper folder: archive.org/details/TNM_Datamax_presents_living_art_UV-1_and_ZGRASS_s_20171101_0176 I can't wait to see what you're going to show us next, Michael.
@GORF_EMPIRE5 ай бұрын
So far so good Mike. My question is, if you are using static RAMS how are you dealing with (most importantly) the 4 RAS the ADDRESS chip must use in high res mode, lines and CAS, 74LS166 shifters and the other circuitry needed for high res? Are you by chance using extra logic to flip the upper and lower addresses of the static rams using the RAS and CAS line to control that?
@ballyalley6 ай бұрын
Thanks for the update. Looking good!
@GORF_EMPIRE5 ай бұрын
Hey Bally Alley! Long time no tt!
@ballyalley5 ай бұрын
@@GORF_EMPIRE Glad to see you in these parts again and posting on the Astrocade discussion group.
@sa32708 ай бұрын
I keep thinking it would have made so much more sense if the Astrocade had been designed as a computer with a proper keyboard and a cassette interface. It would have been seen as an affordable alternative to a Commodore PET or Apple II, instead of as an expensive game console.
@128Kgames9 ай бұрын
Very cool Michael, very well done. When will they go on sale? 😁
@ballyalley9 ай бұрын
I enjoyed watching this well-made video showcasing the hi-res aspect of the Bally Arcade/Astrocade's custom chipset. The Bally's hardware had to be highly modified to quadruple the normal 160x102 consumer screen resolution to allow it access the 320x204 commercial mode used in the arcade games, such as GORF and Wizard of Wor. The wonderful part is that isn't all that was done. This project has so many extra features. I hope that the MAME project's Astrocade software emulator can somehow add MCM's features to it. Great job!
@MattPilz9 ай бұрын
A very ambitious effort and one that I have enjoyed following along. Such modifications really add a lot to the experience, in particular with text output. This would be especially valuable for BASIC development or the potential use for telnet and networking activities.
@mcmsastrocades93662 жыл бұрын
Thanks for the positive feedback. When I ran the hi-res screen SRAM test @11:48 in the video, I stated "that was 4 passes right there". That was an erroneous statement. What you saw was only 1 pass of tests for the hi-res screen RAM. In this video, you can see an out of focus dual 7-segment display just below the TV screen. This display is part of the BalcheckHR diagnostics/demos board. When the hi-res screen SRAM test is executed, the dual display initializes to 00 and counts up by 1 each time a test pass is completed not finding any data errors. When I made the erroneous statement, the dual display was at 01 indicating only 1 pass of tests was executed on the 16KB hi-res screen RAM. Oops! So, 4 test passes would have taken 4 times longer to complete. MCM Design Dec 2022
@ballyalley2 жыл бұрын
This is a great video. Thanks for creating it and showing us your personal Astrocade that you have modified to use the custom chips' commercial ("hi-res") mode. I agree with you, viewing these classic systems always does look much better on a real CRT screen versus a modern flatscreen TV because the picture looks, as you said, "emulated."
@ballyalley3 жыл бұрын
Congratulations on finishing wiring-up your hi-res TV display scanning scheme. I like that you presented this video with a secret. There are no RAM chips on this hires breadboard, yet it still powers on properly. Well, not quite "properly," but it still does power-up with a display of sorts. You have an EEPROM on a modified cartridge board connected into the Astrocade cassette connector. Most people, of course, call the "cassette connector" the cartridge slot. As you explain, on that EEPROM there is a 37-byte Z80 machine language program that sets the custom data and address chips into the hi-res mode, sets-up the screen parameters, splits the screen and set colors and then ends, halting the Z80 CPU. Meanwhile the hi-res video-scan is still operating. You accidentally found out that you can simulate a hi-res TV display with vertical stripes, from top to bottom, by floating or grounding any of the 32 video data input lines at the four 74LS166 (8-Bit Serial-out shift registers) chips. You don't need any screen RAM chips to do this trick. You can program the stripes with a specific color. From left to right, there are 320 vertical stripes. When you arbitrarily removed a ground wire, I said, "whoa!" as the screen changed and some of the lines across the screen changed color. What causes this hires abnormality? Thanks for making a video of this strange effect.
@ballyalley3 жыл бұрын
Hi-Res Report #2 - Comments This video really gave me a warm feeling. You manage to show that the Astrocade has the power to be more than it was when it shipped in 1978. Your hi-res upgrade quadruples its resolution. Plus, you show a diagnostic device called BalCheck that can help users track down hardware failures. Here are a few additional comments. - Once these two project boards were designed by you, how long did it take to wire-them-up so that each one worked perfectly? - Creating a low-res-only breadboard as a diagnostic tool to help isolate a future hardware failure, or maybe even to simulate an error, is a great idea. 2:35 - This low-res-only breadboard set looks like a scheme that Doctor Frankenstein may have had in his laboratory; I mean this as a compliment. Maybe you should add a Jacob's Ladder to your lab. This arcing "toy" might not be healthy for your Astrocade's delicate health, but it will look cool. - I forgot to switch the video resolution to 720p until quite a bit into viewing it. Once I did that, then the quality was much-improved. - The 6" fan used to circulate air across your Astrocade's motherboard and your prototype boards is a trick which I have used before when I have spent considerable time typing in a program or programming in BASIC. Just a little bit of circulating air keeps the Astrocade surprisingly cool, but I don't suppose that this is a surprise to anyone. - This hardware setup would have been the envy of the home computer club in the 1970s. I wonder what Steve Wozniak would think of this Hi-Res Astrocade project. Does he even know the Bally Arcade exists? He was a 6502 fan himself; maybe he thinks that the Z80 CPU is rubbish. - Watching BalCheck HR run on the TV while observing the 7-segment displays was a treat. Thanks for sharing this hardware diagnostic tool with us. - The Z80 Check Diagnostic Utility looks incredibly helpful. Astrocade power-up that give only a black screen when there is a hardware failure are incredibly common. This black screen can be traced back to many different hardware failures. Having the ability to easily check the function of the Z80 is probably a dramatic time saver. - The hi-res breadboard has 16K of screen RAM on it, right? - It was a good idea to simulate a RAM error to demonstrate the diagnostic capability of your BalCheckHR. The error report for the bad RAM is: 0 4 I 2 0 H E L P. This is clever. It's amusing that the Astrocade is, essentially, asking for HELP. Your breakdown of the error report displayed on the 7-segment display makes it clear how powerful this hardware diagnostic tool is for someone who is troubleshooting an Astrocade. It's clear that it can really speed up the diagnostic process. - With your "Remote ROM Program," you're able to disable the on-board ROM with, it seems, the flick of a switch. This is an idea that is worth its weight in gold, for it seems like the failure of the 8K on-board ROM happens from time to time. If that is the only failure of the motherboard, then this "Remote ROM" would be an easy way to figure out if that is the only failure of the Astrocade's hardware. - Your explanation of your entire hardware setup is thorough and meticulous. I was able to follow this hardware progress report with ease. - I would absolutely love to see this hardware setup in person. I enjoyed this video immensely. I hope this progress report will give some aspiring Astrocade hackers a reason to create some of the projects that are available on ballyalley.com.
@mcmsastrocades93662 жыл бұрын
MCMs REPLY TO ADAM'S COMMENTARY HOW LONG DID IT TAKE TO WIRE UP THOSE 2 PROJECT BOARDS SO EACH ONE WORKED PERFECTLY? Creating a schematic for use with the Astrocade, breadboarding the scheme, testing and if necessary, tweaking the scheme so it functions perfect, takes many, many hours to complete. The larger the scheme, the more time is required. Then, the scheme has to be wire wrapped on a permanent board requiring even more time. Patience and perseverance are usually necessary to complete a hardware add-on or upgrade project for the Astrocade. What I normally do to stay focused and motivated, is look ahead, seeing in my mind the end result of my efforts. USING A SMALL FAN TO KEEP HEATED MOTHERBOARD COMPONENTS COOL I haven't decided yet if my final hi-res Astrocade will have an internal forced air fan to keep the heat generating components on the motherboard cooler. My decision will be made when I see how wide the add-under rack set up will be. There is likely not going to be enough room to mount the fan to force air up through the Astrocade console bottom and over the motherboard top. I might have to add some kind of baffle to redirect the air through the bottom of the Astrocade console. Otherwise , I'll run the Astrocade with the console top off and my 6" fan placed behind the Astrocade to blow some air across the left side of the motherboard. MCM DESIGN's UPGRADED BALCHECKHR DIAGNOSTIC BOARD I upgraded the original BALCHECK 7-segment display decoder and its error display sequence. The original BALCHECK error display sequence could be hard to read at times. I know this because I did breadboard and run the original Balcheck scheme. The Bally Alley has the original Balcheck scheme and program code. The upgraded decoder also allows the hex numbers A b C d E F to be displayed. In the error code sequence, I added what looks like a capital I. It looks like this ][. I did this for 2 reasons. When ][ is displayed, it indicates the data error INFO byte is displayed next. The other reason was to distinguish the scenario when the error code and the info byte are the same number. For example 04 ][ 04 HE LP Without the capital I present, the error sequence can be confusing to read. In my example, without the capital I present you would only see 04 HE LP flashing. I made some other display changes. I did preserve most of the original Balcheck program. The additional changes that I made were to upgrade the original Balcheck so it would be a more useful diagnostic tool. THE BLACK SCREEN POWER ON I did some investigating and found out the custom address and data chips normally power on initializing the TV display as a black screen. A software program has to set up the four TV display parameters as desired. Unfortunately, the ROM BIOS power up routine utilizes the ROM User Program Interface (UPI) to call 2 onboard subroutines to set up the TV display. The UPI and onboard subs utilize a Z80 stack area in the screen RAM when executed. If there is a motherboard failure relating to the screen RAM, the UPI will fail to execute and the TV display will remain black. The motherboard custom chip TV display output ports may still function even if there is a failure in screen RAM or its interfacing. During a motherboard failure, using Z80 output instructions directly (not within a subroutine) to set up the TV display will INCREASE the chance of the TV display powering on with some kind of color or graphics, instead of a black screen. This is why I won't use a subroutine to initialize the TV display in several of my Astrocade diagnostic programs. Perhaps the creator of the ROM BIOS was not concerned about any black screen power on and was simply trying to save a few bytes by setting up the TV display utilizing the UPI to call the onboard subs labeled SETOUT+1 (Sub#22) and COLSET+1 (Sub#24). YOUR BREADBOARD 1 HAD 16KB OF SCREEN RAM RIGHT? The hi-res breadboard 1 actually had 4 banks of 32KB SRAM, but the 3 address lines A12, A13 and A14 were grounded providing the needed 4 banks of 4KB RAM for hi-res. MCM DESIGN's REMOTE ROM DIAGNOSTIC PROGRAM The Remote ROM diagnostic program is useful as long as the motherboard ROM is functioning enough so it can be disabled. If the motherboard ROM is so bad that it's creating an issue with the operation of the Z80 address or data bus, then the Remote ROM program will also not execute. End Of Reply MCMs Final Hi-Res Astrocade - Report 2 March 2022
@ballyalley2 жыл бұрын
@@mcmsastrocades9366 Thanks for your in-depth answer to my feedback. Also, thanks for re-posting your feedback to the Astrocade discussion group.
@ballyalley3 жыл бұрын
MCMs Final Hi-Res Astrocade - Report 1 Posted October 28, 2021 You've begun to document your newest Hi-Res Astrocade. I can't believe the work that you've put into your project so far. - This overview isn't for the gaming-only hobbyist. Yet, for anyone with a tech background and an interest in highly original and unusual classic gaming projects, then this narrated hardware overview is priceless. - Your handwritten notes called "MCMs Design Vision for Final Modified for Hi-Res Astrocade" look impressive. Your handwriting is incredibly neat. - I like the idea of using multiple boards for easier troubleshooting for this hi-res project which you have embarked upon now. - You're going to be adding a "Pattern Transfer Board." I presume that this is somehow based upon the board from the Bally arcade cabinets, like Wizard of Wor. - You will also be adding a "Cassette Cartridge Interface" (CSI). Will the CSI support both 300, 2000 baud rates or possibly even faster rates? I guess that nothing will be able to use the CSI without being specifically programmed to take advantage of it, right? - I used the closed captioning feature again to watch this video. While it isn't perfect, it does make watching these tech videos a little easier because the viewer can see your comments, such as memory locations, with ease. This makes the video easier to digest. - Your project isn't meant to replace the Astrocade's motherboard, and I'm not proposing that you do that for this hi-res upgrade, but there are projects that do replace the motherboards of the Atari 8-bit home computer systems. These are available in the Atari 8-bit community. One is called the MyTek 1088XEL. It uses the Atari computer's original custom chips, but it adds many features, which is why your hi-res project reminds me of it. You can read the Atari computer project, here: thebrewingacademy.com/products/mytek-1088xel - Since you're going to be using a horizontal rack to hold your boards, then this project seems to be getting closer to the arcade machines. As these use the Bally chipset and have the cage design. 2:49 - Bally Schematic Error - The error that you talk about that is located between the Custom Address chip and the Data chip is shown on your "Bally Schematic Error" correction sheet that you drew by hand. I don't remember seeing this on Ballyalley.com. Am I forgetting about this error you found, or is it one which you just came across recently? - The video description area for KZbin does allow for some links to websites. Maybe you can link to your own "Astrocade High-Resolution Upgrade" area: ballyalley.com/documentation/hi-res_packages/hi-res_packages.html - I like that you have hand-labeled your motherboard to make it clear to the Astrocade tinkerer how the motherboard needs to be modified for this hi-res upgrade. 5:30 - Your talk here makes me want to pull out my soldering iron! - About nine minutes into this video, my admiration for all the work that is required for this hi-res project made me appreciate that this video exists and that you took the time to create it. - Your socket mounting description is thorough and helpful. - As I watch and listen to your narration throughout this entire video (and the series as a whole), I feel as though I'm going to a live walk-through event of not just the motherboard modifications, but also of your thinking process. You don't just describe what you have done, but also you give reasons why you've done them and even talk about other possible changes that may later be required for this project. You have done great work beginning to document your project here. It will be fun following along with you as you continue to work toward your most advanced hi-res Astrocade that you've ever created. I hope others are inspired to follow along with you.
@mcmsastrocades93662 жыл бұрын
I would like to reply to your inquiry about the final hi-res Astrocade's: add-under Pattern Transfer Board 3, a possible modified Cartridge Connector Interface (CCI) and the major motherboard schematic error in the Bally PA-1 Service Manual. THE PATTERN TRANSFER BOARD 3 (PTB3) The PTB3 scheme will be taken from the coin-op Wizard Of Wor PTB scheme. I have already spent time on a feasibility study of the WOW PTB scheme and determined that this scheme is compatible with MCMs modified for hi-res Astrocade. The WOW PTB functions like a digital logic graphics subroutine. Even though the board utilizes some slow CMOS chips, overall, the PTB graphics subroutine can execute faster than a similar subroutine in memory processed by a Z80 CPU operating with a 1.78 MHz system clock. The PTB does not have to spend time fetching any Z80 instructions from memory. The PTB executes the graphics subroutine using digital logic gates. The Z80 has to fetch an instruction from memory before it can execute it. The fetch time delay can take 4 or more system clock cycles, depending on how many bytes of Z80 machine code an instruction utilizes. So, for the Astrocade's Z80 system clock of 1.78 MHz (560 nsec per cycle), there will be at least a 4 x 560 nsec delay just to fetch an instruction from memory. This fetch delay will add up when the Z80 executes a subroutine because every instruction executed within the sub has to be fetched in order for the Z80 to process the entire subroutine. The PTB3 project will be very time consuming. The scheme has to be breadboarded, tested and wire wrapped. I will have to determine specifically how the PTB scheme manipulates each graphic byte written to screen RAM for each of the 6 possible graphic write modes available. There is just minimal programming documentation for the WOW PTB. I will likely have to create graphic machine language programs during the testing phase to completely understand how the PTB can manipulate graphic bytes. It is not clear at this time if the PTB can utilize the custom address and data chip's magic functions. Why am I willing to spend an enormous amount of time to create the Pattern Transfer Board 3? Simply, because the possibility of having a fast PTB on a modified for hi-res Astrocade "is there" and could open the door to graphics manipulation never seen on an Astrocade. Combining that possibility with a multi-page (scene) option and up to 32KB available for a directly accessible program, addressed at 8000 - FFFFH, could provide the potential for some really awesome graphic games. The PTB challenge is there and I want to try to successfully interface it with the hi-res Astrocade. Two other ideas relating to the PTB3 are on MCMs table. 1. Break down the WOW machine coding for its "attract" mode to see how the WOW PTB was utilized? Program a close variation, as a hi-res demo, of that attract mode for execution on MCMs hi-res Astrocade? I am not planning to break down WOW's "play mode" because I want to convert the Astrocade's "The Incredible Wizard" to hi-res. 2. Create an upgraded variation of the PTB providing additional (extended) graphic manipulation? THE MODIFIED CARTRIDGE CONNECTOR INTERFACE (CCI) Another idea that is on MCMs table is the modified CCI. This interface scheme exists only on paper at this time. The modified interface is NOT related to the Astrobasic cartridge built-in audio interface. The interface would require a minor rewire of the motherboard CC decoder. Some of the wiring would be connected to 2 DPDT mini-toggle switches mounted on the right side of the motherboard with the toggles protruding through the bottom of the Astrocade console. With the 2 toggles in position 1, the CCI would be decoded normally at 2000 - 3FFFH. With the 2 toggles in position 2, the CCI would be decoded to function at 8000 - FFFFH. There are enough contacts in the cartridge connector to run a 32KB EEPROM (or EPROM). A cartridge PC board would need a rewire to accommodate the 32KB chip. There would likely be a need for the bottom of the cartridge to have a gnd contact which would make contact with a gnd contact on the bottom of the floor of the cassette connector. The intent of the modified CCI would be to optionally run 32KB cartridge programs at 8000 - FFFFH utilizing a 16KB hi-res BIOS at 0000 - 3FFFH. The hi-res BIOS, similar to the low-res BIOS, would be able to sense a cartridge at 8000H by checking for a cartridge sentinel at that address. Larger then 32KB programs would be possible using more than 1 cartridge as long as the program allowed the user to insert another cartridge to continue the program. This possibility could be accomplished by loading/executing a loop program in screen RAM or including a standard loop program in the hi-res BIOS. A MAJOR MOTHERBOARD SCHEMATIC ERROR IN THE BALLY PA-1 SERVICE MANUAL I have known about this error for years. The error correction is also documented on the Bally Alley. The correction appears in one of the handwritten scans within the BalcheckHR User Manual. The correction is in scan 9, The Bally/Astrocade Motherboard - Custom Address/Data. Here's the link to the listing of handwritten scans for the BalcheckHR User Manual. ballyalley.com/documentation/BallyCheck/BallyCheck.html#:~:text=BalcheckHR%20User%20Manual%20(Handwritten%20Scans) End Of Reply MCM's Final Hi-Res Astrocade - Report1 March 2022
@ballyalley2 жыл бұрын
@@mcmsastrocades9366 Thanks for the very informative reply. I also saw it posted on the Astrocade discussion group. I'm glad you included it there, as most people will see it.
@ballyalley3 жыл бұрын
This video has been a treat that I've put off watching until I could view it and take notes. I have wanted to give proper feedback to accompany your labor of love that is this Hi-Res Astrocade project. I watched your video and my comments follow here. - The video quality at 720p looks superb. Thanks for offering these "skip to times;" it makes referencing the video easier. - It is fascinating to see your Astrocade with a full-size keyboard sitting in front of your Viper 1 case. With 54 keys (more than double of what's available using the 24-key keypad), you can do anything using your Bally Arcade system. Who says that we need 101-key and 104-key keyboards? - I turned on the automatic closed-captioning option that is available via KZbin while I watched this video. It works, but there are some textual errors in it. If you're interested, then I think that you can manually adjust the text and fix these errors. If you read the closed-captioning text, then you'll notice the many misspellings of the word "Astrocade" that are made in the text. It's rather amusing that KZbin found about a dozen different ways to spell that word. - The custom Astrocade vinyl dust cover, which you received from Allen for helping him troubleshoot some Astrocade motherboards, is a nice fit. It sits on top of your console, looking fantastic. Plus, it matches your whole setup very well. - The external 24-key keypad, which you have in addition to your 54-key keyboard, is wonderful. The idea that you can move it around freely on your desk, without having to move your whole system, makes it seem more modern to me. - Using the Bally's own power transformer by removing it from its original plastic housing in the "wall wort," as it was provided by Bally, is a nice solution for "easily" getting the unusual voltages required by this monster upgrade that you've created for yourself. - The Astrocade swinging on those hinges from the top of the Viper 1 cabinet is a wonderful method to rapidly get "under the hood" so that you can access your custom hardware quickly. You're like an expert auto mechanic, but rather than working on a 1960's muscle car, you're working on a 1970's classic game system. - You do a wonderful job of stepping a viewer through the setup of your upgraded console/computer. You point out the parts of the board that are important and I feel as if I'm being given a personal tour of a cherished child whom you've lovingly brought up from its infancy. - Do you still have your Epson LQ-850 dot-matrix printer? When was the last time that you used it? - Although you're using the Astrocade low-res model as you're starting base, you've really redesigned that console into a whole new computer model. I wonder what the original system designers would think of your current setup? - I laughed aloud when you said that you would understand if someone saw your upgraded system and said, "Man, that board sure has a lot of chips!" If I remember correctly, you have 32 chips just for the hi-res screen RAM alone. That's amazing! - It's fascinating to follow along with you as you talk about this project as it currently stands and as you talk about what might be possible in upgrades that you might make to it. An example is that you may add Perkins Engineering's Medium-Res mode of 160x204. - Your overview is put together so that someone who has just a bit of tech background can follow along quite easily. That's a skill that I appreciate; it's not simple targeting your audience and speaking directly to them. - That wire-wrapped board with the 50 chips on it gives me the shivers. For if there is only one small mistake, perhaps just a loose wire, then it all stops working. It takes plenty of guts to imagine a project like this one, and even more courage to embark on it and follow it through until it's complete. - I would love to hear the output from your Astrocade's amplified sound via the audio upgrade that you made. The Astrocade sounds great-- it probably has the best sound quality and range of any 1970's low-priced computer or game console. I can only imagine how much better it would sound if I could listen to the Bally's sound effects and music with quality speakers. - Seeing an Astrocade's motherboard missing its RAM chips makes it look quite desolate to me. - When you recapped the motherboard, did it help remove any RF interference or ghosting in the picture? Or course, you're using a composite upgrade, but perhaps the recap helped improve the picture there too. - Those tiny wires on the bottom of the motherboard; they're so itty-bitty and fragile. I hope that they last a long time. Michael, you've done some unbelievable work here! I absolutely adored watching your video. It's been such a treat to have you guide us all through your one-of-kind computer system. Thank you so much for taking the time to put together this video tour of a most unusual system.
@mcmsastrocades93662 жыл бұрын
Thank you for taking the time to write this awesome commentary. Yes, I still have my like-new Epson LQ- 850 printer, which is stored next to my Amiga 2000 computer. I don't recall when say the 4K x 4 bit Static RAM (SRAM) chips became available, but imagine what could have been, if a "next-generation" home computer/gaming system was designed around the low/hi-res Bally chip set, utilized say eight 4K x 4 bit SRAM chips for hi-res and included Zgrass. That would have been really cool. I was hoping the Perkins medium-res mode was mapped similar to the low and hi-res modes, but that is not the case. Its map is very unorthodox. Too bad. The #30 wrapping wire that I use in my prototype boards is indeed tiny, but it is very tough. Its Kynar insulation will easily stand up to a 25W soldering iron, which works very well when soldering the wire to the Astrocade motherboard. After recapping the larger power supply electrolytics, I can't say that I noticed any obvious improvement in my 20" Toshiba CRT TV display using a composite video or RF video output. MCM
@ballyalley3 жыл бұрын
I enjoyed this third video in your hi-res Astrocade series. What an amazing computer/console you have built! Here are some general comments: - You did a great job describing the program in the video's text description. - I like your voice-over explanations; it helped me understand and follow along with your text explanation. - I watched the movie in 720p, which I changed to manually. It looks great. I'm impressed that there are no reflection from the camera. - I like the explosion sound effect that happens between page transitions. Once the transitions speed-up it really adds atmosphere to the video. - The last part of the demo, where the creature flips back and forth between the three screens adds plenty of potential for an 8-page, highly detailed, graphic adventure. - One idea, if you can manage it, would be to create a full-screen, eight-cell animation. I love to watch you share your unique Astrocade with us all. Great work!