The Ultimate Astrocade - Progress Report 2, Part A

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MCMs Astrocades

MCMs Astrocades

Күн бұрын

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@MotownBatman
@MotownBatman 5 күн бұрын
New SUb: Dryden, Michigan Well done Brotha, I dont think I've actually played one of these back in the day
@ballyalley
@ballyalley 6 күн бұрын
Nice work, Michael! Thanks for giving us a tour of your one-of-a-kind "Ultimate Astrocade." It is incredible that you have incorporated the unique Sparkle Board from the arcade games that use the Bally Arcade's custom chips. I love the three moving text-graphic messages on the "Take Your Pick" screen in this video. These are good examples that show that this custom Hi-Res Astrocade system has 4x the resolution of the original low-res Astrocade. Somehow, I overlooked that the Pixel Stringer demo gives random results each time it is run. This demo fits in perfectly with the "Video Art" scene that flourished on the Bally Arcade with people creating art using Bally BASIC/AstroBASIC and also art on the UV-1 with Z-GRASS in the 1970s/1980s. It is too bad that the Z-GRASS programming language is lost. It would be wonderful to see it run on this "Ultimate Astrocade," Michael. For an example of what might be possible, here is a video using hi-res graphics created on the UV-1 called "Nuke the Duke:" kzbin.info/www/bejne/ZpilgqeFpMmrirM Here are some hi-res still images included on a paper folder: archive.org/details/TNM_Datamax_presents_living_art_UV-1_and_ZGRASS_s_20171101_0176 I can't wait to see what you're going to show us next, Michael.
The Ultimate Astrocade - Progress Report 2, Part B
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