super video... but can we have a non sped up version please? its hard to follow what your doing.. :(.
@Plumberman642 күн бұрын
Omg that looks amazing!
@ProjProd2 күн бұрын
@@Plumberman64 thanks a lot bro 🧡
@Plumberman642 күн бұрын
@@ProjProd ni problem!
@danieldimarchi74794 күн бұрын
amazing
@ProjProd4 күн бұрын
Thanks 🧡
@LoveLara925 күн бұрын
the post processing materials render empty, either empty png or an empty layer. Any tips ? :(
@skypilotace5 күн бұрын
Your audio is so bad, I can hardly understand what you are saying.
@ProjProd5 күн бұрын
Hey bro, sorry that was my first tutorials ! Just use the subtitles if it's really inaudible for you. 🙌🏼
@hotsauce71245 күн бұрын
How did we do forearms twists and the bicep flex with Control Rig?
@OmidGhajar6 күн бұрын
This video is great to see the evolution of Unreal Engine, great job as always, keep it up ❤️🔥⚡
@ProjProd5 күн бұрын
Thanks as always Omid for all your support ! You’re so kind and I’m so grateful to have you❤️🙌🏼
@Mirgou6 күн бұрын
I've been looking for a video like this for so long!! Thank you a million ! New sub here 🙌🏼
@ProjProd5 күн бұрын
Thank you so much ❤️
@FruitZeus6 күн бұрын
This is so insane. So can I just ask a quick question regarding the sockets and multiple control rigs? Because this is something I've specifically been researching for months now. And you seem to have solved this. Still a little confused on how it attaches directly to the socket. In a level sequence, do you have to drag in each separate control rig element, or are they automatically compiled as one master rig in a blueprint? I was struggling to actually place keys like this or get sequencer to recognize that my blueprint actually contained two different control rigs. Any additional insight would be incredible. I plan to expand on this step and make these "accessories" actually different limbs which can be spawned in by the animator at will via a control / switch like you showed in the video with the draw line control. The plan would be to enable an animator to easily be able to switch to different limbs and sub rigs as they go, but all of that data could be stored in a single rig.
@ProjProd6 күн бұрын
📌 TUTO HERE : kzbin.info/www/bejne/d2mpgZSMfr10a7csi=2LxThThEYjORdKFT
@EthelbertCoyote6 күн бұрын
please share the link to the tutorial?
@ProjProd6 күн бұрын
@@EthelbertCoyote Hey bro ! Here it is 👇🏼 enjoy! kzbin.info/www/bejne/d2mpgZSMfr10a7csi=ujXSd_N4J9P3pgq6
@ryanisanart6 күн бұрын
great job man!
@ProjProd5 күн бұрын
Thanks a lot bro ! 🙏🏼
@keratus73977 күн бұрын
Ce que je n'ai pas encore compris c'est que normalement dans le Controller, tu appelles les EnhancedInputAction avec un add mapping context. Comme je ne sais pas coder en C++, ça m'a casser tous les control. Je vais voir si je peux appeler les inputs différemment. EDIT : J'ai donc corrigé en mettant le add mapping context directement dans le Gamemode.
@nicolaibrushansen2057 күн бұрын
Great video! Thanks a lot for making it :) I would love a paid video course where it is slowed down and each step explained :) Im transfering frem Blender to Unreal for short animation films :) And I need to learn the rigging of characters and accessories, as you are doing in this video. Again. Thank you so much for the video. It helps a lot :)
@codascxc7 күн бұрын
Great Video! Is there a way to do this with a Niagara system that is permanent?
@codascxc7 күн бұрын
I figured it out almost right after I commented.. There's a pivot offset in the details. 🙃
@michealboateng680311 күн бұрын
thanks alot sensei😊
@ProjProd10 күн бұрын
Ohhh 🤣 thanks a lot Bro !!
@lucutes293611 күн бұрын
thx
@ProjProd11 күн бұрын
Thanks for your comment 🙏🏼
@cheesofile66611 күн бұрын
Great video man! Good editing and delivery.
@ProjProd11 күн бұрын
Thanks a lot bro ❤️
@Sky-hl8iw13 күн бұрын
whats d story regarding d upcoming course of : ___ the cat control rig + cat face rig + cat furs? ___ izit going 2b available? hope it'll b available soon bcoz its hard to find this kinda full complete package of cat riggin thing
@elenadmpl13 күн бұрын
The best of th ebeeeeeeest thabnk you Stephanee
@ProjProd13 күн бұрын
Aww Thank you so much Elena 🙌🏼❤
@ares373813 күн бұрын
Stunning video very interesting a learned so much and the video edit is cool ! Good job 🫡
@ProjProd13 күн бұрын
Thanks a lot for all your support ❤
@ryanjdevlin8714 күн бұрын
Awesome job man Tim would approve :)
@ProjProd14 күн бұрын
Haha thanks so much bro ! 😇
@Praxinos14 күн бұрын
Hop, mise de côté pour le repas de midi ;)
@ProjProd14 күн бұрын
Haha merci Elo ; j’espère qu’elle te plaira 😊
@Praxinos13 күн бұрын
@@ProjProd Elle était top! J'ai même appris des trucs ;)
@ProjProd13 күн бұрын
@@Praxinos Alors... je suis HAPPY!
@Mirgou14 күн бұрын
Very interesting. Thanks
@ProjProd14 күн бұрын
Happy to hear that ! With pleasure 😄
@Huedini7415 күн бұрын
Yes very helpful for me as a beginner. Thank you!
@ProjProd15 күн бұрын
Sooo coool, with pleasure bro ! Thanks for your comment and your support 🔥🔥😊
@LifeAreAmazing16 күн бұрын
0:19 why sad cat? Meowsome
@ProjProd14 күн бұрын
Haha let’s try a funny face for the next vid 🤪
@regisgeoffrion961418 күн бұрын
Thanks for the video. I am using 5.4.3. The landscape tessellation works and looks great but my character walks about 2 meters ABOVE the landscape when I play. I am using a default landscape with minor sculpting, with nanite enabled, I rebuilt the data, I am using the exact same material as in your tutorial. Anyone has a fix for this because at the moment, tessellation can only be used for decors, not walkable eras, But maybe I am missing something obvious.
@TopManamoti15 күн бұрын
Yeah I came looking for an answer to this too. I'm having the same issues with the same problem. I hope someone answers
@Ihasfinger91119 күн бұрын
How would one fix the pitch and yaw problem that come with aiming when putting this in the FPS template?
@Jose-gz9up15 күн бұрын
Hi bro! Did you find a solution? Because I kind of have the same problem.
@Mirgou20 күн бұрын
Thank you !! The Slavic village is georg ! 😳🔥
@ProjProd19 күн бұрын
Thanks 🤩
@ares373820 күн бұрын
Thank you for sharing this with us every month! 🙌🏼😃
@ProjProd19 күн бұрын
Thanks for your support bro 😄😄
@radugabrielbiclineru961029 күн бұрын
Is this replicated?
@KurossouАй бұрын
informative
@blind8000ifyАй бұрын
imagine the $ % for Epic for the record on sells. They improved more than epic years ago.. The best of open source.
@TechadronАй бұрын
Congratulations!!! Your video is top search result on Google when searching this game and unreal
@ProjProdАй бұрын
@@Techadron thanks mate ! I didn’t know, that’s great 😁 thanks for letting me know 🤟 have you tested the game yet ? 😜
@TechadronАй бұрын
@@ProjProd Yeah I did, it's a great game😁
@AleRenderАй бұрын
thanks ! I was looking for something in Spanish... but you explain very well
@ProjProdАй бұрын
Thanks for taking the time to comment and giving me your feedback despite the fact that the video is in English haha! I hope everything was clear to you! 😇 Thank you for your support! 😃😃
@buildwithtitains-next-leve4912Ай бұрын
Third :)
@MirgouАй бұрын
Second
@TheAiConquerorАй бұрын
First
@ProjProdАй бұрын
Good job bro 😄😄
@carisveАй бұрын
I just started to follow u, and I enjoy ur videos! U are great! Why don’t u mention how to rig a face with bones in UE5? I find nothing around :( I realize, there are many rigs but no face… why??
@ProjProd19 күн бұрын
Thanks man ! Really appreciate your support 🙏 It's a bit more complex that's why ! Depends on the Rig and the character itself. Metahumans have a great one !
@YitzhakkАй бұрын
Supposedly a solution . . . . Disable ray traced shadows (settings) and enable virtual shadow man (settings).
@PEDBRAАй бұрын
Oh man out of a sudden my beams look black, could that be related to the latest update? I discovered your video last month and they looked fine
@ProjProd19 күн бұрын
I don't think so, you probably want to verify the Material itself ! (if you're using this solution of course) Thanks for your support ! 😁
@PEDBRA19 күн бұрын
@@ProjProd The solution was ditching the new Substrate Material node and instead use the UE4 Material one
@FishosАй бұрын
Is this on 5.2?
@ProjProdАй бұрын
It was on 5.4 preview ! It’s working since 5.3 only 👌
@FishosАй бұрын
@@ProjProd ahh well I think I might migrate to 5.3.
@imb1318Ай бұрын
Thank you so much
@ProjProdАй бұрын
With pleasure Bro ! Thanks for your comment and support 💯💯
@daru25ableАй бұрын
thanks for sharing this
@ProjProdАй бұрын
Thanks for your comment and your support bro 🫶🏼
@Sky-hl8iwАй бұрын
can u make the purchasable tutorial just for that > cat rig & fur only?
@ProjProdАй бұрын
@@Sky-hl8iw Yo ! Thank you for your comment 😄 Yes we’re working on 🤯💯
@İdil-u5gАй бұрын
Thank you very much for the video, but I have a question. When I switch the hands and feet to IK, how can I use the other controllers on the body?
@ProjProd19 күн бұрын
Thanks for your comment and support mate ! 😊 It needs extra logic on the Control Rig ! I cover that part on a new video, coming really soon ! (little spoil ^^) 🦾
@İdil-u5g18 күн бұрын
Thank you very much. I'm looking forward to this!@@ProjProd
@ApexArtistXАй бұрын
Epic bros need to update USD importer first to call them the best