3D Audio in Godot 4 Made Simple!
14:59
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@prayertardey4273
@prayertardey4273 Күн бұрын
The tutorial was super well explained but whenever I tried to load in the low poly hands it didn’t work is there any fix or something I can do about it?
@tylerzade6890
@tylerzade6890 2 күн бұрын
im making a minimap for a maze dungeon so the player and dungeon doesn't get spawned in till game starts, i currently having it set to show the entire map, eventually i want to make a fog of war, but for now how would i do what you did here when the enemy and player Arnt in the scene till game starts. i won't be having the camera move around the player, but i want the player icon to show moving around the minimap.
@callisto-games
@callisto-games 3 күн бұрын
Is there a way I can make the hands disappear when grabbing an object?
@devanmauch7843
@devanmauch7843 6 күн бұрын
Thank you!
@MuddyWolf
@MuddyWolf 2 күн бұрын
You're welcome!
@elhammurad2734
@elhammurad2734 6 күн бұрын
the Target Transform on the enemy prefab was set to None HOW THE HECK was it not returning a null reference!??
@vizdotlife
@vizdotlife 7 күн бұрын
Enjoyed this, thank you.
@MuddyWolf
@MuddyWolf 2 күн бұрын
Glad you enjoyed it
@jarethmacarthur2447
@jarethmacarthur2447 9 күн бұрын
why would you not post the local server command in the description?
@TnTPlays-v8x
@TnTPlays-v8x 9 күн бұрын
i just got this on my quest 3s. hav no knowledge ov coding... im gonna try to make a Content Warning like game but without the horror aspect... how would i go about this?
@juanbenedict8294
@juanbenedict8294 10 күн бұрын
keep it up bro, i learn how to make a game is from your channel
@MuddyWolf
@MuddyWolf 2 күн бұрын
Glad to hear that
@YT_MrMonkey
@YT_MrMonkey 11 күн бұрын
You earned yourself a sub. I just started C# and unity and these videos have been a big help. Thanks a lot!
@MuddyWolf
@MuddyWolf 2 күн бұрын
Welcome aboard!
@DumbDevelopr
@DumbDevelopr 12 күн бұрын
thx a lot ♥♥♥
@MuddyWolf
@MuddyWolf 2 күн бұрын
You're welcome!
@danggTF
@danggTF 13 күн бұрын
My score doesn't cross 0.2 how will I fix it?
@kevklassen
@kevklassen 14 күн бұрын
why arent "transform" and "awake" showing up in my visual studio? :(
@Codes-Hub
@Codes-Hub 14 күн бұрын
i followed your tutorial but aleast when i am building the game its showing error plz solve it link to the video of issue kzbin.info/www/bejne/sHnNiaWbiN-didE plz help me
@Codes-Hub
@Codes-Hub 15 күн бұрын
your tutorials are amazing, thank you for your help. can you make a tutorial on player health plz. my request as a subscriber
@QuinnTaran
@QuinnTaran 15 күн бұрын
A great way to learn the basics! Your pacing is perfect for me and I love the style. Thank you!
@QuinnTaran
@QuinnTaran 14 күн бұрын
One thing I noticed while playtesting is that the way the coyote time is coded, a keen player could actually time their jumps to within 0.075s of the end of their last jump and get a cheeky double jump--I'm looking at ways this could be avoided.
@soirema
@soirema 15 күн бұрын
this is brilliant a little waringin thouf my exe didnt work on two laptops becasue it was vulkun insterad of openGl, use openGL if you can :)
@AgenteliteEZ
@AgenteliteEZ 17 күн бұрын
I don’t have a assets tab
@ivyrion674
@ivyrion674 19 күн бұрын
Thanks for the guide, im making a survival game and I am confident in my skills barring art, I know nothing about art😅
@MuddyWolf
@MuddyWolf 2 күн бұрын
That's great!
@Impcooker
@Impcooker 21 күн бұрын
I’m probably gonna impress my patients 😀
@AlfonsoDev
@AlfonsoDev 22 күн бұрын
I may try this, as I have a VR headset am not a zombie and don't have a potato PC! Will this teach me on how to make a game like VRFS?
@vrdevindo
@vrdevindo 22 күн бұрын
Is there any way to develop vr game without the actual headset? Something like vr headset emulator or anything else?
@ronwright7827
@ronwright7827 23 күн бұрын
I am working on a draft Science Olympiad coding event called "Game Agent". The first competition was held last Saturday and all three of the middle school teams attempting the event chose your tutorial from several options I gave them to help build their game. Thank you very much. This event will also be run as a trial event at our WA state tournament in a few months. I will modify the rules to encourage all teams to use your tutorial to guide them.
@blake2716
@blake2716 24 күн бұрын
Oh my god, I was so confused because the Inspector was showing totally different variables for the Canvas' components Rect Transform and Canvas. Finally I realised it was because I still had the Inspector set to Debug mode.
@E_Everything
@E_Everything 25 күн бұрын
This is inspired from brackets I think, Nice
@MaskMajor
@MaskMajor 26 күн бұрын
npx local-web-server --https --cors.embedder-policy "require-corp" --cors.opener-policy "same-origin" --directory "."
@janbruhovsky7247
@janbruhovsky7247 26 күн бұрын
Other tutorials confused me with what to do with android studio. This tutorial is straight forward, and stuff simply works. Thank you.
@rafyfajarramadhan384
@rafyfajarramadhan384 27 күн бұрын
11:12
@ClarkyXR
@ClarkyXR 28 күн бұрын
'So easy to add', It's not actually. When you add the movement direct there are no settings to change and nothing happens.
@gameDevHacks
@gameDevHacks 28 күн бұрын
This is the best tutorial I found after so many days. Please make one more tutorial where you can explain how this multiply and add actually works? Logically its hard for me to understand. Thanks for this tutorial.
@papichulio1
@papichulio1 28 күн бұрын
for the people who have a problem with the mouse reactions, I wrote this code for it : using UnityEngine; public class Plot : MonoBehaviour { [Header("References")] [SerializeField] private SpriteRenderer sr; [SerializeField] private Color hoverColor; private GameObject tower; private Color startColor; private void Start() { startColor = sr.color; } private void Update() { CheckMouseHover(); } private void CheckMouseHover() { Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); Collider2D collider = Physics2D.OverlapPoint(mousePosition); if (collider != null && collider.gameObject == gameObject) { sr.color = hoverColor; if (Input.GetMouseButtonDown(0)) { Debug.Log("build tower here " + name); if (tower != null) return; GameObject towerToBuild = BuildManager.main.GetSelectedTower(); if (towerToBuild != null) { tower = Instantiate(towerToBuild, transform.position, Quaternion.identity); } else { Debug.LogError("No tower prefab selected in BuildManager."); } } } else { sr.color = startColor; } } }
@valeriomaiocchi5285
@valeriomaiocchi5285 28 күн бұрын
thanks man, really nice tutorial!
@MuddyWolf
@MuddyWolf 2 күн бұрын
Glad you liked it!
@papichulio1
@papichulio1 28 күн бұрын
my enemy first goes to the center and then it starts running all the points
@lawrenceglista
@lawrenceglista Ай бұрын
Great tutorial @9:12 quick note: is it recommended to use other.CompareTag("Enemy") instead of other.tag == "Enemy" so as not to cause unneeded heap allocations and garbage collections
@sazawa__
@sazawa__ Ай бұрын
Ah yes, Download Gdau.
@juliecumming6922
@juliecumming6922 Ай бұрын
It seems I am the only one having the issue where when I collapse the menu, the tower selection buttons and shop title are still visible. [EDIT] - And then I watched the video for the 20th time and saw it is the POS X that is changed not the Width :) /facepalm.
@Lexthefazworker
@Lexthefazworker Ай бұрын
Not me rewatching the movement code script 100 times because I keep getting fatal errors
@princessbaeex
@princessbaeex Ай бұрын
the shader is amazing but the code just does not work for me I tried everything 😭there is not even a bug it just does not teleport me and yes my player is tagged as Player…
@draicor
@draicor Ай бұрын
thank you sir
@SpookyWarriorDucky
@SpookyWarriorDucky Ай бұрын
what dev language do you use for tutorial?
@01skiz
@01skiz Ай бұрын
Loving this series so much - thank you for your time and knowledge! Question - I am creating a 3d effect, even though its a 2d game. My bullets are spawning and firing fine except that they appear behind the tower, rather than in front. Any thoughts?
@SpaceRaceHindi
@SpaceRaceHindi Ай бұрын
how to add a parabolic fall ? I am making a 2d game my jump work well , but as soon i stop moving forward during a jump it fall straight
@OzzbitGames
@OzzbitGames Ай бұрын
@AChannelHandle-u9b
@AChannelHandle-u9b Ай бұрын
This is great, thanks! I am having an issue I can't seem to find a solution to however. When I pickup the object it goes to the hand and in the correct position dictated by the grab point, but then the hand is unable to move. It just floats in midair unable to respond to any of my controller's motions. If I drop the object I get control of that hand again. I know this video is a year old so maybe there have been updates since this video causing my issue.
@Eliasdbr
@Eliasdbr Ай бұрын
This channel is criminally underrated! You are good on making tutorials. This one and the VR ones for Godot are great!
@MuddyWolf
@MuddyWolf 2 күн бұрын
Thank you! :D
@albertobertollo1764
@albertobertollo1764 Ай бұрын
How did you managed to optimized voxel models? Also any rigging to the robot?
@GalacticWaffleBongo
@GalacticWaffleBongo Ай бұрын
Unity on the phone?
@matispokoYT
@matispokoYT Ай бұрын
i cannot pick up
@ashb899
@ashb899 Ай бұрын
Try compliments and ask them questions about themselves
@matispokoYT
@matispokoYT Ай бұрын
@@ashb899 thank you, random guy but, i fixed it by binding
@amoghamanju2074
@amoghamanju2074 Ай бұрын
Thank you for such a detailed video. It was very helpful. Could you do Walking-in-place using hand swinging movement?
@codeninjasch1105
@codeninjasch1105 Ай бұрын
bruh