I feel like ive watched a devlog about this a long time ago about rotation of the character or something, i found it very interesting, so im confused how devlog 0 came out 2 weeks ago..... lol Ok if i waiting for the ad to end it would of been explained... hahaa
@BuggieTheBugSRB2Күн бұрын
Idea: instead of making items float near you, they actually gravitate to you, like the gravity points
@BigCMiner2 күн бұрын
Really thought that said astarion and thought that was astarion and shadowheart on the thumbnail
@studiologixgames2 күн бұрын
love the minimalist look of the game now, the project definitely looks awesome
@empresslithia5 күн бұрын
Wait, you're using Bevy now? Welcome to the club!
@Bit-fz9md6 күн бұрын
Reminds me of a crashh test dummy
@theguy25377 күн бұрын
make gravity assists because that would be really fun
@sunderark8 күн бұрын
Yeah! I can play this on an SD CRT TV then.
@iu-mysunshine187910 күн бұрын
What tool you use to animation your code in video?
@rsutrainferno10 күн бұрын
Pixel fog is damn beautiful
@3than3rickson10 күн бұрын
The skull emoji reaction on the speedrun 💀😂
@Beets_Creations10 күн бұрын
Cool to see you doing devlogs again! You're one of the main reasons I started making my own!
@dereksmith933211 күн бұрын
Hell yeah
@padreputativo11 күн бұрын
Looking much better now
@Skeffles11 күн бұрын
I'm glad you've come back to the game. It looks brilliant, and I especially like how you've added a variety of mechanics in now. Good luck with the project!
@NilupulSuramya11 күн бұрын
Can anyone please share a tutorial video playlist or a creator to make a game like this in unity
@awanderingperson70812 күн бұрын
exciting!
@vader913312 күн бұрын
Does this cap sprite sizes to 225x225 since the lookup can't reference an red/green value greater? Or could you somehow multiply them by the blue value to access a greater range?
@denn50112 күн бұрын
This is so amazing!!!!
@Zedorfska12 күн бұрын
Holy hell he's back
@felfar19712 күн бұрын
so sweet ❤
@dranorter12 күн бұрын
I may as well mention, I did love the old video style where the game dev was just a playground for whatever you were interested in making a video about. But congrats on making real progress, I'm looking forward to seeing more of the levels take shape.
@dranorter12 күн бұрын
The visual style is so strong, it's amazing how some simple conventions make everything feel cohesive.
@jakeed0909012 күн бұрын
testicular astortion
@timseguine212 күн бұрын
Bevy is a good choice. It was something I considered. I want to have first-class modding support (because it has even benefits for regular development), and that seems to be difficult to do at the moment in rust. That's pretty much all it came down to for me. There are work arounds with things like web assembly and lua or whatever, but it ends up forcing you to push that stuff through a C-API at some point, which seems like busy work to me. Also I realized that my goal of producing a finished game is not the part that is most exciting to me. I like the DIY spirit, and I am very opinionated about software, so I want to do a lot of it myself. and for me the journey is more fun than the idea of finishing it. Getting away from Unity is probably a win.
@snesmocha13 күн бұрын
eyyyyy astortion is back
@func_e13 күн бұрын
you should check out elypse if you want some inspiration regarding movement mechanics and how variety supports fun movement
@OvercastWarmth13 күн бұрын
low res lesbians <3
@tadeohepperle751413 күн бұрын
Yay! You are finally back! I learned a lot about rendering from you :)
@hexafireworks14 күн бұрын
Awesome stuff cooking, best of luck!
@levilukeskytrekker14 күн бұрын
Always happy to see some more Astortion!
@ukeman114314 күн бұрын
Aside from the gameplay changes, the UI changes really had a big impact on the feel of everything I think. It's really starting to feel like a uniquely "aarthificial" game
@elenafriese89114 күн бұрын
I've never quite been big brained enough to follow most of these devlogs (you're doing some really clever stuff), but I do know animation and just- generally holy heck? The character acting you pull off with these itty bitty guys is nuts
@raymk14 күн бұрын
Looking forward to playing the full game !!
@hxx779014 күн бұрын
I like the UI of the menu and settings looks clean
@joshuaseitler600314 күн бұрын
the colors and new surfaces remind me a lot of N+ If you've never played it id recommend checking it out, if just for the cool robot designs!
@mikloslorinczi22714 күн бұрын
I'm glad that you did not gave up! The new version already starting to look nice. Please share more pixel magic!
@gabrieliatarelli14 күн бұрын
This game reminded me a lot of Dandara, a metroidvania that you only move through the scenarios jumping and using other mechanics just like Astortion. The only difference is that in Dandara you can't walk.
@iwsfg14 күн бұрын
new logo is great btw
@iwsfg14 күн бұрын
I'm very interested in what you've built the new UI on, hopefully there' will be a deeper dive up ahead
@pindebraende14 күн бұрын
Love the art
@the-guy-beyond-the-socket14 күн бұрын
Having strong effort on testing shows that youre actually true valve fan :^D Im making a game myself and planning to test every single aspect of it to make near-perfect. Hope you do too. Good luck man.
@qwerty911815 күн бұрын
Yessss, more Astortion!
@isaacwildflower21415 күн бұрын
5:54 I hope these two kiss <3
@thepro480515 күн бұрын
It's so inspiring seeing you still in development of this game, I think if you go for a metroidvenia type game maybe try to make it kinda-linear like hollow knight where you can go to like 3 different things in the beginning and from there it's sort of linear. Anyways, this series is amazing and I totally would've subscripted to the Patreon if I could! Maybe when I return home ❤
@PatalJunior15 күн бұрын
Hooked to see how the hot reloading works, it's such a game changer, and I'm intrigued in the technical side of it.
@nolifenoble186415 күн бұрын
oh my god hes not dead
@wormcake_15 күн бұрын
I noticed that the player character doesn't jump in your streams. Will there ever be a dedicated jump button? It feels odd not to have one in a platformer.
@tiddly515 күн бұрын
these new movement elements already look far more fun and satisfying to play with than the old systems, very exciting to see where this goes
@wchorski15 күн бұрын
Gives me a tone of nostalgia to N+. A big focus on keeping momentum in level design is key.