Thanks so much for all the nice comments, you are amazing! FAQ *Will you release this Renderer?* Yes! Unfortunately not in the nearest feature. The main reason is time. For those of you who are new here: I'm working full time while getting my degree while developing Astortion and there are only so many hours in a day :( *Is this a new technique?* Yes and no. I was so focused on the whole parallax thing that I didn't realize applying it to a single layer was a technique on its own. And that it had been used in many different games already. *How did you get the idea?* At first, I simply wanted to pixelate 3D objects. 3D objects pixelated in perspective flicker a lot when moving. I was able to solve that for orthographic projection though. The problem with perspective is that objects at different distances appear to be moving at different speeds. To solve that I would need to pixelate each distance separately. That's not easily doable with 3D objects. But in classical 2D parallax, objects are already nicely grouped by the distance from the camera. And then it clicked. *How did you implement that?* It's a custom renderer for Unity's Universal Render Pipeline, designed after the built-in 2D Renderer.
@eduardomunhoz15813 жыл бұрын
I see you're using unity, once it's released, will it be able to work in godot?
@aarthificial3 жыл бұрын
Unfortunately no. It should be possible to implement this in any engine, but this implementation is specifically for Unity :(
@paille-boy3 жыл бұрын
KZbin recommandations bring me here and I'm curious : what aps you are using for the old version of programming?
@gaystalkinkiller24273 жыл бұрын
Ur ga3
@NeZversSounds3 жыл бұрын
@@eduardomunhoz1581 Follow Nesi, he should be releasing a tutorial for Godot soon-ish.
@WuchtaArt3 жыл бұрын
My man just solved the biggest problem in pixelart game history and it only took him less than 4 minutes to explain it. You are incredible sir
@aarthificial3 жыл бұрын
Thanks so much, as usual!
@huneebajer10983 жыл бұрын
Noce
@commenturthegreat29153 жыл бұрын
I mean it's not a new invention by a long shot, but it does produce some very nice results.
@aarthificial3 жыл бұрын
Do you, by any chance, know any games that use this technique or some article describing it? I was doing some research before making this video and couldn't find anything. Otherwise I would have mentioned them :(
@t3ssel8r3 жыл бұрын
@@aarthificial don't quote me on this, but I'm pretty sure hyper light drifter had fullscreen pixel res with subpixel scrolling. Celeste also allows the player sprite to distort in non-pixel ways (while jumping), while maintaining a regular pixel grid for the background. I still think what you did with the parallax layers is quite original though, but maybe this is not so obvious to people not working on similar technologies ¯\_(ツ)_/¯
@SuperZeve3 жыл бұрын
We had RETRO STYLE then we got the MODERN STYLE And now for the first time ever: FUTURE STYLE
@AgnisNeZvers3 жыл бұрын
hybrid
@ls2000763 жыл бұрын
@@AgnisNeZvers future style
@AgnisNeZvers3 жыл бұрын
@@ls200076 That implies that there is something new but this is a combination of existing methods. Hence - Hybrid Style.
@MakenaForest3 жыл бұрын
@@AgnisNeZvers youre correct in that you stated a fact, but you are also wrong as you missed the entire point of dubbing it future style
@Broockle2 жыл бұрын
Aarthificial Style?
@MythicLegionDev3 жыл бұрын
Now that’s pretty epic
@fl08373 жыл бұрын
Now that's pretty epic
@Nnm263 жыл бұрын
146k subs for just 2 videos? Wtf?
@VoiceChattin3 жыл бұрын
@@Nnm26 his second video blew up. And it was one of the highest quality video I've seen
@Nnm263 жыл бұрын
@@VoiceChattin I know, but the fact that both videos got reconmended to everyone without any popular keywords is kinda insane to me, not to mention people clicking on it. Kinda sad that he decided not to make more tho.
@VoiceChattin3 жыл бұрын
@@Nnm26 I personally think that KZbin recommended his videos is because everyone who watches them watch till the end meaning a ton of engagement
@NICK....3 жыл бұрын
Great presentation: ✓ Short and informative: ✓ Full CC coverage: ✓ This channel deserves 10 times the attention it's getting
@floatingblaze84053 жыл бұрын
This is one of the coolest and most original and creative things I've ever seen. Astonishing work, as always!
@aarthificial3 жыл бұрын
Thanks!!
@prantare3 жыл бұрын
We at Pugstorm used this rendering approach in our game Radical Rabbit Stew :) Pugstorm is now using it for real-time indirect lighting, shadows, etcetera. It is a very neat approach to pixel perfect rendering. There are some other games out there that use it, like Enter the Gungeon.
@aarthificial3 жыл бұрын
@@prantare Awesome! Can I read about it in more detail somewhere? I'd love to know how you've approached this
@prantare3 жыл бұрын
@@aarthificial I personally haven't written about it anywhere, but it is exactly what you do in this video. It is typically called "subpixel perfect rendering" in the game dev community though!
@novafx37443 жыл бұрын
@@prantare Please do a writeup or blog post on this at some point, this is a technique that really needs to be spread in the Unity2d community. It's something I've looked into so much but could never find any info on.
@eftorq3 жыл бұрын
This reminds me of how they solved similar issues for Into The Spiderverse. Characters walk at a different framerate and objects need to work together. They chose a different soloution, as it's a full 3d movie. But the out of the box thinking is similar. Huge respect for this achievement!
@aarthificial3 жыл бұрын
Thanks so much!
@dospuntospe3 жыл бұрын
I'm making a custom engine in c++ for a tiny platformer game and just came to say, this was a revelation. I had so many headaches trying to make the camera smooth (I'm rendering in a very low resolution) and this just fixed it! I managed to implement it all in opengl today and it works perfectly, thank you so so much for the idea! Also, keep up with the game, it is an awesome concept and every video is very interesting. Have a beautiful day!
@aarthificial3 жыл бұрын
That's so awesome! Thank you and best of luck with your game!
@t3ssel8r3 жыл бұрын
very very cool! one of the most jarring things about side-scroller low-res games is the need to throw away subpixel motion, but having each parallax layer track its own subpixel offset seems like it works great and looks great.
@aarthificial3 жыл бұрын
Thanks so much! Also, love your work! It's a huge inspiration to me
@t3ssel8r3 жыл бұрын
@@aarthificial oh that's great :)
@4Bakers2 жыл бұрын
0:37 Fun fact: In Undertale's Snowdin Forest, there's a golf-like minigame with a snowball that blatantly breaks the pixel grid, designed to be a commentary on the two pixel art styles.
@Tiny.Shiny.Things3 жыл бұрын
You're living in 2049 with that renderer while we stuck out here in 2021 with our peasant pixels
@TheCrafsMan2 жыл бұрын
Your style is fantastic! I really like how you think, and how you present information. Excellent.
@_kett21643 жыл бұрын
Holy crap this is brilliant! Its like the best of both worlds, I will 100% use this if you end up making it public
@aarthificial3 жыл бұрын
Thank you! I'd love to do that but it will probably have to wait till Astortion is finished
@_kett21643 жыл бұрын
@@aarthificial good point! I would definitely keep it closed since its such a god tier renderer It definitely makes Astortion stand out more than it already does
@aarthificial3 жыл бұрын
@@_kett2164 Oh no, I didn't mean it like that. It's more about the fact that the time necessary to extract and maintain this renderer would negatively impact the development of Astortion. I've made this video cuz I'd love more people to use this technique
@_kett21643 жыл бұрын
@@aarthificial OHH I see! I can definitely see this as the new standard for modern pixel art games
@AstonishedByTheLackOfCake3 жыл бұрын
man, this devlog is absolutely amazing, got this video randomly recommended by the algorithm gods and caused me to immediately binge the whole thing from the start the aesthetic you found here is probably among the best game pixel art I've come across ever and the fact that you actually go in depth when discussing design patterns and implementation really sets this series apart from other devlogs also just really goddamn fucking based of you to release stuff you developed along the way as standalone tools for entirely free of charge I wish you all the best with developing this game, and am truly excited to play it once it ends up being all finished and stuff
@aarthificial3 жыл бұрын
Thanks so much! It means a world 🖤
@pro_rookie_gamedev2 жыл бұрын
Same XD
@MajatekYT3 жыл бұрын
Those lightshafts though, my gosh. I think they look even better because they're aligned to a pixel grid while the camera moves smoothly so that light has a nice chunky solid feel to it.
@aarthificial3 жыл бұрын
Thanks! They were a nightmare. Had to literally rewrite the entire renderer for them to work. Definitely worth it though 🖤
@luisfonseca20863 жыл бұрын
Amazing video, love how you bring these backend systems that usually get overlooked to the foregroud with these devlogs!
@aarthificial3 жыл бұрын
Thanks!
@Jejkobbb3 жыл бұрын
I very much enjoyed this video
@aarthificial3 жыл бұрын
Glad to hear that!
@studioINTEGRAND3 жыл бұрын
AAA DEVS HATE HIM --> see how he revolutionized the pixel art world with ONE SIMPLE TRICK! god damn dude
@JonMcCartyII3 жыл бұрын
This comment deserves a hundred more likes, and this video a thousand.
@samhblackmore3 жыл бұрын
That moment when the floor bends and remains perfectly pixelated... So satisfying
@ThatGuySquippy3 жыл бұрын
I am by no means a pixel artist or game designer, but this has me hyped for the future of pixel art games.
@abdullahbinjs22362 жыл бұрын
I LOVE THIS SO MUCH I AM CHOKING UP WITH EXCITEMENT LIKE OMG, you have basically solved my biggest pet peeve with pixelated art styles. Thanks so much for single-handedly refining an artform.
@MMMercia3 жыл бұрын
Here's a comment to feed the algorythm, because this stuff deserves more views.
@KevinFrost3 жыл бұрын
IDK why KZbin recommended this to me, but I am really glad it did.
@RugbugRedfern3 жыл бұрын
So beautiful! This is amazing, I hope more games use this technique
@Codeer3 жыл бұрын
That's amazing! Super interesting technique! Your game also looks really good!
@aarthificial3 жыл бұрын
Thanks so much, it means a lot!
@sinus47843 жыл бұрын
i had an idea like this once but then after i had that idea i thought "eh, I'm lazy imma just go the low-resolution route."
@moistairpods28463 жыл бұрын
Just finished binging your devlogs and I want to make sure you know that you are doing A LOT right rn. Haven't seen much of your code, but I can tell from your videos that your put a lot of thought into your architecture and you are making great design decisions. I see a similar pattern for gameplay, especially in the earlier videos. You've got a really good feel for what works and what doesn't. Your editing style is really refreshing. I love watching you build tools for yourself and showcasing them in really neat ways. So many other yt game devs focus too much on cramming features and "progress" into every devlog, but you never see them work out their architecture and it scares me sometimes. Keep it up dude. I think a lot of your best traits are things that viewers inexperienced with game/software development might not fully appreciate, but your audience is definitely out here.
@aarthificial3 жыл бұрын
Thanks so much, it means a lot!
@VoonNBuddies3 жыл бұрын
This technique is incredible but what's more incredible is the fact that you were able to give a comprehensive breakdown of how it works in like 3 minutes!
@EVILBUNNY283 жыл бұрын
I saw this video in my recommended and watched the first minute and immediately knew I wanted to watched the whole series... So I just binged it. All of it. And I am so glad I did. I'm now subscribed and cannot wait for more updates!
@aarthificial3 жыл бұрын
Glad you liked the videos!
@wub90443 жыл бұрын
It's funny that you mention it. I was using a very similar method of moving the camera back when I used to make flash animations years ago.
@zonkle3 жыл бұрын
Nice. This is a weird coincidence, because I recently implemented basically the exact same thing in my engine, for the same reasons.
@georgmethner98862 жыл бұрын
Hey trying the same thing... any way to contact you? Maybe discord?
@zonkle2 жыл бұрын
@@georgmethner9886 My implementation is with OpenGL. It's actually not very complicated. Basically, all the things that need to be rendered at low res should be rendered to a low resolution texture that is then drawn along with everything else at full resolution. It just needs to be offset based on the difference in the camera position and the camera position rounded to the low res, so it appears in the correct position. Sorry for the very quick explanation. I'm not currently using this feature. I will try to help if you have more questions.
@georgmethner98862 жыл бұрын
@@zonkle hmm that sadly doesnt help a lot. The problem im facing atm is rather resizing the screen texture
@anesgamer51803 жыл бұрын
I am subscribing, you're one of the few developers that sound like actualy they know what they're doing.
@DeiveEx3 жыл бұрын
Like many people here, your video was just reccomended to me and just binge watched the whole series because it's so interesting! Good work, man, there are some pretty intereseting stuff, and I like how you make lots of tools for your game. You just won a new subscriber, looking forward to see else you're planning!
@aarthificial3 жыл бұрын
Thanks so much and welcome aboard!
@johnjackson97673 жыл бұрын
You gave me the final piece I needed for wrapping my head around smooth camera movement with upscaled render targets. Fantastic video, sharing it now with my discord.
@MisterPotatoHands3 жыл бұрын
I love it! The smooth scrolling solution reminds me a lot of how it was done on the Commodore 64 (and maybe elsewhere?). From memory, your tiles (the reprogrammed character set) were 8x8 pixels, and to do coarse scrolling you ultimately had to copy the entire screen across. But to do that scrolling smoothly there were registers in the graphics chip which could offset all the tiles by 1 to 8 pixels (one for horizontal and one for vertical). Seeing the results at 2:05 was a nostalgia trip: reminded me a lot of messing with that and trying to get smooth-scrolling working :)
@aarthificial3 жыл бұрын
Thanks for sharing that! I'm too young to remember Commodore but the technique seems fascinating
@AndreasHontzia3 жыл бұрын
I saw the intro and knew exactly, where you were heading. I love it! As a fan of old school pixel art and the fresh new ideas of retro art, I can finally stitch my torn heart. This will enable the nostalgic flair to be transported into the present and future! Thank you!
@commenturthegreat29153 жыл бұрын
I've been using this combination of styles for a while now but your implementation is definitely better than mine, nice work!
@baerrach2 жыл бұрын
Thank you for sharing this stuff on the internet. It's great to see the problems and your thought processes to solve them.
@TeoPG3 жыл бұрын
This is impressive. Keep up the great work!
@aarthificial3 жыл бұрын
Thanks! I'll do my best
@michotic3 жыл бұрын
Jaw dropping. This could lead to a new era of pixel art games.
@bamfyu3 жыл бұрын
I haven't clicked this fast EVER
@Jkindelb3 жыл бұрын
Just binge watched every video! Absolutely inspired and excited to see more from this journey. Time to boot up Unity again!
@aarthificial3 жыл бұрын
Glad to hear that! Good luck with all your new projects!
@DArK-xj8lr3 жыл бұрын
He took pixel art style to next level!!! Lets gooooooo
@SariusxX3 жыл бұрын
Your new lighting reminds me of "The Last Night". Love what you do man, always so happy to see more!
@tiredko-hi-3 жыл бұрын
Wait this technique isn't that costly. That's mind blowing.
@MemberRoach2 жыл бұрын
The lightshafts look amazing! I had no idea that bringing pixel art and complex render tehniques together would yeld such an amazing result.
@cookieBadger3 жыл бұрын
I would have straight up kept watching the cheesy documentary version at 1:30 forever haha
@charlz-darvin3 жыл бұрын
Thank you for the English subtitles. I don't have enough practice to easily recognize voice and subtitles help a lot.
@GuyFromNet3 жыл бұрын
This is amazing. I was always thinking about combining these styles, but never accomplished to do so. Can you provide more technical information on how to achieve this in the future video?
@aarthificial3 жыл бұрын
Thanks! Yes, I'll definitely share some more info once it's finished
@ethanrogers20563 жыл бұрын
I dont how i got here, but im staying. Great video! I now feel the need to watch all the past devlogs.
@ZiplawDev3 жыл бұрын
man i dont have many people with the bell hit but you surely deserve it
@XtremeAffeX3 жыл бұрын
this is exactly what I thought was missing in a lot of pixel art games! I was always a fan of the retro style and feel like modern shading dynamics would work so well. you deserve more subs
@stevedoetsch3 жыл бұрын
1:28 Imma rewatch that dramatic moment
@yumavaneekelen3 жыл бұрын
Next to what everyone has said about your incredible solution - and possibilities.... 1:37 *cutting the music "OK enough of that." Brilliant! Rewinded 3 times.
@aarthificial3 жыл бұрын
@CSGhostAnimation2 жыл бұрын
Hey-- what do you think about hexagonal pixels?
@chekote2 жыл бұрын
I love these short technical videos. Your ability to quickly explain something in such a clear and concise manner is a gift.
@hippityhop95223 жыл бұрын
This kind of pixelart effect was used in Dead Cells but this looks more flexible. I just wonder how does it look with more detailed textures while in movement.
@aarthificial3 жыл бұрын
I've never played Dead Cells, but I did analyze some footage of it before making this video. I guess that they do the same thing but for the entire screen. That's why the background layers still appear to be snapping to the grid, like the trees here: kzbin.info/www/bejne/Y56oi4aGeKZ4qpo
@Grimdock2 жыл бұрын
Parallax and PNGs are one of the best pixel art inventions for gaming and certainly set the standard on what crazy ideas early 2000s designers were in to.
@OreganoDev3 жыл бұрын
This is amazing!!!!
@Junivieve3 жыл бұрын
THIS IS SO SICK! I just binge-watched a year of devlogs, you're genuine, share your passion admit mistakes and actually try and better the community as a whole keep up the amazing work dude!
@aarthificial3 жыл бұрын
Thank you so much! You literally made my week :)
@qualia7653 жыл бұрын
My preference in pixel art is: where the only non-pixel perfect legal transformations of pixel art are transformations, and integer-scaling. You a managing to make a thing that does that procedurally, good job!
@__________.3 жыл бұрын
Genius idea really. Also the light effect at 3:02 looks insane.
@aarthificial3 жыл бұрын
Thanks!
@manzup3r3 жыл бұрын
I love this. Normalize pixel perfection!!!!!! Adobe should hire u to fix their software (okay, maybe that's too ambitious for one guy, lol). Great job
@cartographercorinfer29712 жыл бұрын
Pretty sure these are some of the best explanatory videos I have seen... Extremally niche, but still frustratingly underrated
@jokesterthemighty2272 жыл бұрын
You rotate the sprite so it breaks the pixel perfection so i dont get what's even the point, you just do things the hard way
@EternityForest2 жыл бұрын
This is pretty much first time I've actually been impressed by a game engine outside of the famous ones. In an age of so many developers, it's hard to find anything that hasn't been done. Projects like this are really special! Especially in a 3 minute video. Usually, new technology takes hours to explain and 100 pages of math. This is wonderful!
@tastygold2 жыл бұрын
This game looks absolutely amazing!! Art especially pixel art is what I feel always holds me back, I’m much more programming centric, so I love the technical explanations of how systems work.
@brunoabano63553 жыл бұрын
That is so cool, keep the good work, I'll always be watching!
@aarthificial3 жыл бұрын
Thanks so much!
@lewismassie3 жыл бұрын
As someone with no prior understanding of any of this, you set me up with enough understanding to grasp the problem, then effortlessly guide me through the solution. Nicely done
@MEngelberts3 жыл бұрын
this videos quality alone shows me you will go places! keep the great work
@aarthificial3 жыл бұрын
Thanks so much!
@mikhailselyuzhenkov74503 жыл бұрын
Nice Devlog, I watched it all. It helped me to get some ideas for games I make right now, hopefully your game will be finished. Good Luck!
@aarthificial3 жыл бұрын
Thanks and good luck to you too!
@mikhailselyuzhenkov74503 жыл бұрын
=D
@GreyFox853 жыл бұрын
This is very interesting I've been racking my brain recently to solve just this problem on low resolution graphics. Great job.
@studiogoliath84613 жыл бұрын
This is the type of content that blows my mind. Keep it up!
@JackieCodes2 жыл бұрын
im mad at myself for just discovering this channel now, omg this was amazing
@notanimposter3 жыл бұрын
I am consistently amazed that you always seem to solve problems in ways I never would have thought of.
@ohman47753 жыл бұрын
Yoooo!! This looks sick!! I got recommended your channel by a friend of mine and I’m so glad I took their advice. Keep the good work up mate!
@aarthificial3 жыл бұрын
That's so cool! Thank you!
@bob-ji7ks3 жыл бұрын
absolutely brilliant video can't wait to see more
@garishtiger1403 жыл бұрын
WOW! This is amazing! When I saw those light shafts I was stunned!
@andrewglick62793 жыл бұрын
This looks gorgeous. I really appreciate that you're able to put so much effort into the production of such a short and concise video.
@sirlee52642 жыл бұрын
I really like how the bloom moves with the game. It makes it feel immersive and beautiful.
@michakrawczyk46883 жыл бұрын
You make awesome videos
@dawdledev3 жыл бұрын
Wow, this is so gorgeous! I can't wait to see how you leverage this!
@nyx_xon3 жыл бұрын
brilliant work. looking forwards to seeing more from you.
@sodagames49803 жыл бұрын
Yes! I was waiting for another devlog, awesome!
@ir-dan85243 жыл бұрын
man, this looks so cool. this is the first time I've hadyour channel recommended, but clearly I need to catch up.
@lumo013 жыл бұрын
The concept is genius and the execution flawless, my hat is off to you, Sir!
@saultoons3 жыл бұрын
Incredible! :D I always had this problem too
@carlos_7x3 жыл бұрын
This is so advanced for me, next-level thing. I love your videos, cheers!
@serrion13943 жыл бұрын
Hiho! I just binged your complete devlog series up until now! Completly blown away by your work! Gameplay looks briliant, puzzles you can make with what you have shown super interesting and the artstyle feels immersiv!
@aarthificial3 жыл бұрын
Thanks so much, it means a world to me!
@mateuszpatua30162 жыл бұрын
ngl, you're a genius!! so happy I discovered you at the beginning of my gamedev journey
@AlmantasKli3 жыл бұрын
Holy shit, I never even thought about the differences, and I'm definitely impressed by the solution.
@雪鷹魚英語培訓的領航2 жыл бұрын
Wow, incredible. Can’t wait to see something like Dalle-2 in your hands for asset creation!
@ninjoshday2 жыл бұрын
Astortion is shaping up to be a very beautiful and interesting game. I'm excited to see where the project goes from here!
@JorgeLIglesias2 жыл бұрын
Dude this is amazing! Like how is a 4 min video so informative... Thanks!
@ssiriss11203 жыл бұрын
Your channel is so underrated. Looking forward to next week!
@ianfield172 жыл бұрын
I've only watched 2 of your videos, but I'm hooked! You have so many cool ideas, I'm subscribing!
@Galomortalbr3 жыл бұрын
nice video, your solution is really inventive. in my projects i tend to just rotate the characters and let the pixels get deformed as i thought it was making the pixel art more believable, but this seems like an better solution
@JFK370023 жыл бұрын
Add lore (also, this is a new innovation, im serios this is crazy and I thought that a big game company would discover this artistic feat for game... BRUH YOUR A GENIUS)
@francescobittasi3 жыл бұрын
Dude this looks soooo gooooood!!!! Always happy to see a new video from you, keep it up!
@aarthificial3 жыл бұрын
Thanks so much!!
@ruckhusstudios10122 жыл бұрын
The light coming through that hole in the wall at the end was beautiful!