Nice of Day[9] to comment on this video right after finishing his construction work in the dust warehouse.
@jeanphilippecroteau2 ай бұрын
This is really funny but also a bit sad that almost no one signed up haha
@magnath91342 ай бұрын
The tournament was announced really late at a dreamhack which had no other StarCraft events so very few people got to sign up last second, it also has a sign up fee and you need to bring (or rent) your own computer
@Cosmic0508_SC2 ай бұрын
printf is quaking in his boots
@keizan51322 ай бұрын
The third one would be absolutely useful as hell for Clem, not useless in the slightest.
@13loodySword2 ай бұрын
the cannon rushing GOAT has just been crowned
@SailorMercury64493 ай бұрын
Thanks feardragon for uploading this, fucking ESL cutting his interview from the VOD is asinine
@Charles_DoBronx_Oliveira3 ай бұрын
o campeão tem um nome
@acedrew075 ай бұрын
I got lesbian vibes from sasha, just now saw she was trans, ive had a crush on her for years
@johnniehouston18165 ай бұрын
Scarlett is great player.
@rainunderscore6 ай бұрын
always been a huge fan of her since i started watching pro sc2, she’s such a sweet person<3
@JJ-is4wm6 ай бұрын
she was a boy before? is that correct?
@lkr_lkr_98915 ай бұрын
y any girl in top player on rts sadly
@MonstRsc26 ай бұрын
SOUND LEVELS JESUS
@l1ght2177 ай бұрын
Why he wear steve jobs gimp costume?
@CGI-Noob7 ай бұрын
this guy gets it
@cheyennealvis82847 ай бұрын
$100,000 prize pool and the owners and the sponsors make Millions!! These kids need to get themselves some agents.
@nice__username7 ай бұрын
ya
@Tu57y8 ай бұрын
Scarlett is such an extraordinary person. Humble, sweet, nice. Thanks for the documentary.
@anthonysalas83608 ай бұрын
I think his analysis is spot on. Very excited to see what they’re cooking up.
@FlockofAngels8 ай бұрын
Excellent documentary! Thank you for your effort in this endeavor! 😊
@itspch8 ай бұрын
Rumor has it David Kim is still a top Random GM SC2 player
@AB-ck7gm8 ай бұрын
stop shit talking sc2 david kim!
@Red-wb5jj8 ай бұрын
Sorry for my bad English. I'm not a native speaker. I think having some automated resource income increment you can stop or restart by hand is a good idea. I think that is one type of interesting decision. Especially if you can decide between 2, 3, or 4 resources. So you not only decide if you want to increase the income, but you also have to decide which resource you want to increase automatically over time. Of course, you can maybe pimp that through upgrades so you can get 2 different resources and or 1 resource faster, etc. per base/ main structure. I think it will also be good to just decide to increase the number of production facilities for combat units and you don't have to find a place for the structure. So you click a button and the facility is automatically placed near the main structure or something like that. Of course, you will have several main structures and you can decide which main structure will get the extra production facility. That will also highlight the strategy part. (One thing that could be lost is the possibility of hiding production and tech structures etc. anywhere on the map like hidden Gateways or Dark Shrine or something like that. Not sure if this will easily be possible in that game. Is for me one of many important strategic options.) I think also just having a menu full of different upgrades sorted in the economy, new units, and existing unit improvements would be a cool idea. Unit improvements can be abilities like blink that give some existing units totally new options or something like a general power or defense upgrade for a group of units like armor. In this case, I would like to split armor and weapon upgrades into more different categories like laser, explosive, poison, or projectile weapons and armor types. That could increase the diversity in battles. So for example a unit with a projectile weapon can be changed to a unit with a laser weapon etc. It may be something that you don't just upgrade, but you can also change for the current production cycle of the unit. So after you have built the unit with the laser weapon upgrade you can change that back to the unit with the projectile weapon if needed. And it's good that they will probably remove that boring supply thing so you start with 4/200 for example and you don't have to increase the max supply. One thing that is actually missing in a lot of different rts like all C&C, StarCraft, and WarCraft titles is the strategic diversity auto-generated maps offer. That are several things. One thing is that scouting becomes more important because you don't know what the battlefield looks like. That gives you also more options to hide economy, production buildings, and tech more easily and will play a bigger part in the decision-making. I really like that in Age of Empires 2 and I miss it in Starcraft and Warcraft. In combination with more spread resources like stone, food, gold, and especially forest in Age of Empires 2 there are a lot more options for possible bases or places for economy and hidden economy. In Age of Mythology and also in Starcraft etc. the places for an economy are really limited. Especially when you don't have auto-generated maps. I think that could increase the strategic part of the game if you increase the options instead of limiting them. That would for me some really important parts of an RTS. StarCraft 1 is of course a great game, but it also has its parts for improving. People should more often combine the best things of Starcraft:BW and Age of Empires 2. One last thing. I would also overthink the start position thing. In Age of Empires 2, there is something called "nomad maps" so you start with 3 workers who are randomly distributed across the map. Those are really funny maps because each game has its own individual story. For example, one time you start really near to an opponent and you will have from the beginning a really action-based match. Another time you start far away from every opponent and you can hide and build up your great economy. Furthermore, sometimes the match develops into a defensive style of play depending on the many things that can happen during a match. This map type also benefits greatly from randomly generated maps. In addition which resource you have enough in range or not is totally different in each match. So there is so much variety so the basic principles are different from ... for example Starcraft, where you know most of the things. You know where your opponent starts, how the map looks like, where the opponent can expand, where you can expand, and where are the roads to the opponent's bases or to your bases, you probably also know the few build orders your opponent can play and you can play and of course, you will probably know your build order you will play in one match, etc. In Age of Empires 2 the 4 different resources also make it possible to decide if you want to build high-quality units (gold units) or trash units (food/wood units) or to build more defensive structures (stone things like castles, turrets, walls). The last thing can help you to get different and more resources and go over to a more aggressive playstyle with a lot of harassment with a small group of units etc. All of these things do not contribute to greater diversity, quite the opposite. They make the game more predictable and therefore more boring.
@Prometheus40968 ай бұрын
This is a terrible interview. Guy gives boomer takes on RTS. He says 'like' an absurd amount of times. The interviewer never pushes back, or asks clarifying questions. All he does is just blow hot air up the other guy's ass. "That's so true." "that makes a lot of sense, actually" "that is such a great insight" NO! Maybe this game is actually good. But what David Kim is saying all this video is almost all bullshit. And we learn literally nothing about the game.
@Rastloese8 ай бұрын
Greetings. What planet are you from?
@grummler90888 ай бұрын
The "guy" is a former SC1 pro player and one of the leading minds behind SC2. You can certainly disagree with him, but at least try to do it in a way that doesn't make you look like a complete clown.
@Prometheus40968 ай бұрын
David Kim putting out ideas about RTS that were known to be false in 2006. Claiming he thought about them for 10 or 30 decades. But he has literally nothing to say about what these new gameplay concepts has that his game will have. Making the same claims and statements that everyone and their dog has made ever since SC BW became popular, but claiming he is the first and only one making them. Fans are asked to have 'an open mind' while the devs have huge promises while making the same mistakes over and over again. Come back to us when you made a game that is actually a ton of fun and you can actually show us this. Because this is just stupid talk.
@alex_marianyi8 ай бұрын
Important question: has feardragon figured out how to cannon rush in this game yet?
@3Wizards8 ай бұрын
That sounds really interesting to me. Now I am really hoping for some high fantasy non-futuristic setting.
@anthonysalas83607 ай бұрын
Nah they’re are definitely robots in this one. Has an anime vibe
@Kylethejobber8 ай бұрын
Starcraft no other game come close to it
@filmorejohnson8 ай бұрын
So far, sure. But I'll keep an open mind and give Kimcraft a try once it's out.
@anthonysalas83607 ай бұрын
KimCraft will rule them all. People will bow to it.
@N1rOx8 ай бұрын
I'll never forgive, never forget him for the swarm host era.
@rewazzu8 ай бұрын
Dam he been playing StarCraft for 30 decades
@SBqwerty8 ай бұрын
Talking about a game that has no gameplay footage out seems premature - it's hard to have an emotional investment in a game when you could be building the next halo wars
@feardragon648 ай бұрын
I don't think that is an unfair take! I don't think it's for everyone to express interest at the "design philosophy" stage. And I don't think anyone should jump to conclusions that "this game WILL be great" or "this game WILL be terrible". But I also think it's reasonable for some people to be interested in hearing more about the intentions behind a new game being developed by someone heavily involved in the direction of StarCraft 2. But I respect your take on that. Hope you can see gameplay footage to gauge your interest sooner rather than later! But agree it's good to reserve strong judgement until something concrete is seen.
@waffen988 ай бұрын
What a moronic statement.
@43tread8 ай бұрын
Wow, copy paste?
@dumplingsistasty8 ай бұрын
Awesome! Thanks for the interview!
@lukex13378 ай бұрын
Great interview, thx FearDragon
@killersmile71808 ай бұрын
Frist
@lukex13378 ай бұрын
Legend
@ToiRChannel9 ай бұрын
I'm not sure if you've mention this, but some units, like the disruptor, adept, cyclone, etc. Have death voice lines, not the screams one usually hears but for example the disruptor has the line "The true end has come..."
@sambrunner150510 ай бұрын
Can't wait for Phog to come back!!! #IVDPHOG
@krakmorfar10 ай бұрын
She doesn't like being called queen of blades, right?
@SpiralBiscuit11 ай бұрын
banger
@petrowi Жыл бұрын
USELESS FACT: I just spotted that the BC teleporting in produces a disk-shaped ripple behind itself as it appears at the target location
@princevegeta3325 Жыл бұрын
BEST UNDERDOG STORY EVER!!!
@yoonhong3266 Жыл бұрын
Cant wait to visit myself
@catsozen Жыл бұрын
I like how I feel like a total newbie but in a good way when I hear this song. ❤️ RO.
@47ness5 Жыл бұрын
A lovely vlog told without words. 😌
@tisilviosilence6158 Жыл бұрын
This was so relaxing, thanks for sharing
@kesatola3554 Жыл бұрын
Any plans to participate in the next HSC?
@feardragon64 Жыл бұрын
I think next HSC timing isn't great for me so somewhat unlikely. Very much hoping there is eventually an NA HSC though!
@zwtral Жыл бұрын
There and back again. Fun amazing adventure and video!
@pinkfloyddwc Жыл бұрын
Koreans are good at starcraft cause they're smart asf not because they have fast internet lol
@ProbeSC2 Жыл бұрын
My guess was 7? Mainly because I feel like that might be the number for queuing up patrol moves.
@jamalchoto Жыл бұрын
Music if from ragnarok ❤
@fritt_wastaken Жыл бұрын
Description of hardcoded in-game values in a cryptic xml format with no unit testing... Is there really a process issue? 🤔