Is there any way to get the scripts that are no longer on google drive?
@bluebelllab.925311 сағат бұрын
I have a question. i use 'OK Custom Voice Followers' mod and some of 'JP custom voice follower' mod. and this mod is not compatible this follower adjust mod. i hope to solve this compatible problem. and expect to your mod.
@jerryork18 сағат бұрын
You are mighty!
@mikegreen200691Күн бұрын
fantastic video, I can't tell you how good it feels to be rid of those error red lines and problem reports 😂
@animationpractice1166Күн бұрын
As a hobby 3D creator and a gamer, I think its a great time to try and put my characters in the game! So much to figure out.
@PaulBrocklehurstКүн бұрын
v handy thanks! well on the way to start using scripts now
@CarloGoiff6662 күн бұрын
What would be the advantage of using this instead of NFF?
@Darkfox127Күн бұрын
Different and more immersive experience. Depends on your preferences.
@halrixx2 күн бұрын
Will you make a tutorial of gameplay setting menu?
@Darkfox1272 күн бұрын
That's a good shout. I've got one other tutorial coming first for Starfield and I've booked myself a week off work at the end of the month so I can get some other projects finally finalised. Maybe I'll whip a video up then. :)
@ZyliceLiddell2 күн бұрын
As an Australian, I find the name ‘Bogan’ amusing.
@ZyliceLiddell2 күн бұрын
‘Wait a moment’ is what those Indian scammers say lol!
@BlottyWellRight2 күн бұрын
Cool
@borealisaurora3 күн бұрын
Looks great! Will give it a try. Thanks!
@DJLegends3 күн бұрын
looks great hope to see the CK guide for SF to come back!
@darrennew82113 күн бұрын
It's nice that BGS gave a way for mods to add things to that menu so MCM isn't necessary.
@Darkfox1273 күн бұрын
I would have liked them to add a way of collapsing menu item collections though as the more of us that add menu options, the far longer than list is going to be. It's a nice feature though.
@ImADoctorNotA3 күн бұрын
Great integration of the mod!
@marconihimself3 күн бұрын
Brilliant. Ypu say you dont edit any forms? I run Ascension, and that mod overhauls pretty much every weapon and spacesuit in the game. Running your mod wont return the values in ascension to vanilla defaults? Like, the pistol damage for instance?
@Darkfox1273 күн бұрын
It's done using modifiers so if certain things like weapons and spacesuits you don't want to touch the weight of, it wont't and you can enable the other stuff instead.
@marconihimself3 күн бұрын
@@Darkfox127 i pretty much want to raise the weight of weapons and spacesuits and make it more difficult to hoard stuff, but I dont want to risk reverting values for stuff like weapon dmg or spacesuit resistance to vanilla values. If the edit to weight happens at a "high" level (meaning, it wont touch the records) then I can use this mod safely. Otherwise it would probably need a patch for ascension. Same goes for food or medicine. If a mod edits food buffs, would editing the weight revert the buffs to vanilla parameters?
@Darkfox1273 күн бұрын
@@marconihimself This mod does not edit any records so you should be perfectly fine. This mod isn't going to touch anything other than weight.
@marconihimself3 күн бұрын
@@Darkfox127 tested it just now and the eon had 10dmg. In Ascension the eon gives 90dmg I believe. I loaded it below Ascension. So maybe it does in fact overwrite overhauls to items, which isnt a problem for many people if theyre not using mods that changes values for weapons, suits, food, medicine etc. Editing items without merging mods is a pain sometimes changing a price or a weight overrides a overhaul. I remember bashing my head against the wall in skyrim and fo4 to make the mods I wanted work in conjunction :p
@khankrumgaming89263 күн бұрын
NIce!
@Sally4th_3 күн бұрын
Nice & neat.
@rebkahibasdeys6 күн бұрын
Update 1/15/2025: Put the papyrus++.dll in the plugins folder inside Notepad++ And put the papyrus++.xml in the CONFIG folder inside Notepad++ Then open Notepad++, go to Plugins ---> Plugins Admin ----> Window will open, find the papyrus Lexer from the list, and INSTALL it from this window. Now its installed in NotePad++ and should be available in the PLUGINS tab
@MehrdadParthian9 күн бұрын
this is amazing. my problem is, i want the player to actually teleport forward a few meters, instead of traveling to a specific Xmarkerheading. i checked the creationkit wiki but no help with this either. is there a way to change this part of the script "Game.GetPlayer().MoveTo(Loc01)" to move forward in Y axis for example, instead of Loc01 ?
@novaproduction57949 күн бұрын
What about installing it in a stock game folder and install the extended version
@MehrdadParthian9 күн бұрын
12 years later... its basics 101, and its Great. thank you !
@gregsheehan354110 күн бұрын
So helpful, thank you.
@sethh879810 күн бұрын
Everything worked flawlessly except for the parent.OnInit() line. It fails to compile because it says the function does not exist. Is this necessary to get the MCM to work correctly?
@sonnymastrangioli10 күн бұрын
When Creation Kit Jesus' tutorial from 12 years ago still helps you out today... 😁
@Grafiksman14 күн бұрын
I can't seem to bump up the resolution on your vids. It's so low-res I can't read anything on the screen. I changed settings from Auto various other resolutions but it still stays low-res. Any ideas how to fix this? I have very fast broadband and 4K monitor. No other vids are doing this.
@N4TM4c14 күн бұрын
I used this for to create a .bsa for New Vegas using BSAOpt. There's some meshes, textures and sound files. It turned my 209mb files into 18kb!.. as you may have guessed, nothing loads in game!! Any ideas out there?
@N4TM4c14 күн бұрын
I used FOMM in the end, worked first time
@GizmoDuck-j6i18 күн бұрын
How do you get your subwindows to stay? Mine move all around on every load, you're are almost like they are docked together.
@RolandBendlin19 күн бұрын
I cant find SSE Creation Kit Fixes Updated, is there something Im missing?
@paulmouatib999919 күн бұрын
I don't have any SkyrimEditor.ini file
@bellasaridesigns20 күн бұрын
11yrs later you’re still saving our mods. Newbie who is learning a lot thanks to you! Do you take tutorial requests??
@Darkfox12721 күн бұрын
UPDATE ON BROKEN EXTENSION Firstly, I apologize for not noticing this issue sooner. I’ve been away from Starfield for several months and only discovered the faulty vscodepapyrus-1.7.0 extension upon returning to modding the game. To work around this problem, please download the older file as demonstrated in the video, which is stored in my Google Drive. I had to download a six-month-old version of the kit through Steam Manifests, but this should save you the trouble. I’m not sure what Bethesda did to break the settings on the extension, but using the older version seems to resolve the issue, although I haven’t extensively tested for potential problems. My theory is that some Papyrus functions added by the recent Shattered Space update and additional free DLC might not be recognized by the old extension. You can keep vscodepapyrus-1.7.0 in the folder and add vscodepapyrus-1.6.2 alongside it, then point to the older version when you install the extension. Restart Visual Studio Code, and you should be good to go. Google Drive Link: drive.google.com/file/d/11KfBV__3JxevuaGAVuhxz5tTX8wR5dFn/view?usp=drive_link
@alimage457522 күн бұрын
Hi, friend! This mod seems quite useful, but I would like to ask what do you know about how occlusion Panels work in Skyrim? As observations show, they really hide everything that is behind them, but this is only if you stand close. Having moved a couple of meters away from them, they again begin to load almost everything that is behind them, which is a little confusing and questions arise as to why they are needed at all if they work like this. Maybe you have some thoughts on this matter? Or maybe some advice.
@dylanmannion310823 күн бұрын
Thanks :)
@moduntilitbreaks24 күн бұрын
Great video!
@skyrimsloot271724 күн бұрын
Hi Darkfox, wondering if you could help me out with something. So i've tied the script that adds the note to the courier to a door, which works perfectly, however even though I have it set to "Run Once", everytime I open said door the Courier brings me the same note again. Is there something I can add to the script that will stop the quest firing again if the player holds a certain item -the key to the door for example? Much appreciated, your guides have helped hugely with a mod I'm creating!
@executoralex33325 күн бұрын
I use this with New Vegas. Thank you!
@N4TM4c25 күн бұрын
Never edited a vanilla navmesh before, so was deleting parts and couldn't get my plugin to save! After watching this, I've learned so much so thank you.
@AmoGlobine27 күн бұрын
amazing, finally found a way to merge the bsa for my mod, and add content with ease thanks
@wobinich2009Ай бұрын
INCREDIBLE MOD!!!
@OlibuuАй бұрын
Needed this to extract Improved Closed Face helmets 💀
@charlesdjones1Ай бұрын
Hi, I was trying to change the sound file associated with abJetboost to the Mr. Handy thruster sound, is this possible? Thanks.
@Schmiko6928Ай бұрын
Awesome work mate, late to the party I know but better late than never.
@sethh8798Ай бұрын
Would only work for me if the note alias is filled out properly, can't seem to force fill the reference.
@magus8015Ай бұрын
Years later, and this is still so helpful. Thanks for everything you've done for us, DarkFox! <3
@nzquads7831Ай бұрын
Does version 2.0 work in VR?
@mikefitzhugh8079Ай бұрын
I've followed this video 3 times, checking and rechecking to make sure I'm doing what's described. This didn't work at all. I can't load the CK with the creation kit exe, through steam, or through MO2. Several people make this same comment, but I can't see where the guy has responded to any of the comments below. Been a waste of time, and nothing works.
@mikefitzhugh8079Ай бұрын
Man, I wish I hadn't done this, now i have a massive clusterfuck.
@jeffreysmick821Ай бұрын
I would really like to view the tutorial on scripting and how it works out with the CK through MO2. Are you telling us that the CK will find the .psc and .pex files? How? TIA.
@ArchangelAriesАй бұрын
What about the issue when you're running the MO2 "Stock Game" setup in your modlist because you're using a downgraded SSE? When using MO2 it gives a version ID error and won't use the VFS system or just won't allow to use the CK with version mismatch because of the downgraded SSE in the stock game folder. It asks for a ConstructionSetNetwork.ini, says to set bversioncontol to 0, but then refuses to use said ini because it requires "full paths"
@TheChroniclesofLouieАй бұрын
Hi Dark Fox. I've followed your instructions in this video, but when I am moving all of the scripts from the "Tools / ContentResources.zip" file into my "Data / Scripts / Source" folder, I am encountered with a prompt which asks me if I want to overwrite the following 4 .psc files: QF_SFBGS003_BountyScannerQ_FD0066B3_2.psc QF_SFBGS003_BountyScannerQ_FD0066B4_2.psc QF_SFBGS003_BountyScannerQ_FD0066B5_2.psc QF_SFBGS003_BountyScannerQ_FD0066B6_2.psc This may be because of the way in which I've moved the .psc files into my "Starfield / Data / Scripts / Source" folder (copying and pasting the "ContentResources.zip" file into a new folder, unpacking the copied "ContentResources.zip" file, navigating to the "Scripts" folder, then using the search option (typing in ".psc") and dragging them all over into my "Scripts / Source" folder). I suspect that the 4 scripts I've listed above (in the "ContentResources.zip / Scripts" folder) have multiple locations in different sub-folders within "ContentResources.zip / Scripts", but share the same name(s). I've opted to overwrite these files when prompted, but may have caused trouble for myself in doing so. Thoughts? EDIT: In addition, in the "ContentResources.zip" file, there is at least one file within the "Scripts" folder that is not in a .psc format (that one I've discovered thus far being "Scripts / Source / SFBGS003 / placeholder.txt"). What, if anything, should be done with this file, and / or others like it? Thanks for your time.