I definitely plan on doing so! This method isn’t super universal nor accurate to how, for example, ID software did it so I hope to remake it focusing on using photos instead of
@protophase2 ай бұрын
@@blightworks Nah man I think you should focus more on creating from scratch tbh because it seems to be harder to find tutorials on making your own textures without using images. Another thing with images is that you'll rely on using images instead of making something yourself. I have tried texturing with images but it's a pain in the ass to find source images that are both what you're looking for and free to use.
@SimonJ572 ай бұрын
I love the choice is Music. Some of the best chiptunes in a SID rendition.
@blightworks2 ай бұрын
I know about the Windows error sound, my bad, pressed some keys on accident while trying to advance the dialogue. <3
@YouTubeIsntTwitterKnockitoff2 ай бұрын
Hmmm, why do I have a feeling 'cactusquid' was a huge influence on your works...( ? ) ;' D
@blightworks2 ай бұрын
@@KZbinIsntTwitterKnockitoff Cactusquid is definitely a big inspiration for me, and I think a lot of his game making philosophies really helped get me into making things. All of my early projects you can see where i was influenced, I really can’t give my appreciation for him more! I hope as time goes on, you’ll be able to see more and more of what I have to offer. I’ll be posting some play throughs of my newer releases soon!
@EdrickIvan2 ай бұрын
I remember I made an entire scene in Blender using super high quality models and textures, render them with Cycles ( Ray tracing ) and then compressed the hell out of them, it worked surprisingly well, and because the pixels are so big, your mind fills in the gaps and it looks realistic but low quality.
@EdrickIvan2 ай бұрын
I remember I made an entire scene in Blender using super high quality models and textures, render them with Cycles ( Ray tracing ) and then compressed the hell out of them, it worked surprisingly well, and because the pixels are so big, your mind fills in the gaps and it looks realistic but low quality.
@luxari42983 ай бұрын
Where can I download these brushes from?
@alepacho81924 ай бұрын
it looks like Keyboard Drumset Fucking Werewolf
@Ostnizdasht2067 ай бұрын
Took me forever to find a vid like this. Thanks. It's very informative.
@ILIKESCIFI10 ай бұрын
I love every little BIT of it!!!!!!
@VictorHugoSoares.10 ай бұрын
How about BOUNDS
@blightworks10 ай бұрын
demand for boomer shooters have dropped and i got a burnt out working on it. Maybe i’ll come back to BOUNDS in the future but right now, it’s not a game i necessarily want to work on. Someday
@JebaliJihed-g5c10 ай бұрын
maybe you just want to create a retro game , here's your game . now make BOUNDS cause its the real deal maybe not visuals and retro feels but just a story a commercial goal will do . i love the game btw@@blightworks
@JebaliJihed-g5c10 ай бұрын
why not make tutorials about it ?@@blightworks
@LordTrashcanRulez9 ай бұрын
@@blightworksWhen demand for a game drops, you generally want to release one ASAP. There aren't many boomer shooters, but there are a lot of roguelites because they have more players. Between making a boomer shooter and a roguelite, boomer shooters are easily much more likely to succeed
@blightworks9 ай бұрын
Hey, thank you all for the enthusiasm about BOUNDS and I love how much you are dedicated to that project of mine. I just wanted to say that while I like releasing these games and having you all play them, when i make them they are more so made for myself. I love making games because they’re games I would love to play. If you don’t like the games i’m making as of late, i’m sorry. Maybe I’ll return to working on BOUNDS sometime, but for now, i’m focusing on my personal life and making things that me and others can both enjoy. Love you all <3
@MontieMongoose10 ай бұрын
the parallax scrolling is impressive
@blightworks10 ай бұрын
thank you! I know it’s not accurate to C64 hardware as it wouldn’t be powerful enough but i thought i might as well add parallax considering it runs on modern windows machines
@nicktaylor803211 ай бұрын
Grew up with the 64. And damn, this looks f**king amazing mate!!
@blightworks10 ай бұрын
thank you so much! It took a while but i’m definitely happy with the final product and i’m glad you like it :D
@ThatOneNick11 ай бұрын
Dope!
@LordTrashcanRulez11 ай бұрын
It's honestly insane how there's almost no tutorial on making low poly textures like this consider most indie games have a pretty similar 3d style.
@beeast4853 Жыл бұрын
thanks for the tutorial!
@tumbleweb Жыл бұрын
I like the execution and the concept overall. I wonder if you could apply shaders to give this off-angle CRT effect in a Godot game. That might be an interesting topic to explore!
@cheers9430 Жыл бұрын
Been using gimp for a long time. Just for on & off projects & little things. The stuff about random dynamics, noise, slur, tile blur, overlays & even alignment are all introductions to my gimp repertoire. Great vid. Awesome & deep software.
@animatrix1490 Жыл бұрын
Looks sick!
@chaseyates3848 Жыл бұрын
Love the game feel in all your stuff! Everything is just so crunchy and punchy
@alexandreturcotte6411 Жыл бұрын
Quite dope, ngl!
@axxy6879 Жыл бұрын
the music in these games is actually incredible wtf
@LuiDeca Жыл бұрын
It's so cool that you make your own textures! Since I'm not much of a visual artist I never thought to use filters, noise, overlays, etc. I thought it was all handmade. I will try this next time I get into gamedev again! Lol
@wach9191 Жыл бұрын
Cool game
@sashaklin9728 Жыл бұрын
You deserve so much more visibility !
@beeast4853 Жыл бұрын
Is that a rampage on rails!?!
@dasaevidle3504 Жыл бұрын
Niice
@Mark-1979 Жыл бұрын
Absolutely stunning!
@beeast4853 Жыл бұрын
really impressive! looking forward to more vids
@zekefoxfire2753 Жыл бұрын
Lol i thought this was a new analog horror for a minute 😭 love your videos so far! Always love seeing retro style stuff
@christopherbrown1452 Жыл бұрын
Celebrate good times come on…. If you think I’m singing the whole song your wrong
@candycreeper280 Жыл бұрын
Nice
@candycreeper280 Жыл бұрын
I honestly think ur underrated ngl u make all these games and u have only 130 subs like what and some of ur subs don't even watch ur videos so u kinda deserve more subscribers ngl
@BreverSuPlays Жыл бұрын
second commentor
@seraph8293 Жыл бұрын
i think duck 64 looks pretty good
@blightworks Жыл бұрын
Thank you! more updates to come, same with Bounds :)
@evank3718 Жыл бұрын
Very glad this was recommended to me. What does the date in the title refer to?
@blightworks Жыл бұрын
Nothing in particular. Just sometime after the N64 release date. I think just over a year.
@TRPBOYADDCT Жыл бұрын
ngl thought this was an arg
@blightworks Жыл бұрын
Nope, sorry 😅 maybe another day though… ;)
@bidipad Жыл бұрын
Nice! I like how everything just looks like if it was an old game good work!
@wolfcl0ck Жыл бұрын
Quack, tbh
@TheNixxorz Жыл бұрын
Thank you very much, this was enlightening - love the idea of mixing a "noisy color texture" and a "shape texture" that you showed. Thanks again and I'm looking forward to your next tutorials and devlogs :)
@TortillaPizzeria Жыл бұрын
Would love to see tutorials for enemy models and basic ai some day.
@dasaevidle3504 Жыл бұрын
Man, you're awesome! And what about the tutorial of making first-person animations with arms and weapons for your game? It would be great!
@blightworks Жыл бұрын
Thank you! That tutorial will not be too far away I hope. Is there any specific things you'd like to know about it?
@dasaevidle3504 Жыл бұрын
@blight Thanks for answering) Well, many things, but most of all: do you make gun and arms models separately? If yes, how do you attach a gun model to arms and where do you make animations (for example, shooting animation) in blender or godot? I've forgotten to say, you've inspired me! Thank you!
@blightworks Жыл бұрын
Yes! The arms and gun models are separate and are animated in Godot, with the arms being a models with a skeleton. This is so if anything needs to change, it's way more convenient, e.g. if the arm texture needs to change then because the arms are separate means each arm is the same so any changes can be carried across all arms. The guns aren't actually attached in any way to the arms in a physical sense, the guns are just a child of the arms which are a child of a Node3D that stores everything needed, that way if the arms or the entire rig is moved in the animations it'll still look attached, you just have to be careful how you animate it is the only problem. I can imagine it's not the greatest solution in the world but as a beginner it's something I found to work best for me and the game. Crazy to hear I inspired you and I wish you the best :) I will probably make the weapons video after Bounds Devlog 6 is done
@dasaevidle3504 Жыл бұрын
@blight Understood, gonna try this, thanks! I'm looking forward to seeing new Devlog and video about weapons)