It's honestly insane how there's almost no tutorial on making low poly textures like this consider most indie games have a pretty similar 3d style.
@cheers9430 Жыл бұрын
Been using gimp for a long time. Just for on & off projects & little things. The stuff about random dynamics, noise, slur, tile blur, overlays & even alignment are all introductions to my gimp repertoire. Great vid. Awesome & deep software.
@LuiDeca Жыл бұрын
It's so cool that you make your own textures! Since I'm not much of a visual artist I never thought to use filters, noise, overlays, etc. I thought it was all handmade. I will try this next time I get into gamedev again! Lol
@EdrickIvan2 ай бұрын
I remember I made an entire scene in Blender using super high quality models and textures, render them with Cycles ( Ray tracing ) and then compressed the hell out of them, it worked surprisingly well, and because the pixels are so big, your mind fills in the gaps and it looks realistic but low quality.
@TheNixxorz Жыл бұрын
Thank you very much, this was enlightening - love the idea of mixing a "noisy color texture" and a "shape texture" that you showed. Thanks again and I'm looking forward to your next tutorials and devlogs :)
@Ostnizdasht2067 ай бұрын
Took me forever to find a vid like this. Thanks. It's very informative.
@dasaevidle3504 Жыл бұрын
Man, you're awesome! And what about the tutorial of making first-person animations with arms and weapons for your game? It would be great!
@blightworks Жыл бұрын
Thank you! That tutorial will not be too far away I hope. Is there any specific things you'd like to know about it?
@dasaevidle3504 Жыл бұрын
@blight Thanks for answering) Well, many things, but most of all: do you make gun and arms models separately? If yes, how do you attach a gun model to arms and where do you make animations (for example, shooting animation) in blender or godot? I've forgotten to say, you've inspired me! Thank you!
@blightworks Жыл бұрын
Yes! The arms and gun models are separate and are animated in Godot, with the arms being a models with a skeleton. This is so if anything needs to change, it's way more convenient, e.g. if the arm texture needs to change then because the arms are separate means each arm is the same so any changes can be carried across all arms. The guns aren't actually attached in any way to the arms in a physical sense, the guns are just a child of the arms which are a child of a Node3D that stores everything needed, that way if the arms or the entire rig is moved in the animations it'll still look attached, you just have to be careful how you animate it is the only problem. I can imagine it's not the greatest solution in the world but as a beginner it's something I found to work best for me and the game. Crazy to hear I inspired you and I wish you the best :) I will probably make the weapons video after Bounds Devlog 6 is done
@dasaevidle3504 Жыл бұрын
@blight Understood, gonna try this, thanks! I'm looking forward to seeing new Devlog and video about weapons)
@TortillaPizzeria Жыл бұрын
Would love to see tutorials for enemy models and basic ai some day.
@protophase2 ай бұрын
Awesome! Make more tutorials about this!
@blightworks2 ай бұрын
I definitely plan on doing so! This method isn’t super universal nor accurate to how, for example, ID software did it so I hope to remake it focusing on using photos instead of
@protophase2 ай бұрын
@@blightworks Nah man I think you should focus more on creating from scratch tbh because it seems to be harder to find tutorials on making your own textures without using images. Another thing with images is that you'll rely on using images instead of making something yourself. I have tried texturing with images but it's a pain in the ass to find source images that are both what you're looking for and free to use.
@luxari42983 ай бұрын
Where can I download these brushes from?
@beeast4853 Жыл бұрын
thanks for the tutorial!
@EdrickIvan2 ай бұрын
I remember I made an entire scene in Blender using super high quality models and textures, render them with Cycles ( Ray tracing ) and then compressed the hell out of them, it worked surprisingly well, and because the pixels are so big, your mind fills in the gaps and it looks realistic but low quality.