If you store a chess board in a 2D array in memory, it's time to go back to coding school. What a complication for nothing when mod() and div() are here to make your life so easy
@mikekilkelly213823 күн бұрын
what is automatic key frame recording?
@liquidvapour25 күн бұрын
The terms "world space" and "screen space" are useful here. All game logic in world space. Then render world space to screen space using the provided matrix transformations. Great vid 👍
@WintermuteDigital24 күн бұрын
Yeah that's a good point, thanks for contributing! It is clearer to make the distinction between how data is represented and manipulated logically in the backend, and how it's displayed on the frontend.
@JakubSKАй бұрын
It's ok all, this won't come out, you can steal it.
@artofmovingframesАй бұрын
Can we do motion graphics with video editor. Is there any tutorial for that. Using special effects like after effects
@DGalious2 ай бұрын
Just an instant like for the topic ))
@Omar_Al_Seddik2 ай бұрын
Mouth breathing is bad for you.
@dieselboy.76372 ай бұрын
Did you gave up in this channel?
@WintermuteDigital2 ай бұрын
I know it's been a while since I've posted, but I have a few half-cut together videos on my hard drive ... life is going by pretty quickly nowadays so I don't have the same time I used to have to make videos but I'm still making games and I believe I'll come back to this channel someday :)
@auldenspencer48822 ай бұрын
why you bang on your key board
@junglefat22973 ай бұрын
Thank you! This was well spoken and also valued my time. Thanks for keeping such a zoomed-out approach!
@SmashtoonGamer3 ай бұрын
Thanks
@SnakeEngine3 ай бұрын
Isometric is good for looks, but that view is confusing for gameplay. So meh.
@hoseinbebany4 ай бұрын
Can't learn sht u get 👎
@lv99redchocobo374 ай бұрын
When we get to the math it makes me think maybe I'm too dumb to be a game developer
@code_craze77054 ай бұрын
i cant find the place were you add a vertices, my version is old though, also then i move the thing that I'm using in place of the vertices then the faces disappeared, and its not graduial ither its very weird. if someone knows how to fix my problem please let me know.
@franktothemax4 ай бұрын
Tried using an additional Empty and parenting it to the middle of the launcher.. then adding a UV sphere as a projectile and hooking it to the Empty using the hook modifier. The sphere follows the tail end of the rope where I hooked it.. but getting it to detach and keep the momentum of the throwing arm is eluding me. Ive tried rigid body dynamic animation keyframes + key framing the hooks influence on the sphere at the same time the rope should be letting go of the sphere.. but cloth physics mixed with rigid body physics can be super unreliable it seems. You should do a follow up where you actually launch something and show us the way!
@scorp98385 ай бұрын
уебан
@vadiquemyself5 ай бұрын
3:03 did anyone already pointed out that in the perfect isometry *1:2 is the cosine*, and 0.5 is not equal to 0.6, as well as √3÷1 is not equal to 2÷1 because √3 ≠ 2
@davidc_ac93775 ай бұрын
Long time later. Hey have you published this game yet? I would love to play it.
@AlienFreak696 ай бұрын
How did you add geometry at 0:38 ? Nvm. It's Loop Cut (Ctrl+R). I haven't used Blender in years and forgot how to do loop cuts.
@ardauner42746 ай бұрын
Thanks for the instructional video James! Also happy birthday buddy hope u have a good one man 🎉🎉
@MoonbaseDiscoRecords7 ай бұрын
these series were the best blender motion graphics tutorials on the tube. Sad that it is discontinued.
@desmini28 күн бұрын
exactly!
@ThePandaGuitar7 ай бұрын
Wow, great video
@derrickmiller89137 ай бұрын
How do yout put words on the other side of it
@andresdavidacevedoascencio69907 ай бұрын
what is the application to pixelate please
@nigelhill747 ай бұрын
Good video, thanks. The problem with the edge highlights showing in the middle of the ground is because you were technically placing the tiles incorrectly. You can see this because the lowest tile was two pixels beneath the grid line. If each tile was moved up by one pixel relative to the higher tiles the lines would disappear, you would be on grid, and the kinks along the edge of the floor would be fixed. Subscribing for more good videos. :)
@gmdb38 ай бұрын
This just gave me an idea of how to make them in geo nodes, thanks
@lordfresh8 ай бұрын
Too loud music
@magicpondrecords8 ай бұрын
when doing something like this for my games trebuchet would I bake the animation and then bring it into substance painter to get all the maps sorted? and then just build out the materials in engine?
@ericd.5348 ай бұрын
Thanks for the video! God bless you!!!
@ericd.5348 ай бұрын
Thanks for the video
@ldelmar38759 ай бұрын
It seems like a vertex parent works as well, just to skip the part with the empty.
@matioz91259 ай бұрын
Pipo
@volkantansk8169 ай бұрын
Im getting nullreferance error for second line of code gamemanager. Object reference not set to an instance of an object . Im pretty sure i assisgned the ıbject references from hirearchy.
@rmt35899 ай бұрын
This is cool, and I love Isometric! I doubt I'll ever do true 2d isometric, and because I plan to make a 3d isometric game(s), if I do ever make a 2d one, I'll probably just use 2.5d to handle the mechanics of it.
@hortchester125510 ай бұрын
Awesome video
@elizabethcabbage981710 ай бұрын
Considering the whole isometric display *is* just a display and only cosmetic, and also the fact that we as a programmer both will use xy coordinates easier *and* have a conversion algorithm into our isometric coordinates (I know you said "I don't think" so I'm just clarifying) there are *no* disadvantages to doing our maths in xy coordinates and then telling the computer to convert to isometrics. This goes for about anything though: if you're going to be manually calculating something repeatedly, make an algorithm for the calculation where you just need to input x, y, and so on. This not only makes it easier on you as you're doing any given calculation but it *also* mitigates the human error to any given use.
@MYBB9010 ай бұрын
12:00 only one panel is moving
@MYBB9010 ай бұрын
all i keep getting on the last one is "cannot rip faces. I'm pressing same spots you are. What's the deal
@MYBB9010 ай бұрын
cant get the same results on the first one. I do everything you do but i can't move just one keyframe. it moves all of them. What is the deal?
@Racools10 ай бұрын
Where did you learn to make your card system?
@jonathanmarcelthome10 ай бұрын
Thanks for the great Video.
@fivetails730611 ай бұрын
bro do something with this whistling sound of your voice plz
@ZainAhmad-jl4vt Жыл бұрын
area of effect can also be done with a simple array that checks for every neighboring tile, or what ever tiles it is for the matter.
@iconlearn Жыл бұрын
does this work in a 3d game?
@pix9755 Жыл бұрын
yeaa either im simply a noob or there is no vertex being added in the layer menu. i can drag out a black line and can make it snap. Im in edit mode and have the square ring selected. I hope you can maybe try to explain every step and thing as we were complete beginners! Because I sure am
@jurgenvantomme Жыл бұрын
Very well explained. Thank you.
@ThePhantomviper Жыл бұрын
Can you slow it down and reverse as if you are coming out of light speed bacjk into space? I wondered if the reverse might effect was possible