Per C1.21 (see also C1.333 and C1.334), you must draw another battery access card if there are NO known enemy units in/adjacent to your AR/FFE BASE level. See also the OBA flow chart. I don't know your Offboard Observer hex but don't forget about blind spots blocking LOS to the base level of the AR/FFE regarding known enemy units. Finally, FFE hexes are not open ground (C1.57) so brokies don't need to Rout. Thanks for all the AARs you post!
@ASL-Spotting_Round4 күн бұрын
Thank you for that. I wasn't aware of the rule on FFE-OG. Makes sense because the +1 hinderance would eliminate the -1 FFMO. Not too mention getting up in the middle of an FFE going off would probably be the last thing that you'd do.
@ASL-Spotting_Round4 күн бұрын
Oh and the OBA spotter is at Level 3 in Q1, so he should be able to see most things I think.
@vincentmaresca21654 күн бұрын
@@ASL-Spotting_Round there will still be 2-3 blind hexes behind the Woods/Buildings hexes on Board 44. You could only see over them without blind hexes if you are at Level 16!
@ASL-Spotting_Round4 күн бұрын
@ true. If it’s the time (FFE:2) I corrected it the target might have been in a blind hex
@StewsReplay4 күн бұрын
Disrupted guy must rout; he's in OG.
@ASL-Spotting_Round4 күн бұрын
Roger, found the rule entry for this, Since he is in Open Ground he would have to rout away
@marchanna4 күн бұрын
3:34 --- someone is pulling your leg about concealment loss. Per this rule A12.14 If the only "Good Order enemy ground unit in LOS is itself concealed when a concealed friendly unit makes a concealment-loss action (other than breaking or being Reduced/Wounded), that enemy unit must completely forfeit its "?" momentarily (to prove that it is not a Dummy) if it opts to force the friendly unit to lose his; the viewing unit's momentary forfeiture of concealment is instantly regained." Players DO have to PROVE that a unit is good order, they can't just say it is. Now, sometimes we play with a House Rule that telling a person a real unit is there is enough; however, that doesn't work in tournaments, you have to show a real unit momentarily, or else forgo the chance to cause concealment loss. So another mistake you DIDN'T make.
@StewsReplay4 күн бұрын
ROFL....yep...can't cause Loss unless you show... I'll show you mine if you show me yours....
@ASL-Spotting_Round4 күн бұрын
That's how I always thought of it.
@marchanna4 күн бұрын
Sorry, whoever told you AC are not AFV is wrong and also needs to read the rules more carefully! 1:45 AFV is in the index and it says "If a vehicle has any armour (1.6) it is referred to as an Armored Fighting Vehicle (AFV) and is subject to many special rules." AC have armour! They are AFV. AC is only a movement classification, so you can of course use armored assault. So I hope you don't get shot up too much by forgoing your armored assault benefit -- which is huge +1 TEM vs -1FFNAM and possibly another -1FFMO (net 0 vs net -2) and note even in platoon movement, one stack of infantry under one vehicle can armored assault, but unless they can human wave, that's all they can do. One mistake you DIDN'T make.
@ASL-Spotting_Round4 күн бұрын
Yeah I figured that out during the playthrough. Looked at AFV in the index and Chapter D and because of the armour its qualifies.
@marchanna6 күн бұрын
nice, not such a monster, and interesting historically! However, balance looks doggish -- the Slovaks need a lot of help and probably more than Light Tank, although that's pretty substantial for most scenarios. One weird advantage is that platoon movement grants only one Bog secret roll for the whole platoon, I suppose, I don't see why not! Hey at 12:50 you don't roll for mechanical reliability because entered units come in motion, they don't have to start for mech reliability. By the way, if this is normal Mud (as per SSR 1, it is, per D8.23) you only roll one time per movement phase, with a secret subsequent dr to see how many mud hexes they can go before bogging. No bog a second time as you did at 15:00.
@ASL-Spotting_Round6 күн бұрын
Good point about the single Bog DR and subsequent dr; EC are Wet, but Mud applies when crossing non-road hexsides...wasted all my middling rolls on needless bog checks. Certainly is an interesting battle, and I'm not sure giving the Slovakians 1 better broken morale is enough to cover the open ground that has to be covered by them. Of course, when you roll like I do, reliably it seems, maybe its fine, lol. Correct about the mech roll and starting in Motion offboard, early morning brainfart.
@stevehall93335 күн бұрын
You don't have to drop concealment to reveal the other guy in your LOS, you can just show your opponent the counter, or part thereof, or just confirm there's a real unit under the ? counter.
@ASL-Spotting_Round5 күн бұрын
@ Roger that. Thank you.
@stevehall93335 күн бұрын
@@ASL-Spotting_Round Having read the rules again, I'm ( fairly ) sure you can use Armoured Assault with platoon movement...D14.33. No riders pre 1943 for non Russians , and those AC are ineligible anyway...
@ASL-Spotting_Round5 күн бұрын
@ I have to reread those rules again.
@marchanna14 күн бұрын
your verdict -- play both sides to the best of your ability vs SASL? I know there currently is no official module on the desert SASL.... anyway enjoying the show here thank you!
@ASL-Spotting_Round14 күн бұрын
Thank you for watching Marc. There are some 'homebrewed' desert SASL rules out there but you are right nothing official. I wonder with SASL v3 coming out, and the desert HASL I've been hearing about, if that might change.
@WARdROBEPlaysWWII13 күн бұрын
@@ASL-Spotting_Roundwhat desert HASL?
@WARdROBEPlaysWWII13 күн бұрын
Good to have you back.
@WARdROBEPlaysWWII13 күн бұрын
I prefer the non SASL vids only because I don’t understand the SASL rules.
@ASL-Spotting_Round13 күн бұрын
@@WARdROBEPlaysWWII Re Desert HASL on Curt Shilling's Discord page (gehrig38 is is his handle) he has a channel for that. Plus I think it has been talked about on GameSquad...not sure
@WARdROBEPlaysWWII14 күн бұрын
A lot going in this scenario.
@ASL-Spotting_Round14 күн бұрын
4 nationalities, OBA, armour, guns, only thing missing is air support, lol
@WARdROBEPlaysWWII23 күн бұрын
Hello sir, thank you .
@ASL-Spotting_Round22 күн бұрын
23 Oct...the slog continues :) glad your enjoying the show WARdROBE.
@rogueskypilot4116Ай бұрын
HEY! MY HERO OF TUTORIALS, Could you make one about 28.9 BOOBY TRAPS, and mines in general?
@ASL-Spotting_Round29 күн бұрын
Been meaning to get to Chapter A tutorials, so this check out :)
@rogueskypilot4116Ай бұрын
where can I get that Solitaire Secnario Card? Someone made that I assume?
@ASL-Spotting_RoundАй бұрын
Here is a link to my OneDrive location for the SASL SAC 1drv.ms/b/c/956741aab8d009e6/EeYJ0LiqQWcggJXIAwAAAAABVFmsSYi-_cc0wbrMjlEQYQ?e=RtpS6o I take 0 credit for it, someone else did make it.
@robertciarrocchi8226Ай бұрын
I have a copy of this but not been able to get to it. This has been very helpful and fun to watch.
@ASL-Spotting_RoundАй бұрын
Looks to be quite fun to play, having only done the first 'pre-campaign' scenario.
@sheacahill55062 ай бұрын
Rob, I suggest that when you fire smoke out of sequence it should reduced to just a smoke 2 instead of 3.
@ASL-Spotting_Round2 ай бұрын
That's probably not a bad compromise. Thanks.
@sheacahill55062 ай бұрын
@@ASL-Spotting_Round in a similar vein, when using offboard artillery out of sequence if you have battery access shift the infantry fire table result 1 column to the left and if you don't have battery access add an extra red chit just for that draw.
@marchanna2 ай бұрын
wow nice work. do you think it takes longer to play SASL than it would just to play both sides to the best of your ability?
@ASL-Spotting_Round2 ай бұрын
Interesting question. Problem with both sides playing is the complete lack of fog of war. It would definitely make the Russian efforts more productive, while the Germans would not have to face a Russian 100%-strength, every CG day.
@lordlawless51832 ай бұрын
That was a long session of ASL!
@ASL-Spotting_Round2 ай бұрын
1.5 turns done in 7 hours, felt drained after that. Never played in a Tournament, but it likely requires that level of concentration.
@ASLAcademy2 ай бұрын
LCP makes some pretty nice counters for not really specializing in counters.
@ASL-Spotting_Round2 ай бұрын
Agreed, SMC artwork aside, lol.
@runtherder11722 ай бұрын
Very cool…King Tigers….lol
@ASL-Spotting_Round2 ай бұрын
At least we won't run out of LCP counters for these, lol
@marchanna2 ай бұрын
11:39 WaR 21 -- you have to admit these estimated playing times -- 5 hours and 42 minutes --- 42 minutes??? He's pulling our legs making an estimate of a precise number of minutes, lol. Shucks you Canadians and your odd sense of humour :) By the way Board 17z is "Eddie Zeiman's" version of board 17 and it changes like a wall and something else on the map from the original. I can't remember where I got it. There is also a 10Z board. Be careful with these using VASL, the real board LOS and the VASL board LOS don't always match up on the "Z" boards.
@ASL-Spotting_Round2 ай бұрын
One scenario (WaR 25) had 1 minute before the 9th hour. Really odd.
@marchanna2 ай бұрын
The Bangalore Torpedo rules are an excellent innovation and one strangely missing from core ASL. Everyone knows bangalores were not DCs. I don't care for this variable number of dummy counters gimmick; don't think it helps the defender that much. Honestly blurring out OBs is a disservice to viewers and George. And you. Does he ask this of you? He'd get more sales from showing the OBs than for oddballs who actually try to steal the scenario from your video! I learn nothing about making a purchase of this module or not. But I already have it, heh. For example, you say you like WaR 19 but there is no way for me to tell if I would like it :) It does have at least 10 squads per side and perhaps he doesn't run out of vehicles counters mix for a change :)
@ASL-Spotting_Round2 ай бұрын
Good points.
@clanky442 ай бұрын
M36 is the Jackson TD
@ASL-Spotting_Round2 ай бұрын
Ahh. thanks.
@WARdROBEPlaysWWII2 ай бұрын
Own this and want to play.
@ASL-Spotting_Round2 ай бұрын
Looks very cool.
@StewsReplay2 ай бұрын
Jump in with us
@tacticaljackie40232 ай бұрын
Thanks , nice stream and I enjoy the format
@ASL-Spotting_Round2 ай бұрын
@@tacticaljackie4023 thank you very much.
@marchanna2 ай бұрын
Hey Stew you got your colourful language regulator out of specification, needs a tune-up! You know those rules about the Tavronitis riverbed -- nowhere does it say, as I recall, that this terrain is level minus 1 even though it must be because of the bridge. Surprised to see so many landings on the river edge ... hey next time just use the runway! Good job guys.
@ASL-Spotting_Round2 ай бұрын
All of the gliders have to land west of the perimeter fence, and they cannot setup adjacent. Plus keeping the distance form those nasty olive groves doesn't leave a lot of room unfortunately.
@StewsReplay2 ай бұрын
Yeah, the regulator is on backlog with MMP...It'll arrive after the Next Journal.
@StewsReplay2 ай бұрын
LOL We were wondering about that as well. However, we went out on a Limb and guestimated -1 as OM2 states you can gain CREST status along the River-Ground level hexside in the manner of a Gully. Interpreting TPP can twist your mind after getting brainwashed by the MMP legalese through the years. I just resort to common sense and see how far that takes me. DOH
@marchanna2 ай бұрын
@@StewsReplay Yes, one has to interpolate based on SSRs and yes it can be mind-numbing to overspecify situation but that's the state of ASL these days, hard to get away from it! You got better common sense than many do!
@runtherder11722 ай бұрын
Awesome hard fought battle....was watching the live stream but had to watch the last half hour the next day...well done guys
@ASL-Spotting_Round2 ай бұрын
Thanks buddy. Was a blast once we got rolling.
@eric17522 ай бұрын
Thanks for the playthrough and commentary of what you are thinking as you go along. It helps less experienced players like me learn.
@ASL-Spotting_Round2 ай бұрын
Glad you enjoy it! It also helps keep me on track...I'm playing so many games at the same time, lol, helps with the sanity.
@sheacahill55062 ай бұрын
the rate of fire from the .50 cal. and the mortar at the boards edge was highly improbable to say the least.
@ASL-Spotting_Round2 ай бұрын
Just another day with Random.org.
@stevehall93332 ай бұрын
Half way in and I can't remember whether the VCs were mentioned? Good otherwise 👌
@StewsReplay2 ай бұрын
Capture Destroy the AA guns
@StewsReplay2 ай бұрын
They are also on the scenario info . Might have to zoom in.
@ASL-Spotting_Round2 ай бұрын
Thanks Steve. Was an awesome game, considering my regular f-t-f opponent has been the same for the past 34 years. :)
@marchanna2 ай бұрын
Children should not listen to the foul-mouthed knight😮
@StewsReplay2 ай бұрын
@@marchanna Fuck em. They can get back to their porn channel.
@eric17522 ай бұрын
21:33 AFPh is 1/2 FP, correct? Shouldn't the Australiaian 6-4-8 be shooting with a 4 FP (6 halved to 3, then +1 for Assualt Fire)? I am an old SK guy who has been learning with SK, and am learning ASL by watching playthroughs - which I love BTW. Thank you for posting this!
@ASL-Spotting_Round2 ай бұрын
You are correct, it should have been a 4FP shot. Glad you are enjoying the ASL. I'm an old SK guy myself, and to be honest, I think I keep misremembering or conflating the two rulesets, lol.
@marchanna2 ай бұрын
2nd time around! That hill mass looks better this time, but the historical attack come from an urban area, not a forest. Just saying if this is to duplicate a Mamayev Kurgan attack, why not have an urban board for the approach? I think the terrain is easy to research. But I'm not sure the SASL designer cared about Mamayev, Kurgan, I think that was your added spice :) Better reinforcements it seems for you, at least!
@ASL-Spotting_Round2 ай бұрын
I gave the attacker every advantage because if they cannot win with that there might be imbalance issues. Yeah the Mamyev Kurgan was all mine as an excuse to fight over the same ground. For at the Hermans attack then the Russians. You’re right about the built up area approach but to keep the mission close to the designer intent I randomized the board roll. Purely for my intent.
@jeffprincevalle13012 ай бұрын
Bloody Brutal! I've visited Normandy and stood on Omaha beach looking up at the bluffs as well as in the bunker (ruins) looking down. Per that experience, I believe your play through was very realistic as to a possible outcome and only by GOD's providence was it otherwise. That said, I picked up SASL when first issued, then the 2nd edition and it remains one of my top faves that occupies my table. Especially enjoy the campaign aspect, so very much appreciate your effort to showcase those amongst your vids. Keep up the excellent work. Cheers!
@ASL-Spotting_Round2 ай бұрын
Thank you so very much for watching.
@marchanna2 ай бұрын
super intense! all those ?? counters --- intimidating.
@ASL-Spotting_Round2 ай бұрын
500+ counters...yeesh :)
@WARdROBEPlaysWWII2 ай бұрын
Dang that map!
@ASL-Spotting_Round2 ай бұрын
Again, I hate to see this game on a table, lol. I'd need four sets of counter sheets.
@marchanna2 ай бұрын
Good idea for Mamayev Kurgan historicity but the environment isn't very urban around here and I think it was one hill mass, not two! Actually I've never seen a HASL of that hill and you would think there would be one, right? This one looks hard for the Germans to me.
@ASL-Spotting_Round2 ай бұрын
Very difficult. The first board could range from a village to farmland, and I was unlucky to roll a village...one thing I have to fight through. Then of course shit luck with the reinforcements (a single sIG IB ain't going to do much) and no assault pioneers to help. At least the weak ass 70+ OBA is in play, but now I have no obvious targets for it. All-in-all not looking great. You're right about Mamayev Kurgan, it should be one giant hill mass - I probably should have used one of the desert boards in ETO colours - but I wanted the battle for this hill, because I can test out two nationalities, and be somewhat historic. Also, given that both sides fought almost continuously over it, you'd think it might be a good change from the plethora of city battles HASLs.
@marchanna2 ай бұрын
@@ASL-Spotting_Round Perhaps it's too much that the reinforcements make or break the scenario, and they should change the parameters of the support available -- why get screwed in a game before you get started, no fun in that! I agree that this would be a good mini-HASL somehow, the map needs to be specialized, and as I recall they fought over it back and forth for a couple of weeks before the Germans finally secured it.... I'd have to look.
@stuartashley61182 ай бұрын
Rob, a nice variety of scenario choices, big/small, longer/shorter etc. I like that the Germans start strong, then begin to lose momentum through attrition of ammo/fuel etc. Thanks for sharing.
@ASL-Spotting_Round2 ай бұрын
One thing I really like about LCP scenarios is that kind of thinking; building up to the action, and then the whittling down. I found the same in his Canadians in Italy packs
@marchanna2 ай бұрын
welcome back. I have both of these, too. I like LCP series idea, but I find too many of these scenarios just don't have enough squads (min 10 per side) to mitigate the luck factor. still, very creative. cheers
@ASL-Spotting_Round2 ай бұрын
That is true. On the other hand he usually does not shy away from a lot of armour, sometimes exceeding the normal counter amount
@marchanna2 ай бұрын
@@ASL-Spotting_Round yes, which is indicative that these are all VASL designs because they never make provisions for substitute counters in case there are not enough vehicle counters and usually (they have started to) don't print extra vehicles as needed to play the cram-packed HASLs such as Hell's Highway or Bloody Buron. I'm annoyed to get a fine looking map without enough counters -- big pet peeve with their stuff :) cheers thanks again for the video
@ASL-Spotting_Round2 ай бұрын
I also just realized that you need Vol 1 to play the scenarios in Vol 2 because 1 has the counters for the VG, etc. I should have made that very clear.
@marchanna2 ай бұрын
@@ASL-Spotting_Round well, that's not your job, really. I hope that he has that written somewhere on the bag for Vol 2!! you can still add a note at the top if needed
@CaptainEyebrow-mt5mm2 ай бұрын
You pointed out that the removal of the Heavy Surf is allowing all your DD tanks to make it to shore and you have no defensive guns that can attack them. What about adding a new color of Suspect counters to represent Guns (and/or AFV’s)? You’d have the normal black Suspect counters that would represent the standard infantry, guns, or tanks but then you would also have a specific Suspect counter that would only activate as a gun if it is successfully activated. You could consider how many to add and if they would have the same or a different Activation Check number than the standard Suspect counters. I frequently add such Suspect counters to my homemade SASL campaign gain missions and I label them in VASL as “AFV/GUN” to distinguish them from regular Hold Suspect counters (but I am allowing them to activate as an AFV or a GUN). Another way that I have used to ensure that I have defenses is to allocate actual ENEMY units to the defenses, preset up in their locations. It takes some of the randomization out of the process but it ensures that I don’t have a string of luck where I have no ENEMY defenses because they fail to activate. I will also augment such a main line of defense with standard Suspect counters and try and keep the additional pre-Activated units to a minimum. In the final way that I have used to ensure that the ENEMY actually has defenses is to add a set of different colored Suspect counters in the area behind the main line of defense and these Suspect counters are considered to be in Advance mode approaching the defensive line. These reinforcing units could activate to be infantry, guns, or AFV’s just like the static Hold suspect counters. Again, these units could have the same or a different Activation Check number as needed to try and balance the mission. The only other alternative I can think of for your Heavy Surf problem would be to increase the number of FRIENDLY AFV’s approaching the beach with the idea that you are going to lose some due to the Heavy Surf and/or due to the minds or obstacles. With this option, I think you might also want to increase the number of suspect counters to increase the possibility of generating Guns.
@ASL-Spotting_Round2 ай бұрын
Interesting thoughts. I think I like the idea of a different color counter for those in pillboxes, with a guaranteed activation of a HW. One thing I noticed yesterday as well, is identifying the entry points for any ENEMY RE reinforcements; I'll have to add that.
@CaptainEyebrow-mt5mm2 ай бұрын
It is great to see you back in the SASL world as I always enjoy these postings. In response to your Hazardous Movement question relative to Wading infantry, I think the answer would be NO, Hazardous Movement does not apply. The G13.42 rule and it’s accompanying Chapter G30 footnote clarifies that movement in a Water Obstacle would have been Hazardous Movement under the Fording rule [B21.41], but those Fording rule limitations would make the beach landings unplayable. From the rule book: G13.42 WADING: The pertinent rules for units allowed to move in water apply unchanged except as stated otherwise. A unit [EXC: LC; boat; any PRC not in the act of (un)loading; see also 13.492] that enters/occupies a shallow-OCEAN (including a Submerged-reef; 13.431) Location is said to be Wading. Wading-not Fording-rules apply in shallow-OCEAN {Footnote G30}. A Wading unit is treated as being in a shallow stream (but not in/IN a Depression) except as stated otherwise below. G30 FOOTNOTE. 13.42 WADING: Some might question the necessity of rules for Wading when the Fording rules already exist. Suffice it to say that the penalties and restrictions of Fording (specifically, being allowed to move only one hex per Game Turn while continuously subject to Hazardous Movement) were found to be too severe in this application, and would have made a Tarawa-type landing impossible to re-create. A Wading unit is-as the term implies-one whose feet/wheels/tracks are actually touching bottom in the shallow water.
@ASL-Spotting_Round2 ай бұрын
That is excellent, thankyou very much.
@Joey---2 ай бұрын
Enjoyed the game!
@ASL-Spotting_Round2 ай бұрын
Going to replay the start with Heavy Surf in all the time, to see how it matches up...yikes.
@runtherder11722 ай бұрын
Excellent...Thanks Rob
@ASL-Spotting_Round2 ай бұрын
Hopefully it makes sense, lol...took 3 tries.
@clanky443 ай бұрын
Hey Rob, looking fowards to this campaign. ..@45:00 the firefly's should be 76LL, and maybe Commonwealth counters?
@ASL-Spotting_Round3 ай бұрын
I believe that is correct (the 75LL), thought it might be the VC, but I'll check Chapter H. EDIT, looks like its the Sherman IIC or VC, with the 76LL. Thanks for pointing this out.
@gogol1st3 ай бұрын
Hello and thank you. Is the FP of OBA halved for area target just like mortars ? ( is a 70mm OBA a 6fp ?
@ASL-Spotting_Round3 ай бұрын
No. Full effect.
@ASLAcademy4 ай бұрын
Having visited Crete and touring the area I've always wanted a copy of this, but it still eludes me....