Is there a faster way to apply the damped tracking?
@tbseverythingadobe499918 күн бұрын
Hey can you show us how to animate the lights on the ship , how to make engines glow, how make the ship warp, how to make the ship fire phasers, and photon torpedos. PLEASE!!! You just have this once video which was very helpful by the way!!
@losttheunknown752823 күн бұрын
ok this was pretty cool. perfect timing when I was just working on the tail of my model
@CakeuvuАй бұрын
why the tail so hi poly
@TomExtraАй бұрын
if anyone here plays roblox pressure they would know but i find this really helpful as it helped with my recreation of the searchlight in pressure
@vi4dofficial2 ай бұрын
I thought its original movie, later i saw caption blender
@kylewoodson2 ай бұрын
Hey, I got a quick question... if I do absolutely everything correctly up until the automatic weights, and I apply it and it doesn't work, what could I do/shoukd do about it? Because I have followed four tutorials (including this one), and I cannot figure out why the parenting from the rig to the model for automatic weights won't work.
@manamedia2 ай бұрын
Excellent base tutorial to learning Animating Spaceships. It might help others if you are able to turn on your Key and Mouse Screen Annotations.
@ohtontheknight38792 ай бұрын
I think i can use this for my snake so i don't have to spend so many hours trying to figure out how to ik it because there is no snake ik tutorial
@mqbaka2 ай бұрын
Thank you for this.
@Alexy.0i3 ай бұрын
BROOOO! This is genius haha
@rajthegamer40993 ай бұрын
I can't implement it to my suspensions for a car 😢
@solsallee66383 ай бұрын
Thanks for waking up so early to make this tut! It's coming in very handy for a work project, cheers!
@RedrD-oh6wu4 ай бұрын
I thought that was something else….
@vindikidxd4 ай бұрын
my classmate najee thought this was sperm
@oostenmusic4 ай бұрын
thumbnail kinda sus
@retofficial5 ай бұрын
U got a subscriber bro🤌🏻🤌🏻🤌🏻🥂🫡
@dh56806 ай бұрын
i am a furry
@OfficialAEPBR6 ай бұрын
WARNING: This will cause dependency cycles, which will be VERY GLITCHY for animations. I would use an addon like Wiggle bones for this matter.
@lalithaananthan30235 ай бұрын
Yes Wiggle bones..
@r115903 ай бұрын
What can I do if I have a glitchy animation? There is a way to fix it? :(
@OfficialAEPBR3 ай бұрын
@@r11590 you’ll have to bake your animation, this tutorial isn’t really good cause they don’t say that this method works ONLY if you bake it at the end!
@지훈-x3q2 ай бұрын
Yes. Im not sure who came up with this idea first, but this mechanism 'Uses' the dependency loop. The biggest issue with it is that it doesn’t work properly if you don’t play the frames in the correct order (for example, when scrubbing frames backwards..). However, if you bake the animation before the final output, no problems occur. It’s like bunny hop: it’s a bug, but it’s useful
@OfficialAEPBR2 ай бұрын
@@지훈-x3qeh thats true ig, I just wouldnt recommend that method at all
@AlexanderDRamos6 ай бұрын
that's NOT the coccyx 😔👌 so called the tailbone
@goodnightdood6 ай бұрын
I have been setting up my rigs using rigid bodies. deym
@twistedmaidn6 ай бұрын
I have been trying for days to get my ghost tail to work and this helped me fix it in less than 2 mins ❤❤❤
@judealmeida30946 ай бұрын
Nossa, amei
@oOBlackAppleOo6 ай бұрын
i think i am in love with you
@ADEPS.6 ай бұрын
I never knew what that constraint could do.
@PingerSurprise6 ай бұрын
Dude, you just simplified my life by a thousand. No more complex dynamic bone addons for me! Thanks a lot!
@bhosaleshubham3017 ай бұрын
I tried its look smooth and good in viewport for jitter in final renders like lagging
@micorime7 ай бұрын
omgosh thats so cool! tHAAAANKS! >O< <3333
@verxvikx7 ай бұрын
Thank you!
@bigboss91507 ай бұрын
I can't thank you enough. Thank you!!
@ramiltagirovfx7 ай бұрын
🙏
@iamthetinkerman8 ай бұрын
Hello mate, appreciate the video. What resources did you use to get this understanding of Blender, as im struggling with nodes. Cheers.
@normioffi8 ай бұрын
Does it can be import in UE5?
@sh_temp_el8 ай бұрын
I need tutorial😍
@kmintun858 ай бұрын
For those having issue with later version like blender 4.0, add one more node called ( Store Named Attribute ) between ( Grid ) and ( Transform Geometry) in the Geometry Nodes Window.After that join UV map ( from Grid ) to Value from (Store Named Attribute) and type ( uv_map ) in the Name . Change Point to face corner
@Msgraciepacey8 ай бұрын
When I add instance on points, the pixels are overlapping. How to fix?
@TheLadOfMad9 ай бұрын
Amazing job!! You recreated it very well!!
@SatchNomad9 ай бұрын
this doesn't work
@zofo2649 ай бұрын
I want that model of the Enterprise! :)
@planeta93010 ай бұрын
CiNE😉🎥
@franciscofernandes462310 ай бұрын
This doesn't work very well if bringing to unreal, it's a bit janky
@dmitr69268 ай бұрын
Yeee.. here for loop animation could only fix it with keyframing the constrain influence to 0 at start and end frame *and increase inbetweens, wonder if there is a some other way..
@artofvibration10 ай бұрын
Wow so awesome 😎 🔥🔥🔥🎬
@agendaaaa10 ай бұрын
I just wanted to say it's a great learning material, like you said we want to see you struggle, case that's what happens when we learn. Definitely much better then some perfect happy way walkthrough. Thank you
@ignorante.promedio11 ай бұрын
👌
@ianking310511 ай бұрын
Best part of an incredible film - Well done :-)
@tcapozzoli11 ай бұрын
Stunning…the beauty 3D art and chess. Mic drop! Well done.
@sonicanimationsyt6932 Жыл бұрын
I tried this and when I render it, it won’t work, help ;-;
@Riley_Christian11 ай бұрын
Because it is not the proper way of doing this. Is kinda more of a bug or glitch. I wouldn't recommend this method, instead use the wiggle bones addon. It's able to calculate this correctly and with fine tuning too
@Kuzre10 ай бұрын
then why does this even exist? I prefer damped tracks@@Riley_Christian
@AStoryWithLukeAnimates9 ай бұрын
Because the wiggle addon allows Keyframes@@Kuzre
@Grimhavens5 ай бұрын
@@Kuzrebecause it gets lots of views
@ByrgaGeniht Жыл бұрын
Thanks for this tutorial. I used it to create the boat seen in the first minute of this animation: kzbin.info/www/bejne/fJWmeGRspcqMl5Ysi=hxbkXcjzop5DBZnv