Man I wish building road ramps up was easier. Made beautiful 16m ramp blueprints but they absolutely refuse to snap nicely to each other and you have a little dip after each one -.-
@relyengaming2 күн бұрын
I found they were a little easier to work with the ramp pieces in update 8. Much easier than I demonstrated in the video.
@harleyburton87315 күн бұрын
**** the dumb ****! This is helpful and impressive, so not faulting the creator, but wow! Satisfactory has so much going for it and they drop the ball on some of the most basic stuff. A road system would be FAR easier to do than many of the things they have pulled off. The optimization to make so many "machines" "run" is very impressive, but they can't take the time to select the right model to cast the player's shadow? In UE, it's literally a drop down. You have the mesh that the first person camera sees for the player, and the mesh that 3rd person and other players see for the player and all you have to do to make the shadow correct is select the mesh with a head. Literally less than a minute to correct. They talked about the foliage system being a massive system that noone wants to tackle (to fix the trees respawning issue) but there is no good reason for that to be a complex system. Replicated foliage as a respawning resource node has been done MANY times in UE and it's very simple and performs at ridiculous scale (even in UE4), so wtf did they do to make it problematic? Not to mention, most people would prefer it to not respawn at all if they had a way to get those resources. How about an early-game greenhouse type "machine" that produces leaves, wood, and mycelium, and then just turn off respawning of foliage completely? Simple! Last one... Would anyone complain about "realism" if they just turned off collision between vehicles and small rocks and foliage? I don't think so, and that one change (literally adjusting collision layers : less than an hour's work) would make the vehicles feel significantly better to drive. Sorry. That was pretty ranty, but I LOVE this game and HATE some things that have been problems for years and would take less than 1 week for 1 developer to fix.
@relyengaming2 күн бұрын
No worries. We all have things we wish the developers would do. But they are going to do what they think is important. Can only hope that it will align with what you want at some point. 🤞
@gilkomfg7 күн бұрын
That´s fantastic, thank you!
@bananasplit86478 күн бұрын
Hey Reylen! You might remember me, I’ve been here since the start. I’ve had a break off satisfactory but I restarted not too long ago, and I’ve just rediscovered your channel. If you see this, I hope you are doing well and I love your content.
@relyengaming2 күн бұрын
Welcome back, been on a bit of a break myself. But I’m trying to put some content together again. So, hopefully I’ll be back in the saddle soonish.
@ramboahoe8 күн бұрын
why even make a blueprint when its this bad. Thank you for the info but they need to fix blueprints in my opinion. It should not be this jank.
@relyengaming2 күн бұрын
They are a little easier to work with in Update 8. Especially the ramps. They are still a great time saver for good looking roads. Obviously, if I come across better ways to do it in the future I’ll do another video 😝
@ramboahoe2 күн бұрын
@@relyengaming I see that. Your video was great. Just not going to use blueprints for roads right now. I want speed not aesthetics. For context this is my first automation game so I'm no veteran of this genre that is for sure.
@relyengaming2 күн бұрын
Makes total sense. These are great if you get more into the aesthetic portion. Straight roads are definitely much faster 😊
@KneelB4Bacon14 күн бұрын
If you press "P" while standing on a Powered Floor (PC), you'll get a report on total power generation, accumulator Storage and whether or not you're meeting the needs of all your machines. There's a small cavern next to Victor terminal that already has a whole bunch of deactivated accumulators in them, already on a powered floor. If you connect your power floor to that one, you can re-activate about half of them without having to make a new power bank area from scratch. (and you can scan all the rest of the damaged ones).
@summonsays261015 күн бұрын
Fyi stairs do conduct power now between floors.
@tomvorat417316 күн бұрын
This is the first tips video that actually changed the way I play, thank you.
@relyengaming2 күн бұрын
Glad to hear it!
@kentheknight18 күн бұрын
Where did you go?!
@relyengaming2 күн бұрын
Life got a little busy but I’m trying to work on some content now. Maybe I’ll be back for when 0.5 goes live.
@kentheknight2 күн бұрын
@@relyengaming So good to hear from you. I really enjoy your content and I pray everything goes great for you. Thanks for taking the time to let me know.
@swemx740319 күн бұрын
Easy they said.. Quick they said. Followed by annoying building and overcomplication.
@relyengaming18 күн бұрын
Hah well they were much easier than I originally expected they would be when I set out to do them. But, this is also why I added the blueprint video which removes a lot of the manual work.
@XoIoRouge20 күн бұрын
Just got back into Satisfactory for the millionth time and I was like "Man, I need to find that one AMAZING VIDEO that showed the perfect way to make roads..."
@holidayinn429322 күн бұрын
You don't need to do that pickaxe thing for a ramp down. You can also move the mole outline so that it's in the outline where nothing will get destroyed. Then move it one space in the back wall. Walk forward a bit and then drop the outline down. This does exactly the same thing you're doing but is much faster when you get the hang of it. I'd still recommend saving no matter how it's done if the ramp is that big a deal to the person. Mistakes happen.
@GorgieGus23 күн бұрын
Outstanding fix. Thanks.
@fuckoff913729 күн бұрын
The smaller stairs do actually conduct power I found I think Sparks said they do
@paulcole7144Ай бұрын
As Tina Turner would say, "Simply the Best" Satisfactory tip I've ever seen. Nice work and thanks for sharing. You should get a Nobel Prize or maybe a Turner prize (Art) for this!
@ethangreen2022Ай бұрын
Does this method also work for up and down angles? Combination of horizontal and vertical angles?
@deanlawson6880Ай бұрын
This is great! I would not have expected that was how you used the mole to get these perfect ramps. Very Nice!
@scorpionsnapperАй бұрын
this method doesn't work anymore
@relyengamingАй бұрын
I’ve had no issues with it in U8, what issue are you having?
@scorpionsnapper29 күн бұрын
@@relyengaming the second method doesn't line up correctly even though I follow the steps precisely.
@relyengaming25 күн бұрын
@@scorpionsnapper I've replicated the 2nd method in a few scenarios, and it appears to work correctly in my test cases. You can post some screenshots of your issue in my discord or the official discord if you like and tag me. Maybe I can see the issue.
@rremnar20 күн бұрын
This doesn't work because rotations are locked at 45 degrees; even when placing platforms ontop of one another.
@relyengaming20 күн бұрын
@@rremnar Hold CTRL when rotating
@illiakuznietsov4162Ай бұрын
Were the ratios different? Because at least now it is 120 second per crop => 2 crops per minute with one planter => 5 planters = 10 per minute so 1 tresher
@GardurethАй бұрын
So i found ou that if i make 10 degree turns i can make nice and clean road-turns. However Satisfactory sees a 90 degree turn as an 45 degree turn (a 90 degree turn in Satisfactory is a U turn). So if i make a right/left turn i'm off grid by 5 degrees until i make a turn the other way. I'l try this method, hopefully connecting my roads properly.
@relyengamingАй бұрын
Yea, most of the turn methods for making curves in Satisfactory will take your foundations off grid. The radial method can keep you on grid at 90 degree intervals, but that's about it. This method of merging grids can help solve the problem :P It gives you the freedom to take your roads wherever you want and still be able to merge them back onto your main grid.
@IAmNumber4000Ай бұрын
Wish there were a road buildable that follows a spline, like the railway
@relyengamingАй бұрын
Yea, I've heard that a lot, but so far, the developers don't have any plans to add roads specifically in 1.0. Maybe after 1.0 it could happen. My blueprint video shows how to do all these roads with blueprints, which can save a chunk of time over the original DIY method in this video. But, it's still good to know the stuff in this video, as blueprints won't cover every single situation and being able to touch it up helps.
@wolfranium2199Ай бұрын
that the most useful video i've found for making angle roads, building.... thx a lot
@relyengamingАй бұрын
Glad it was helpful!
@MasterSwisherАй бұрын
Honestly this is gonna make me quit the game. Again. I came back trying to give a real try after Update 8 and I didn't know i needed a masters degree in architecture to build road barriers....
@relyengamingАй бұрын
lol, I'll admit, doing the curved ramp barriers is the hardest. But if you avoid those, the rest can be done with blueprints :P
@LaskunaАй бұрын
Greate!
@CrimzonMiztАй бұрын
Soooo, I wanna know how you offset the inner sets of ramps so they have the same angle but at different origin
@relyengamingАй бұрын
Sorry I missed this one. Which part are you referring to?
@jojorage352Ай бұрын
Not sure if you've figured out how to cover the seem on inclines after 2 years, but you could try putting a beam like you did in 20:53 and putting a pillar on top, delete the beam and snap a pillar going down diagonally to cover the seem and delete the top pillar. Hope that makes sense lol
@relyengamingАй бұрын
I appreciate the suggestion, I did get a solution from a community member named Janno. I have a "Better Ramps" video which covers the elegant solution in detail, along with a few extra items.
@dannypickering5623Ай бұрын
This has to be the most helpful satisfactory video i've ever watched. My ocd appreciates it
@v02dvАй бұрын
yo i can't stop watching these videos, so helpful
@v02dvАй бұрын
love the vid ty
@SirFandingoАй бұрын
You genius!
@jeffreyspinner5437Ай бұрын
Tyvm!
@daanvandermolen44212 ай бұрын
This is awesome, thanks for sharing!
@dfined36302 ай бұрын
Huh, at first I thought this would be more of a pain, but its actually quite manageable. Nice tutorial!
@CostelloDamian2 ай бұрын
imagine being able to build without all those shenanigans and workarounds in the game that is about building and automation. I know what a crazy idea! 😂😂😂
@leonel19822 ай бұрын
Damn I've been eyeballing it this whole time! 🤦♂
@AlkaloidMushrooms2 ай бұрын
ok we need a curve tool xD
@AdanGaldo2 ай бұрын
The correct water wheel to generator ratio is 1:2,5. Meaning you can connect 2 wheels to 5 generators and thus exploit them wheels to their maximum.
@versystudio8223 ай бұрын
Thank you!
@hellowngarfgar7783 ай бұрын
bro i a wizard
@procrastinathor45943 ай бұрын
Wow that is impresive
@nickjohnson96403 ай бұрын
Fantastic tutorial. Thanks!
@iikraze98643 ай бұрын
how do you place asphalt painted platforms when all i get is base platforms that i have to paint afterwards???
@relyengaming3 ай бұрын
Asphalt roads can be snagged from the awesome shop. Then you just add them to your hotbar.
@iikraze98643 ай бұрын
@@relyengaming ty so much, been wrecking my brains all day over it lol
@iikraze98643 ай бұрын
@@relyengaming oh yea i almost forgot, great video and subscribed.
@samljer3 ай бұрын
what about subtle height differences?
@relyengaming3 ай бұрын
I have another video about that, with 2 methods. kzbin.info/www/bejne/o3iZmp6ArN2qp9U
@DennisHipp3 ай бұрын
It is very very time consuming! But it looks great!
@relyengaming3 ай бұрын
The blueprint version is much faster ;)
@Dydreth3 ай бұрын
Really great work. Thanks for sharing!
@monochromeapple45873 ай бұрын
How do you get roads? In my terminal it doesnt show any foundation upgrades and I only have the default foundations
@relyengaming3 ай бұрын
You can unlock the pieces in the awesome shop
@OBPRafaelSantos3 ай бұрын
Actually the ratio currently is 2 water wheels powering 5 cranks, before the patch it was also that The core composer now is on the hidro station Staurs now conduct energy