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@everettewebber5680
@everettewebber5680 13 күн бұрын
Those screens look cool. I am concerned about their readability though, especially since they include key gameplay and progression details.
@nerdchomp
@nerdchomp 12 күн бұрын
Yep, the plan was to add an accessibility option, if the player just wants the plain text in a text box
@everettewebber5680
@everettewebber5680 13 күн бұрын
The version if the game your intending sounds cool and interesting. I think alot of the confusion comes from you only showing the nature based assets and mechanics. People were just drawing conclusions from that. Add more art assets for the levels or environments could help make your vision clear
@deionjeans5465
@deionjeans5465 17 күн бұрын
i really appreciate what u did with the free sample pack i hope to show you a project later on to say thanks
@LuizMoratelli
@LuizMoratelli 20 күн бұрын
The friends names are based on CMYK? I love that
@nerdchomp
@nerdchomp 19 күн бұрын
Yep! You're the first to notice
@ScribbyNerd
@ScribbyNerd 22 күн бұрын
Looks great! I might look into data tables for my dialogue systems now
@viteav208
@viteav208 28 күн бұрын
My fresh look: you said this game is a Sci-Fi game. But your main hero is not from sci-fi, but from ... fairy-tale. So you need to change your main hero from "alive flower pot" to .. "smart" robotic container for plants (with alive flower), something like Astrobot or Wall-E (with small spider legs) which main goal is to preserve his flower alive. This also gives him motivation to talk with other robots - they share same message-protocols
@YayDragons
@YayDragons 29 күн бұрын
Im getting Transistor vibes for backstory and history understanding, and I just wanna warn that a lot of people playing Transistor werent the same people who read pages and pages of text in games, so the story didnt come across so well to many people.
@Wyrmwould-Star
@Wyrmwould-Star Ай бұрын
Are the main 4 robots' names permanent, or placeholders?
@sparklingwater925
@sparklingwater925 Ай бұрын
This is very cool but I don't see where knowledge based progression comes into this. Can explain some ideas for that?
@nerdchomp
@nerdchomp Ай бұрын
Basically the nectar substance in the game has unknown properties, and throughout the game you'll learn what those properties are and how to manipulate them for your needs. All of these properties will exist from the beginning, but you'll have to discover what they are
@DarkDax
@DarkDax Ай бұрын
First time seeing your game - just got to say I love the look and concept! Knowledge-based progression is brilliant and I can’t wait to see what the means for this project!
@nerdchomp
@nerdchomp Ай бұрын
Knowledge based progression has quickly become one of my favorite things in games!
@woodoowooda_yt1713
@woodoowooda_yt1713 Ай бұрын
Your monitor screen with all the effects look so dope!
@whoeverofhowevermany
@whoeverofhowevermany Ай бұрын
The environmental interactions you come up with usually look quite interesting.
@saiyedbeckham
@saiyedbeckham Ай бұрын
This game really have depth.
@SecretStages
@SecretStages Ай бұрын
Impressive stuff! But the camera is still clipping through walls here and there. How I do it in my game is, calculate the near clip plane -> from each corner of that plane, shoot a ray towards the target -> the ray that returns the shortest distance, you need to use to offset and move near clip plane so it dont collide any more. ( For more precision I shoot an extra between each corner, so 8 rays in total. )
@jonwatte4293
@jonwatte4293 Ай бұрын
When you said "Excel" I immediately thought you'd import the CSV files into data tables because that's already right there...
@GaryDoesThings
@GaryDoesThings Ай бұрын
Probably too late, but consider looking into Ink and its Unreal plugin for the chats and general story management. It allows storing separate files like your excel data table setup, but is a bit more flexible and would require less bouncing around programs. Ink also comes with the benefit that it can track global variables like story states and whether or not the player has been exposed to specific sections of the story, etc.
@Hoolahups
@Hoolahups Ай бұрын
V1 ULTRAKILL MENTION RAHHHHHH
@IThePrototype
@IThePrototype Ай бұрын
There is no game yet. Its just a whole set of tools and mechanisms. Time to put stuff togather into a game. Good luck
@ravenanne1734
@ravenanne1734 Ай бұрын
I don't get you weird commenters, obviously the game isn't a fully realised game, what? Leave bro alone he's prototyping and experimenting, he owes you nothing.
@timmygilbert4102
@timmygilbert4102 Ай бұрын
Make it ghibli like sci fi to bridge the misunderstanding ❤
@TylerCathey
@TylerCathey Ай бұрын
i NEEEEEEEEED dynamic cam tutorial it is so good
@qwfp
@qwfp Ай бұрын
Can't wait to see the little cute potted plant discover robot-made horrors beyond human comprehension ☺
@Domex122
@Domex122 Ай бұрын
btw is will there be a reason to use the lily pads instead of just swimming, maybe giving swimming a stamina bar would incentivise to use the lily pads
@philldev
@philldev Ай бұрын
Good to see the sci-fi elements come into place! And I love the soft exposure method you're going for with the chat logs, will forever be a sucker for those types of games ahah
@rick-sanchez
@rick-sanchez Ай бұрын
As a nerd I do not like the bulging of the screen. You described it as chromatic aberration. Adding that makes sense but I think the effect you choose does more than that. It looks like it was intended for CRT monitors and not pixel matrix displays like LED/LCD. To me who puts a lot of value in these things its a little immersion breaking to have the wrong kind of artifact on a medium. I love the game but I felt compelled pointing that out :)
@TUKMAK
@TUKMAK Ай бұрын
Outer wilds is the best game ever made. Second to none and uts not even arguable.
@ירדןזילברמן
@ירדןזילברמן Ай бұрын
This looks cool but I think it can be really hard to read so mutch text when it's tillted like this because of the camera 😅
@JBiton
@JBiton Ай бұрын
Yeah… maybe he should make the text bigger or bolder? Idk
@JBiton
@JBiton Ай бұрын
Maybe also lower the blur and the scanning effect (whatever that’s called)
@acuati25
@acuati25 Ай бұрын
Hey, have you thought about using JSON? as you can use the engine json module to retrieve data from keys and it is more user friendly
@nerdchomp
@nerdchomp Ай бұрын
I've heard of json but I didn't really know what it is. I'll have to look into it thanks!
@jonathanstrong9764
@jonathanstrong9764 Ай бұрын
If youre looking for more inspiration about knowledge based games, you should play Rain World. Its like no game thats ever been made before and has a lot of things to learn from.
@nerdchomp
@nerdchomp Ай бұрын
I started it, but got intimidated and overwhelmed by the world lol. I might give it another shot though
@jonathanstrong9764
@jonathanstrong9764 Ай бұрын
@ its defenitly worth finishing. It can be difficult but thats the life of a slugcat ig. I have 120 hours 😬😅
@mels287
@mels287 Ай бұрын
Wow this is the first time i ever gave the first like to a video! Awesome vodeo btw!
@kasperromer-bruhn899
@kasperromer-bruhn899 Ай бұрын
Awesome solution! And gratz on inventing your own stuff! I found your video in my own struggles with ropes and some unique needs :P Im looking forward for the grind :D
@nerdchomp
@nerdchomp Ай бұрын
The first 500 people to use my link skl.sh/nerdchomp12241 will get a 1 month free trial of Skillshare premium!
@sparklingwater925
@sparklingwater925 Ай бұрын
I thought it was a cozy 3D puzzle platformer similar to little kitty big city about a cute plant bringing back nature to a post apocalyptic world. I'm on onboard no matter what you go for
@tayyabm_edits
@tayyabm_edits Ай бұрын
This game reminds me of Arise ....
@nerdchomp
@nerdchomp Ай бұрын
Never heard of Arise, but I looked it up and it's gorgeous. Looks right up my alley. I'll have to check it out!
@alvin_row
@alvin_row Ай бұрын
To me, it was a game with a cutesy aesthetic and a simple story, about solving slightly easy puzzles one after the other. I always wondered how those puzzles were gonna work though, as the mechanics didn't seem to offer "infinite possibilities" to me. I also thought it could have some management gameplay like Pikmin. I would've never imagined it had a sci-fi setting and knowledge based puzzles if it wasn't for this video.
@gydgeza
@gydgeza Ай бұрын
I might have some suggestions on what you can add as danger elements, if you are looking to add more: things that want the nectar You've got a bee, so a logical extension of that would be other critters, ranging from small to your little pot man sized, that want the nectar as well. Perhaps some of them consume it in its raw, gloopy form and you need to find ways to prevent that so you can use it yourself, and others hoard the crystalized version for reasons best known to them and you need to prevent them from snatching it, or reclaim it through some way. Some could even harm the player if they get too close without being careful. I know you've said you don't want any enemies, but I think you could still design this in a way as to make them behave less like an enemy and more like a part of the world, just another obstacle. But either way, good progress, just discovered and binged your entire devlog series today, I'll be adding this to my keep-an-eye-on list!
@danielchavez9367
@danielchavez9367 Ай бұрын
Game Development Document, this helps to keep the game focused. It will also prevent feature creep.
@AoiEgg
@AoiEgg Ай бұрын
Is jusy like stray, i would enjoy it
@Fachewachewa
@Fachewachewa Ай бұрын
Having seen a few of your devlogs here and there I wasn't expecting *at all* the game to be knowledge based! This is exciting for me personally, but yeah I didn't get that vibe at all from what you've shown / way you talked about it so far (but I may be missing or misremembering stuff). I don't think there's an issue with the cozy adjacent look, especially that early in dev, that thing will be more impacted by what you choose show from the finished product imo. Even for the difficulty it's probably not that useful to worry about that before having people test the game. But yeah I guess it's more that the plan wasn't clearly communicated at first, and the assumption from that kind of game naturally goes towards collectathon. Though it's a good thing it happened now, would be pretty bad to realise at the last moment that people expect something completely different!! But I mean, Tunic sold itself by being Zelda first or Animal Well a Metroid. Whatever your game ends up being, it'll probably be clearer how to talk about it when it's more complete.
@ping_th
@ping_th Ай бұрын
is this ultrakill lore reference? (also the robot drawing concept too similar with v1)
@ping_th
@ping_th Ай бұрын
Looking toward to play this game
@befrey
@befrey Ай бұрын
Hello, I'm curious what the pot character is. Is he like a cartoony animated pot? A robot pot ? A living pot ? A plant that lives in a pot? If I look at the robot , the pot and robot don't seem to come from the same world. Which might be intentional , if you want or allow I would like to make some sketches for the pot character :) I'm so curious in what your view is.
@RileyReilly
@RileyReilly Ай бұрын
I have no issue with your new elevator pitch but i found that the wording/phrasing didn't catch my attention, but as with most things in game dev, it will get more polished as development progresses. 👍
@Skeffles
@Skeffles Ай бұрын
I'm so glad you're able to see your vision for the game a lot better but I found it quite overwhelming hearing all the extra bits and left feeling confused as to where exactly you're taking it. How are you going to convey this to the player in game and in your marketing?
@speedmilesgood
@speedmilesgood Ай бұрын
For me, Nectar is a cozy puzzle adventure game, like Lil Gator or A Short Hike. Or maybe like Comet's Wayfaring Odyssey, But I'm open for different genre
@itsJDarts
@itsJDarts Ай бұрын
There's a part of game design that is not just making a game for yourself. It seems like people were clearly excited and follow along for what they thought the game was going to be, you are scratching the itch for them. You already have a fanbase ready for those similar expectations. It's ok to pivot once you find your audience.
@ScribbyNerd
@ScribbyNerd Ай бұрын
I was worried that this video would be about changing your game to meet people's expectations. I'm glad you're staying true to your own intention, I think it will be a better game because it's yours, and not just the average of your viewers' ideas.
@Ignivor.
@Ignivor. Ай бұрын
I already thought the game was interesting when i still thought it would be the cozy puzzle type but I like the way you've described it a lot more. I think knowledge based progression is awesome and Outer Wilds is one of my top 3 favorite games of all time. I hope Nectar turns out well :D